@HA6 Something weird happens with high bitrate and with cbr padding enabled. It starts out fine but suddenly buffer submission gets really slow. Probably set "Engine Type" back to DX11 and either uncheck CBR padding or select CQP / use Quality Balance.
I set it like you say and useing CQP (I aslo change my buffer to 50000 same like my bitrate)
Fist time OPS crash second try my System crash ...
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Dump File: 010815-51573-01.dmp
When the machine time: 2015/1/8 01:59:26 PM
Program error checking string:
Program error checking code: 0x00000116
Parameter 1: fffffa80`0cba44e0
Parameter 2: fffff880`090fa848
Parameter 3: 00000000`00000000
Parameter 4: 00000000`00000002
Driver caused: dxgkrnl.sys
Address the cause: dxgkrnl.sys + 5d134
File Description: DirectX Graphics Kernel
Product name: Microsoft® Windows® Operating System
Company: Microsoft Corporation
File Version: 6.1.7601.18510 (win7sp1_gdr.140615-1511)
Processor: x64
When the machine address: ntoskrnl.exe + 75bc0
Stacking address 1:
Stacking address 2:
Stacking address 3:
Computer Name:
Full path: C: \ Windows \ Minidump \ 010815-51573-01.dmp
Processor: 8
Major versions: 15
Minor version: 7601
Dump File Size: 375,152
Dump File time: 2015/1/8 02:03:10 PM
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(All of my drive is newest)