16:45:26: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
16:45:26: -------------------------------
16:45:26: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
16:45:26: CPU Speed: 3400MHz
16:45:26: Physical Memory: 7873MB Total, 4392MB Free
16:45:26: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:45:26: monitor 1: pos={1920, 0}, size={1680, 1050}
16:45:26: monitor 2: pos={0, 0}, size={1920, 1200}
16:45:26: Windows Version: 6.1 Build 7601 S
16:45:26: Aero is Enabled
16:45:26: -------------------------------
16:45:26: OBS Modules:
16:45:26: Base Address Module
16:45:26: 000000003F0C0000 OBS.exe
16:45:26: 00000000DD8F0000 OBSApi.dll
16:45:26: 00000000DFFA0000 DShowPlugin.dll
16:45:26: 00000000DF380000 GraphicsCapture.dll
16:45:26: 00000000DFF80000 NoiseGate.dll
16:45:26: 00000000DF360000 PSVPlugin.dll
16:45:26: 00000000DF320000 WebSocketAPIPlugin.dll
16:45:26: ------------------------------------------
16:45:26: Adapter 1
16:45:26: Video Adapter: AMD Radeon HD 7900 Series
16:45:26: Video Adapter Dedicated Video Memory: 3202785280
16:45:26: Video Adapter Shared System Memory: 3859671040
16:45:26: ------------------------------------------
16:45:26: Adapter 2
16:45:26: Video Adapter: Intel(R) HD Graphics 4000
16:45:26: Video Adapter Dedicated Video Memory: 268435456
16:45:26: Video Adapter Shared System Memory: 1577058304
16:45:26: =====Stream Start: 2013-09-15, 16:45:26===============================================
16:45:26: Multithreaded optimizations: On
16:45:26: Base resolution: 1920x1200
16:45:26: Output resolution: 1280x800
16:45:26: ------------------------------------------
16:45:26: Loading up D3D10 on AMD Radeon HD 7900 Series...
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
16:45:26: Playback device {0.0.0.00000000}.{cc1e2d38-f74a-48ad-93ec-7b1f8e3ff5e9}
16:45:26: ------------------------------------------
16:45:26: Using desktop audio input: Speakers (Yeti Stereo Microphone)
16:45:26: ------------------------------------------
16:45:26: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
16:45:26: ------------------------------------------
16:45:26: Audio Encoding: AAC
16:45:26: bitrate: 128
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
16:45:26: Using bitmap image
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
16:45:26: Using bitmap image
16:45:26: ------------------------------------------
16:45:26: device: Logitech HD Pro Webcam C920,
16:45:26: device id \\?\usb#vid_046d&pid_082d&mi_00#7&18ca2ef2&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
16:45:26: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000, fourCC: 'I420'
16:45:26: audio device: Disable,
16:45:26: audio device id Disabled,
16:45:26:
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
16:45:26: Using directshow input
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:45:27: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
16:45:27: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
16:45:27: Using bitmap image
16:45:27: Using graphics capture
16:45:27: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:45:27: ------------------------------------------
16:45:27: Video Encoding: x264
16:45:27: fps: 60
16:45:27: width: 1280, height: 800
16:45:27: preset: veryfast
16:45:27: CBR: yes
16:45:27: CFR: yes
16:45:27: max bitrate: 3500
16:45:27: buffer size: 3500
16:45:27: ------------------------------------------
16:45:27: MMDeviceAudioSource: Frequency for device 'Speakers (Yeti Stereo Microphone)' is 384000, samples per sec is 48000
16:45:27: MMDeviceAudioSource: Frequency for device 'Microphone (Yeti Stereo Microphone)' is 384000, samples per sec is 48000
16:45:28: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:45:28: New Scene
16:45:28: Using graphics capture
16:45:28: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:45:32: SharedTexCapture hooked
16:45:32: Using text output
16:45:32: Using text output
16:45:32: PERFORMANCE WARNING: Scene change took 4045 ms, maybe some sources should be global sources?
