16:52:23: Open Broadcaster Software v0.553b - 32bit (´・ω・`)
16:52:23: -------------------------------
16:52:23: CPU Name: AMD A10-4600M APU with Radeon(tm) HD Graphics
16:52:23: CPU Speed: 2296MHz
16:52:23: Physical Memory: 4095MB Total, 4095MB Free
16:52:23: stepping id: 1, model 0, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 4
16:52:23: monitor 1: pos={0, 0}, size={1366, 768}
16:52:23: Windows Version: 6.2 Build 9200
16:52:23: Aero is Enabled
16:52:23: -------------------------------
16:52:23: OBS Modules:
16:52:23: Base Address Module
16:52:23: 01220000 OBS.exe
16:52:23: 6E9B0000 OBSApi.dll
16:52:23: 74D10000 DShowPlugin.dll
16:52:23: 74CD0000 GraphicsCapture.dll
16:52:23: 73860000 NoiseGate.dll
16:52:23: 73840000 PSVPlugin.dll
16:52:23: ------------------------------------------
16:52:24: Adapter 1
16:52:24: Video Adapter: AMD Radeon HD 7660G
16:52:24: Video Adapter Dedicated Video Memory: 502632448
16:52:24: Video Adapter Shared System Memory: 3758096384
16:52:24: =====Stream Start: 2013-11-27, 16:52:24===============================================
16:52:24: Multithreaded optimizations: On
16:52:24: Base resolution: 1366x768
16:52:24: Output resolution: 1364x768
16:52:24: ------------------------------------------
16:52:24: Loading up D3D10 on AMD Radeon HD 7660G...
16:52:24: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:52:25: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:52:25: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:52:25: Playback device Default
16:52:25: ------------------------------------------
16:52:25: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:52:25: ------------------------------------------
16:52:25: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:52:26: ------------------------------------------
16:52:26: Audio Encoding: AAC
16:52:26: bitrate: 128
16:52:26: Using graphics capture
16:52:26: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:52:26: Using custom x264 settings: "15"
16:52:26: x264: VBV maxrate specified, but no bufsize, ignored
16:52:26: ------------------------------------------
16:52:26: Video Encoding: x264
16:52:26: fps: 30
16:52:26: width: 1364, height: 768
16:52:26: preset: veryfast
16:52:26: CBR: no
16:52:26: CFR: yes
16:52:26: max bitrate: 1000
16:52:26: buffer size: 0
16:52:26: quality: 10
16:52:26: ------------------------------------------
16:52:26: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:52:26: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:52:26:
16:52:26: Profiler result for the last frame:
16:52:26: ==============================================================
16:52:26: frame - [time: 65.967 ms (cpu time: 0 ms)]
16:52:26: | frame preprocessing and rendering - [time: 47.217 ms (cpu time: 0 ms)]
16:52:26: | | scene->Preprocess - [time: 0.006 ms (cpu time: 0 ms)]
16:52:26: | video encoding and uploading - [time: 18.736 ms (cpu time: 0 ms)]
16:52:26: | | flush - [time: 18.695 ms (cpu time: 0 ms)]
16:52:26: ==============================================================
16:52:26:
16:52:26: using memory capture
16:52:28: Total frames rendered: 59, number of late frames: 1 (1.69%) (it's okay for some frames to be late)
16:52:28: Total duplicated frames to ensure constant framerate: 0 (0.00%)
16:52:29:
16:52:29: Profiler results:
16:52:29:
16:52:29: ==============================================================
16:52:29: frame - [100%] [avg time: 8.568 ms (cpu time: avg 4.766 ms, total 281.25 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.233%]
16:52:29: | frame preprocessing and rendering - [56.2%] [avg time: 4.814 ms (cpu time: avg 2.648 ms, total 156.25 ms)] [avg calls per frame: 1] [children: 0.0467%] [unaccounted: 56.1%]
16:52:29: | | scene->Preprocess - [0.0467%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:52:29: | video encoding and uploading - [43.6%] [avg time: 3.734 ms (cpu time: avg 2.118 ms, total 125 ms)] [avg calls per frame: 1] [children: 41.8%] [unaccounted: 1.8%]
16:52:29: | | flush - [6.78%] [avg time: 0.581 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:52:29: | | CopyResource - [2.17%] [avg time: 0.186 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:52:29: | | conversion to 4:2:0 - [0.899%] [avg time: 0.077 ms (cpu time: avg 0.264 ms, total 15.625 ms)] [avg calls per frame: 0]
