Question / Help Low FPS when recording

Zantsurai

New Member
Whenever I try to record (osu), I can only get a maximum of 30 FPS for some reason, even when I try changing the limit to 60 or higher in Settings->Video. How do I record at a higher FPS?
 

pacholol

Member
Zantsurai said:
Whenever I try to record (osu), I can only get a maximum of 30 FPS for some reason, even when I try changing the limit to 60 or higher in Settings->Video. How do I record at a higher FPS?

What game are you trying to record ? post log so we can see all the specs
 

Zantsurai

New Member
The game is Osu! and here's the log file:
Code:
16:52:23: Open Broadcaster Software v0.553b - 32bit (´・ω・`)
16:52:23: -------------------------------
16:52:23: CPU Name: AMD A10-4600M APU with Radeon(tm) HD Graphics
16:52:23: CPU Speed: 2296MHz
16:52:23: Physical Memory:  4095MB Total, 4095MB Free
16:52:23: stepping id: 1, model 0, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 4
16:52:23: monitor 1: pos={0, 0}, size={1366, 768}
16:52:23: Windows Version: 6.2 Build 9200 
16:52:23: Aero is Enabled
16:52:23: -------------------------------
16:52:23: OBS Modules:
16:52:23: Base Address     Module
16:52:23: 01220000         OBS.exe
16:52:23: 6E9B0000         OBSApi.dll
16:52:23: 74D10000         DShowPlugin.dll
16:52:23: 74CD0000         GraphicsCapture.dll
16:52:23: 73860000         NoiseGate.dll
16:52:23: 73840000         PSVPlugin.dll
16:52:23: ------------------------------------------
16:52:24: Adapter 1
16:52:24:   Video Adapter: AMD Radeon HD 7660G
16:52:24:   Video Adapter Dedicated Video Memory: 502632448
16:52:24:   Video Adapter Shared System Memory: 3758096384
16:52:24: =====Stream Start: 2013-11-27, 16:52:24===============================================
16:52:24:   Multithreaded optimizations: On
16:52:24:   Base resolution: 1366x768
16:52:24:   Output resolution: 1364x768
16:52:24: ------------------------------------------
16:52:24: Loading up D3D10 on AMD Radeon HD 7660G...
16:52:24: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:52:25: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:52:25: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:52:25: Playback device Default
16:52:25: ------------------------------------------
16:52:25: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:52:25: ------------------------------------------
16:52:25: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:52:26: ------------------------------------------
16:52:26: Audio Encoding: AAC
16:52:26:     bitrate: 128
16:52:26: Using graphics capture
16:52:26: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:52:26: Using custom x264 settings: "15"
16:52:26: x264: VBV maxrate specified, but no bufsize, ignored
16:52:26: ------------------------------------------
16:52:26: Video Encoding: x264
16:52:26:     fps: 30
16:52:26:     width: 1364, height: 768
16:52:26:     preset: veryfast
16:52:26:     CBR: no
16:52:26:     CFR: yes
16:52:26:     max bitrate: 1000
16:52:26:     buffer size: 0
16:52:26:     quality: 10
16:52:26: ------------------------------------------
16:52:26: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:52:26: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:52:26: 
16:52:26: Profiler result for the last frame:
16:52:26: ==============================================================
16:52:26: frame - [time: 65.967 ms (cpu time: 0 ms)]
16:52:26: | frame preprocessing and rendering - [time: 47.217 ms (cpu time: 0 ms)]
16:52:26: | | scene->Preprocess - [time: 0.006 ms (cpu time: 0 ms)]
16:52:26: | video encoding and uploading - [time: 18.736 ms (cpu time: 0 ms)]
16:52:26: | | flush - [time: 18.695 ms (cpu time: 0 ms)]
16:52:26: ==============================================================
16:52:26: 
16:52:26: using memory capture
16:52:28: Total frames rendered: 59, number of late frames: 1 (1.69%) (it's okay for some frames to be late)
16:52:28: Total duplicated frames to ensure constant framerate: 0 (0.00%)
16:52:29: 
16:52:29: Profiler results:
16:52:29: 
16:52:29: ==============================================================
16:52:29: frame - [100%] [avg time: 8.568 ms (cpu time: avg 4.766 ms, total 281.25 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.233%]
16:52:29: | frame preprocessing and rendering - [56.2%] [avg time: 4.814 ms (cpu time: avg 2.648 ms, total 156.25 ms)] [avg calls per frame: 1] [children: 0.0467%] [unaccounted: 56.1%]
16:52:29: | | scene->Preprocess - [0.0467%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:52:29: | video encoding and uploading - [43.6%] [avg time: 3.734 ms (cpu time: avg 2.118 ms, total 125 ms)] [avg calls per frame: 1] [children: 41.8%] [unaccounted: 1.8%]
