mine keeps crashing OBS while streaming csgo, ill try and get a log out to you but it looks like theyve all been deleted already so ill have to play a bit more to get one ;/
Hmm. Works but sound is asynchronizedDirty fix for hang when ending streaming, for now.
OBS is primarily for streaming(for 80% people).First off I apologize for this OT questions but... what is the purpose of doing a live broadcast for your desktop or game? I mean is it significantly better than just recording a local file then uploading it?
Kind of true, but at least Nvidia increases clockspeeds when making new models instead of taking the exact same everything, putting a different cooler on it, and calling it a new model. AMD was particularly shameless about it.
On 240p stream is impossible :) You "sync-patch" didn't helping :/Uh, seems that currently VCE likes OBS without the audio sync fix.
Try this : https://dl.dropboxusercontent.com/u/235773/obs-vce-without-e04b481c.7z
Quick 240p youtube test stream seems to be mostly in sync.
Hmm, weird. If you record to file, is it in sync?
Do a 240p and 720p test stream of you playing with windows sounds or something, hehe.
My test with the sync fix, audio lagged some 1-2 seconds, but without it it seems ok.
Can't stream higher than 240p with my net :(
Can you try with x264? Because if stacktrace is correct it looks like it is crashing when deleting MMDeviceAudioSource class.
dropped b-frames at 957158, threshold is 69, total duration is 75
} while (curTime - startTime < packet.timestamp - baseTimestamp && (packet.timestamp > baseTimestamp));
encRateControlPeakBitRate is "Active peak bitrate" in log and driver sets it as target bitrate either way :(Especially encQP_* - I think that those parameters may override encRateControlMethod.