16:52:29: | | call to encoder - [23.5%] [avg time: 2.017 ms (cpu time: avg 1.853 ms, total 109.375 ms)] [avg calls per frame: 0]
16:52:29: | | sending stuff out - [8.39%] [avg time: 0.719 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:52:29: | Convert444Threads - [566%] [avg time: 48.484 ms (cpu time: avg 1.853 ms, total 109.375 ms)] [avg calls per frame: 1]
16:52:29: ==============================================================
16:52:29:
16:52:29: =====Stream End: 2013-11-27, 16:52:29=================================================
16:52:29: =====Stream Start: 2013-11-27, 16:52:29===============================================
16:52:29: Multithreaded optimizations: On
16:52:29: Base resolution: 1366x768
16:52:29: Output resolution: 1364x768
16:52:29: ------------------------------------------
16:52:29: Loading up D3D10 on AMD Radeon HD 7660G...
16:52:29: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:52:29: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:52:29: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:52:29: Playback device Default
16:52:29: ------------------------------------------
16:52:29: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:52:29: ------------------------------------------
16:52:29: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:52:29: ------------------------------------------
16:52:29: Audio Encoding: AAC
16:52:29: bitrate: 128
16:52:29: Using graphics capture
16:52:29: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:52:29: Using custom x264 settings: "15"
16:52:29: x264: VBV maxrate specified, but no bufsize, ignored
16:52:29: ------------------------------------------
16:52:29: Video Encoding: x264
16:52:29: fps: 30
16:52:29: width: 1364, height: 768
16:52:29: preset: veryfast
16:52:29: CBR: no
16:52:29: CFR: yes
16:52:29: max bitrate: 1000
16:52:29: buffer size: 0
16:52:29: quality: 10
16:52:29: ------------------------------------------
16:52:30: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:52:30: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:52:30: using memory capture
16:53:18: Total frames rendered: 1429, number of late frames: 6 (0.42%) (it's okay for some frames to be late)
16:53:18: Total duplicated frames to ensure constant framerate: 18 (1.26%)
16:53:18:
16:53:18: Profiler results:
16:53:18:
16:53:18: ==============================================================
16:53:18: frame - [100%] [avg time: 8.382 ms (cpu time: avg 7.14 ms, total 10203.1 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.239%]
16:53:18: | frame preprocessing and rendering - [46.2%] [avg time: 3.875 ms (cpu time: avg 3.149 ms, total 4500 ms)] [avg calls per frame: 1] [children: 0.0358%] [unaccounted: 46.2%]
16:53:18: | | scene->Preprocess - [0.0358%] [avg time: 0.003 ms (cpu time: avg 0.01 ms, total 15.625 ms)] [avg calls per frame: 1]
16:53:18: | video encoding and uploading - [53.5%] [avg time: 4.487 ms (cpu time: avg 3.99 ms, total 5703.13 ms)] [avg calls per frame: 1] [children: 52.9%] [unaccounted: 0.585%]
16:53:18: | | flush - [2.84%] [avg time: 0.238 ms (cpu time: avg 0.12 ms, total 171.875 ms)] [avg calls per frame: 1]
16:53:18: | | CopyResource - [0.298%] [avg time: 0.025 ms (cpu time: avg 0.01 ms, total 15.625 ms)] [avg calls per frame: 0]
16:53:18: | | conversion to 4:2:0 - [1.22%] [avg time: 0.102 ms (cpu time: avg 0.032 ms, total 46.875 ms)] [avg calls per frame: 0]
16:53:18: | | call to encoder - [48.3%] [avg time: 4.047 ms (cpu time: avg 3.783 ms, total 5406.25 ms)] [avg calls per frame: 0]
16:53:18: | | sending stuff out - [0.31%] [avg time: 0.026 ms (cpu time: avg 0.01 ms, total 15.625 ms)] [avg calls per frame: 0]
16:53:18: | Convert444Threads - [787%] [avg time: 65.931 ms (cpu time: avg 3.411 ms, total 4875 ms)] [avg calls per frame: 1]
16:53:18: ==============================================================
16:53:18:
16:53:18: =====Stream End: 2013-11-27, 16:53:18=================================================
16:53:40: =====Stream Start: 2013-11-27, 16:53:40===============================================
16:53:40: Multithreaded optimizations: On
16:53:40: Base resolution: 1366x768
16:53:40: Output resolution: 1364x768
16:53:40: ------------------------------------------
16:53:40: Loading up D3D10 on AMD Radeon HD 7660G...