16:52:29: | | flush - [6.78%] [avg time: 0.581 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:52:29: | | CopyResource - [2.17%] [avg time: 0.186 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:52:29: | | conversion to 4:2:0 - [0.899%] [avg time: 0.077 ms (cpu time: avg 0.264 ms, total 15.625 ms)] [avg calls per frame: 0]
16:52:29: | | call to encoder - [23.5%] [avg time: 2.017 ms (cpu time: avg 1.853 ms, total 109.375 ms)] [avg calls per frame: 0]
16:52:29: | | sending stuff out - [8.39%] [avg time: 0.719 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:52:29: | Convert444Threads - [566%] [avg time: 48.484 ms (cpu time: avg 1.853 ms, total 109.375 ms)] [avg calls per frame: 1]
16:52:29: ==============================================================
16:52:29: 
16:52:29: =====Stream End: 2013-11-27, 16:52:29=================================================
16:52:29: =====Stream Start: 2013-11-27, 16:52:29===============================================
16:52:29:   Multithreaded optimizations: On
16:52:29:   Base resolution: 1366x768
16:52:29:   Output resolution: 1364x768
16:52:29: ------------------------------------------
16:52:29: Loading up D3D10 on AMD Radeon HD 7660G...
16:52:29: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:52:29: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:52:29: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:52:29: Playback device Default
16:52:29: ------------------------------------------
16:52:29: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:52:29: ------------------------------------------
16:52:29: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:52:29: ------------------------------------------
16:52:29: Audio Encoding: AAC
16:52:29:     bitrate: 128
16:52:29: Using graphics capture
16:52:29: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:52:29: Using custom x264 settings: "15"
16:52:29: x264: VBV maxrate specified, but no bufsize, ignored
16:52:29: ------------------------------------------
16:52:29: Video Encoding: x264
16:52:29:     fps: 30
16:52:29:     width: 1364, height: 768
16:52:29:     preset: veryfast
16:52:29:     CBR: no
16:52:29:     CFR: yes
16:52:29:     max bitrate: 1000
16:52:29:     buffer size: 0
16:52:29:     quality: 10
16:52:29: ------------------------------------------
16:52:30: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:52:30: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:52:30: using memory capture
16:53:18: Total frames rendered: 1429, number of late frames: 6 (0.42%) (it's okay for some frames to be late)
16:53:18: Total duplicated frames to ensure constant framerate: 18 (1.26%)
16:53:18: 
16:53:18: Profiler results:
16:53:18: 
16:53:18: ==============================================================
16:53:18: frame - [100%] [avg time: 8.382 ms (cpu time: avg 7.14 ms, total 10203.1 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.239%]
16:53:18: | frame preprocessing and rendering - [46.2%] [avg time: 3.875 ms (cpu time: avg 3.149 ms, total 4500 ms)] [avg calls per frame: 1] [children: 0.0358%] [unaccounted: 46.2%]
16:53:18: | | scene->Preprocess - [0.0358%] [avg time: 0.003 ms (cpu time: avg 0.01 ms, total 15.625 ms)] [avg calls per frame: 1]
16:53:18: | video encoding and uploading - [53.5%] [avg time: 4.487 ms (cpu time: avg 3.99 ms, total 5703.13 ms)] [avg calls per frame: 1] [children: 52.9%] [unaccounted: 0.585%]
16:53:18: | | flush - [2.84%] [avg time: 0.238 ms (cpu time: avg 0.12 ms, total 171.875 ms)] [avg calls per frame: 1]
16:53:18: | | CopyResource - [0.298%] [avg time: 0.025 ms (cpu time: avg 0.01 ms, total 15.625 ms)] [avg calls per frame: 0]
16:53:18: | | conversion to 4:2:0 - [1.22%] [avg time: 0.102 ms (cpu time: avg 0.032 ms, total 46.875 ms)] [avg calls per frame: 0]
16:53:18: | | call to encoder - [48.3%] [avg time: 4.047 ms (cpu time: avg 3.783 ms, total 5406.25 ms)] [avg calls per frame: 0]
16:53:18: | | sending stuff out - [0.31%] [avg time: 0.026 ms (cpu time: avg 0.01 ms, total 15.625 ms)] [avg calls per frame: 0]
16:53:18: | Convert444Threads - [787%] [avg time: 65.931 ms (cpu time: avg 3.411 ms, total 4875 ms)] [avg calls per frame: 1]
16:53:18: ==============================================================
16:53:18: 
16:53:18: =====Stream End: 2013-11-27, 16:53:18=================================================
16:53:40: =====Stream Start: 2013-11-27, 16:53:40===============================================
16:53:40:   Multithreaded optimizations: On
16:53:40:   Base resolution: 1366x768
16:53:40:   Output resolution: 1364x768
16:53:40: ------------------------------------------
16:53:40: Loading up D3D10 on AMD Radeon HD 7660G...
