first, the log:
I am rly frustrated, i want to stream world of warcraft in the best possible quality. i have an upload of about 4.5-5mbit. I know that twitch doesn't like it, when you go over 3500. So i don't have a Problem, right?
I rly don't know, what i should use as best settings, cause everthing i try is bad. The first problem was, the stream was laggy or loading the whole time. then i started experimenting, watched tutorials, looked at simular hardware settings. Now i have this strange pixel-whatever thing, as soon as i move with my character or move the camera, the quality is rly bad when i move. When i stand still, no problem.
What settings are the best? i think of 720p30fps and a quality where the movement is near as good as the standing. i rly tried everything, switched preset from superfast to faster, to fast, to medium. CPU usage was ok at 70% max, but still the stream was lagging.
Can anyone help me?
Code:
02:57:01: Server Ping plugin strings not found, dynamically loading 24 strings
02:57:03: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
02:57:03: -------------------------------
02:57:03: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
02:57:03: CPU Speed: 3510MHz
02:57:03: Physical Memory: 16332MB Total, 8346MB Free
02:57:03: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
02:57:03: monitor 1: pos={0, 0}, size={1920, 1080}
02:57:03: monitor 2: pos={1920, 0}, size={1680, 1050}
02:57:03: Windows Version: 6.1 Build 7601 S
02:57:03: Aero is Enabled
02:57:03: -------------------------------
02:57:03: OBS Modules:
02:57:03: Base Address Module
02:57:03: 000000003F860000 OBS.exe
02:57:03: 00000000D9330000 OBSApi.dll
02:57:03: 00000000F87A0000 DShowPlugin.dll
02:57:03: 00000000F99E0000 GraphicsCapture.dll
02:57:03: 00000000FA6E0000 NoiseGate.dll
02:57:03: 00000000FA3A0000 PSVPlugin.dll
02:57:03: 00000000F89A0000 scenesw.dll
02:57:03: 00000000F8970000 ServerPingPlugin.dll
02:57:03: ------------------------------------------
02:57:03: Adapter 1
02:57:03: Video Adapter: NVIDIA GeForce GTX 670
02:57:03: Video Adapter Dedicated Video Memory: 2087387136
02:57:03: Video Adapter Shared System Memory: 2147807232
02:57:03: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
02:57:03: Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
02:57:03: =====Stream Start: 2015-03-16, 02:57:03===============================================
02:57:03: Multithreaded optimizations: On
02:57:03: Base resolution: 1920x1080
02:57:03: Output resolution: 1280x720
02:57:03: ------------------------------------------
02:57:03: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
02:57:03: ------------------------------------------
02:57:03: Audio Format: 44100 Hz
02:57:03: ------------------------------------------
02:57:03: Audio Channels: 2 Ch
02:57:03: Playback device Default
02:57:03: ------------------------------------------
02:57:03: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
02:57:03: Global Audio time adjust: 0
02:57:03: ------------------------------------------
02:57:03: Audio Encoding: AAC
02:57:03: bitrate: 96
02:57:03: Using bitmap image
02:57:03: Using bitmap image
02:57:03: Using bitmap image
02:57:03: Using graphics capture
02:57:03: Trying to hook process: Wow-64.exe
02:57:03: Scene buffering time set to 700
02:57:03: ------------------------------------------
02:57:03: Video Encoding: x264
02:57:03: fps: 30
02:57:03: width: 1280, height: 720
02:57:03: preset: fast
02:57:03: profile: main
02:57:03: keyint: 60
02:57:03: CBR: yes
02:57:03: CFR: yes
02:57:03: max bitrate: 2250
02:57:03: buffer size: 2250
02:57:03: ------------------------------------------
02:57:03: SharedTexCapture hooked
02:57:05: Using RTMP service: Twitch
02:57:05: Server selection: rtmp://live-fra.twitch.tv/app
02:57:05: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
02:57:06: Completed handshake with rtmp://live-fra.twitch.tv/app in 494 ms.
