Question / Help Need help with Settings! (im frustrated)

chintao

New Member
first, the log:

Code:
02:57:01: Server Ping plugin strings not found, dynamically loading 24 strings
02:57:03: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
02:57:03: -------------------------------
02:57:03: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
02:57:03: CPU Speed: 3510MHz
02:57:03: Physical Memory:  16332MB Total, 8346MB Free
02:57:03: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
02:57:03: monitor 1: pos={0, 0}, size={1920, 1080}
02:57:03: monitor 2: pos={1920, 0}, size={1680, 1050}
02:57:03: Windows Version: 6.1 Build 7601 S
02:57:03: Aero is Enabled
02:57:03: -------------------------------
02:57:03: OBS Modules:
02:57:03: Base Address     Module
02:57:03: 000000003F860000 OBS.exe
02:57:03: 00000000D9330000 OBSApi.dll
02:57:03: 00000000F87A0000 DShowPlugin.dll
02:57:03: 00000000F99E0000 GraphicsCapture.dll
02:57:03: 00000000FA6E0000 NoiseGate.dll
02:57:03: 00000000FA3A0000 PSVPlugin.dll
02:57:03: 00000000F89A0000 scenesw.dll
02:57:03: 00000000F8970000 ServerPingPlugin.dll
02:57:03: ------------------------------------------
02:57:03: Adapter 1
02:57:03:   Video Adapter: NVIDIA GeForce GTX 670
02:57:03:   Video Adapter Dedicated Video Memory: 2087387136
02:57:03:   Video Adapter Shared System Memory: 2147807232
02:57:03:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
02:57:03:   Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
02:57:03: =====Stream Start: 2015-03-16, 02:57:03===============================================
02:57:03:   Multithreaded optimizations: On
02:57:03:   Base resolution: 1920x1080
02:57:03:   Output resolution: 1280x720
02:57:03: ------------------------------------------
02:57:03: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
02:57:03: ------------------------------------------
02:57:03: Audio Format: 44100 Hz
02:57:03: ------------------------------------------
02:57:03: Audio Channels: 2 Ch
02:57:03: Playback device Default
02:57:03: ------------------------------------------
02:57:03: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
02:57:03: Global Audio time adjust: 0
02:57:03: ------------------------------------------
02:57:03: Audio Encoding: AAC
02:57:03:     bitrate: 96
02:57:03: Using bitmap image
02:57:03: Using bitmap image
02:57:03: Using bitmap image
02:57:03: Using graphics capture
02:57:03: Trying to hook process: Wow-64.exe
02:57:03: Scene buffering time set to 700
02:57:03: ------------------------------------------
02:57:03: Video Encoding: x264
02:57:03:     fps: 30
02:57:03:     width: 1280, height: 720
02:57:03:     preset: fast
02:57:03:     profile: main
02:57:03:     keyint: 60
02:57:03:     CBR: yes
02:57:03:     CFR: yes
02:57:03:     max bitrate: 2250
02:57:03:     buffer size: 2250
02:57:03: ------------------------------------------
02:57:03: SharedTexCapture hooked
02:57:05: Using RTMP service: Twitch
02:57:05:   Server selection: rtmp://live-fra.twitch.tv/app
02:57:05:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
02:57:06: Completed handshake with rtmp://live-fra.twitch.tv/app in 494 ms.
02:57:07: SO_SNDBUF was at 8192
02:57:07: SO_SNDBUF is now 65536
02:57:08: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 30 / 300032)
02:59:18: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
02:59:18: CUDA loaded successfully
02:59:18: 1 CUDA capable devices found
02:59:18: [ GPU #0 - < GeForce GTX 670 > has Compute SM 3.0, NVENC Available ]
02:59:27: x264: bitrate 2250->2500, buffer size 2250->2500
02:59:27: Settings::Encoding: Changing bitrate from 2250kb/s to 2500kb/s
02:59:31: Total frames encoded: 4426, total frames duplicated: 0 (0.00%)
02:59:31: Total frames rendered: 4452, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:59:31:
02:59:31: Profiler time results:
02:59:31:
02:59:31: ==============================================================
02:59:31: video thread frame - [100%] [avg time: 0.705 ms] [children: 23%] [unaccounted: 77%]
02:59:31: | scene->Preprocess - [0.284%] [avg time: 0.002 ms]
02:59:31: | GPU download and conversion - [22.7%] [avg time: 0.16 ms] [children: 21%] [unaccounted: 1.7%]
02:59:31: | | flush - [20.1%] [avg time: 0.142 ms]
02:59:31: | | CopyResource - [0.567%] [avg time: 0.004 ms]
02:59:31: | | conversion to 4:2:0 - [0.284%] [avg time: 0.002 ms]
02:59:31: Convert444Threads - [100%] [avg time: 0.435 ms] [children: 99.3%] [unaccounted: 0.69%]
02:59:31: | Convert444toNV12 - [99.3%] [avg time: 0.432 ms]
02:59:31: encoder thread frame - [100%] [avg time: 0.797 ms] [children: 3.64%] [unaccounted: 96.4%]
02:59:31: | sending stuff out - [3.64%] [avg time: 0.029 ms]
02:59:31: ==============================================================
02:59:31:
02:59:31:
02:59:31: Profiler CPU results:
02:59:31:
02:59:31: ==============================================================
02:59:31: video thread frame - [cpu time: avg 0.094 ms, total 421.202 ms] [avg calls per frame: 1]
02:59:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: | GPU download and conversion - [cpu time: avg 0.028 ms, total 124.8 ms] [avg calls per frame: 1]
02:59:31: | | flush - [cpu time: avg 0.028 ms, total 124.8 ms] [avg calls per frame: 1]
02:59:31: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: Convert444Threads - [cpu time: avg 0.354 ms, total 3135.62 ms] [avg calls per frame: 2]
02:59:31: | Convert444toNV12 - [cpu time: avg 0.352 ms, total 3120.02 ms] [avg calls per frame: 2]
02:59:31: encoder thread frame - [cpu time: avg 0.102 ms, total 452.402 ms] [avg calls per frame: 1]
02:59:31: | sending stuff out - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
02:59:31: ==============================================================
02:59:31:
02:59:31: =====Stream End: 2015-03-16, 02:59:31=================================================
02:59:31: ~RTMPPublisher: Packet flush completed in 130 ms
02:59:31: ~RTMPPublisher: Send thread terminated in 0 ms
02:59:31: RTMPPublisher::SocketLoop: Graceful loop exit
02:59:31: ~RTMPPublisher: Socket thread terminated in 0 ms
02:59:44: ~RTMPPublisher: Final socket shutdown completed in 12486 ms
02:59:44: Average send payload: 8081 bytes, average send interval: 28 ms
02:59:44: Number of times waited to send: 0, Waited for a total of 0 bytes
02:59:44: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:59:44: Number of bytes sent: 40754991
03:00:13: Server Ping plugin instance deleted; removing dynamically loaded localization strings
03:00:13: Terminating 0x13e0