16:53:40: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:53:40: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:53:40: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:53:40: Playback device Default
16:53:40: ------------------------------------------
16:53:40: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:53:40: ------------------------------------------
16:53:40: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:53:41: ------------------------------------------
16:53:41: Audio Encoding: AAC
16:53:41: bitrate: 128
16:53:41: Using graphics capture
16:53:41: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:53:41: Using custom x264 settings: "15"
16:53:41: x264: VBV maxrate specified, but no bufsize, ignored
16:53:41: ------------------------------------------
16:53:41: Video Encoding: x264
16:53:41: fps: 30
16:53:41: width: 1364, height: 768
16:53:41: preset: veryfast
16:53:41: CBR: no
16:53:41: CFR: yes
16:53:41: max bitrate: 1000
16:53:41: buffer size: 0
16:53:41: quality: 10
16:53:41: ------------------------------------------
16:53:41: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:53:41: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:53:41: using memory capture
16:54:44: Total frames rendered: 1794, number of late frames: 76 (4.24%) (it's okay for some frames to be late)
16:54:44: Total duplicated frames to ensure constant framerate: 100 (5.57%)
16:54:45:
16:54:45: Profiler results:
16:54:45:
16:54:45: ==============================================================
16:54:45: frame - [100%] [avg time: 11.727 ms (cpu time: avg 7.629 ms, total 13687.5 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.179%]
16:54:45: | frame preprocessing and rendering - [34.2%] [avg time: 4.007 ms (cpu time: avg 3.17 ms, total 5687.5 ms)] [avg calls per frame: 1] [children: 0.0426%] [unaccounted: 34.1%]
16:54:45: | | scene->Preprocess - [0.0426%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:54:45: | video encoding and uploading - [65.7%] [avg time: 7.699 ms (cpu time: avg 4.459 ms, total 8000 ms)] [avg calls per frame: 1] [children: 64.8%] [unaccounted: 0.878%]
16:54:45: | | flush - [3.02%] [avg time: 0.354 ms (cpu time: avg 0.139 ms, total 250 ms)] [avg calls per frame: 1]
16:54:45: | | CopyResource - [0.256%] [avg time: 0.03 ms (cpu time: avg 0.008 ms, total 15.625 ms)] [avg calls per frame: 0]
16:54:45: | | conversion to 4:2:0 - [0.537%] [avg time: 0.063 ms (cpu time: avg 0.043 ms, total 78.125 ms)] [avg calls per frame: 0]
16:54:45: | | call to encoder - [60.7%] [avg time: 7.12 ms (cpu time: avg 4.189 ms, total 7515.63 ms)] [avg calls per frame: 1]
16:54:45: | | sending stuff out - [0.247%] [avg time: 0.029 ms (cpu time: avg 0.026 ms, total 46.875 ms)] [avg calls per frame: 1]
16:54:45: | Convert444Threads - [592%] [avg time: 69.394 ms (cpu time: avg 2.848 ms, total 5109.38 ms)] [avg calls per frame: 1]
16:54:45: ==============================================================
16:54:45:
16:54:45: =====Stream End: 2013-11-27, 16:54:45=================================================
16:56:39: Settings::Video: Enabling Aero
16:57:39: =====Stream Start: 2013-11-27, 16:57:39===============================================
16:57:39: Multithreaded optimizations: On
16:57:39: Base resolution: 1366x768
16:57:39: Output resolution: 1364x768
16:57:39: ------------------------------------------
16:57:39: Loading up D3D10 on AMD Radeon HD 7660G...
