This is a strange one. I've been attempting to set things up to play in HDR and stream in HDR. Prior to the 28 beta I used a mediocre LUT filter for this. This new compatibility is a welcome one. It has been working perfectly fine in my trials when playing something (in this case Monster Hunter Sunbreak) on my PC in HDR.
The issue comes when I attempt to play something via my PS5 and capture card (Elgato HD60 S+). Prior to upgrading my primary monitor to one with HDR compatibility I would simply set my HD60 S+ as a video capture device within OBS and play off the scene projector. After the HDR upgrade I had to start using Elgato's 4K Capture Utility to play in HDR and then capture that like any other game window.
Using the 4K Capture Utility to play in HDR and then using a window capture of that works just fine; but attempting to use the HD60 S+ itself as a video capture device isn't working properly. When I set the color space of the capture to Rec. 2100 (PQ), the capture goes black. It's still attempting to pick something up though, as if I re-enable my old LUT filter I can see the game within the filter preview window, (oddly enough, not on the actual scene though). If I set the color space on the HD60 S+ video capture back to Rec. 709, it works. It isn't tonemapped properly of course due to the color space, but I at least get an image. This all occurs in both 1080p [RGB (HDR)] and 2160p [YUV420 (HDR)]
This isn't a complete loss, as I still very much appreciate the accurate tonemapping when using the 4K Capture Utility; but I was hoping to not need it anymore for a few reasons.
tl;dr: HD60 S+ won't display in OBS when the device's color space is set to Rec. 2100 (PQ) despite clearly transmitting an HDR signal
The issue comes when I attempt to play something via my PS5 and capture card (Elgato HD60 S+). Prior to upgrading my primary monitor to one with HDR compatibility I would simply set my HD60 S+ as a video capture device within OBS and play off the scene projector. After the HDR upgrade I had to start using Elgato's 4K Capture Utility to play in HDR and then capture that like any other game window.
Using the 4K Capture Utility to play in HDR and then using a window capture of that works just fine; but attempting to use the HD60 S+ itself as a video capture device isn't working properly. When I set the color space of the capture to Rec. 2100 (PQ), the capture goes black. It's still attempting to pick something up though, as if I re-enable my old LUT filter I can see the game within the filter preview window, (oddly enough, not on the actual scene though). If I set the color space on the HD60 S+ video capture back to Rec. 709, it works. It isn't tonemapped properly of course due to the color space, but I at least get an image. This all occurs in both 1080p [RGB (HDR)] and 2160p [YUV420 (HDR)]
This isn't a complete loss, as I still very much appreciate the accurate tonemapping when using the 4K Capture Utility; but I was hoping to not need it anymore for a few reasons.
tl;dr: HD60 S+ won't display in OBS when the device's color space is set to Rec. 2100 (PQ) despite clearly transmitting an HDR signal
Last edited: