Question / Help OBS Recording Stops after One Second

LeagueofDevack

New Member
Recently, I decided to try to make my own videos for World of Warcraft as well as record my guild's raiding runs for promotional use. So, I installed OBS, and after getting everything set up, I tested it out on a solo boss fight to see how the quality was, and to test sound levels. However, I noticed something. When viewing the recorded video, it literally only showed a few frames and then the video ended after about a second. I asked my friend who uses OBS as well for recording and streaming, and after going over the settings, he couldn't find out what was wrong.

I am currently using an HP 15-f033wm laptop running Windows 10, and I am trying to record World of Warcraft patch 6.2.4.21355. I have the hotkey for starting the recording set to * on my number pad and the key to stop the recording set to / on the same number pad to avoid accidentally starting or stopping the recording in the middle of my skill rotation.

I am not looking to stream using OBS, merely record. Any help on this would be appreciated.
 

LeagueofDevack

New Member
Well, it now records the full length, but now there's a black screen.

Here's the log file from this last attempt, which went over 12 minutes:

=======================================================

13:30:21: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
13:30:21: -------------------------------
13:30:21: CPU Name: Intel(R) Celeron(R) CPU N2830 @ 2.16GHz
13:30:21: CPU Speed: 2167MHz
13:30:21: Physical Memory: 3986MB Total, 1068MB Free
13:30:21: stepping id: 8, model 55, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 2, total cores 2
13:30:21: monitor 1: pos={0, 0}, size={1366, 768}
13:30:21: Windows Version: 10.0 Build 10586 (revision 0)
13:30:21: Aero is Enabled
13:30:21: -------------------------------
13:30:21: OBS Modules:
13:30:21: Base Address Module
13:30:21: 008C0000 OBS.exe
13:30:21: 6D090000 OBSApi.dll
13:30:21: 72BE0000 DShowPlugin.dll
13:30:21: 720C0000 GraphicsCapture.dll
13:30:21: 71D60000 NoiseGate.dll
13:30:21: 71820000 PSVPlugin.dll
13:30:21: 70D70000 scenesw.dll
13:30:21: ------------------------------------------
13:30:21: Adapter 1
13:30:21: Video Adapter: Intel(R) HD Graphics
13:30:21: Video Adapter Dedicated Video Memory: 67108864
13:30:21: Video Adapter Shared System Memory: 1811939328
13:30:21: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
13:30:21: =====Stream Start: 2016-04-07, 13:30:21===============================================
13:30:21: Multithreaded optimizations: On
13:30:21: Base resolution: 1366x768
13:30:21: Output resolution: 1364x768
13:30:21: ------------------------------------------
13:30:21: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
13:30:22: ------------------------------------------
13:30:22: Audio Format: 48000 Hz
13:30:22: ------------------------------------------
13:30:22: Audio Channels: 2 Ch
13:30:22: Playback device Default
13:30:22: ------------------------------------------
13:30:22: Using desktop audio input: Speaker/HP (Realtek High Definition Audio)
13:30:22: Global Audio time adjust: 0
13:30:22: ------------------------------------------
13:30:22: Using auxilary audio input: Microphone (Realtek High Definition Audio)
13:30:22: Mic time offset: 0
13:30:22: ------------------------------------------
13:30:22: Audio Encoding: AAC
13:30:22: bitrate: 128
13:30:22: Using graphics capture
13:30:22: Trying to hook process: Wow-64.exe
Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 1300
13:30:23: Scene buffering time set to 400
13:30:23: Using custom x264 settings: "crf=15"
13:30:23: x264: VBV maxrate specified, but no bufsize, ignored
13:30:23: ------------------------------------------