Warning -- MMDeviceAudioSource::GetBuffer: GetNextPacketSize failed, result = 88890004
16:46:52: GraphicsCaptureSource::NewCapture: eliminating old capture
16:46:52: SharedTexCapture hooked
16:47:15: GraphicsCaptureSource::NewCapture: eliminating old capture
16:47:15: SharedTexCapture hooked
16:47:39: GraphicsCaptureSource::NewCapture: eliminating old capture
16:47:39: SharedTexCapture hooked
16:50:13: Total frames rendered: 16765, number of late frames: 144 (0.86%) (it's okay for some frames to be late)
16:50:13: Total duplicated frames to ensure constant framerate: 842 (5.02%)
16:50:14:
16:50:14: Profiler results:
16:50:14:
16:50:14: ==============================================================
16:50:14: frame - [100%] [avg time: 3.901 ms (cpu time: avg 2.865 ms, total 48048.3 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.103%]
16:50:14: | frame preprocessing and rendering - [55.1%] [avg time: 2.148 ms (cpu time: avg 1.781 ms, total 29858.6 ms)] [avg calls per frame: 1] [children: 42.1%] [unaccounted: 13%]
16:50:14: | | scene->Preprocess - [42.1%] [avg time: 1.642 ms (cpu time: avg 1.579 ms, total 26473.4 ms)] [avg calls per frame: 1]
16:50:14: | video encoding and uploading - [44.8%] [avg time: 1.749 ms (cpu time: avg 1.084 ms, total 18174.1 ms)] [avg calls per frame: 1] [children: 35.3%] [unaccounted: 9.48%]
16:50:14: | | flush - [6.74%] [avg time: 0.263 ms (cpu time: avg 0.048 ms, total 811.205 ms)] [avg calls per frame: 1]
16:50:14: | | CopyResource - [0.308%] [avg time: 0.012 ms (cpu time: avg 0.013 ms, total 218.401 ms)] [avg calls per frame: 0]
16:50:14: | | conversion to 4:2:0 - [0.154%] [avg time: 0.006 ms (cpu time: avg 0.006 ms, total 109.201 ms)] [avg calls per frame: 0]
16:50:14: | | call to encoder - [28.1%] [avg time: 1.098 ms (cpu time: avg 1.003 ms, total 16816.9 ms)] [avg calls per frame: 1]
16:50:14: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 15.6 ms)] [avg calls per frame: 1]
16:50:14: | Convert444Threads - [874%] [avg time: 34.103 ms (cpu time: avg 0.944 ms, total 15834.1 ms)] [avg calls per frame: 1]
16:50:14: ==============================================================
16:50:14:
16:50:14: =====Stream End: 2013-09-15, 16:50:14=================================================
16:50:18: =====Stream Start: 2013-09-15, 16:50:18===============================================
16:50:18: Multithreaded optimizations: On
16:50:18: Base resolution: 1920x1200
16:50:18: Output resolution: 1280x800
16:50:18: ------------------------------------------
16:50:18: Loading up D3D10 on AMD Radeon HD 7900 Series...