02:57:07: SO_SNDBUF was at 8192
02:57:07: SO_SNDBUF is now 65536
02:57:08: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 30 / 300032)
02:59:18: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
02:59:18: CUDA loaded successfully
02:59:18: 1 CUDA capable devices found
02:59:18: [ GPU #0 - < GeForce GTX 670 > has Compute SM 3.0, NVENC Available ]
02:59:27: x264: bitrate 2250->2500, buffer size 2250->2500
02:59:27: Settings::Encoding: Changing bitrate from 2250kb/s to 2500kb/s
02:59:31: Total frames encoded: 4426, total frames duplicated: 0 (0.00%)
02:59:31: Total frames rendered: 4452, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:59:31:
02:59:31: Profiler time results:
02:59:31:
02:59:31: ==============================================================
02:59:31: video thread frame - [100%] [avg time: 0.705 ms] [children: 23%] [unaccounted: 77%]
02:59:31: | scene->Preprocess - [0.284%] [avg time: 0.002 ms]
02:59:31: | GPU download and conversion - [22.7%] [avg time: 0.16 ms] [children: 21%] [unaccounted: 1.7%]
02:59:31: | | flush - [20.1%] [avg time: 0.142 ms]
02:59:31: | | CopyResource - [0.567%] [avg time: 0.004 ms]
02:59:31: | | conversion to 4:2:0 - [0.284%] [avg time: 0.002 ms]
02:59:31: Convert444Threads - [100%] [avg time: 0.435 ms] [children: 99.3%] [unaccounted: 0.69%]
02:59:31: | Convert444toNV12 - [99.3%] [avg time: 0.432 ms]
02:59:31: encoder thread frame - [100%] [avg time: 0.797 ms] [children: 3.64%] [unaccounted: 96.4%]
02:59:31: | sending stuff out - [3.64%] [avg time: 0.029 ms]
02:59:31: ==============================================================
02:59:31:
02:59:31:
02:59:31: Profiler CPU results:
02:59:31:
02:59:31: ==============================================================
02:59:31: video thread frame - [cpu time: avg 0.094 ms, total 421.202 ms] [avg calls per frame: 1]
02:59:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: | GPU download and conversion - [cpu time: avg 0.028 ms, total 124.8 ms] [avg calls per frame: 1]
02:59:31: | | flush - [cpu time: avg 0.028 ms, total 124.8 ms] [avg calls per frame: 1]
02:59:31: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: Convert444Threads - [cpu time: avg 0.354 ms, total 3135.62 ms] [avg calls per frame: 2]
02:59:31: | Convert444toNV12 - [cpu time: avg 0.352 ms, total 3120.02 ms] [avg calls per frame: 2]
02:59:31: encoder thread frame - [cpu time: avg 0.102 ms, total 452.402 ms] [avg calls per frame: 1]
02:59:31: | sending stuff out - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
02:59:31: ==============================================================
02:59:31:
02:59:31: =====Stream End: 2015-03-16, 02:59:31=================================================
02:59:31: ~RTMPPublisher: Packet flush completed in 130 ms
02:59:31: ~RTMPPublisher: Send thread terminated in 0 ms
02:59:31: RTMPPublisher::SocketLoop: Graceful loop exit
02:59:31: ~RTMPPublisher: Socket thread terminated in 0 ms
02:59:44: ~RTMPPublisher: Final socket shutdown completed in 12486 ms
02:59:44: Average send payload: 8081 bytes, average send interval: 28 ms
02:59:44: Number of times waited to send: 0, Waited for a total of 0 bytes
02:59:44: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:59:44: Number of bytes sent: 40754991
03:00:13: Server Ping plugin instance deleted; removing dynamically loaded localization strings
03:00:13: Terminating 0x13e0
Last game capture log:
2015-03-16, 02:57:03: we're booting up:
02:57:03: CaptureThread: attached to process Wow-64.exe
02:57:03: D3D9 Present
02:57:03: DXGI Present
02:57:03: (half life scientist) everything.. seems to be in order
02:57:03: DXGI: Found D3D 11
02:57:03: setting up d3d11 data
02:57:03: ---------------------- Cleared D3D11 Capture ----------------------
02:57:03: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
02:57:03: DoD3D11Hook: success
02:57:03: successfully capturing d3d11 frames via GPU
02:59:31: stop requested, terminating d3d11 capture
02:59:31: ---------------------- Cleared D3D11 Capture ----------------------
I am rly frustrated, i want to stream world of warcraft in the best possible quality. i have an upload of about 4.5-5mbit. I know that twitch doesn't like it, when you go over 3500. So i don't have a Problem, right?
I rly don't know, what i should use as best settings, cause everthing i try is bad. The first problem was, the stream was laggy or loading the whole time. then i started experimenting, watched tutorials, looked at simular hardware settings. Now i have this strange pixel-whatever thing, as soon as i move with my character or move the camera, the quality is rly bad when i move. When i stand still, no problem.
What settings are the best? i think of 720p30fps and a quality where the movement is near as good as the standing. i rly tried everything, switched preset from superfast to faster, to fast, to medium. CPU usage was ok at 70% max, but still the stream was lagging.
Can anyone help me?