21:48:00: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
21:48:00: ------------------------------------------
21:48:00: Audio Format: 48000 Hz
21:48:00: ------------------------------------------
21:48:00: Audio Channels: 2 Ch
21:48:00: Playback device {0.0.0.00000000}.{8bef1f42-5973-4b03-aebf-592683317993}
21:48:00: ------------------------------------------
21:48:00: Using desktop audio input: Realtek Digital Output (Realtek High Definition Audio)
21:48:00: Global Audio time adjust: 0
21:48:00: ------------------------------------------
21:48:00: Audio Encoding: AAC
21:48:00: bitrate: 128
21:48:00: Using Monitor Capture
21:48:00: Scene buffering time set to 700
21:48:00: ------------------------------------------
21:48:00: Video Encoding: x264
21:48:00: fps: 30
21:48:00: width: 1088, height: 614
21:48:00: preset: veryfast
21:48:00: profile: main
21:48:00: keyint: 60
21:48:00: CBR: yes
21:48:00: CFR: yes
21:48:00: max bitrate: 3500
21:48:00: buffer size: 3500
21:48:00: ------------------------------------------
21:58:32: FlushBufferedVideo: Flushing 6 packets over 167 ms
21:58:32: Total frames encoded: 18925, total frames duplicated: 37 (0.20%)
21:58:32: Total frames rendered: 18937, number of late frames: 3 (0.02%) (it's okay for some frames to be late)
21:58:32:
21:58:32: Profiler time results:
21:58:32:
21:58:32: ==============================================================
21:58:32: video thread frame - [100%] [avg time: 0.908 ms] [children: 48.2%] [unaccounted: 51.8%]
21:58:32: | scene->Preprocess - [20.5%] [avg time: 0.186 ms]
21:58:32: | GPU download and conversion - [27.8%] [avg time: 0.252 ms] [children: 24.4%] [unaccounted: 3.3%]
21:58:32: | | flush - [23%] [avg time: 0.209 ms]
21:58:32: | | CopyResource - [1.21%] [avg time: 0.011 ms]
21:58:32: | | conversion to 4:2:0 - [0.22%] [avg time: 0.002 ms]
21:58:32: Convert444Thread - [100%] [avg time: 0.798 ms] [children: 98.9%] [unaccounted: 1.13%]
21:58:32: | Convert444toNV12 - [98.9%] [avg time: 0.789 ms]
21:58:32: encoder thread frame - [100%] [avg time: 1.083 ms] [children: 0.369%] [unaccounted: 99.6%]
21:58:32: | sending stuff out - [0.369%] [avg time: 0.004 ms]
21:58:32: ==============================================================
21:58:32:
21:58:32:
21:58:32: Profiler CPU results:
21:58:32:
21:58:32: ==============================================================
21:58:32: video thread frame - [cpu time: avg 0.108 ms, total 2046.88 ms] [avg calls per frame: 1]
21:58:32: | scene->Preprocess - [cpu time: avg 0.009 ms, total 187.5 ms] [avg calls per frame: 1]
21:58:32: | GPU download and conversion - [cpu time: avg 0.043 ms, total 828.125 ms] [avg calls per frame: 1]
21:58:32: | | flush - [cpu time: avg 0.035 ms, total 671.875 ms] [avg calls per frame: 1]
21:58:32: | | CopyResource - [cpu time: avg 0.004 ms, total 93.75 ms] [avg calls per frame: 1]
21:58:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:58:32: Convert444Thread - [cpu time: avg 0.911 ms, total 17234.4 ms] [avg calls per frame: 1]
21:58:32: | Convert444toNV12 - [cpu time: avg 0.911 ms, total 17234.4 ms] [avg calls per frame: 1]
21:58:32: encoder thread frame - [cpu time: avg 0.3 ms, total 5687.5 ms] [avg calls per frame: 1]
21:58:32: | sending stuff out - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
21:58:32: ==============================================================
21:58:32:
21:58:32: =====Stream End: 2014-11-19, 21:58:32=================================================
21:58:33: =====Stream Start: 2014-11-19, 21:58:33===============================================
21:58:33: Multithreaded optimizations: On
21:58:33: Base resolution: 1360x768
21:58:33: Output resolution: 1088x614
21:58:33: ------------------------------------------
21:58:33: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
21:58:33: ------------------------------------------
21:58:33: Audio Format: 48000 Hz
21:58:33: ------------------------------------------
21:58:33: Audio Channels: 2 Ch
21:58:33: Playback device {0.0.0.00000000}.{8bef1f42-5973-4b03-aebf-592683317993}
21:58:33: ------------------------------------------
21:58:33: Using desktop audio input: Realtek Digital Output (Realtek High Definition Audio)
21:58:33: Global Audio time adjust: 0
21:58:33: ------------------------------------------
21:58:33: Audio Encoding: AAC
21:58:33: bitrate: 128
21:58:33: Using Monitor Capture
21:58:33: Scene buffering time set to 700
21:58:33: ------------------------------------------
21:58:33: Video Encoding: x264
21:58:33: fps: 30
21:58:33: width: 1088, height: 614
