Well, it now records the full length, but now there's a black screen.
Here's the log file from this last attempt, which went over 12 minutes:
=======================================================
13:30:21: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
13:30:21: -------------------------------
13:30:21: CPU Name: Intel(R) Celeron(R) CPU N2830 @ 2.16GHz
13:30:21: CPU Speed: 2167MHz
13:30:21: Physical Memory: 3986MB Total, 1068MB Free
13:30:21: stepping id: 8, model 55, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 2, total cores 2
13:30:21: monitor 1: pos={0, 0}, size={1366, 768}
13:30:21: Windows Version: 10.0 Build 10586 (revision 0)
13:30:21: Aero is Enabled
13:30:21: -------------------------------
13:30:21: OBS Modules:
13:30:21: Base Address Module
13:30:21: 008C0000 OBS.exe
13:30:21: 6D090000 OBSApi.dll
13:30:21: 72BE0000 DShowPlugin.dll
13:30:21: 720C0000 GraphicsCapture.dll
13:30:21: 71D60000 NoiseGate.dll
13:30:21: 71820000 PSVPlugin.dll
13:30:21: 70D70000 scenesw.dll
13:30:21: ------------------------------------------
13:30:21: Adapter 1
13:30:21: Video Adapter: Intel(R) HD Graphics
13:30:21: Video Adapter Dedicated Video Memory: 67108864
13:30:21: Video Adapter Shared System Memory: 1811939328
13:30:21: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
13:30:21: =====Stream Start: 2016-04-07, 13:30:21===============================================
13:30:21: Multithreaded optimizations: On
13:30:21: Base resolution: 1366x768
13:30:21: Output resolution: 1364x768
13:30:21: ------------------------------------------
13:30:21: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
13:30:22: ------------------------------------------
13:30:22: Audio Format: 48000 Hz
13:30:22: ------------------------------------------
13:30:22: Audio Channels: 2 Ch
13:30:22: Playback device Default
13:30:22: ------------------------------------------
13:30:22: Using desktop audio input: Speaker/HP (Realtek High Definition Audio)
13:30:22: Global Audio time adjust: 0
13:30:22: ------------------------------------------
13:30:22: Using auxilary audio input: Microphone (Realtek High Definition Audio)
13:30:22: Mic time offset: 0
13:30:22: ------------------------------------------
13:30:22: Audio Encoding: AAC
13:30:22: bitrate: 128
13:30:22: Using graphics capture
13:30:22: Trying to hook process: Wow-64.exe
Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 1300
13:30:23: Scene buffering time set to 400
13:30:23: Using custom x264 settings: "crf=15"
13:30:23: x264: VBV maxrate specified, but no bufsize, ignored
13:30:23: ------------------------------------------
13:30:23: Video Encoding: x264
13:30:23: fps: 30
13:30:23: width: 1364, height: 768
13:30:23: preset: ultrafast
13:30:23: profile: main
13:30:23: keyint: 60
13:30:23: CBR: no
13:30:23: CFR: yes
13:30:23: max bitrate: 1000
13:30:23: buffer size: 0
13:30:23: quality: 17
13:30:23: ------------------------------------------
13:44:38: FlushBufferedVideo: Flushing 9 packets over 267 ms
13:44:38: Total frames encoded: 22396, total frames duplicated: 21979 (98.14%)
13:44:38: Number of frames skipped due to encoder lag: 21972 (98.11%)
13:44:38: Total frames rendered: 430, number of late frames: 5 (1.16%) (it's okay for some frames to be late)
13:44:39:
13:44:39: Profiler time results:
13:44:39:
13:44:39: ==============================================================
13:44:39: video thread frame - [100%] [avg time: 1.498 ms] [children: 34.8%] [unaccounted: 65.2%]
13:44:39: | scene->Preprocess - [0.401%] [avg time: 0.006 ms]
13:44:39: | GPU download and conversion - [34.4%] [avg time: 0.516 ms] [children: 19.2%] [unaccounted: 15.2%]
13:44:39: | | flush - [5.14%] [avg time: 0.077 ms]
13:44:39: | | CopyResource - [13.2%] [avg time: 0.197 ms]
13:44:39: | | conversion to 4:2:0 - [0.935%] [avg time: 0.014 ms]
13:44:39: Convert444Thread - [100%] [avg time: 5.1 ms] [children: 98.9%] [unaccounted: 1.06%]
13:44:39: | Convert444toNV12 - [98.9%] [avg time: 5.046 ms]
13:44:39: encoder thread frame - [100%] [avg time: 37.678 ms] [children: 0.411%] [unaccounted: 99.6%]
13:44:39: | sending stuff out - [0.411%] [avg time: 0.155 ms]
13:44:39: ==============================================================
13:44:39:
13:44:39:
13:44:39: Profiler CPU results:
13:44:39:
13:44:39: ==============================================================
13:44:39: video thread frame - [cpu time: avg 1.09 ms, total 468.75 ms] [avg calls per frame: 1]
13:44:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:44:39: | GPU download and conversion - [cpu time: avg 0.29 ms, total 125 ms] [avg calls per frame: 1]
13:44:39: | | flush - [cpu time: avg 0.036 ms, total 15.625 ms] [avg calls per frame: 1]
13:44:39: | | CopyResource - [cpu time: avg 0.037 ms, total 15.625 ms] [avg calls per frame: 1]
13:44:39: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:44:39: Convert444Thread - [cpu time: avg 3.417 ms, total 1421.88 ms] [avg calls per frame: 1]
13:44:39: | Convert444toNV12 - [cpu time: avg 3.305 ms, total 1375 ms] [avg calls per frame: 1]
13:44:39: encoder thread frame - [cpu time: avg 3.891 ms, total 87109.4 ms] [avg calls per frame: 1]
13:44:39: | sending stuff out - [cpu time: avg 0.11 ms, total 2484.38 ms] [avg calls per frame: 1]
13:44:39: ==============================================================
13:44:39:
13:44:39: =====Stream End: 2016-04-07, 13:44:39=================================================
13:49:32: Terminating 0x1cac
Last game capture log:
2016-04-07, 13:30:23: we're booting up:
13:30:23: CaptureThread: attached to process Wow-64.exe
13:30:23: D3D9 Present
13:30:23: DXGI Present
13:30:23: (half life scientist) everything.. seems to be in order
13:30:23: DXGI: Found D3D 11
13:30:23: setting up d3d11 data
13:30:23: ---------------------- Cleared D3D11 Capture ----------------------
13:30:23: found dxgi format (dx11) of: 28, size: {1366, 768}, multisampled: false
13:30:23: DoD3D11Hook: success
13:30:28: ---------------------- Cleared D3D11 Capture ----------------------
13:30:28: Keepalive no longer found on d3d11, freeing capture data