wolfi.anor
New Member
@Exeldro I think I found a bug in Version 2.3.4 - something that didn't happen in earlier Versions (2.1.x).
Two Scenes (in this example, Source BBB is the "connecting" Element:
Source AAA and CCC is something with the size 1920x1080
Source BBB is something 1920x1080 in Scene B, but bigger in Scene A (Factor 3.75 in Size).
Scene A contains:
1. Source AAA
2. Source BBB
Scene B contains:
1. Source BBB
2. Source CCC
If in Scene A and Scene B, all Sources are visible.
If in Scene A Source AAA is visible, the Move-Transistion is not working, if in Scene A Source AAA is invisible/disabled, then the Move-Transition works.
If in Scene A Source AAA is visible and changes place with Source BBB (also visible), that works. If now in Scene B Source BBB (visible) changes place with Source CCC (visible), it also doesn't work.
Looks like this behavior is when the Sources above the Transition-Sources (in my case: Source BBB) is something that is exactly the same size as the whole canvas (in my case 1920x1080).
I changed AAA in size to 1820x980 and discovered: the transition would work, but the visual disabling of Source AAA as part of the transition (Transition duration: 600ms) is too slow (Takes over a second).
It doesn't matter if Source AAA is a real source, a nested source, or a source created with Source Mirror (part of StreamFX) - the behavior is the same.
If you ask why I use this: I created a BBB with a Webcam with a frame, Scene B is an In-Game scene (and Move-Transition delivers in there via Move-Source Filter several Webcam-Positions with Source BBB). Scene A is a Full-Cam, so the tiny Source BBB gets pumped up (and with Move-Source Filter again pinned at this pumped up possition). But besides that the quality is lost with the resize to big, Source BBB has also the Frame. So I put in the past Source AAA (the same webcam that is used in Source BBB, but in its original size 1920x1080 and without a frame) on top of Source BBB for Scene A, and it worked. Source CCC is a nested scene of a game.
As I create stuff for others (and these don't change or update anything if not needed or if I say its ok), my last work was in October 2020, and there it worked. Now I built up a new Scene Collection from scratch, and discovered that it doesn't work anymore.
Would be cool if that works again, it was a nice unique way for a transition.
Two Scenes (in this example, Source BBB is the "connecting" Element:
Source AAA and CCC is something with the size 1920x1080
Source BBB is something 1920x1080 in Scene B, but bigger in Scene A (Factor 3.75 in Size).
Scene A contains:
1. Source AAA
2. Source BBB
Scene B contains:
1. Source BBB
2. Source CCC
If in Scene A and Scene B, all Sources are visible.
If in Scene A Source AAA is visible, the Move-Transistion is not working, if in Scene A Source AAA is invisible/disabled, then the Move-Transition works.
If in Scene A Source AAA is visible and changes place with Source BBB (also visible), that works. If now in Scene B Source BBB (visible) changes place with Source CCC (visible), it also doesn't work.
Looks like this behavior is when the Sources above the Transition-Sources (in my case: Source BBB) is something that is exactly the same size as the whole canvas (in my case 1920x1080).
I changed AAA in size to 1820x980 and discovered: the transition would work, but the visual disabling of Source AAA as part of the transition (Transition duration: 600ms) is too slow (Takes over a second).
It doesn't matter if Source AAA is a real source, a nested source, or a source created with Source Mirror (part of StreamFX) - the behavior is the same.
If you ask why I use this: I created a BBB with a Webcam with a frame, Scene B is an In-Game scene (and Move-Transition delivers in there via Move-Source Filter several Webcam-Positions with Source BBB). Scene A is a Full-Cam, so the tiny Source BBB gets pumped up (and with Move-Source Filter again pinned at this pumped up possition). But besides that the quality is lost with the resize to big, Source BBB has also the Frame. So I put in the past Source AAA (the same webcam that is used in Source BBB, but in its original size 1920x1080 and without a frame) on top of Source BBB for Scene A, and it worked. Source CCC is a nested scene of a game.
As I create stuff for others (and these don't change or update anything if not needed or if I say its ok), my last work was in October 2020, and there it worked. Now I built up a new Scene Collection from scratch, and discovered that it doesn't work anymore.
Would be cool if that works again, it was a nice unique way for a transition.