16:57:39: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:57:39: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:57:39: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:57:39: Playback device Default
16:57:39: ------------------------------------------
16:57:39: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:57:39: ------------------------------------------
16:57:39: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:57:39: ------------------------------------------
16:57:39: Audio Encoding: AAC
16:57:39: bitrate: 128
16:57:39: Using graphics capture
16:57:39: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:57:39: Using custom x264 settings: "15"
16:57:39: x264: VBV maxrate specified, but no bufsize, ignored
16:57:39: ------------------------------------------
16:57:39: Video Encoding: x264
16:57:39: fps: 30
16:57:39: width: 1364, height: 768
16:57:39: preset: veryfast
16:57:39: CBR: no
16:57:39: CFR: yes
16:57:39: max bitrate: 1000
16:57:39: buffer size: 0
16:57:39: quality: 10
16:57:39: ------------------------------------------
16:57:39: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:57:39: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:57:39: using memory capture
16:58:28: Total frames rendered: 1417, number of late frames: 16 (1.13%) (it's okay for some frames to be late)
16:58:28: Total duplicated frames to ensure constant framerate: 24 (1.69%)
16:58:28:
16:58:28: Profiler results:
16:58:28:
16:58:28: ==============================================================
16:58:28: frame - [100%] [avg time: 9.32 ms (cpu time: avg 7.718 ms, total 10937.5 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.225%]
16:58:28: | frame preprocessing and rendering - [41.6%] [avg time: 3.878 ms (cpu time: avg 3.462 ms, total 4906.25 ms)] [avg calls per frame: 1] [children: 0.0429%] [unaccounted: 41.6%]
16:58:28: | | scene->Preprocess - [0.0429%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:58:28: | video encoding and uploading - [58.2%] [avg time: 5.421 ms (cpu time: avg 4.212 ms, total 5968.75 ms)] [avg calls per frame: 1] [children: 57.3%] [unaccounted: 0.837%]
16:58:28: | | flush - [2.86%] [avg time: 0.267 ms (cpu time: avg 0.132 ms, total 187.5 ms)] [avg calls per frame: 1]
16:58:28: | | CopyResource - [0.29%] [avg time: 0.027 ms (cpu time: avg 0.011 ms, total 15.625 ms)] [avg calls per frame: 0]
16:58:28: | | conversion to 4:2:0 - [0.826%] [avg time: 0.077 ms (cpu time: avg 0.011 ms, total 15.625 ms)] [avg calls per frame: 0]
16:58:28: | | call to encoder - [53.1%] [avg time: 4.948 ms (cpu time: avg 3.991 ms, total 5656.25 ms)] [avg calls per frame: 1]
16:58:28: | | sending stuff out - [0.258%] [avg time: 0.024 ms (cpu time: avg 0.033 ms, total 46.875 ms)] [avg calls per frame: 1]
16:58:28: | Convert444Threads - [716%] [avg time: 66.774 ms (cpu time: avg 2.933 ms, total 4156.25 ms)] [avg calls per frame: 1]
16:58:28: ==============================================================
16:58:28:
16:58:28: =====Stream End: 2013-11-27, 16:58:28=================================================
16:58:44: =====Stream Start: 2013-11-27, 16:58:44===============================================
16:58:44: Multithreaded optimizations: On
16:58:44: Base resolution: 1366x768
16:58:44: Output resolution: 1364x768
16:58:44: ------------------------------------------
16:58:44: Loading up D3D10 on AMD Radeon HD 7660G...