16:50:18: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:50:18: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:50:18: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
16:50:18: Playback device {0.0.0.00000000}.{cc1e2d38-f74a-48ad-93ec-7b1f8e3ff5e9}
16:50:18: ------------------------------------------
16:50:18: Using desktop audio input: Speakers (Yeti Stereo Microphone)
16:50:18: ------------------------------------------
16:50:18: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
16:50:18: ------------------------------------------
16:50:18: Audio Encoding: AAC
16:50:18: bitrate: 128
16:50:18: Using graphics capture
16:50:18: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:50:18: ------------------------------------------
16:50:18: Video Encoding: x264
16:50:18: fps: 60
16:50:18: width: 1280, height: 800
16:50:18: preset: veryfast
16:50:18: CBR: yes
16:50:18: CFR: yes
16:50:18: max bitrate: 3500
16:50:18: buffer size: 3500
16:50:18: ------------------------------------------
16:50:18: MMDeviceAudioSource: Frequency for device 'Speakers (Yeti Stereo Microphone)' is 384000, samples per sec is 48000
16:50:18: MMDeviceAudioSource: Frequency for device 'Microphone (Yeti Stereo Microphone)' is 384000, samples per sec is 48000
16:50:18: SharedTexCapture hooked
16:50:19: Using RTMP service: Twitch / Justin.tv
16:50:19: Server selection: rtmp://live-dfw-backup.justin.tv/app
16:50:19: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
16:50:20: SO_SNDBUF was at 8192
16:50:20: SO_SNDBUF is now 65536
16:52:13: GraphicsCaptureSource::NewCapture: eliminating old capture
16:52:13: SharedTexCapture hooked
16:53:31: GraphicsCaptureSource::NewCapture: eliminating old capture
16:53:31: SharedTexCapture hooked
16:53:53: GraphicsCaptureSource::NewCapture: eliminating old capture
16:53:53: SharedTexCapture hooked
16:55:02: GraphicsCaptureSource::NewCapture: eliminating old capture
16:55:02: SharedTexCapture hooked
16:56:13: GraphicsCaptureSource::NewCapture: eliminating old capture
16:56:13: SharedTexCapture hooked
16:56:43: GraphicsCaptureSource::NewCapture: eliminating old capture
16:56:43: SharedTexCapture hooked
16:57:26: GraphicsCaptureSource::NewCapture: eliminating old capture
16:57:26: SharedTexCapture hooked
16:58:25: GraphicsCaptureSource::NewCapture: eliminating old capture
16:58:25: SharedTexCapture hooked
16:58:34: Total frames rendered: 24643, number of late frames: 3899 (15.82%) (it's okay for some frames to be late)
16:58:34: Total duplicated frames to ensure constant framerate: 5399 (21.91%)
16:58:34: RTMPPublisher::SocketLoop: Graceful loop exit
16:58:35: Number of times waited to send: 0, Waited for a total of 0 bytes
16:58:35: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:58:35:
16:58:35: Profiler results:
16:58:35:
16:58:35: ==============================================================
16:58:35: frame - [100%] [avg time: 9.332 ms (cpu time: avg 1.201 ms, total 29609 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0643%]
16:58:35: | frame preprocessing and rendering - [18.3%] [avg time: 1.71 ms (cpu time: avg 0.169 ms, total 4180.83 ms)] [avg calls per frame: 1] [children: 0.0214%] [unaccounted: 18.3%]
16:58:35: | | scene->Preprocess - [0.0214%] [avg time: 0.002 ms (cpu time: avg 0.003 ms, total 78 ms)] [avg calls per frame: 1]