16:53:40: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:53:40: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:53:40: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:53:40: Playback device Default
16:53:40: ------------------------------------------
16:53:40: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:53:40: ------------------------------------------
16:53:40: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:53:41: ------------------------------------------
16:53:41: Audio Encoding: AAC
16:53:41:     bitrate: 128
16:53:41: Using graphics capture
16:53:41: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:53:41: Using custom x264 settings: "15"
16:53:41: x264: VBV maxrate specified, but no bufsize, ignored
16:53:41: ------------------------------------------
16:53:41: Video Encoding: x264
16:53:41:     fps: 30
16:53:41:     width: 1364, height: 768
16:53:41:     preset: veryfast
16:53:41:     CBR: no
16:53:41:     CFR: yes
16:53:41:     max bitrate: 1000
16:53:41:     buffer size: 0
16:53:41:     quality: 10
16:53:41: ------------------------------------------
16:53:41: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:53:41: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:53:41: using memory capture
16:54:44: Total frames rendered: 1794, number of late frames: 76 (4.24%) (it's okay for some frames to be late)
16:54:44: Total duplicated frames to ensure constant framerate: 100 (5.57%)
16:54:45: 
16:54:45: Profiler results:
16:54:45: 
16:54:45: ==============================================================
16:54:45: frame - [100%] [avg time: 11.727 ms (cpu time: avg 7.629 ms, total 13687.5 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.179%]
16:54:45: | frame preprocessing and rendering - [34.2%] [avg time: 4.007 ms (cpu time: avg 3.17 ms, total 5687.5 ms)] [avg calls per frame: 1] [children: 0.0426%] [unaccounted: 34.1%]
16:54:45: | | scene->Preprocess - [0.0426%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:54:45: | video encoding and uploading - [65.7%] [avg time: 7.699 ms (cpu time: avg 4.459 ms, total 8000 ms)] [avg calls per frame: 1] [children: 64.8%] [unaccounted: 0.878%]
16:54:45: | | flush - [3.02%] [avg time: 0.354 ms (cpu time: avg 0.139 ms, total 250 ms)] [avg calls per frame: 1]
16:54:45: | | CopyResource - [0.256%] [avg time: 0.03 ms (cpu time: avg 0.008 ms, total 15.625 ms)] [avg calls per frame: 0]
16:54:45: | | conversion to 4:2:0 - [0.537%] [avg time: 0.063 ms (cpu time: avg 0.043 ms, total 78.125 ms)] [avg calls per frame: 0]
16:54:45: | | call to encoder - [60.7%] [avg time: 7.12 ms (cpu time: avg 4.189 ms, total 7515.63 ms)] [avg calls per frame: 1]
16:54:45: | | sending stuff out - [0.247%] [avg time: 0.029 ms (cpu time: avg 0.026 ms, total 46.875 ms)] [avg calls per frame: 1]
16:54:45: | Convert444Threads - [592%] [avg time: 69.394 ms (cpu time: avg 2.848 ms, total 5109.38 ms)] [avg calls per frame: 1]
16:54:45: ==============================================================
16:54:45: 
16:54:45: =====Stream End: 2013-11-27, 16:54:45=================================================
16:56:39: Settings::Video: Enabling Aero
16:57:39: =====Stream Start: 2013-11-27, 16:57:39===============================================
16:57:39:   Multithreaded optimizations: On
16:57:39:   Base resolution: 1366x768
16:57:39:   Output resolution: 1364x768
16:57:39: ------------------------------------------
16:57:39: Loading up D3D10 on AMD Radeon HD 7660G...