Last game capture log:
2015-03-16, 02:57:03: we're booting up:
02:57:03: CaptureThread: attached to process Wow-64.exe
02:57:03: D3D9 Present
02:57:03: DXGI Present
02:57:03: (half life scientist) everything..  seems to be in order
02:57:03: DXGI: Found D3D 11
02:57:03: setting up d3d11 data
02:57:03: ---------------------- Cleared D3D11 Capture ----------------------
02:57:03: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
02:57:03: DoD3D11Hook: success
02:57:03: successfully capturing d3d11 frames via GPU
02:59:31: stop requested, terminating d3d11 capture
02:59:31: ---------------------- Cleared D3D11 Capture ----------------------

I am rly frustrated, i want to stream world of warcraft in the best possible quality. i have an upload of about 4.5-5mbit. I know that twitch doesn't like it, when you go over 3500. So i don't have a Problem, right?

I rly don't know, what i should use as best settings, cause everthing i try is bad. The first problem was, the stream was laggy or loading the whole time. then i started experimenting, watched tutorials, looked at simular hardware settings. Now i have this strange pixel-whatever thing, as soon as i move with my character or move the camera, the quality is rly bad when i move. When i stand still, no problem.

What settings are the best? i think of 720p30fps and a quality where the movement is near as good as the standing. i rly tried everything, switched preset from superfast to faster, to fast, to medium. CPU usage was ok at 70% max, but still the stream was lagging.

Can anyone help me?
 