16:58:44: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:58:44: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:58:44: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:58:44: Playback device Default
16:58:44: ------------------------------------------
16:58:44: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:58:44: ------------------------------------------
16:58:44: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:58:45: ------------------------------------------
16:58:45: Audio Encoding: AAC
16:58:45: bitrate: 128
16:58:45: Using graphics capture
16:58:45: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:58:45: Using custom x264 settings: "15"
16:58:45: x264: VBV maxrate specified, but no bufsize, ignored
16:58:45: ------------------------------------------
16:58:45: Video Encoding: x264
16:58:45: fps: 30
16:58:45: width: 1364, height: 768
16:58:45: preset: veryfast
16:58:45: CBR: no
16:58:45: CFR: yes
16:58:45: max bitrate: 1000
16:58:45: buffer size: 0
16:58:45: quality: 10
16:58:45: ------------------------------------------
16:58:45: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:58:45: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:58:45: using memory capture
17:02:44: Settings::Video: Enabling Aero
17:03:13: Total frames rendered: 7258, number of late frames: 458 (6.31%) (it's okay for some frames to be late)
17:03:13: Total duplicated frames to ensure constant framerate: 890 (12.26%)
17:03:14:
17:03:14: Profiler results:
17:03:14:
17:03:14: ==============================================================
17:03:14: frame - [100%] [avg time: 14.234 ms (cpu time: avg 8.253 ms, total 59906.3 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.169%]
17:03:14: | frame preprocessing and rendering - [30.4%] [avg time: 4.328 ms (cpu time: avg 3.375 ms, total 24500 ms)] [avg calls per frame: 1] [children: 0.0211%] [unaccounted: 30.4%]
17:03:14: | | scene->Preprocess - [0.0211%] [avg time: 0.003 ms (cpu time: avg 0.002 ms, total 15.625 ms)] [avg calls per frame: 1]
17:03:14: | video encoding and uploading - [69.4%] [avg time: 9.882 ms (cpu time: avg 4.873 ms, total 35375 ms)] [avg calls per frame: 1] [children: 68.7%] [unaccounted: 0.745%]
17:03:14: | | flush - [2.35%] [avg time: 0.335 ms (cpu time: avg 0.133 ms, total 968.75 ms)] [avg calls per frame: 1]
17:03:14: | | CopyResource - [0.26%] [avg time: 0.037 ms (cpu time: avg 0.04 ms, total 296.875 ms)] [avg calls per frame: 0]
17:03:14: | | conversion to 4:2:0 - [0.527%] [avg time: 0.075 ms (cpu time: avg 0.017 ms, total 125 ms)] [avg calls per frame: 0]
17:03:14: | | call to encoder - [65.3%] [avg time: 9.294 ms (cpu time: avg 4.611 ms, total 33468.8 ms)] [avg calls per frame: 1]
17:03:14: | | sending stuff out - [0.246%] [avg time: 0.035 ms (cpu time: avg 0.036 ms, total 265.625 ms)] [avg calls per frame: 1]
17:03:14: | Convert444Threads - [517%] [avg time: 73.573 ms (cpu time: avg 3.474 ms, total 25218.8 ms)] [avg calls per frame: 1]
17:03:14: ==============================================================
17:03:14:
17:03:14: =====Stream End: 2013-11-27, 17:03:14=================================================
17:03:20: =====Stream Start: 2013-11-27, 17:03:20===============================================
17:03:20: Multithreaded optimizations: On
17:03:20: Base resolution: 1366x768
17:03:20: Output resolution: 1364x768
17:03:20: ------------------------------------------
17:03:20: Loading up D3D10 on AMD Radeon HD 7660G...