16:58:35: | video encoding and uploading - [81.6%] [avg time: 7.616 ms (cpu time: avg 1.031 ms, total 25412.6 ms)] [avg calls per frame: 1] [children: 27.4%] [unaccounted: 54.2%]
16:58:35: | | flush - [7.67%] [avg time: 0.716 ms (cpu time: avg 0.038 ms, total 951.604 ms)] [avg calls per frame: 1]
16:58:35: | | CopyResource - [1.58%] [avg time: 0.147 ms (cpu time: avg 0.008 ms, total 202.801 ms)] [avg calls per frame: 0]
16:58:35: | | conversion to 4:2:0 - [0.118%] [avg time: 0.011 ms (cpu time: avg 0.003 ms, total 78 ms)] [avg calls per frame: 0]
16:58:35: | | call to encoder - [17.7%] [avg time: 1.653 ms (cpu time: avg 0.952 ms, total 23478.2 ms)] [avg calls per frame: 1]
16:58:35: | | sending stuff out - [0.321%] [avg time: 0.03 ms (cpu time: avg 0.01 ms, total 265.203 ms)] [avg calls per frame: 1]
16:58:35: | Convert444Threads - [431%] [avg time: 40.211 ms (cpu time: avg 0.718 ms, total 17706.1 ms)] [avg calls per frame: 1]
16:58:35: ==============================================================
16:58:35:
16:58:35: =====Stream End: 2013-09-15, 16:58:35=================================================
Last game capture log:
2013-09-15, 16:45:28: we're booting up:
16:45:28: D3D9 Present
16:45:28: (half life scientist) everything.. seems to be in order
16:45:28: D3D9EndScene called
16:45:28: D3DPRESENT_PARAMETERS {
16:45:28: BackBufferWidth: 1920
16:45:28: BackBufferHeight: 1200
16:45:28: BackBufferFormat: D3DFMT_X8R8G8B8
16:45:28: BackBufferCount: 1
16:45:28: MultiSampleType: D3DMULTISAMPLE_NONE
16:45:28: MultiSampleQuality: 0
16:45:28: SwapEffect: D3DSWAPEFFECT_DISCARD
16:45:28: hDeviceWindow: 528006
16:45:28: Windowed: true
16:45:28: EnableAutoDepthStencil: true
16:45:28: AutoDepthStencilFormat: D3DFMT_D24S8
16:45:28: Flags: None
16:45:28: FullScreen_RefreshRateInHz: 0
16:45:28: PresentationInterval: 1
16:45:28: };
16:45:28: successfully set up d3d9 hooks
16:45:28: D3D9Present called
16:45:28: DoD3D9GPUHook: success
16:45:32: D3DSURFACE_DESC {
16:45:32: Format: D3DFMT_X8R8G8B8
16:45:32: Type: D3DRTYPE_SURFACE
16:45:32: Usage: D3DUSAGE_RENDERTARGET
16:45:32: Pool: D3DPOOL_DEFAULT
16:45:32: MultiSampleType: D3DMULTISAMPLE_NONE
16:45:32: MultiSampleQuality: 0
16:45:32: Width: 1920
16:45:32: Height: 1200
16:45:32: };
16:45:32: successfully capturing d3d9 frames via GPU
16:46:51: D3D9Reset called
16:46:51: ---------------------- Cleared D3D9 Capture ----------------------
16:46:52: successfully set up d3d9 hooks
16:46:52: D3D9EndScene called
16:46:52: D3D9Present called
16:46:52: DoD3D9GPUHook: success
16:46:52: D3DSURFACE_DESC {
16:46:52: Format: D3DFMT_X8R8G8B8
16:46:52: Type: D3DRTYPE_SURFACE
16:46:52: Usage: D3DUSAGE_RENDERTARGET
16:46:52: Pool: D3DPOOL_DEFAULT
16:46:52: MultiSampleType: D3DMULTISAMPLE_NONE
16:46:52: MultiSampleQuality: 0
16:46:52: Width: 1920
16:46:52: Height: 1200
16:46:52: };
16:46:52: successfully capturing d3d9 frames via GPU
16:47:14: D3D9Reset called
16:47:14: ---------------------- Cleared D3D9 Capture ----------------------
16:47:15: successfully set up d3d9 hooks
16:47:15: D3D9EndScene called
16:47:15: D3D9Present called
16:47:15: DoD3D9GPUHook: success
16:47:15: D3DSURFACE_DESC {
16:47:15: Format: D3DFMT_X8R8G8B8
16:47:15: Type: D3DRTYPE_SURFACE
16:47:15: Usage: D3DUSAGE_RENDERTARGET
