16:54:02: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
16:54:02: -------------------------------
16:54:02: CPU Name: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
16:54:02: CPU Speed: 3500MHz
16:54:02: Physical Memory: 4095MB Total, 3766MB Free
16:54:02: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:54:02: monitor 1: pos={0, 0}, size={1920, 1080}
16:54:02: Windows Version: 6.1 Build 7601 (revision 19045)
16:54:02: Aero is Enabled
16:54:02: -------------------------------
16:54:02: OBS Modules:
16:54:02: Base Address Module
16:54:02: 00DE0000 OBS.exe
16:54:02: 619F0000 OBSApi.dll
16:54:02: 671E0000 DShowPlugin.dll
16:54:02: 671B0000 GraphicsCapture.dll
16:54:02: 66C50000 NoiseGate.dll
16:54:02: 66C90000 PSVPlugin.dll
16:54:02: 67190000 scenesw.dll
16:54:02: ------------------------------------------
16:54:02: Adapter 1
16:54:02: Video Adapter: NVIDIA GeForce GTX 780
16:54:02: Video Adapter Dedicated Video Memory: 3160080384
16:54:02: Video Adapter Shared System Memory: 1134821376
16:54:02: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
16:54:02: ------------------------------------------
16:54:02: Adapter 2
16:54:02: Video Adapter: Intel(R) HD Graphics 4600
16:54:02: Video Adapter Dedicated Video Memory: 201326592
16:54:02: Video Adapter Shared System Memory: 1711276032
16:54:02: =====Stream Start: 2016-01-09, 16:54:02===============================================
16:54:02: Multithreaded optimizations: On
16:54:02: Base resolution: 1920x1080
16:54:02: Output resolution: 1920x1080
16:54:02: ------------------------------------------
16:54:02: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
16:54:03: ------------------------------------------
16:54:03: Audio Format: 48000 Hz
16:54:03: ------------------------------------------
16:54:03: Audio Channels: 2 Ch
16:54:03: Playback device Default
16:54:03: ------------------------------------------
16:54:03: Using desktop audio input: Headphones (5- SteelSeries Siberia v3 Prism)
16:54:03: Global Audio time adjust: 0
16:54:03: ------------------------------------------
16:54:03: Audio Encoding: AAC
16:54:03: bitrate: 128
16:54:03: Using graphics capture
16:54:03: Trying to hook process: csgo.exe
16:54:03: Scene buffering time set to 700
16:54:03: Using custom x264 settings: "crf=15"
16:54:03: x264: VBV maxrate specified, but no bufsize, ignored
16:54:03: x264: MB rate (489600) > level limit (245760)
16:54:03: ------------------------------------------
16:54:03: Video Encoding: x264
16:54:03: fps: 60
16:54:03: width: 1920, height: 1080
16:54:03: preset: ultrafast
16:54:03: profile: main
16:54:03: keyint: 120
16:54:03: CBR: no
16:54:03: CFR: no
16:54:03: max bitrate: 1000
16:54:03: buffer size: 0
16:54:03: quality: 17
16:54:03: ------------------------------------------
16:54:03: SharedTexCapture hooked
16:54:10: FlushBufferedVideo: Flushing 38 packets over 617 ms
16:54:11: Total frames encoded: 450, total frames duplicated: 110 (24.44%)
16:54:11: Number of frames skipped due to encoder lag: 3 (0.67%)
16:54:11: Total frames rendered: 406, number of late frames: 30 (7.39%) (it's okay for some frames to be late)
16:54:11:
16:54:11: Profiler time results:
16:54:11:
16:54:11: ==============================================================
16:54:11: video thread frame - [100%] [avg time: 5.917 ms] [children: 82%] [unaccounted: 18%]
16:54:11: | scene->Preprocess - [0.0338%] [avg time: 0.002 ms]
16:54:11: | GPU download and conversion - [82%] [avg time: 4.849 ms] [children: 91.4%] [unaccounted: -9.45%]
16:54:11: | | flush - [8.1%] [avg time: 0.479 ms]
16:54:11: | | CopyResource - [83.1%] [avg time: 4.918 ms]
16:54:11: | | conversion to 4:2:0 - [0.186%] [avg time: 0.011 ms]
16:54:11: Convert444Threads - [100%] [avg time: 3.367 ms] [children: 98.8%] [unaccounted: 1.22%]
16:54:11: | Convert444toNV12 - [98.8%] [avg time: 3.326 ms]
16:54:11: encoder thread frame - [100%] [avg time: 5.849 ms] [children: 4.09%] [unaccounted: 95.9%]
16:54:11: | sending stuff out - [4.09%] [avg time: 0.239 ms]
16:54:11: ==============================================================
16:54:11:
16:54:11:
16:54:11: Profiler CPU results:
16:54:11:
16:54:11: ==============================================================
16:54:11: video thread frame - [cpu time: avg 0.153 ms, total 62.4 ms] [avg calls per frame: 1]
16:54:11: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:54:11: | GPU download and conversion - [cpu time: avg 0.076 ms, total 31.2 ms] [avg calls per frame: 1]
16:54:11: | | flush - [cpu time: avg 0.038 ms, total 15.6 ms] [avg calls per frame: 1]
16:54:11: | | CopyResource - [cpu time: avg 0.043 ms, total 15.6 ms] [avg calls per frame: 1]
16:54:11: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:54:11: Convert444Threads - [cpu time: avg 2.031 ms, total 1450.81 ms] [avg calls per frame: 2]
16:54:11: | Convert444toNV12 - [cpu time: avg 2.031 ms, total 1450.81 ms] [avg calls per frame: 2]
16:54:11: encoder thread frame - [cpu time: avg 2.499 ms, total 1029.61 ms] [avg calls per frame: 1]
16:54:11: | sending stuff out - [cpu time: avg 0.227 ms, total 93.601 ms] [avg calls per frame: 1]
16:54:11: ==============================================================
16:54:11:
16:54:11: =====Stream End: 2016-01-09, 16:54:11=================================================
16:54:19: Terminating 0xb04
16:53:56: D3D9Reset called
16:53:56: ---------------------- Cleared D3D9 Capture ----------------------
16:53:56: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
16:53:56: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
16:53:56: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
16:53:56: successfully set up d3d9 hooks
16:53:59: D3D9EndScene called
16:53:59: D3D9Present called
16:54:03: received restart event, capturing
16:54:03: DoD3D9GPUHook: success
16:54:03: D3DSURFACE_DESC {
16:54:03: Format: D3DFMT_A8R8G8B8
16:54:03: Type: D3DRTYPE_SURFACE
16:54:03: Usage: D3DUSAGE_RENDERTARGET
16:54:03: Pool: D3DPOOL_DEFAULT
16:54:03: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
16:54:03: MultiSampleQuality: 0
16:54:03: Width: 1280
16:54:03: Height: 1024
16:54:03: };
16:54:03: successfully capturing d3d9 frames via GPU
16:54:11: ---------------------- Cleared D3D9 Capture ----------------------
16:54:11: D3D9EndScene called
16:54:11: D3D9Present called