17:03:20: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:03:20: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:03:20: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:03:20: Playback device Default
17:03:20: ------------------------------------------
17:03:20: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
17:03:20: ------------------------------------------
17:03:20: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
17:03:21: ------------------------------------------
17:03:21: Audio Encoding: AAC
17:03:21: bitrate: 128
17:03:21: Using graphics capture
17:03:21: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:03:21: Using custom x264 settings: "15"
17:03:21: x264: VBV maxrate specified, but no bufsize, ignored
17:03:21: ------------------------------------------
17:03:21: Video Encoding: x264
17:03:21: fps: 30
17:03:21: width: 1364, height: 768
17:03:21: preset: veryfast
17:03:21: CBR: no
17:03:21: CFR: yes
17:03:21: max bitrate: 1000
17:03:21: buffer size: 0
17:03:21: quality: 10
17:03:21: ------------------------------------------
17:03:21: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:03:21: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:03:21: using memory capture
17:03:42: Total frames rendered: 613, number of late frames: 3 (0.49%) (it's okay for some frames to be late)
17:03:42: Total duplicated frames to ensure constant framerate: 3 (0.49%)
17:03:42:
17:03:42: Profiler results:
17:03:42:
17:03:42: ==============================================================
17:03:42: frame - [100%] [avg time: 8.858 ms (cpu time: avg 6.78 ms, total 4156.25 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.237%]
17:03:42: | frame preprocessing and rendering - [44.5%] [avg time: 3.944 ms (cpu time: avg 2.778 ms, total 1703.13 ms)] [avg calls per frame: 1] [children: 0.0339%] [unaccounted: 44.5%]
17:03:42: | | scene->Preprocess - [0.0339%] [avg time: 0.003 ms (cpu time: avg 0.025 ms, total 15.625 ms)] [avg calls per frame: 1]
17:03:42: | video encoding and uploading - [55.2%] [avg time: 4.893 ms (cpu time: avg 3.976 ms, total 2437.5 ms)] [avg calls per frame: 1] [children: 54.5%] [unaccounted: 0.711%]
17:03:42: | | flush - [3.25%] [avg time: 0.288 ms (cpu time: avg 0.127 ms, total 78.125 ms)] [avg calls per frame: 1]
17:03:42: | | CopyResource - [0.305%] [avg time: 0.027 ms (cpu time: avg 0.025 ms, total 15.625 ms)] [avg calls per frame: 0]
17:03:42: | | conversion to 4:2:0 - [1.04%] [avg time: 0.092 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:42: | | call to encoder - [49.7%] [avg time: 4.399 ms (cpu time: avg 3.797 ms, total 2328.13 ms)] [avg calls per frame: 0]
17:03:42: | | sending stuff out - [0.271%] [avg time: 0.024 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:42: | Convert444Threads - [734%] [avg time: 65.022 ms (cpu time: avg 3.186 ms, total 1953.13 ms)] [avg calls per frame: 1]
17:03:42: ==============================================================
17:03:42:
17:03:42: =====Stream End: 2013-11-27, 17:03:42=================================================
17:03:43: =====Stream Start: 2013-11-27, 17:03:43===============================================
17:03:43: Multithreaded optimizations: On
17:03:43: Base resolution: 1366x768
17:03:43: Output resolution: 1364x768
17:03:43: ------------------------------------------
17:03:43: Loading up D3D10 on AMD Radeon HD 7660G...
17:03:43: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:03:43: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:03:43: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:03:43: Playback device Default
17:03:43: ------------------------------------------
17:03:43: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
17:03:43: ------------------------------------------
17:03:43: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
17:03:43: ------------------------------------------
17:03:43: Audio Encoding: AAC
17:03:43: bitrate: 128
17:03:43: Using graphics capture
17:03:43: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:03:43: Using custom x264 settings: "15"
17:03:43: x264: VBV maxrate specified, but no bufsize, ignored
17:03:43: ------------------------------------------
17:03:43: Video Encoding: x264
17:03:43: fps: 30