16:57:39: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:57:39: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:57:39: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:57:39: Playback device Default
16:57:39: ------------------------------------------
16:57:39: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:57:39: ------------------------------------------
16:57:39: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:57:39: ------------------------------------------
16:57:39: Audio Encoding: AAC
16:57:39:     bitrate: 128
16:57:39: Using graphics capture
16:57:39: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:57:39: Using custom x264 settings: "15"
16:57:39: x264: VBV maxrate specified, but no bufsize, ignored
16:57:39: ------------------------------------------
16:57:39: Video Encoding: x264
16:57:39:     fps: 30
16:57:39:     width: 1364, height: 768
16:57:39:     preset: veryfast
16:57:39:     CBR: no
16:57:39:     CFR: yes
16:57:39:     max bitrate: 1000
16:57:39:     buffer size: 0
16:57:39:     quality: 10
16:57:39: ------------------------------------------
16:57:39: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:57:39: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:57:39: using memory capture
16:58:28: Total frames rendered: 1417, number of late frames: 16 (1.13%) (it's okay for some frames to be late)
16:58:28: Total duplicated frames to ensure constant framerate: 24 (1.69%)
16:58:28: 
16:58:28: Profiler results:
16:58:28: 
16:58:28: ==============================================================
16:58:28: frame - [100%] [avg time: 9.32 ms (cpu time: avg 7.718 ms, total 10937.5 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.225%]
16:58:28: | frame preprocessing and rendering - [41.6%] [avg time: 3.878 ms (cpu time: avg 3.462 ms, total 4906.25 ms)] [avg calls per frame: 1] [children: 0.0429%] [unaccounted: 41.6%]
16:58:28: | | scene->Preprocess - [0.0429%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:58:28: | video encoding and uploading - [58.2%] [avg time: 5.421 ms (cpu time: avg 4.212 ms, total 5968.75 ms)] [avg calls per frame: 1] [children: 57.3%] [unaccounted: 0.837%]
16:58:28: | | flush - [2.86%] [avg time: 0.267 ms (cpu time: avg 0.132 ms, total 187.5 ms)] [avg calls per frame: 1]
16:58:28: | | CopyResource - [0.29%] [avg time: 0.027 ms (cpu time: avg 0.011 ms, total 15.625 ms)] [avg calls per frame: 0]
16:58:28: | | conversion to 4:2:0 - [0.826%] [avg time: 0.077 ms (cpu time: avg 0.011 ms, total 15.625 ms)] [avg calls per frame: 0]
16:58:28: | | call to encoder - [53.1%] [avg time: 4.948 ms (cpu time: avg 3.991 ms, total 5656.25 ms)] [avg calls per frame: 1]
16:58:28: | | sending stuff out - [0.258%] [avg time: 0.024 ms (cpu time: avg 0.033 ms, total 46.875 ms)] [avg calls per frame: 1]
16:58:28: | Convert444Threads - [716%] [avg time: 66.774 ms (cpu time: avg 2.933 ms, total 4156.25 ms)] [avg calls per frame: 1]
16:58:28: ==============================================================
16:58:28: 
16:58:28: =====Stream End: 2013-11-27, 16:58:28=================================================
16:58:44: =====Stream Start: 2013-11-27, 16:58:44===============================================
16:58:44:   Multithreaded optimizations: On
16:58:44:   Base resolution: 1366x768
16:58:44:   Output resolution: 1364x768
16:58:44: ------------------------------------------
16:58:44: Loading up D3D10 on AMD Radeon HD 7660G...
