00:27:06: Open Broadcaster Software v0.637b - 32bit (´・ω・`)
00:27:06: -------------------------------
00:27:06: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
00:27:06: CPU Speed: 3292MHz
00:27:06: Physical Memory: 4095MB Total, 2433MB Free
00:27:06: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
00:27:06: monitor 1: pos={1920, 180}, size={1440, 900}
00:27:06: monitor 2: pos={0, 0}, size={1920, 1080}
00:27:06: Windows Version: 6.1 Build 7601 S
00:27:06: Aero is Disabled
00:27:06: -------------------------------
00:27:06: OBS Modules:
00:27:06: Base Address Module
00:27:06: 013C0000 OBS.exe
00:27:06: 595D0000 OBSApi.dll
00:27:06: 6FB10000 DShowPlugin.dll
00:27:06: 6B010000 GraphicsCapture.dll
00:27:06: 6F500000 LolSceneSwitch.dll
00:27:06: 69870000 NoiseGate.dll
00:27:06: 6EDB0000 PSVPlugin.dll
00:27:06: ------------------------------------------
00:27:06: Adapter 1
00:27:06: Video Adapter: NVIDIA GeForce GTX 465
00:27:06: Video Adapter Dedicated Video Memory: 1024917504
00:27:06: Video Adapter Shared System Memory: 2942922752
00:27:06: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
00:27:06: Video Adapter Output 2: pos={1920, 180}, size={1440, 900}, attached=true
00:27:06: =====Stream Start: 2014-11-08, 00:27:06===============================================
00:27:06: Multithreaded optimizations: On
00:27:06: Base resolution: 1920x1080
00:27:06: Output resolution: 1920x1080
00:27:06: ------------------------------------------
00:27:06: Loading up D3D10 on NVIDIA GeForce GTX 465 (Adapter 1)...
00:27:06: ------------------------------------------
00:27:06: Audio Format: 48000 Hz
00:27:06: ------------------------------------------
00:27:06: Audio Channels: 2 Ch
00:27:06: Playback device {0.0.0.00000000}.{491d8003-8195-43e5-ab65-e4e237f5b0de}
00:27:06: ------------------------------------------
00:27:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
00:27:06: Global Audio time adjust: 0
00:27:06: ------------------------------------------
00:27:06: Using auxilary audio input: Microphone (Blue Snowball )
00:27:06: Mic time offset: 0
00:27:06: ------------------------------------------
00:27:06: Audio Encoding: AAC
00:27:06: bitrate: 128
00:27:06: Using Monitor Capture
00:27:06: Scene buffering time set to 400
00:27:06: Using custom x264 settings: "crf=20 vbv-maxrate=0 vbv-bufsize=0"
00:27:06: ------------------------------------------
00:27:06: Video Encoding: x264
00:27:06: fps: 60
00:27:06: width: 1920, height: 1080
00:27:06: preset: ultrafast
00:27:06: profile: high
00:27:06: keyint: 250
00:27:06: CBR: yes
00:27:06: CFR: no
00:27:06: max bitrate: 0
00:27:06: buffer size: 0
00:27:06: ------------------------------------------
00:27:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:27:06: New Scene
00:27:06: Using graphics capture
00:27:06: Trying to hook process: League of Legends.exe
00:27:06: SharedTexCapture hooked
00:35:20: Exit signal received, terminating capture
00:35:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:35:20: New Scene
00:35:20: Using Monitor Capture
01:23:47: Audio timestamp for device 'Microphone (Blue Snowball )' was behind target timestamp by 80
01:26:49: FlushBufferedVideo: Flushing 33 packets over 533 ms
01:26:50: Total frames encoded: 214985, total frames duplicated: 55541 (25.83%)
01:26:50: Total frames rendered: 159573, number of late frames: 55011 (34.47%) (it's okay for some frames to be late)
01:26:50:
01:26:50: Profiler time results:
01:26:50:
01:26:50: ==============================================================
