OBS redux

mac

New Member
I wish CamTwist would work in OBS Studio for MacOSX, but it doesnt. The app crashes when u add this as a video capture device. All mac users would be saved. I mean yes you can use Cocoa split, but cocoa split doesnt have seperate desktop audio input and mic audio input which can be a pain in the ass on mac to fix with wavtap, soundflower or pay for audio hijack pro. OBS Studio has it built in and i love it. Just have to wait a little longer for textures ! or .... CamTwist video capture device. (WOOHOO)

great work again jim

Another solution I use involves Garageband. First you change your output sound settings so that audio outputs to a soundflower channel. Make the same channel your audio output in Cocoasplit, then open up a new voice project in Garageband. On the bottom-right side of the screen, you should see "Monitor" under "Input Source". Toggle "Monitor" to "on", and your voice will output to the soundflower channel that you specified. Your voice will integrate with your gameplay, or whatever you're streaming, quite flawlessly. It kind of works like a voice jammer, but since the audio is being output to the soundflower channel, you do not hear the voice jam effect.

I agree, however, that solutions like this are far from optimal, and is why OBS software has so much potential if/when more seamless integration becomes available.
 

TriGeo

New Member
I have a question regarding Black Magic's Intensity capture cards (PCIe, USB 3.0, and Thunderbolt) and OBS on the Mac. Black Magic says that the cards capture uncompressed/non-encoded video, my question is: Is this easier to implement into OBS than other capture cards that capture and compress at the same time? Or is OBS already able to capture? I don't have one or else I'd be testing it, but I was really thinking of getting one if it can be easily implemented.

Also, great work so far, I love it to death.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Unencoded formats are much easier to implement, yes.

Anyway, I'll update the version whenever we fix the crashing issue.
 
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StarErik

New Member
I know that stability comes first, but when do you think you will implement window capture? I have an HD PVR 1 and need to capture through VLC preview and would probably takes less resources than cropping a monitor capture or using CamTwist, but someone might prove me wrong. My MacBook Pro is from 2010 and isn't the fastest.
 

paibox

heros in an halfshel
Monitor capture shouldn't use much CPU at all, as far as I know it hooks into the FBO the desktop is being rendered to. Jim will correct me if I'm wrong, but I recall someone mentioning that there is no way to hook specific Windows on OS X, but I don't recall why. (There's probably no API for it, or it's actively being blocked by the OS itself.)
 

paibox

heros in an halfshel
CamTwist can do a lot of things that OBS can't. CamTwist is also not open source, which means that it can use reverse engineered code from elsewhere as much as it likes, since it does not need said code to be compatible with an open source license such as GPL v2/v3.
 

Tyraxiss

Member
First thing I'd like to say is Many Many thanks for a great free open source streaming software! I'm currently in the process of starting up a Twitch.tv streaming channel and I was very happy when I found out about OBS. So I'm looking forward to the OBS Redux version even more.

I do have one question/suggestion though. Would it be possible to add audio VST hosting capabilities into the Redux version? I currently use a DAW called Reaper to host my VST's for noise reduction due to a very noisy window Air conditioner that unfortunately I just can't do without. So I use the VST to greatly improve audio quality. If not it's all good, was just a thought I had. :)

Again, thanks a ton for OBS Jim & all the other programmers.
 

StarErik

New Member
CamTwist can do a lot of things that OBS can't. CamTwist is also not open source, which means that it can use reverse engineered code from elsewhere as much as it likes, since it does not need said code to be compatible with an open source license such as GPL v2/v3.
Ah, I see. Thanks for clearing that up!
I do have one question/suggestion though. Would it be possible to add audio VST hosting capabilities into the Redux version? I currently use a DAW called Reaper to host my VST's for noise reduction due to a very noisy window Air conditioner that unfortunately I just can't do without. So I use the VST to greatly improve audio quality. If not it's all good, was just a thought I had. :)
This would be great! Second'd!

You could check out the source code for Audacity, if that would help. After the most important features are implemented, of course.
 
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CartridgeGamer

New Member
First I'd like to thank you so much for making this for mac, very good karma in the making :)

I have downloaded 0.3.1 for mac and tested it a little bit, it works perfectly for me to stream to twitch.
It also seems to not generate grey/distorted preview screens for the videos, which happens like 70% of
the time for me, when using Elgato for broadcasting.

Though, I haven't yet really gotten a hang on the "infinite window" thing, which seems to be all I get at the moment.
But I'm probably doing it wrong.

My only wish is to be able to add speedrun splits to my video game streams.

Would it be possible, with the 0.3.1 version, to choose a specific area of the desktop, and/or designate 2 or more such areas and put them into the OBS to stream? I'm thinking I could use my Elgato for the game capture and then add a split object (speedrun splits) next to the video game window, on the desktop, so that both the game and the splits are
in the "area" of the desktop that is being streamed to Twitch, if that makes sense. All I get are infinite windows it seems :)


Thanks again for making this for Mac!
 

dodgepong

Administrator
Community Helper
The "infinite windows" is because you're capturing your monitor. And OBS is on your monitor, so it's capturing that. And OBS is displaying your monitor, so it's capturing OBS displaying your monitor over and over. So that's expected behavior.

If you want to "get rid of" the infinite windows, then just minimize OBS, or open another window on top of it.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I'll probably be avoiding distributing VST support directly with the project, but I do want it. However, it'll requires a fairly big addition to the audio subsystem before I can do that.
 

Tyraxiss

Member
Yeah I thought as much on the VST stuff. It'd be a nice addition but I can certainly understand the increase in coding it would need. Even so, it's nice to hear that the idea is at least in the back of your mind :) Thanks for responding Jim :)
 

ShotsKeber

New Member
I'm loving the work right now. When I used to try with cocoasplit and camtwist, each of them would show up using 95-120% of my CPU. My computer would crash after some minutes. With OBS it uses 8-20% of CPU which is awesome. Thank you so much. I looking forward for image overlay :D
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Yep, absolutely, it's a fairly popular feature, though I can only work on one thing at a time. There's people who want cropping support, people who want deinterlacing, support for their capture devices, hotkeys for scenes, ability to set differing bitrates for recording versus the stream. Then later on there's the studio UI mode as well. I know it's difficult to have to wait for each feature, but I'll eventually get around to each and every single one of them.
 

StarErik

New Member
Take your time. I'm just so excited it's actually happening. Can't bootcamp (it claims my hard drive is corrupt and I can't afford a new one) and emulating through Parallels is pretty slow on my computer, so this is the best thing ever.
 

kpcenti

New Member
Yep, absolutely, it's a fairly popular feature, though I can only work on one thing at a time. There's people who want cropping support, people who want deinterlacing, support for their capture devices, hotkeys for scenes, ability to set differing bitrates for recording versus the stream. Then later on there's the studio UI mode as well. I know it's difficult to have to wait for each feature, but I'll eventually get around to each and every single one of them.
You could just add the VST support by the time studio UI mode is done ;)
 
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