1 - Overclock that CPU
2 - Keep a high level of compression on your footage
3 - make sure you're uploading enough and not dropping frames
4 - make sure your CPU does not overextend itself and skip encoding frames
5 - Overclock that CPU more
6 - Why do you have a K processor and leave it at stock speeds
7 - Overclock and add compression
8 - Don't use 3500 bitrate if you're a non-partner
9 - You're never getting standing-still quality on a game like World of Warcraft with current technology and bandwidth restrictions
10 - Don't watch your stream while you're streaming
11 - Don't cross 2500 bitrate as a non-partner
12 - Deal with the fact that some quality loss is inevitable even with the strongest machines out there
13 - Seriously, if you don't overclock that processor, I'm going to do this to you
 
first, the log:

Code:
02:57:01: Server Ping plugin strings not found, dynamically loading 24 strings
02:57:03: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
02:57:03: -------------------------------
02:57:03: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
02:57:03: CPU Speed: 3510MHz
02:57:03: Physical Memory:  16332MB Total, 8346MB Free
02:57:03: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
02:57:03: monitor 1: pos={0, 0}, size={1920, 1080}
02:57:03: monitor 2: pos={1920, 0}, size={1680, 1050}
02:57:03: Windows Version: 6.1 Build 7601 S
02:57:03: Aero is Enabled
02:57:03: -------------------------------
02:57:03: OBS Modules:
02:57:03: Base Address     Module
02:57:03: 000000003F860000 OBS.exe
02:57:03: 00000000D9330000 OBSApi.dll
02:57:03: 00000000F87A0000 DShowPlugin.dll
02:57:03: 00000000F99E0000 GraphicsCapture.dll
02:57:03: 00000000FA6E0000 NoiseGate.dll
02:57:03: 00000000FA3A0000 PSVPlugin.dll
02:57:03: 00000000F89A0000 scenesw.dll
02:57:03: 00000000F8970000 ServerPingPlugin.dll
02:57:03: ------------------------------------------
02:57:03: Adapter 1
02:57:03:   Video Adapter: NVIDIA GeForce GTX 670
02:57:03:   Video Adapter Dedicated Video Memory: 2087387136
02:57:03:   Video Adapter Shared System Memory: 2147807232
02:57:03:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
02:57:03:   Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
02:57:03: =====Stream Start: 2015-03-16, 02:57:03===============================================
02:57:03:   Multithreaded optimizations: On
02:57:03:   Base resolution: 1920x1080
02:57:03:   Output resolution: 1280x720
02:57:03: ------------------------------------------
02:57:03: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
02:57:03: ------------------------------------------
02:57:03: Audio Format: 44100 Hz
02:57:03: ------------------------------------------
02:57:03: Audio Channels: 2 Ch
02:57:03: Playback device Default
02:57:03: ------------------------------------------
02:57:03: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
02:57:03: Global Audio time adjust: 0
02:57:03: ------------------------------------------
02:57:03: Audio Encoding: AAC
02:57:03:     bitrate: 96
02:57:03: Using bitmap image
02:57:03: Using bitmap image
02:57:03: Using bitmap image
02:57:03: Using graphics capture
02:57:03: Trying to hook process: Wow-64.exe
02:57:03: Scene buffering time set to 700
02:57:03: ------------------------------------------
02:57:03: Video Encoding: x264
02:57:03:     fps: 30
02:57:03:     width: 1280, height: 720
02:57:03:     preset: fast
02:57:03:     profile: main
02:57:03:     keyint: 60
02:57:03:     CBR: yes
02:57:03:     CFR: yes
02:57:03:     max bitrate: 2250
02:57:03:     buffer size: 2250
02:57:03: ------------------------------------------
02:57:03: SharedTexCapture hooked
02:57:05: Using RTMP service: Twitch
02:57:05:   Server selection: rtmp://live-fra.twitch.tv/app
02:57:05:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
02:57:06: Completed handshake with rtmp://live-fra.twitch.tv/app in 494 ms.
02:57:07: SO_SNDBUF was at 8192
02:57:07: SO_SNDBUF is now 65536
02:57:08: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 30 / 300032)
02:59:18: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
02:59:18: CUDA loaded successfully
02:59:18: 1 CUDA capable devices found
02:59:18: [ GPU #0 - < GeForce GTX 670 > has Compute SM 3.0, NVENC Available ]
02:59:27: x264: bitrate 2250->2500, buffer size 2250->2500
02:59:27: Settings::Encoding: Changing bitrate from 2250kb/s to 2500kb/s
02:59:31: Total frames encoded: 4426, total frames duplicated: 0 (0.00%)
02:59:31: Total frames rendered: 4452, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:59:31:
02:59:31: Profiler time results:
02:59:31:
02:59:31: ==============================================================
02:59:31: video thread frame - [100%] [avg time: 0.705 ms] [children: 23%] [unaccounted: 77%]
02:59:31: | scene->Preprocess - [0.284%] [avg time: 0.002 ms]
02:59:31: | GPU download and conversion - [22.7%] [avg time: 0.16 ms] [children: 21%] [unaccounted: 1.7%]
02:59:31: | | flush - [20.1%] [avg time: 0.142 ms]
02:59:31: | | CopyResource - [0.567%] [avg time: 0.004 ms]
02:59:31: | | conversion to 4:2:0 - [0.284%] [avg time: 0.002 ms]
02:59:31: Convert444Threads - [100%] [avg time: 0.435 ms] [children: 99.3%] [unaccounted: 0.69%]
02:59:31: | Convert444toNV12 - [99.3%] [avg time: 0.432 ms]
02:59:31: encoder thread frame - [100%] [avg time: 0.797 ms] [children: 3.64%] [unaccounted: 96.4%]
02:59:31: | sending stuff out - [3.64%] [avg time: 0.029 ms]
02:59:31: ==============================================================
02:59:31:
02:59:31:
02:59:31: Profiler CPU results:
02:59:31:
02:59:31: ==============================================================
02:59:31: video thread frame - [cpu time: avg 0.094 ms, total 421.202 ms] [avg calls per frame: 1]
02:59:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: | GPU download and conversion - [cpu time: avg 0.028 ms, total 124.8 ms] [avg calls per frame: 1]
02:59:31: | | flush - [cpu time: avg 0.028 ms, total 124.8 ms] [avg calls per frame: 1]
02:59:31: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:59:31: Convert444Threads - [cpu time: avg 0.354 ms, total 3135.62 ms] [avg calls per frame: 2]
02:59:31: | Convert444toNV12 - [cpu time: avg 0.352 ms, total 3120.02 ms] [avg calls per frame: 2]
02:59:31: encoder thread frame - [cpu time: avg 0.102 ms, total 452.402 ms] [avg calls per frame: 1]
02:59:31: | sending stuff out - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
02:59:31: ==============================================================
02:59:31:
02:59:31: =====Stream End: 2015-03-16, 02:59:31=================================================
02:59:31: ~RTMPPublisher: Packet flush completed in 130 ms
02:59:31: ~RTMPPublisher: Send thread terminated in 0 ms
02:59:31: RTMPPublisher::SocketLoop: Graceful loop exit
02:59:31: ~RTMPPublisher: Socket thread terminated in 0 ms
02:59:44: ~RTMPPublisher: Final socket shutdown completed in 12486 ms
02:59:44: Average send payload: 8081 bytes, average send interval: 28 ms
02:59:44: Number of times waited to send: 0, Waited for a total of 0 bytes
02:59:44: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:59:44: Number of bytes sent: 40754991
03:00:13: Server Ping plugin instance deleted; removing dynamically loaded localization strings
03:00:13: Terminating 0x13e0


