Here it is:
22:27:01: Open Broadcaster Software v0.654b - 32bit (´・ω・`)
22:27:01: -------------------------------
22:27:01: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
22:27:01: CPU Speed: 3403MHz
22:27:01: Physical Memory: 4095MB Total, 3138MB Free
22:27:01: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
22:27:01: monitor 1: pos={0, 0}, size={1920, 1080}
22:27:01: Windows Version: 6.1 Build 7601 (revision 18409)
22:27:01: Aero is Disabled
22:27:01: -------------------------------
22:27:01: OBS Modules:
22:27:01: Base Address Module
22:27:01: 00E50000 OBS.exe
22:27:01: 5B370000 OBSApi.dll
22:27:01: 5B590000 DShowPlugin.dll
22:27:01: 5D8D0000 GraphicsCapture.dll
22:27:01: 5D870000 NoiseGate.dll
22:27:01: 5D5F0000 PSVPlugin.dll
22:27:01: 5B330000 scenesw.dll
22:27:01: ------------------------------------------
22:27:01: Adapter 1
22:27:01: Video Adapter: AMD Radeon HD 7800 Series
22:27:01: Video Adapter Dedicated Video Memory: 2126213120
22:27:01: Video Adapter Shared System Memory: 2168688640
22:27:01: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:27:01: =====Stream Start: 2015-08-08, 22:27:01===============================================
22:27:01: Multithreaded optimizations: On
22:27:01: Base resolution: 1920x1080
22:27:01: Output resolution: 1280x720
22:27:01: ------------------------------------------
22:27:01: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
22:27:01: ------------------------------------------
22:27:01: Audio Format: 48000 Hz
22:27:01: ------------------------------------------
22:27:01: Audio Channels: 2 Ch
22:27:01: Playback device {0.0.0.00000000}.{14413573-85d0-4505-b8cd-076241747231}
22:27:01: ------------------------------------------
22:27:01: Using desktop audio input: Speakers (VIA HD Audio)
22:27:01: Global Audio time adjust: 0
22:27:01: ------------------------------------------
22:27:01: Audio Encoding: AAC
22:27:01: bitrate: 192
22:27:01: Using graphics capture
22:27:01: Trying to hook process: ROGame.exe
22:27:01: Scene buffering time set to 400
22:27:01: ------------------------------------------
22:27:01: Video Encoding: x264
22:27:01: fps: 60
22:27:01: width: 1280, height: 720
22:27:01: preset: veryfast
22:27:01: profile: high
22:27:01: keyint: 250
22:27:01: CBR: yes
22:27:01: CFR: yes
22:27:01: max bitrate: 10000
22:27:01: buffer size: 10000
22:27:01: ------------------------------------------
22:27:02: SharedTexCapture hooked
22:28:01: FlushBufferedVideo: Flushing 23 packets over 366 ms
22:28:01: Total frames encoded: 3562, total frames duplicated: 846 (23.75%)
22:28:01: Number of frames skipped due to encoder lag: 14 (0.39%)
22:28:01: Total frames rendered: 3321, number of late frames: 196 (5.90%) (it's okay for some frames to be late)
22:28:01:
22:28:01: Profiler time results:
22:28:01:
22:28:01: ==============================================================
22:28:01: video thread frame - [100%] [avg time: 3.908 ms] [children: 69.6%] [unaccounted: 30.4%]
22:28:01: | scene->Preprocess - [0.0256%] [avg time: 0.001 ms]
22:28:01: | GPU download and conversion - [69.6%] [avg time: 2.72 ms] [children: 67.3%] [unaccounted: 2.28%]
22:28:01: | | flush - [11.9%] [avg time: 0.466 ms]
22:28:01: | | CopyResource - [55.3%] [avg time: 2.16 ms]
22:28:01: | | conversion to 4:2:0 - [0.128%] [avg time: 0.005 ms]
