sorry I was outta town didn't really have time to get back to this - I looked at the logs and looks weird that it worked fine 1st and then lagged or skipped after a stop and start - you said you found the issue that it was the ultrawide resolution? seems like just changing back to a 16:9 screen everything went good? is this correct? if so dont you get the "squeezed" look on your stream now? I tried that tactic too going from 3440x1440 to say 1280x720 but in my experience I got a squeezed look going from 21:9 aspect to 16:9 - I just went with another lower resolution to avoid that and also be able to stream "ultrawide"- Me personally I found that resolution at "1332x558" seems to be very respectable @5k- 6k bitrate for twitch. anything higher (resolution wise) in my experience seem to give off this "laggy" look to the stream as if I wasn't streaming at 60 fps but I was.
I also noticed that you got alot going on for obs to process- main screen looks to be a 3440x1440 screen and a 1920x1080 for your 2nd screen and also trying to encode at 2064x864 or 2292x960 - and then your gaming on it. you got alot going on there for nvenc to process. im sure obs has been optimized since but I remember being on the forums years ago when users first adopted the ultrawide monitors and i was researching if people had issues using that resolution in general while streaming - most if not all at the time were in fact having trouble streaming with dual monitors or more - back then the way to resolve it was just disconnecting the 2nd screen completely -I know its not the ideal fix being that some of us need the 2nd screen but hey FYI maybe give it a shot during your testing- me personally I cant get my gpu to act like yours is maybe because im not running a 2nd screen - ill retry later tonight -
on another note GPU's have advanced since my initial look into ultrawide streaming and our rtx cards can hold their own so it may not be a screen issue- I just have a hunch that our resolutions haven't gotten much love in general - I know alot of games are adopting it now but programs like obs for instance I personally believe its a hit or miss just like in games like I think it sees our resolution and freaks out for some reason lol weird I know but say streaming at 1920x1080 I get no trouble but introduce trouble*at times* when trying to push a ultrawide resolution. I feel that maybe obs can hit or miss with processing the weird horizontal / vertical pixels we ask it to do at times then you got other concerns for instance I found out that on twitch if you choose say one of the predetermined resolution that obs gives i believe is 1470x630? or 640 something - anything above resolution gives users on mobile or tablets issues - may look fine on your pc - but rip hand held users - I personally even found out trying to watch mystream on say xbox twitch app it was scaled incorrectly like it could not process a 21:9 resolution which is concerning cause i dont know how many people its effecting you know?