13:30:23: Video Encoding: x264
13:30:23: fps: 30
13:30:23: width: 1364, height: 768
13:30:23: preset: ultrafast
13:30:23: profile: main
13:30:23: keyint: 60
13:30:23: CBR: no
13:30:23: CFR: yes
13:30:23: max bitrate: 1000
13:30:23: buffer size: 0
13:30:23: quality: 17
13:30:23: ------------------------------------------
13:44:38: FlushBufferedVideo: Flushing 9 packets over 267 ms
13:44:38: Total frames encoded: 22396, total frames duplicated: 21979 (98.14%)
13:44:38: Number of frames skipped due to encoder lag: 21972 (98.11%)
13:44:38: Total frames rendered: 430, number of late frames: 5 (1.16%) (it's okay for some frames to be late)
13:44:39:
13:44:39: Profiler time results:
13:44:39:
13:44:39: ==============================================================
13:44:39: video thread frame - [100%] [avg time: 1.498 ms] [children: 34.8%] [unaccounted: 65.2%]
13:44:39: | scene->Preprocess - [0.401%] [avg time: 0.006 ms]
13:44:39: | GPU download and conversion - [34.4%] [avg time: 0.516 ms] [children: 19.2%] [unaccounted: 15.2%]
13:44:39: | | flush - [5.14%] [avg time: 0.077 ms]
13:44:39: | | CopyResource - [13.2%] [avg time: 0.197 ms]
13:44:39: | | conversion to 4:2:0 - [0.935%] [avg time: 0.014 ms]
13:44:39: Convert444Thread - [100%] [avg time: 5.1 ms] [children: 98.9%] [unaccounted: 1.06%]
13:44:39: | Convert444toNV12 - [98.9%] [avg time: 5.046 ms]
13:44:39: encoder thread frame - [100%] [avg time: 37.678 ms] [children: 0.411%] [unaccounted: 99.6%]
13:44:39: | sending stuff out - [0.411%] [avg time: 0.155 ms]
13:44:39: ==============================================================
13:44:39:
13:44:39:
13:44:39: Profiler CPU results:
13:44:39:
13:44:39: ==============================================================
13:44:39: video thread frame - [cpu time: avg 1.09 ms, total 468.75 ms] [avg calls per frame: 1]
13:44:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:44:39: | GPU download and conversion - [cpu time: avg 0.29 ms, total 125 ms] [avg calls per frame: 1]
13:44:39: | | flush - [cpu time: avg 0.036 ms, total 15.625 ms] [avg calls per frame: 1]
13:44:39: | | CopyResource - [cpu time: avg 0.037 ms, total 15.625 ms] [avg calls per frame: 1]
13:44:39: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:44:39: Convert444Thread - [cpu time: avg 3.417 ms, total 1421.88 ms] [avg calls per frame: 1]
13:44:39: | Convert444toNV12 - [cpu time: avg 3.305 ms, total 1375 ms] [avg calls per frame: 1]
13:44:39: encoder thread frame - [cpu time: avg 3.891 ms, total 87109.4 ms] [avg calls per frame: 1]
13:44:39: | sending stuff out - [cpu time: avg 0.11 ms, total 2484.38 ms] [avg calls per frame: 1]
13:44:39: ==============================================================
13:44:39:
13:44:39: =====Stream End: 2016-04-07, 13:44:39=================================================
13:49:32: Terminating 0x1cac


Last game capture log:
2016-04-07, 13:30:23: we're booting up:
13:30:23: CaptureThread: attached to process Wow-64.exe
13:30:23: D3D9 Present
13:30:23: DXGI Present
13:30:23: (half life scientist) everything.. seems to be in order
13:30:23: DXGI: Found D3D 11
13:30:23: setting up d3d11 data
13:30:23: ---------------------- Cleared D3D11 Capture ----------------------
13:30:23: found dxgi format (dx11) of: 28, size: {1366, 768}, multisampled: false
13:30:23: DoD3D11Hook: success
13:30:28: ---------------------- Cleared D3D11 Capture ----------------------
13:30:28: Keepalive no longer found on d3d11, freeing capture data
 

Boildown

Active Member
The Celeron CPU in your laptop is acting as the CPU and GPU, and its not good enough to do both WoW and OBS at the same time. Essentially, your computer isn't strong enough to record your gameplay.
 
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