11:07:16: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
11:07:16: -------------------------------
11:07:16: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
11:07:16: CPU Speed: 3500MHz
11:07:16: Physical Memory: 1023MB Total, 1023MB Free
11:07:16: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
11:07:16: monitor 1: pos={0, 0}, size={1440, 900}
11:07:16: Windows Version: 6.2 Build 9200
11:07:16: Aero is Enabled
11:07:16: -------------------------------
11:07:16: OBS Modules:
11:07:16: Base Address Module
11:07:16: 00D60000 OBS.exe
11:07:16: 642F0000 OBSApi.dll
11:07:16: 642C0000 DShowPlugin.dll
11:07:16: 64280000 GraphicsCapture.dll
11:07:16: 63BC0000 NoiseGate.dll
11:07:16: 63BA0000 PSVPlugin.dll
11:07:16: ------------------------------------------
11:07:16: Adapter 1
11:07:16: Video Adapter: NVIDIA GeForce GTX 650 Ti
11:07:16: Video Adapter Dedicated Video Memory: 1012592640
11:07:16: Video Adapter Shared System Memory: 3221549056
11:07:16: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
11:07:16: Incompatible modules (pre-D3D) detected.
11:07:20: Incompatible modules (pre-D3D) detected.
11:07:54: =====Stream Start: 2014-03-13, 11:07:54===============================================
11:07:54: Multithreaded optimizations: On
11:07:54: Base resolution: 1280x720
11:07:54: Output resolution: 1280x720
11:07:54: ------------------------------------------
11:07:54: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
11:07:55: ------------------------------------------
11:07:55: Audio Format: 44100 Hz
11:07:55: ------------------------------------------
11:07:55: Audio Channels: 2 Ch
11:07:55: Playback device Default
11:07:55: ------------------------------------------
11:07:55: Using desktop audio input: Headphones (High Definition Audio Device)
11:07:55: ------------------------------------------
11:07:55: Using auxilary audio input: Microphone (High Definition Audio Device)
11:07:55: ------------------------------------------
11:07:55: Audio Encoding: AAC
11:07:55: bitrate: 128
11:07:55: Using graphics capture
11:07:55: Scene buffering time set to 700
11:07:55: ------------------------------------------
11:07:55: Video Encoding: x264
11:07:55: fps: 30
11:07:55: width: 1280, height: 720
11:07:55: preset: veryfast
11:07:55: profile: high
11:07:55: keyint: 250
11:07:55: CBR: yes
11:07:55: CFR: yes
11:07:55: max bitrate: 2000
11:07:55: buffer size: 2500
11:07:55: ------------------------------------------
11:08:01: SharedTexCapture hooked
11:08:14: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
11:08:14: CUDA loaded successfully
11:08:14: 1 CUDA capable devices found
11:08:14: [ GPU #0 - < GeForce GTX 650 Ti > has Compute SM 3.0, NVENC Available ]
11:09:08: SharedTexCapture hooked
11:09:10: Total frames encoded: 2231, total frames duplicated: 1261 (56.52%)
11:09:10: Total frames rendered: 962, number of late frames: 960 (99.79%) (it's okay for some frames to be late)
11:09:11:
11:09:11: Profiler time results:
11:09:11:
11:09:11: ==============================================================
11:09:11: video thread frame - [100%] [avg time: 77.662 ms] [children: 0.354%] [unaccounted: 99.6%]
11:09:11: | scene->Preprocess - [0.00386%] [avg time: 0.003 ms]
11:09:11: | GPU download and conversion - [0.35%] [avg time: 0.272 ms] [children: 0.29%] [unaccounted: 0.0605%]
11:09:11: | | flush - [0.249%] [avg time: 0.193 ms]
11:09:11: | | CopyResource - [0.0335%] [avg time: 0.026 ms]
11:09:11: | | conversion to 4:2:0 - [0.00773%] [avg time: 0.006 ms]
11:09:11: Convert444Threads - [100%] [avg time: 1.255 ms] [children: 99.3%] [unaccounted: 0.717%]