16:58:44: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:58:44: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:58:44: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
16:58:44: Playback device Default
16:58:44: ------------------------------------------
16:58:44: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
16:58:44: ------------------------------------------
16:58:44: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
16:58:45: ------------------------------------------
16:58:45: Audio Encoding: AAC
16:58:45:     bitrate: 128
16:58:45: Using graphics capture
16:58:45: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:58:45: Using custom x264 settings: "15"
16:58:45: x264: VBV maxrate specified, but no bufsize, ignored
16:58:45: ------------------------------------------
16:58:45: Video Encoding: x264
16:58:45:     fps: 30
16:58:45:     width: 1364, height: 768
16:58:45:     preset: veryfast
16:58:45:     CBR: no
16:58:45:     CFR: yes
16:58:45:     max bitrate: 1000
16:58:45:     buffer size: 0
16:58:45:     quality: 10
16:58:45: ------------------------------------------
16:58:45: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:58:45: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
16:58:45: using memory capture
17:02:44: Settings::Video: Enabling Aero
17:03:13: Total frames rendered: 7258, number of late frames: 458 (6.31%) (it's okay for some frames to be late)
17:03:13: Total duplicated frames to ensure constant framerate: 890 (12.26%)
17:03:14: 
17:03:14: Profiler results:
17:03:14: 
17:03:14: ==============================================================
17:03:14: frame - [100%] [avg time: 14.234 ms (cpu time: avg 8.253 ms, total 59906.3 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.169%]
17:03:14: | frame preprocessing and rendering - [30.4%] [avg time: 4.328 ms (cpu time: avg 3.375 ms, total 24500 ms)] [avg calls per frame: 1] [children: 0.0211%] [unaccounted: 30.4%]
17:03:14: | | scene->Preprocess - [0.0211%] [avg time: 0.003 ms (cpu time: avg 0.002 ms, total 15.625 ms)] [avg calls per frame: 1]
17:03:14: | video encoding and uploading - [69.4%] [avg time: 9.882 ms (cpu time: avg 4.873 ms, total 35375 ms)] [avg calls per frame: 1] [children: 68.7%] [unaccounted: 0.745%]
17:03:14: | | flush - [2.35%] [avg time: 0.335 ms (cpu time: avg 0.133 ms, total 968.75 ms)] [avg calls per frame: 1]
17:03:14: | | CopyResource - [0.26%] [avg time: 0.037 ms (cpu time: avg 0.04 ms, total 296.875 ms)] [avg calls per frame: 0]
17:03:14: | | conversion to 4:2:0 - [0.527%] [avg time: 0.075 ms (cpu time: avg 0.017 ms, total 125 ms)] [avg calls per frame: 0]
17:03:14: | | call to encoder - [65.3%] [avg time: 9.294 ms (cpu time: avg 4.611 ms, total 33468.8 ms)] [avg calls per frame: 1]
17:03:14: | | sending stuff out - [0.246%] [avg time: 0.035 ms (cpu time: avg 0.036 ms, total 265.625 ms)] [avg calls per frame: 1]
17:03:14: | Convert444Threads - [517%] [avg time: 73.573 ms (cpu time: avg 3.474 ms, total 25218.8 ms)] [avg calls per frame: 1]
17:03:14: ==============================================================
17:03:14: 
17:03:14: =====Stream End: 2013-11-27, 17:03:14=================================================
17:03:20: =====Stream Start: 2013-11-27, 17:03:20===============================================
17:03:20:   Multithreaded optimizations: On
17:03:20:   Base resolution: 1366x768
17:03:20:   Output resolution: 1364x768
17:03:20: ------------------------------------------
17:03:20: Loading up D3D10 on AMD Radeon HD 7660G...
