OBS redux

paibox

heros in an halfshel
If you need me to spell it out for you, no, there's still no support for USB 2.0 capture cards that output encoded video. It isn't easy to implement, and other core features take priority over implementing support for it.
 

paibox

heros in an halfshel
But that was what I posted the first time, except I used "enabled", since you for some reason chose that instead of "implemented". You seemed confused, so I had to clarify. Clearly, a simple 'no, it has not been "enabled"' wasn't fine.
 

Maikel "Dynam1nd"

New Member
First off, great work guys. Since i've moved to a macbook pro after spending years and years making custom build pcs on windows platforms I haven't found anything to be able to stream on. Except if I go to bootcamp.

I downloaded the really early build of OBS and was very glad to see stuff is starting up. I've been following this thread for awhile now(just registered though to give my 2cents also) and saw that Jimmy is currently busy working on scene editing. Is there any "timeframe" in which itll be released? Everyday im looking at the early releases binary! :D

Wavtap and soundflower both work great on my end. Wavtap is much easier to setup though :)

Hopefully maybe one of the devs will reply to my posts. I can't wait to test out the newer version of an early build!

p.s. Elgato capture cards, i used to own one and it works perfectly fine on MacOSX but I guess in order to implement it into OBS youll need a different driver, lib. or whatever in order to program it so you can use it. Since ELGATO has their own stream program plus the old method of camtwist and FMLE worked I have absolutely no idea why it wouldnt work now. As stated above by paibox its prolly hard to get support from elgato since they have deals with other utilities like xsplit.
Classic case of commercial licensing $_$.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Just so everyone knows, scene editing is now just about complete, I will upload a new version of the mac build tomorrow or the day after.

Wasergames - I will (unfortunately for me) be working on those devices very soon, at least for windows. I will be putting in bitmap support and then will work on these devices on the windows end -- I currently am not in charge of mac device capture code at the moment. If some of us sound a bit on edge about it, please try to bear with us -- it's because we hear about it quite often from people (which is sadly also another reason why we're forced to implement them at some point), and that fact that we hear about it often from people disturbs us because we don't really want people to use USB 2.0 capture devices for streaming.

The biggest issue is that particular device's signal is completely encoded, and no automatic decoding is provided, so we are sort of stuck having to somehow query the encoded signal (which is difficult in and of itself), then we have to actually feed it in to a decoder just to get any useful data out of it. Encoding and decoding also causes significant latency, which causes issues with livestreaming when you want to composite other video/audio on to the stream due to syncing. USB 2.0 capture devices are just the most unideal types of capture devices for streaming, but people buy them so there's very little we can do about it. We try to warn people about it. And then for some, USB 2.0 is the only option. It's just a terrible situation and we constantly keep putting it on the backburner, though I'll finally be getting around to it soon.
 

KingDD83

New Member
First, amazing work to everyone involved.

Second, anyone else running linux notice that OBS doesn't capture the mouse pointer?
Tried it with a clean build (as opposed to my usual of manually patching pull request 110 in for v4l2 support) and it won't capture the mouse using X11 Shared Memory Screen Input or Xcomposit capture. Also doesn't capture with kwin compositing turned on or off.

I'm running Opensuse 12.3 with an AMD 7950 (fglrx drivers).
 

Ziemas

New Member
First, amazing work to everyone involved.

Second, anyone else running linux notice that OBS doesn't capture the mouse pointer?
Tried it with a clean build (as opposed to my usual of manually patching pull request 110 in for v4l2 support) and it won't capture the mouse using X11 Shared Memory Screen Input or Xcomposit capture. Also doesn't capture with kwin compositing turned on or off.

I'm running Opensuse 12.3 with an AMD 7950 (fglrx drivers).
Looks like it broke with the change to 4x4 matrices in 1c2a0524b7, I bisected it to that commit after reading your post.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Might be a crash when creating a mac video device capture source. Will update if so when fixed.
 

jconnor817

New Member
Why would you be jealous of us Mac users? We are the ones with the real struggle right now just to get some type of streaming software.
 

Sapiens

Forum Moderator
Why would you be jealous of us Mac users? We are the ones with the real struggle right now just to get some type of streaming software.
CocoaSplit with CamTwist should be a workable solution if the pre-alpha OBS Studio releases don't meet your needs.
 

Maikel "Dynam1nd"

New Member
I wish CamTwist would work in OBS Studio for MacOSX, but it doesnt. The app crashes when u add this as a video capture device. All mac users would be saved. I mean yes you can use Cocoa split, but cocoa split doesnt have seperate desktop audio input and mic audio input which can be a pain in the ass on mac to fix with wavtap, soundflower or pay for audio hijack pro. OBS Studio has it built in and i love it. Just have to wait a little longer for textures ! or .... CamTwist video capture device. (WOOHOO)

great work again jim
 
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