17:03:43: width: 1364, height: 768
17:03:43: preset: veryfast
17:03:43: CBR: no
17:03:43: CFR: yes
17:03:43: max bitrate: 1000
17:03:43: buffer size: 0
17:03:43: quality: 10
17:03:43: ------------------------------------------
17:03:43: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:03:43: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:03:43: using memory capture
17:03:47: Total frames rendered: 88, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:03:47: Total duplicated frames to ensure constant framerate: 0 (0.00%)
17:03:47:
17:03:47: Profiler results:
17:03:47:
17:03:47: ==============================================================
17:03:47: frame - [100%] [avg time: 7.072 ms (cpu time: avg 5.859 ms, total 515.625 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.283%]
17:03:47: | frame preprocessing and rendering - [58.6%] [avg time: 4.143 ms (cpu time: avg 3.018 ms, total 265.625 ms)] [avg calls per frame: 1] [children: 0.0424%] [unaccounted: 58.5%]
17:03:47: | | scene->Preprocess - [0.0424%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
17:03:47: | video encoding and uploading - [41.1%] [avg time: 2.909 ms (cpu time: avg 2.84 ms, total 250 ms)] [avg calls per frame: 1] [children: 40.6%] [unaccounted: 0.551%]
17:03:47: | | flush - [4%] [avg time: 0.283 ms (cpu time: avg 0.355 ms, total 31.25 ms)] [avg calls per frame: 1]
17:03:47: | | CopyResource - [0.283%] [avg time: 0.02 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:47: | | conversion to 4:2:0 - [0.481%] [avg time: 0.034 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:47: | | call to encoder - [35.6%] [avg time: 2.517 ms (cpu time: avg 2.485 ms, total 218.75 ms)] [avg calls per frame: 0]
17:03:47: | | sending stuff out - [0.226%] [avg time: 0.016 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:47: | Convert444Threads - [759%] [avg time: 53.701 ms (cpu time: avg 3.018 ms, total 265.625 ms)] [avg calls per frame: 1]
17:03:47: ==============================================================
17:03:47:
17:03:47: =====Stream End: 2013-11-27, 17:03:47=================================================
17:04:14: Settings::Video: Enabling Aero
17:04:23: =====Stream Start: 2013-11-27, 17:04:23===============================================
17:04:23: Multithreaded optimizations: On
17:04:23: Base resolution: 1366x768
17:04:23: Output resolution: 1364x768
17:04:23: ------------------------------------------
17:04:23: Loading up D3D10 on AMD Radeon HD 7660G...
17:04:23: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:04:23: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:04:23: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:04:23: Playback device Default
17:04:23: ------------------------------------------
17:04:23: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
17:04:23: ------------------------------------------
17:04:23: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
17:04:24: ------------------------------------------
17:04:24: Audio Encoding: AAC
17:04:24: bitrate: 128
17:04:24: Using graphics capture
17:04:24: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:04:24: Using custom x264 settings: "15"
17:04:24: x264: VBV maxrate specified, but no bufsize, ignored
17:04:24: ------------------------------------------
17:04:24: Video Encoding: x264
17:04:24: fps: 30
17:04:24: width: 1364, height: 768
17:04:24: preset: veryfast
17:04:24: CBR: no
17:04:24: CFR: yes
17:04:24: max bitrate: 1000
17:04:24: buffer size: 0
17:04:24: quality: 10
17:04:24: ------------------------------------------
17:04:24: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:04:24: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:04:24: using memory capture
17:04:49: Total frames rendered: 716, number of late frames: 9 (1.26%) (it's okay for some frames to be late)
17:04:49: Total duplicated frames to ensure constant framerate: 19 (2.65%)
17:04:49:
17:04:49: Profiler results:
17:04:49:
17:04:49: ==============================================================
17:04:49: frame - [100%] [avg time: 8.972 ms (cpu time: avg 7.223 ms, total 5171.88 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.267%]