17:03:20: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:03:20: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:03:20: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:03:20: Playback device Default
17:03:20: ------------------------------------------
17:03:20: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
17:03:20: ------------------------------------------
17:03:20: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
17:03:21: ------------------------------------------
17:03:21: Audio Encoding: AAC
17:03:21:     bitrate: 128
17:03:21: Using graphics capture
17:03:21: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:03:21: Using custom x264 settings: "15"
17:03:21: x264: VBV maxrate specified, but no bufsize, ignored
17:03:21: ------------------------------------------
17:03:21: Video Encoding: x264
17:03:21:     fps: 30
17:03:21:     width: 1364, height: 768
17:03:21:     preset: veryfast
17:03:21:     CBR: no
17:03:21:     CFR: yes
17:03:21:     max bitrate: 1000
17:03:21:     buffer size: 0
17:03:21:     quality: 10
17:03:21: ------------------------------------------
17:03:21: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:03:21: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:03:21: using memory capture
17:03:42: Total frames rendered: 613, number of late frames: 3 (0.49%) (it's okay for some frames to be late)
17:03:42: Total duplicated frames to ensure constant framerate: 3 (0.49%)
17:03:42: 
17:03:42: Profiler results:
17:03:42: 
17:03:42: ==============================================================
17:03:42: frame - [100%] [avg time: 8.858 ms (cpu time: avg 6.78 ms, total 4156.25 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.237%]
17:03:42: | frame preprocessing and rendering - [44.5%] [avg time: 3.944 ms (cpu time: avg 2.778 ms, total 1703.13 ms)] [avg calls per frame: 1] [children: 0.0339%] [unaccounted: 44.5%]
17:03:42: | | scene->Preprocess - [0.0339%] [avg time: 0.003 ms (cpu time: avg 0.025 ms, total 15.625 ms)] [avg calls per frame: 1]
17:03:42: | video encoding and uploading - [55.2%] [avg time: 4.893 ms (cpu time: avg 3.976 ms, total 2437.5 ms)] [avg calls per frame: 1] [children: 54.5%] [unaccounted: 0.711%]
17:03:42: | | flush - [3.25%] [avg time: 0.288 ms (cpu time: avg 0.127 ms, total 78.125 ms)] [avg calls per frame: 1]
17:03:42: | | CopyResource - [0.305%] [avg time: 0.027 ms (cpu time: avg 0.025 ms, total 15.625 ms)] [avg calls per frame: 0]
17:03:42: | | conversion to 4:2:0 - [1.04%] [avg time: 0.092 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:42: | | call to encoder - [49.7%] [avg time: 4.399 ms (cpu time: avg 3.797 ms, total 2328.13 ms)] [avg calls per frame: 0]
17:03:42: | | sending stuff out - [0.271%] [avg time: 0.024 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:42: | Convert444Threads - [734%] [avg time: 65.022 ms (cpu time: avg 3.186 ms, total 1953.13 ms)] [avg calls per frame: 1]
17:03:42: ==============================================================
17:03:42: 
17:03:42: =====Stream End: 2013-11-27, 17:03:42=================================================
17:03:43: =====Stream Start: 2013-11-27, 17:03:43===============================================
17:03:43:   Multithreaded optimizations: On
17:03:43:   Base resolution: 1366x768
17:03:43:   Output resolution: 1364x768
17:03:43: ------------------------------------------
17:03:43: Loading up D3D10 on AMD Radeon HD 7660G...
17:03:43: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:03:43: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:03:43: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:03:43: Playback device Default
17:03:43: ------------------------------------------
17:03:43: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
17:03:43: ------------------------------------------
17:03:43: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
17:03:43: ------------------------------------------
17:03:43: Audio Encoding: AAC
17:03:43:     bitrate: 128
17:03:43: Using graphics capture
17:03:43: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:03:43: Using custom x264 settings: "15"
17:03:43: x264: VBV maxrate specified, but no bufsize, ignored
17:03:43: ------------------------------------------
17:03:43: Video Encoding: x264
17:03:43:     fps: 30
17:03:43:     width: 1364, height: 768
17:03:43:     preset: veryfast
17:03:43:     CBR: no
17:03:43:     CFR: yes
17:03:43:     max bitrate: 1000
17:03:43:     buffer size: 0
17:03:43:     quality: 10
17:03:43: ------------------------------------------
17:03:43: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:03:43: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:03:43: using memory capture
17:03:47: Total frames rendered: 88, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:03:47: Total duplicated frames to ensure constant framerate: 0 (0.00%)
17:03:47: 
17:03:47: Profiler results:
17:03:47: 
17:03:47: ==============================================================
17:03:47: frame - [100%] [avg time: 7.072 ms (cpu time: avg 5.859 ms, total 515.625 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.283%]
17:03:47: | frame preprocessing and rendering - [58.6%] [avg time: 4.143 ms (cpu time: avg 3.018 ms, total 265.625 ms)] [avg calls per frame: 1] [children: 0.0424%] [unaccounted: 58.5%]
17:03:47: | | scene->Preprocess - [0.0424%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
17:03:47: | video encoding and uploading - [41.1%] [avg time: 2.909 ms (cpu time: avg 2.84 ms, total 250 ms)] [avg calls per frame: 1] [children: 40.6%] [unaccounted: 0.551%]
17:03:47: | | flush - [4%] [avg time: 0.283 ms (cpu time: avg 0.355 ms, total 31.25 ms)] [avg calls per frame: 1]
17:03:47: | | CopyResource - [0.283%] [avg time: 0.02 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:47: | | conversion to 4:2:0 - [0.481%] [avg time: 0.034 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:47: | | call to encoder - [35.6%] [avg time: 2.517 ms (cpu time: avg 2.485 ms, total 218.75 ms)] [avg calls per frame: 0]
17:03:47: | | sending stuff out - [0.226%] [avg time: 0.016 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:03:47: | Convert444Threads - [759%] [avg time: 53.701 ms (cpu time: avg 3.018 ms, total 265.625 ms)] [avg calls per frame: 1]
17:03:47: ==============================================================
17:03:47: 
17:03:47: =====Stream End: 2013-11-27, 17:03:47=================================================
17:04:14: Settings::Video: Enabling Aero
17:04:23: =====Stream Start: 2013-11-27, 17:04:23===============================================
17:04:23:   Multithreaded optimizations: On
17:04:23:   Base resolution: 1366x768
17:04:23:   Output resolution: 1364x768
17:04:23: ------------------------------------------
17:04:23: Loading up D3D10 on AMD Radeon HD 7660G...