01:26:50: video thread frame - [100%] [avg time: 19.782 ms] [children: 97.2%] [unaccounted: 2.81%]
01:26:50: | scene->Preprocess - [27.8%] [avg time: 5.5 ms]
01:26:50: | GPU download and conversion - [69.4%] [avg time: 13.726 ms] [children: 3.75%] [unaccounted: 65.6%]
01:26:50: | | flush - [3.62%] [avg time: 0.717 ms]
01:26:50: | | CopyResource - [0.096%] [avg time: 0.019 ms]
01:26:50: | | conversion to 4:2:0 - [0.0253%] [avg time: 0.005 ms]
01:26:50: Convert444Threads - [100%] [avg time: 1.164 ms] [children: 99.1%] [unaccounted: 0.859%]
01:26:50: | Convert444toNV12 - [99.1%] [avg time: 1.154 ms]
01:26:50: encoder thread frame - [100%] [avg time: 1.364 ms] [children: 2.86%] [unaccounted: 97.1%]
01:26:50: | sending stuff out - [2.86%] [avg time: 0.039 ms]
01:26:50: ==============================================================
01:26:50:
01:26:50:
01:26:50: Profiler CPU results:
01:26:50:
01:26:50: ==============================================================
01:26:50: video thread frame - [cpu time: avg 2.771 ms, total 442310 ms] [avg calls per frame: 1]
01:26:50: | scene->Preprocess - [cpu time: avg 2.257 ms, total 360284 ms] [avg calls per frame: 1]
01:26:50: | GPU download and conversion - [cpu time: avg 0.176 ms, total 28220.6 ms] [avg calls per frame: 1]
01:26:50: | | flush - [cpu time: avg 0.144 ms, total 23134.9 ms] [avg calls per frame: 1]
01:26:50: | | CopyResource - [cpu time: avg 0.012 ms, total 1950.01 ms] [avg calls per frame: 1]
01:26:50: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 218.4 ms] [avg calls per frame: 1]
01:26:50: Convert444Threads - [cpu time: avg 1.105 ms, total 352890 ms] [avg calls per frame: 2]
01:26:50: | Convert444toNV12 - [cpu time: avg 1.101 ms, total 351486 ms] [avg calls per frame: 2]
01:26:50: encoder thread frame - [cpu time: avg 1.111 ms, total 238884 ms] [avg calls per frame: 1]
01:26:50: | sending stuff out - [cpu time: avg 0.014 ms, total 3135.62 ms] [avg calls per frame: 1]
01:26:50: ==============================================================
01:26:50:
01:26:50: =====Stream End: 2014-11-08, 01:26:50=================================================
01:27:35: Terminating 0xcb4
Last game capture log:
2014-11-08, 00:27:06: we're booting up:
00:27:06: CaptureThread: attached to process League of Legends.exe
00:27:06: D3D9 Present
00:27:06: D3D9EndScene called
00:27:06: D3DPRESENT_PARAMETERS {
00:27:06: BackBufferWidth: 1920
00:27:06: BackBufferHeight: 1080
00:27:06: BackBufferFormat: D3DFMT_X8R8G8B8
00:27:06: BackBufferCount: 1
00:27:06: MultiSampleType: D3DMULTISAMPLE_NONE
00:27:06: MultiSampleQuality: 0
00:27:06: SwapEffect: D3DSWAPEFFECT_DISCARD
00:27:06: hDeviceWindow: 4261302
00:27:06: Windowed: true
00:27:06: EnableAutoDepthStencil: true
00:27:06: AutoDepthStencilFormat: D3DFMT_D24S8
00:27:06: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
00:27:06: FullScreen_RefreshRateInHz: 0
00:27:06: PresentationInterval: 2147483648
00:27:06: };
00:27:06: successfully set up d3d9 hooks
00:27:06: D3D9Present called
00:27:06: DXGI Present
00:27:06: GL Present
00:27:06: DirectDraw Present
00:27:06: (half life scientist) everything.. seems to be in order
00:27:06: DoD3D9GPUHook: success
00:27:06: D3DSURFACE_DESC {
00:27:06: Format: D3DFMT_X8R8G8B8
00:27:06: Type: D3DRTYPE_SURFACE
00:27:06: Usage: D3DUSAGE_RENDERTARGET
00:27:06: Pool: D3DPOOL_DEFAULT
00:27:06: MultiSampleType: D3DMULTISAMPLE_NONE
00:27:06: MultiSampleQuality: 0
00:27:06: Width: 1920
00:27:06: Height: 1080
00:27:06: };
00:27:06: successfully capturing d3d9 frames via GPU
[code]