16:47:15: Pool: D3DPOOL_DEFAULT
16:47:15: MultiSampleType: D3DMULTISAMPLE_NONE
16:47:15: MultiSampleQuality: 0
16:47:15: Width: 1920
16:47:15: Height: 1200
16:47:15: };
16:47:15: successfully capturing d3d9 frames via GPU
16:47:38: D3D9Reset called
16:47:38: ---------------------- Cleared D3D9 Capture ----------------------
16:47:39: successfully set up d3d9 hooks
16:47:39: D3D9EndScene called
16:47:39: D3D9Present called
16:47:39: DoD3D9GPUHook: success
16:47:39: D3DSURFACE_DESC {
16:47:39: Format: D3DFMT_X8R8G8B8
16:47:39: Type: D3DRTYPE_SURFACE
16:47:39: Usage: D3DUSAGE_RENDERTARGET
16:47:39: Pool: D3DPOOL_DEFAULT
16:47:39: MultiSampleType: D3DMULTISAMPLE_NONE
16:47:39: MultiSampleQuality: 0
16:47:39: Width: 1920
16:47:39: Height: 1200
16:47:39: };
16:47:39: successfully capturing d3d9 frames via GPU
16:50:14: ---------------------- Cleared D3D9 Capture ----------------------
16:50:14: D3D9EndScene called
16:50:14: D3D9Present called
16:50:18: received restart event, capturing
16:50:18: DoD3D9GPUHook: success
16:50:18: D3DSURFACE_DESC {
16:50:18: Format: D3DFMT_X8R8G8B8
16:50:18: Type: D3DRTYPE_SURFACE
16:50:18: Usage: D3DUSAGE_RENDERTARGET
16:50:18: Pool: D3DPOOL_DEFAULT
16:50:18: MultiSampleType: D3DMULTISAMPLE_NONE
16:50:18: MultiSampleQuality: 0
16:50:18: Width: 1920
16:50:18: Height: 1200
16:50:18: };
16:50:18: successfully capturing d3d9 frames via GPU
16:52:12: D3D9Reset called
16:52:12: ---------------------- Cleared D3D9 Capture ----------------------
16:52:12: successfully set up d3d9 hooks
16:52:13: D3D9EndScene called
16:52:13: D3D9Present called
16:52:13: DoD3D9GPUHook: success
16:52:13: D3DSURFACE_DESC {
16:52:13: Format: D3DFMT_X8R8G8B8
16:52:13: Type: D3DRTYPE_SURFACE
16:52:13: Usage: D3DUSAGE_RENDERTARGET
16:52:13: Pool: D3DPOOL_DEFAULT
16:52:13: MultiSampleType: D3DMULTISAMPLE_NONE
16:52:13: MultiSampleQuality: 0
16:52:13: Width: 1920
16:52:13: Height: 1200
16:52:13: };
16:52:13: successfully capturing d3d9 frames via GPU
16:53:29: D3D9Reset called
16:53:29: ---------------------- Cleared D3D9 Capture ----------------------
16:53:30: successfully set up d3d9 hooks
16:53:30: D3D9Reset called
16:53:30: ---------------------- Cleared D3D9 Capture ----------------------
16:53:31: successfully set up d3d9 hooks
16:53:31: D3D9EndScene called
16:53:31: D3D9Present called
16:53:31: DoD3D9GPUHook: success
16:53:31: D3DSURFACE_DESC {
16:53:31: Format: D3DFMT_X8R8G8B8
16:53:31: Type: D3DRTYPE_SURFACE
16:53:31: Usage: D3DUSAGE_RENDERTARGET
16:53:31: Pool: D3DPOOL_DEFAULT
16:53:31: MultiSampleType: D3DMULTISAMPLE_NONE
16:53:31: MultiSampleQuality: 0
16:53:31: Width: 1920
16:53:31: Height: 1200
16:53:31: };
16:53:31: successfully capturing d3d9 frames via GPU
16:53:51: D3D9Reset called
16:53:51: ---------------------- Cleared D3D9 Capture ----------------------
16:53:52: successfully set up d3d9 hooks
16:53:52: D3D9EndScene called
16:53:53: D3D9Present called
16:53:53: DoD3D9GPUHook: success
16:53:53: D3DSURFACE_DESC {
16:53:53: Format: D3DFMT_X8R8G8B8
16:53:53: Type: D3DRTYPE_SURFACE
16:53:53: Usage: D3DUSAGE_RENDERTARGET
16:53:53: Pool: D3DPOOL_DEFAULT
16:53:53: MultiSampleType: D3DMULTISAMPLE_NONE
16:53:53: MultiSampleQuality: 0
16:53:53: Width: 1920
16:53:53: Height: 1200
16:53:53: };
16:53:53: successfully capturing d3d9 frames via GPU