22:28:01: Convert444Threads - [100%] [avg time: 0.685 ms] [children: 98.7%] [unaccounted: 1.31%]
22:28:01: | Convert444toNV12 - [98.7%] [avg time: 0.676 ms]
22:28:01: encoder thread frame - [100%] [avg time: 2.523 ms] [children: 1.78%] [unaccounted: 98.2%]
22:28:01: | sending stuff out - [1.78%] [avg time: 0.045 ms]
22:28:01: ==============================================================
22:28:01:
22:28:01:
22:28:01: Profiler CPU results:
22:28:01:
22:28:01: ==============================================================
22:28:01: video thread frame - [cpu time: avg 0.197 ms, total 655.204 ms] [avg calls per frame: 1]
22:28:01: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:28:01: | GPU download and conversion - [cpu time: avg 0.056 ms, total 187.201 ms] [avg calls per frame: 1]
22:28:01: | | flush - [cpu time: avg 0.032 ms, total 109.2 ms] [avg calls per frame: 1]
22:28:01: | | CopyResource - [cpu time: avg 0.004 ms, total 15.6 ms] [avg calls per frame: 1]
22:28:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:28:01: Convert444Threads - [cpu time: avg 0.495 ms, total 3260.42 ms] [avg calls per frame: 2]
22:28:01: | Convert444toNV12 - [cpu time: avg 0.488 ms, total 3213.62 ms] [avg calls per frame: 2]
22:28:01: encoder thread frame - [cpu time: avg 0.806 ms, total 2854.82 ms] [avg calls per frame: 1]
22:28:01: | sending stuff out - [cpu time: avg 0.057 ms, total 202.801 ms] [avg calls per frame: 1]
22:28:01: ==============================================================
22:28:01:
22:28:01: =====Stream End: 2015-08-08, 22:28:01=================================================
22:28:03: Terminating 0x10ec
Last game capture log:
2015-08-08, 22:27:01: we're booting up:
22:27:01: CaptureThread: attached to process rogame.exe
22:27:02: D3D9 Present
22:27:02: D3D9EndScene called
22:27:02: D3DPRESENT_PARAMETERS {
22:27:02: BackBufferWidth: 1920
22:27:02: BackBufferHeight: 1080
22:27:02: BackBufferFormat: D3DFMT_A8R8G8B8
22:27:02: BackBufferCount: 1
22:27:02: MultiSampleType: D3DMULTISAMPLE_NONE
22:27:02: MultiSampleQuality: 0
22:27:02: SwapEffect: D3DSWAPEFFECT_DISCARD
22:27:02: hDeviceWindow: 589944
22:27:02: Windowed: false
22:27:02: EnableAutoDepthStencil: false
22:27:02: AutoDepthStencilFormat: D3DFMT_UNKNOWN
22:27:02: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
22:27:02: FullScreen_RefreshRateInHz: 60
22:27:02: PresentationInterval: 1
22:27:02: };
22:27:02: DirectDraw Present
22:27:02: (half life scientist) everything.. seems to be in order
22:27:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:27:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:27:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:27:02: successfully set up d3d9 hooks
22:27:02: D3D9Present called
22:27:02: DoD3D9GPUHook: success
22:27:02: DXGI Present
22:27:02: D3DSURFACE_DESC {
22:27:02: Format: D3DFMT_A8R8G8B8
22:27:02: Type: D3DRTYPE_SURFACE
22:27:02: Usage: D3DUSAGE_RENDERTARGET
22:27:02: Pool: D3DPOOL_DEFAULT
22:27:02: MultiSampleType: D3DMULTISAMPLE_NONE
22:27:02: MultiSampleQuality: 0
22:27:02: Width: 1920
22:27:02: Height: 1080
22:27:02: };
22:27:02: successfully capturing d3d9 frames via GPU
22:28:01: ---------------------- Cleared D3D9 Capture ----------------------
22:28:01: D3D9EndScene called
22:28:01: D3D9Present called