17:04:23: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:04:23: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:04:23: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:04:23: Playback device Default
17:04:23: ------------------------------------------
17:04:23: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
17:04:23: ------------------------------------------
17:04:23: Using auxilary audio input: Internal Microphone (IDT High Definition Audio CODEC)
17:04:24: ------------------------------------------
17:04:24: Audio Encoding: AAC
17:04:24:     bitrate: 128
17:04:24: Using graphics capture
17:04:24: C:/Users/Royce/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:04:24: Using custom x264 settings: "15"
17:04:24: x264: VBV maxrate specified, but no bufsize, ignored
17:04:24: ------------------------------------------
17:04:24: Video Encoding: x264
17:04:24:     fps: 30
17:04:24:     width: 1364, height: 768
17:04:24:     preset: veryfast
17:04:24:     CBR: no
17:04:24:     CFR: yes
17:04:24:     max bitrate: 1000
17:04:24:     buffer size: 0
17:04:24:     quality: 10
17:04:24: ------------------------------------------
17:04:24: MMDeviceAudioSource: Frequency for device 'Speakers / HP (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:04:24: MMDeviceAudioSource: Frequency for device 'Internal Microphone (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
17:04:24: using memory capture
17:04:49: Total frames rendered: 716, number of late frames: 9 (1.26%) (it's okay for some frames to be late)
17:04:49: Total duplicated frames to ensure constant framerate: 19 (2.65%)
17:04:49: 
17:04:49: Profiler results:
17:04:49: 
17:04:49: ==============================================================
17:04:49: frame - [100%] [avg time: 8.972 ms (cpu time: avg 7.223 ms, total 5171.88 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.267%]
17:04:49: | frame preprocessing and rendering - [43.3%] [avg time: 3.886 ms (cpu time: avg 3.382 ms, total 2421.88 ms)] [avg calls per frame: 1] [children: 0.0669%] [unaccounted: 43.2%]
17:04:49: | | scene->Preprocess - [0.0669%] [avg time: 0.006 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
17:04:49: | video encoding and uploading - [56.4%] [avg time: 5.062 ms (cpu time: avg 3.797 ms, total 2718.75 ms)] [avg calls per frame: 1] [children: 55.5%] [unaccounted: 0.881%]
17:04:49: | | flush - [3.07%] [avg time: 0.275 ms (cpu time: avg 0.109 ms, total 78.125 ms)] [avg calls per frame: 1]
17:04:49: | | CopyResource - [0.301%] [avg time: 0.027 ms (cpu time: avg 0.021 ms, total 15.625 ms)] [avg calls per frame: 0]
17:04:49: | | conversion to 4:2:0 - [1.05%] [avg time: 0.094 ms (cpu time: avg 0.043 ms, total 31.25 ms)] [avg calls per frame: 0]
17:04:49: | | call to encoder - [50.9%] [avg time: 4.564 ms (cpu time: avg 3.491 ms, total 2500 ms)] [avg calls per frame: 0]
17:04:49: | | sending stuff out - [0.256%] [avg time: 0.023 ms (cpu time: avg 0.021 ms, total 15.625 ms)] [avg calls per frame: 0]
17:04:49: | Convert444Threads - [731%] [avg time: 65.593 ms (cpu time: avg 3.055 ms, total 2187.5 ms)] [avg calls per frame: 1]
17:04:49: ==============================================================
17:04:49: 
17:04:49: =====Stream End: 2013-11-27, 17:04:49=================================================


Last game capture log:
2013-11-27, 16:52:26: we're booting up: 
16:52:26: D3D9 Present
16:52:26: D3D9EndScene called