Last game capture log:
2015-03-16, 02:57:03: we're booting up:
02:57:03: CaptureThread: attached to process Wow-64.exe
02:57:03: D3D9 Present
02:57:03: DXGI Present
02:57:03: (half life scientist) everything..  seems to be in order
02:57:03: DXGI: Found D3D 11
02:57:03: setting up d3d11 data
02:57:03: ---------------------- Cleared D3D11 Capture ----------------------
02:57:03: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
02:57:03: DoD3D11Hook: success
02:57:03: successfully capturing d3d11 frames via GPU
02:59:31: stop requested, terminating d3d11 capture
02:59:31: ---------------------- Cleared D3D11 Capture ----------------------

I am rly frustrated, i want to stream world of warcraft in the best possible quality. i have an upload of about 4.5-5mbit. I know that twitch doesn't like it, when you go over 3500. So i don't have a Problem, right?

I rly don't know, what i should use as best settings, cause everthing i try is bad. The first problem was, the stream was laggy or loading the whole time. then i started experimenting, watched tutorials, looked at simular hardware settings. Now i have this strange pixel-whatever thing, as soon as i move with my character or move the camera, the quality is rly bad when i move. When i stand still, no problem.

What settings are the best? i think of 720p30fps and a quality where the movement is near as good as the standing. i rly tried everything, switched preset from superfast to faster, to fast, to medium. CPU usage was ok at 70% max, but still the stream was lagging.

Can anyone help me?

