23:20:41.593: Game DVR: On > Off
23:20:41.593: Game Mode: Off > On
Both monitors should be running @ 60HZ.
23:20:41.912: name=HP E221c
23:20:41.912: pos={0, 0}
23:20:41.912: size={1920, 1080}
23:20:41.912: attached=true
23:20:41.912: refresh=68
23:20:41.912: bits_per_color=8
23:20:41.912: space=RGB_FULL_G22_NONE_P709
23:20:41.912: primaries=[r=(0.651367, 0.337891), g=(0.318359, 0.612305), b=(0.151367, 0.065430), wp=(0.313477, 0.329102)]
23:20:41.912: relative_gamut_area=[709=1.017129, P3=0.749798, 2020=0.537930]
23:20:41.912: sdr_white_nits=80
23:20:41.912: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000]
23:20:41.912: dpi=96 (100%)
23:20:41.912: id=\\?\DISPLAY#HWP3093#5&2e90bc44&0&UID4352#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
23:20:41.912: alt_id=\\.\DISPLAY1
23:20:41.913: output 1:
23:20:41.913: name=D22-20
23:20:41.913: pos={-1920, -6}
23:20:41.913: size={1920, 1080}
23:20:41.913: attached=true
23:20:41.913: refresh=75
23:20:41.913: bits_per_color=8
23:20:41.913: space=RGB_FULL_G22_NONE_P709
23:20:41.913: primaries=[r=(0.653320, 0.329102), g=(0.315430, 0.615234), b=(0.152344, 0.083008), wp=(0.313477, 0.329102)]
23:20:41.913: relative_gamut_area=[709=1.010703, P3=0.745061, 2020=0.534531]
23:20:41.913: sdr_white_nits=80
23:20:41.913: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000]
23:20:41.913: dpi=96 (100%)
23:20:41.913: id=\\?\DISPLAY#LEN66AD#5&2e90bc44&0&UID4356#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
23:20:41.913: alt_id=\\.\DISPLAY2
All of your Media Sources are using Hardware Acceleration, only 2 or 3 of them in your Main Scene should be using it. It should be disabled for all others. This may be causing the spikes in GPU utilization......
23:42:35.533: [Media Source 'Stinger (Stinger)']: settings:
23:42:35.533: input:
23:42:35.533: input_format: (null)
23:42:35.533: speed: 100
23:42:35.533: is_looping: no
23:42:35.533: is_linear_alpha: no
23:42:35.533: is_hw_decoding: yes
23:42:35.533: is_clear_on_media_end: yes
23:42:35.533: restart_on_activate: yes
23:42:35.533: close_when_inactive: no
23:42:35.533: full_decode: no
23:42:35.533: ffmpeg_options:
You might have a bad cable...
00:13:21.959: [rtmp stream: 'vertical_canvas_stream_Output 1'] Interface: Realtek PCIe GbE Family Controller
(ethernet, 100↓/100↑ mbps)
01:22:05.850: Output 'adv_stream': stopping
01:22:05.850: Output 'adv_stream': Total frames output: 104410
01:22:05.850: Output 'adv_stream': Total drawn frames: 104413 (104457 attempted)
01:22:05.850: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 44 (0.0%)
01:22:05.850: [rtmp stream: 'adv_stream'] Freeing 1 remaining packets
01:22:05.850: Video stopped, number of skipped frames due to encoding lag: 44/104421 (0.0%)
01:22:05.853: ==== Streaming Stop ================================================
01:22:08.026: [rtmp stream: 'vertical_canvas_stream_Output 1'] User stopped the stream
01:22:08.026: [rtmp stream: 'vertical_canvas_stream_Output 1'] Socket send buffer is 1048576 bytes
01:22:08.027: Output 'vertical_canvas_stream_Output 1': stopping
01:22:08.027: Output 'vertical_canvas_stream_Output 1': Total frames output: 123764
01:22:08.027: Output 'vertical_canvas_stream_Output 1': Total drawn frames: 123738 (123782 attempted)
01:22:08.027: Output 'vertical_canvas_stream_Output 1': Number of lagged frames due to rendering lag/stalls: 44 (0.0%)
01:22:08.644: Output 'Vertical Backtrack': stopping
01:22:08.644: Output 'Vertical Backtrack': Total frames output: 123769
01:22:08.644: Output 'Vertical Backtrack': Total drawn frames: 123742 (123786 attempted)
01:22:08.644: Output 'Vertical Backtrack': Number of lagged frames due to rendering lag/stalls: 44 (0.0%)
01:22:08.645: Video stopped, number of skipped frames due to encoding lag: 106/123793 (0.1%)
OBS Knowledge Base. Learn best practices to solve encoding performance issues
obsproject.com
OBS Knowledge Base. Dropped frames? Your stream is disconnecting? This guide will help you troubleshoot common connection issues.
obsproject.com