16:55:00: D3D9Reset called
16:55:00: ---------------------- Cleared D3D9 Capture ----------------------
16:55:01: successfully set up d3d9 hooks
16:55:01: D3D9EndScene called
16:55:02: D3D9Present called
16:55:02: DoD3D9GPUHook: success
16:55:02: D3DSURFACE_DESC {
16:55:02: Format: D3DFMT_X8R8G8B8
16:55:02: Type: D3DRTYPE_SURFACE
16:55:02: Usage: D3DUSAGE_RENDERTARGET
16:55:02: Pool: D3DPOOL_DEFAULT
16:55:02: MultiSampleType: D3DMULTISAMPLE_NONE
16:55:02: MultiSampleQuality: 0
16:55:02: Width: 1920
16:55:02: Height: 1200
16:55:02: };
16:55:02: successfully capturing d3d9 frames via GPU
16:56:11: D3D9Reset called
16:56:11: ---------------------- Cleared D3D9 Capture ----------------------
16:56:12: successfully set up d3d9 hooks
16:56:12: D3D9EndScene called
16:56:13: D3D9Present called
16:56:13: DoD3D9GPUHook: success
16:56:13: D3DSURFACE_DESC {
16:56:13: Format: D3DFMT_X8R8G8B8
16:56:13: Type: D3DRTYPE_SURFACE
16:56:13: Usage: D3DUSAGE_RENDERTARGET
16:56:13: Pool: D3DPOOL_DEFAULT
16:56:13: MultiSampleType: D3DMULTISAMPLE_NONE
16:56:13: MultiSampleQuality: 0
16:56:13: Width: 1920
16:56:13: Height: 1200
16:56:13: };
16:56:13: successfully capturing d3d9 frames via GPU
16:56:41: D3D9Reset called
16:56:41: ---------------------- Cleared D3D9 Capture ----------------------
16:56:42: successfully set up d3d9 hooks
16:56:43: D3D9EndScene called
16:56:43: D3D9Present called
16:56:43: DoD3D9GPUHook: success
16:56:43: D3DSURFACE_DESC {
16:56:43: Format: D3DFMT_X8R8G8B8
16:56:43: Type: D3DRTYPE_SURFACE
16:56:43: Usage: D3DUSAGE_RENDERTARGET
16:56:43: Pool: D3DPOOL_DEFAULT
16:56:43: MultiSampleType: D3DMULTISAMPLE_NONE
16:56:43: MultiSampleQuality: 0
16:56:43: Width: 1920
16:56:43: Height: 1200
16:56:43: };
16:56:43: successfully capturing d3d9 frames via GPU
16:57:24: D3D9Reset called
16:57:24: ---------------------- Cleared D3D9 Capture ----------------------
16:57:25: successfully set up d3d9 hooks
16:57:25: D3D9EndScene called
16:57:26: D3D9Present called
16:57:26: DoD3D9GPUHook: success
16:57:26: D3DSURFACE_DESC {
16:57:26: Format: D3DFMT_X8R8G8B8
16:57:26: Type: D3DRTYPE_SURFACE
16:57:26: Usage: D3DUSAGE_RENDERTARGET
16:57:26: Pool: D3DPOOL_DEFAULT
16:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
16:57:26: MultiSampleQuality: 0
16:57:26: Width: 1920
16:57:26: Height: 1200
16:57:26: };
16:57:26: successfully capturing d3d9 frames via GPU
16:58:23: D3D9Reset called
16:58:23: ---------------------- Cleared D3D9 Capture ----------------------
16:58:24: successfully set up d3d9 hooks
16:58:25: D3D9EndScene called
16:58:25: D3D9Present called
16:58:25: DoD3D9GPUHook: success
16:58:25: D3DSURFACE_DESC {
16:58:25: Format: D3DFMT_X8R8G8B8
16:58:25: Type: D3DRTYPE_SURFACE
16:58:25: Usage: D3DUSAGE_RENDERTARGET
16:58:25: Pool: D3DPOOL_DEFAULT
16:58:25: MultiSampleType: D3DMULTISAMPLE_NONE
16:58:25: MultiSampleQuality: 0
16:58:25: Width: 1920
16:58:25: Height: 1200
16:58:25: };
16:58:25: successfully capturing d3d9 frames via GPU
16:58:34: ---------------------- Cleared D3D9 Capture ----------------------
16:58:34: D3D9EndScene called
16:58:34: D3D9Present called
17:03:10: D3D9Reset called
17:03:10: ---------------------- Cleared D3D9 Capture ----------------------
17:03:10: successfully set up d3d9 hooks
17:03:10: D3D9EndScene called
17:03:11: D3D9Present called