11:09:11: | Convert444toNV12 - [99.3%] [avg time: 1.246 ms]
11:09:11: encoder thread frame - [100%] [avg time: 1.496 ms] [children: 0.201%] [unaccounted: 99.8%]
11:09:11: | sending stuff out - [0.201%] [avg time: 0.003 ms]
11:09:11: ==============================================================
11:09:11:
11:09:11:
11:09:11: Profiler CPU results:
11:09:11:
11:09:11: ==============================================================
11:09:11: video thread frame - [cpu time: avg 77.182 ms, total 74250 ms] [avg calls per frame: 1]
11:09:11: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:09:11: | GPU download and conversion - [cpu time: avg 0.211 ms, total 203.125 ms] [avg calls per frame: 1]
11:09:11: | | flush - [cpu time: avg 0.178 ms, total 171.875 ms] [avg calls per frame: 1]
11:09:11: | | CopyResource - [cpu time: avg 0.016 ms, total 15.625 ms] [avg calls per frame: 1]
11:09:11: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:09:11: Convert444Threads - [cpu time: avg 1.206 ms, total 2296.88 ms] [avg calls per frame: 2]
11:09:11: | Convert444toNV12 - [cpu time: avg 1.198 ms, total 2281.25 ms] [avg calls per frame: 2]
11:09:11: encoder thread frame - [cpu time: avg 1.032 ms, total 2281.25 ms] [avg calls per frame: 1]
11:09:11: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:09:11: ==============================================================
11:09:11:
11:09:11: =====Stream End: 2014-03-13, 11:09:11=================================================
Last game capture log:
2014-03-13, 11:07:55: we're booting up:
11:07:55: CaptureThread: attached to process Warframe.exe
11:07:55: D3D9 Present
11:07:55: D3D9EndScene called
11:07:55: D3DPRESENT_PARAMETERS {
11:07:55: BackBufferWidth: 1280
11:07:55: BackBufferHeight: 720
11:07:55: BackBufferFormat: D3DFMT_X8R8G8B8
11:07:55: BackBufferCount: 1
11:07:55: MultiSampleType: D3DMULTISAMPLE_NONE
11:07:55: MultiSampleQuality: 0
11:07:55: SwapEffect: D3DSWAPEFFECT_DISCARD
11:07:55: hDeviceWindow: 2360488
11:07:55: Windowed: true
11:07:55: EnableAutoDepthStencil: false
11:07:55: AutoDepthStencilFormat: D3DFMT_UNKNOWN
11:07:55: Flags: None
11:07:55: FullScreen_RefreshRateInHz: 0
11:07:55: PresentationInterval: 1
11:07:55: };
11:07:55: successfully set up d3d9 hooks
11:07:56: NV Capture available
11:07:56: FBO available
11:07:56: GL Present
11:07:56: (half life scientist) everything.. seems to be in order
11:08:01: D3D9SwapPresent called
11:08:01: DoD3D9GPUHook: success - d3d9ex
11:08:01: D3DSURFACE_DESC {
11:08:01: Format: D3DFMT_X8R8G8B8
11:08:01: Type: D3DRTYPE_SURFACE
11:08:01: Usage: D3DUSAGE_RENDERTARGET
11:08:01: Pool: D3DPOOL_DEFAULT
11:08:01: MultiSampleType: D3DMULTISAMPLE_NONE
11:08:01: MultiSampleQuality: 0
11:08:01: Width: 1280
11:08:01: Height: 720
11:08:01: };
11:08:01: successfully capturing d3d9 frames via GPU
11:09:08: ---------------------- Cleared D3D9 Capture ----------------------
11:09:08: received restart event, capturing
11:09:08: DoD3D9GPUHook: success - d3d9ex
11:09:08: D3D9EndScene called
11:09:08: D3D9SwapPresent called
11:09:08: D3DSURFACE_DESC {
11:09:08: Format: D3DFMT_X8R8G8B8
11:09:08: Type: D3DRTYPE_SURFACE
11:09:08: Usage: D3DUSAGE_RENDERTARGET
11:09:08: Pool: D3DPOOL_DEFAULT
11:09:08: MultiSampleType: D3DMULTISAMPLE_NONE
11:09:08: MultiSampleQuality: 0
11:09:08: Width: 1280
11:09:08: Height: 720
11:09:08: };
11:09:08: successfully capturing d3d9 frames via GPU
11:09:10: ---------------------- Cleared D3D9 Capture ----------------------
11:09:10: D3D9EndScene called
11:09:10: D3D9SwapPresent called