16:52:26: D3DPRESENT_PARAMETERS {
16:52:26: 	BackBufferWidth: 1366
16:52:26: 	BackBufferHeight: 768
16:52:26: 	BackBufferFormat: D3DFMT_A8R8G8B8
16:52:26: 	BackBufferCount: 1
16:52:26: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:52:26: 	MultiSampleQuality: 0
16:52:26: 	SwapEffect: D3DSWAPEFFECT_DISCARD
16:52:26: 	hDeviceWindow: 988448
16:52:26: 	Windowed: true
16:52:26: 	EnableAutoDepthStencil: true
16:52:26: 	AutoDepthStencilFormat: D3DFMT_D24X8
16:52:26: 	Flags: None
16:52:26: 	FullScreen_RefreshRateInHz: 0
16:52:26: 	PresentationInterval: 2147483648
16:52:26: };
16:52:26: successfully set up d3d9 hooks
16:52:26: D3D9Present called
16:52:26: DoD3D9CPUHook: success
16:52:26: (half life scientist) everything..  seems to be in order
16:52:26: successfully capturing d3d9 frames via CPU
16:52:28: ---------------------- Cleared D3D9 Capture ----------------------
16:52:28: D3D9EndScene called
16:52:28: D3D9Present called
16:52:29: received restart event, capturing
16:52:29: DoD3D9CPUHook: success
16:52:30: successfully capturing d3d9 frames via CPU
16:53:18: ---------------------- Cleared D3D9 Capture ----------------------
16:53:18: D3D9EndScene called
16:53:18: D3D9Present called
16:53:41: received restart event, capturing
16:53:41: DoD3D9CPUHook: success
16:53:41: successfully capturing d3d9 frames via CPU
16:54:44: ---------------------- Cleared D3D9 Capture ----------------------
16:54:44: D3D9EndScene called
16:54:44: D3D9Present called
16:57:39: received restart event, capturing
16:57:39: DoD3D9CPUHook: success
16:57:40: successfully capturing d3d9 frames via CPU
16:58:28: ---------------------- Cleared D3D9 Capture ----------------------
16:58:28: D3D9EndScene called
16:58:28: D3D9Present called
16:58:45: received restart event, capturing
16:58:45: DoD3D9CPUHook: success
16:58:45: successfully capturing d3d9 frames via CPU
17:03:13: ---------------------- Cleared D3D9 Capture ----------------------
17:03:13: D3D9EndScene called
17:03:13: D3D9Present called
17:03:21: received restart event, capturing
17:03:21: DoD3D9CPUHook: success
17:03:21: successfully capturing d3d9 frames via CPU
17:03:42: ---------------------- Cleared D3D9 Capture ----------------------
17:03:42: D3D9EndScene called
17:03:42: D3D9Present called
17:03:43: received restart event, capturing
17:03:43: DoD3D9CPUHook: success
17:03:44: successfully capturing d3d9 frames via CPU
17:03:47: ---------------------- Cleared D3D9 Capture ----------------------
17:03:47: D3D9EndScene called
17:03:47: D3D9Present called
17:04:24: received restart event, capturing
17:04:24: DoD3D9CPUHook: success
17:04:24: successfully capturing d3d9 frames via CPU
17:04:49: ---------------------- Cleared D3D9 Capture ----------------------
17:04:49: D3D9EndScene called
17:04:49: D3D9Present called
 

pacholol

Member
Zantsurai said:
Ahh okay, so it should be fine if I use a family member's PC then? Only problem is that it's a laptop?
The only problem is that it's APU if it was another kind of CPU (procesor unit) it would be able to do something better. If you use your family pc, if it's strong enougth, then yes you can probably do a better recording/streaming.
 

z0rz

Member
Are you saying you're getting 30fps in-game while streaming (i.e. you're lagging/getting low framerate), or is your game running smoothly but you aren't seeing 60fps in your recordings?
 
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