Niek Fasol
Member
I've set it back and forth and now it's fixed.That's because you have dpi/size scaling set to 125% in windows.
I've set it back and forth and now it's fixed.That's because you have dpi/size scaling set to 125% in windows.
I'm going to search for a less CPU intensive tool to record myself and my games. Thanks for the support everyone.
It works. The quality on ultrafast was only bad the first time because it was dark in my room. The video is a little smaller than I wanted but at least it looks good. Thank you for your support.there is none except for hardware encoded tools which use either qsv/nvenc or the amd equivalent
ultrafast on x264 is about as less resource depending as possible
If the audio is delayed, how much? give a rough estimate in ms. There is an optoin called global audio offset. Whatever the ms of the delay, put a negative value in there.There's still some audio delay. I'll use a desktop or start blogging instead.
just post a audio/video test and a logfile that goes with it.Sorry that I keep giving up. I feel like I'm being annoying by asking so much but I'll try to get better. It's not like I'm going to learn anything from not asking anything.
Its all good. End result you got it fixed.Wow, looking back at this I'm a really bad listener.
you marked it as solved but yes, weaker laptop hardware does not do well with streaming + gaming.I don't think I did because as it turned out my laptop is a potato. I can't even play newer games properly let alone record or stream anything. Then again this is a really old thread and nowadays I'm just waiting for them to fix Windows 10 so I can finally start recording on my current desktop PC instead.
Thanks anyway.
I think turning down shadow quality all the way in Skyrim SE solved my lag. Apparently there is a problem with the engine of that game.
There's also the problem of my voice being turned into weird alien sounds sometimes at random and when I start OBS before my computer can properly start up. Maybe installing the proper Nvidia audio driver has fixed this issue, I'll have to test it soon by triggering the glitch. I'll tell you when I do.
For now it seems my problems have been resolved but just to be sure I'll remove the solved part of the title until I know for sure the alien sounds glitch is gone.
Here's a logfile anyway: https://gist.github.com/785848f10e2537c7976d9ca6bc0ea347