21:58:33: preset: veryfast
21:58:33: profile: main
21:58:33: keyint: 60
21:58:33: CBR: yes
21:58:33: CFR: yes
21:58:33: max bitrate: 3500
21:58:33: buffer size: 3500
21:58:33: ------------------------------------------
22:01:05: FlushBufferedVideo: Flushing 6 packets over 167 ms
22:01:05: Total frames encoded: 4542, total frames duplicated: 3 (0.07%)
22:01:05: Total frames rendered: 4562, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
22:01:05:
22:01:05: Profiler time results:
22:01:05:
22:01:05: ==============================================================
22:01:05: video thread frame - [100%] [avg time: 0.889 ms] [children: 44.3%] [unaccounted: 55.7%]
22:01:05: | scene->Preprocess - [14.7%] [avg time: 0.131 ms]
22:01:05: | GPU download and conversion - [29.6%] [avg time: 0.263 ms] [children: 26%] [unaccounted: 3.6%]
22:01:05: | | flush - [24.4%] [avg time: 0.217 ms]
22:01:05: | | CopyResource - [1.35%] [avg time: 0.012 ms]
22:01:05: | | conversion to 4:2:0 - [0.225%] [avg time: 0.002 ms]
22:01:05: Convert444Thread - [100%] [avg time: 0.821 ms] [children: 98.9%] [unaccounted: 1.1%]
22:01:05: | Convert444toNV12 - [98.9%] [avg time: 0.812 ms]
22:01:05: encoder thread frame - [100%] [avg time: 1.078 ms] [children: 0.371%] [unaccounted: 99.6%]
22:01:05: | sending stuff out - [0.371%] [avg time: 0.004 ms]
22:01:05: ==============================================================
22:01:05:
22:01:05:
22:01:05: Profiler CPU results:
22:01:05:
22:01:05: ==============================================================
22:01:05: video thread frame - [cpu time: avg 0.102 ms, total 468.75 ms] [avg calls per frame: 1]
22:01:05: | scene->Preprocess - [cpu time: avg 0.01 ms, total 46.875 ms] [avg calls per frame: 1]
22:01:05: | GPU download and conversion - [cpu time: avg 0.044 ms, total 203.125 ms] [avg calls per frame: 1]
22:01:05: | | flush - [cpu time: avg 0.03 ms, total 140.625 ms] [avg calls per frame: 1]
22:01:05: | | CopyResource - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
22:01:05: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:01:05: Convert444Thread - [cpu time: avg 0.847 ms, total 3843.75 ms] [avg calls per frame: 1]
22:01:05: | Convert444toNV12 - [cpu time: avg 0.847 ms, total 3843.75 ms] [avg calls per frame: 1]
22:01:05: encoder thread frame - [cpu time: avg 0.434 ms, total 1968.75 ms] [avg calls per frame: 1]
22:01:05: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:01:05: ==============================================================
22:01:05:
22:01:05: =====Stream End: 2014-11-19, 22:01:05=================================================
22:01:05: Terminating 0xe28
22:01:05: Terminating 0xef0
Last game capture log:
2014-11-16, 16:22:15: we're booting up:
16:22:15: CaptureThread: attached to process Smite.exe
16:22:15: D3D9 Present
16:22:15: DXGI Present
16:22:15: (half life scientist) everything.. seems to be in order
16:22:15: D3D9EndScene called
16:22:15: D3DPRESENT_PARAMETERS {
16:22:15: BackBufferWidth: 1360
16:22:15: BackBufferHeight: 768
16:22:15: BackBufferFormat: D3DFMT_A8R8G8B8
16:22:15: BackBufferCount: 1
16:22:15: MultiSampleType: D3DMULTISAMPLE_NONE
16:22:15: MultiSampleQuality: 0
16:22:15: SwapEffect: D3DSWAPEFFECT_DISCARD
16:22:15: hDeviceWindow: 1246036
16:22:15: Windowed: false
16:22:15: EnableAutoDepthStencil: false
16:22:15: AutoDepthStencilFormat: D3DFMT_UNKNOWN
16:22:15: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
16:22:15: FullScreen_RefreshRateInHz: 60
16:22:15: PresentationInterval: 2147483648
16:22:15: };
16:22:15: successfully set up d3d9 hooks
16:22:15: D3D9Present called
16:22:15: DoD3D9GPUHook: success
16:22:15: D3DSURFACE_DESC {
16:22:15: Format: D3DFMT_A8R8G8B8
16:22:15: Type: D3DRTYPE_SURFACE
16:22:15: Usage: D3DUSAGE_RENDERTARGET
16:22:15: Pool: D3DPOOL_DEFAULT
16:22:15: MultiSampleType: D3DMULTISAMPLE_NONE
16:22:15: MultiSampleQuality: 0
16:22:15: Width: 1360
16:22:15: Height: 768
16:22:15: };
16:22:15: successfully capturing d3d9 frames via GPU
16:22:22: D3D9Reset called
16:22:22: ---------------------- Cleared D3D9 Capture ----------------------
16:22:22: successfully set up d3d9 hooks
16:22:22: D3D9EndScene called
16:22:22: D3D9Present called
16:22:22: DoD3D9GPUHook: success
16:22:22: D3DSURFACE_DESC {
16:22:22: Format: D3DFMT_A8R8G8B8
16:22:22: Type: D3DRTYPE_SURFACE
16:22:22: Usage: D3DUSAGE_RENDERTARGET
16:22:22: Pool: D3DPOOL_DEFAULT
16:22:22: MultiSampleType: D3DMULTISAMPLE_NONE
16:22:22: MultiSampleQuality: 0
16:22:22: Width: 1360
16:22:22: Height: 768
16:22:22: };
16:22:22: successfully capturing d3d9 frames via GPU