17:04:49: | frame preprocessing and rendering - [43.3%] [avg time: 3.886 ms (cpu time: avg 3.382 ms, total 2421.88 ms)] [avg calls per frame: 1] [children: 0.0669%] [unaccounted: 43.2%]
17:04:49: | | scene->Preprocess - [0.0669%] [avg time: 0.006 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
17:04:49: | video encoding and uploading - [56.4%] [avg time: 5.062 ms (cpu time: avg 3.797 ms, total 2718.75 ms)] [avg calls per frame: 1] [children: 55.5%] [unaccounted: 0.881%]
17:04:49: | | flush - [3.07%] [avg time: 0.275 ms (cpu time: avg 0.109 ms, total 78.125 ms)] [avg calls per frame: 1]
17:04:49: | | CopyResource - [0.301%] [avg time: 0.027 ms (cpu time: avg 0.021 ms, total 15.625 ms)] [avg calls per frame: 0]
17:04:49: | | conversion to 4:2:0 - [1.05%] [avg time: 0.094 ms (cpu time: avg 0.043 ms, total 31.25 ms)] [avg calls per frame: 0]
17:04:49: | | call to encoder - [50.9%] [avg time: 4.564 ms (cpu time: avg 3.491 ms, total 2500 ms)] [avg calls per frame: 0]
17:04:49: | | sending stuff out - [0.256%] [avg time: 0.023 ms (cpu time: avg 0.021 ms, total 15.625 ms)] [avg calls per frame: 0]
17:04:49: | Convert444Threads - [731%] [avg time: 65.593 ms (cpu time: avg 3.055 ms, total 2187.5 ms)] [avg calls per frame: 1]
17:04:49: ==============================================================
17:04:49:
17:04:49: =====Stream End: 2013-11-27, 17:04:49=================================================
Last game capture log:
2013-11-27, 16:52:26: we're booting up:
16:52:26: D3D9 Present
16:52:26: D3D9EndScene called
16:52:26: D3DPRESENT_PARAMETERS {
16:52:26: BackBufferWidth: 1366
16:52:26: BackBufferHeight: 768
16:52:26: BackBufferFormat: D3DFMT_A8R8G8B8
16:52:26: BackBufferCount: 1
16:52:26: MultiSampleType: D3DMULTISAMPLE_NONE
16:52:26: MultiSampleQuality: 0
16:52:26: SwapEffect: D3DSWAPEFFECT_DISCARD
16:52:26: hDeviceWindow: 988448
16:52:26: Windowed: true
16:52:26: EnableAutoDepthStencil: true
16:52:26: AutoDepthStencilFormat: D3DFMT_D24X8
16:52:26: Flags: None
16:52:26: FullScreen_RefreshRateInHz: 0
16:52:26: PresentationInterval: 2147483648
16:52:26: };
16:52:26: successfully set up d3d9 hooks
16:52:26: D3D9Present called
16:52:26: DoD3D9CPUHook: success
16:52:26: (half life scientist) everything.. seems to be in order
16:52:26: successfully capturing d3d9 frames via CPU
16:52:28: ---------------------- Cleared D3D9 Capture ----------------------
16:52:28: D3D9EndScene called
16:52:28: D3D9Present called
16:52:29: received restart event, capturing
16:52:29: DoD3D9CPUHook: success
16:52:30: successfully capturing d3d9 frames via CPU
16:53:18: ---------------------- Cleared D3D9 Capture ----------------------
16:53:18: D3D9EndScene called
16:53:18: D3D9Present called
16:53:41: received restart event, capturing
16:53:41: DoD3D9CPUHook: success
16:53:41: successfully capturing d3d9 frames via CPU
16:54:44: ---------------------- Cleared D3D9 Capture ----------------------
16:54:44: D3D9EndScene called
16:54:44: D3D9Present called
16:57:39: received restart event, capturing
16:57:39: DoD3D9CPUHook: success
16:57:40: successfully capturing d3d9 frames via CPU
16:58:28: ---------------------- Cleared D3D9 Capture ----------------------
16:58:28: D3D9EndScene called
16:58:28: D3D9Present called
16:58:45: received restart event, capturing
16:58:45: DoD3D9CPUHook: success
16:58:45: successfully capturing d3d9 frames via CPU
17:03:13: ---------------------- Cleared D3D9 Capture ----------------------
17:03:13: D3D9EndScene called
17:03:13: D3D9Present called
17:03:21: received restart event, capturing
17:03:21: DoD3D9CPUHook: success
17:03:21: successfully capturing d3d9 frames via CPU
17:03:42: ---------------------- Cleared D3D9 Capture ----------------------
17:03:42: D3D9EndScene called
17:03:42: D3D9Present called
17:03:43: received restart event, capturing
17:03:43: DoD3D9CPUHook: success
17:03:44: successfully capturing d3d9 frames via CPU
17:03:47: ---------------------- Cleared D3D9 Capture ----------------------
17:03:47: D3D9EndScene called
17:03:47: D3D9Present called
17:04:24: received restart event, capturing
17:04:24: DoD3D9CPUHook: success
17:04:24: successfully capturing d3d9 frames via CPU
17:04:49: ---------------------- Cleared D3D9 Capture ----------------------
17:04:49: D3D9EndScene called
17:04:49: D3D9Present called