Everything @D2ultima said and dont use the preview window in OBS. That will cause im-game lagg/studdering even when all is fine.

seems that 720@30 2500 would be the recommended quality for twitch but I've not had any issues going up to 3000 with those settings. fast preset should be fine on your CPU.

You also might try a different ingest server if 2500 is giving you issues.
 
Guys what do you mean "don't preview your stream"? Can I just click "start streaming" and move OBS to the second monitor? Then open chrome with my stream chat/dashboard and click pause on my stream? This should not do anything wrong, am I right?
 
1 - Overclock that CPU
2 - Keep a high level of compression on your footage
3 - make sure you're uploading enough and not dropping frames
4 - make sure your CPU does not overextend itself and skip encoding frames
5 - Overclock that CPU more
6 - Why do you have a K processor and leave it at stock speeds
7 - Overclock and add compression
8 - Don't use 3500 bitrate if you're a non-partner
9 - You're never getting standing-still quality on a game like World of Warcraft with current technology and bandwidth restrictions
10 - Don't watch your stream while you're streaming
11 - Don't cross 2500 bitrate as a non-partner
12 - Deal with the fact that some quality loss is inevitable even with the strongest machines out there
13 - Seriously, if you don't overclock that processor, I'm going to do this to you

1. I just got this pc on saturday and i will overclock it as soon as i have a little bit more time.
2. How can i keep the compression on my side, beside the presets?
3. My upload is ok, when i don't drop frames and the indicator is green the whole time, right?
9. OK :(
10. normaly i don't do that, i just wanted to know, if the problem is on my side or on my viewers side.
11. ok.
12. only if i have a seperate pc for rendering, right?
13. i fucking love guile!

Thank you for your time!


Everything @D2ultima said and dont use the preview window in OBS. That will cause im-game lagg/studdering even when all is fine.

seems that 720@30 2500 would be the recommended quality for twitch but I've not had any issues going up to 3000 with those settings. fast preset should be fine on your CPU.

You also might try a different ingest server if 2500 is giving you issues.

What do you mean with don't use the preview window?

720p30 2500 is exactly what i wanted, but i get this pixelthing when i move, and not just a bit, it was rly ugly.

I tried 3 of the nearest servers, frankfurt, amsterdam and paris, it seems that it doesn't matter for my viewers.

thank you too, for your time!
 
1. I just got this pc on saturday and i will overclock it as soon as i have a little bit more time.
2. How can i keep the compression on my side, beside the presets?
3. My upload is ok, when i don't drop frames and the indicator is green the whole time, right?
9. OK :(
10. normaly i don't do that, i just wanted to know, if the problem is on my side or on my viewers side.
11. ok.
12. only if i have a seperate pc for rendering, right?
13. i fucking love guile!

Thank you for your time!
1 - Good.
2 - Presets are the way, unless you're damn good with x264 and can use custom levels to eke out quality without CPU hit.
3 - Yes, green indicator whole time is proper.
4 - Glad you understand.
5 - If your upload is high and they buffer, the problem is on twitch or their end, as long as you are uploading correctly. This is why less upload is needed.
6 - Now you understand why I say this
7 - No, you could shove two 16-core XEONs into one machine and use it for rendering. Still ain't getting that kind of quality. The lower you go the more returns diminish. When H.265 is a thing, we might see better quality, but H.264 is limited, and inefficient at slower compression presets.
8 - Good good.
 
1. I just got this pc on saturday and i will overclock it as soon as i have a little bit more time.
2. How can i keep the compression on my side, beside the presets?
3. My upload is ok, when i don't drop frames and the indicator is green the whole time, right?
9. OK :(
10. normaly i don't do that, i just wanted to know, if the problem is on my side or on my viewers side.
11. ok.
12. only if i have a seperate pc for rendering, right?
13. i fucking love guile!

Thank you for your time!




What do you mean with don't use the preview window?
thank you too, for your time!
OBS has a built in preview window. After streaming right click on it, click preview, then uncheck "enable preview". sometimes this will cause in-game studdering or the feeling of dropped fps.

as for the bitrate. (besides the line at 3500 bitrate) there is no "rule" about partnered/non-partnered threshhold, there are recommended bitrates as that people dont overdo their bitrate for their resolution, but as long as its under that 3500, there shouldn't be an issue. Some people do have issues viewing streams over 2500, but those same people sometimes have issues viewing 2000bitrate streams, this is why the limit matters to you, the streamer.

Lastly, the internet has daily traffic jams; sometimes your 2500 will be all green and sometimes it might not be.
 
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