Question / Help Looking for a little advice

Maelas

Member
How can you tell how well my CPU is doing from this log, im able to see where it tells me what my cpu is, but not seeing its performance anywhere.

Im actually playing Guild Wars 2. While playing and streaming, the performance monitor tells me im consistantly anywhere from 80-100% cpu utlilization.
 

alpinlol

Active Member
your render times are below 5 ms its approx 1.x and 2.x as far as i've seen on your logs

and for your gpu you have almost no late frames just a few and thats normal

uhm use the 64bit version of obs (found in your obs folder)

and maybe try the current madness build (beta) since you are using cfr and some have weird issues with it following to this forum on the latest version


*edit* just rewatched your logs and there are some really high render times which is actually surprising your cpu shouldnt have problems with pulling 720@60 since i didnt even have problems on my i5 2500k well it was quite heavy overclocked but still.

you might try using your 720@48


and i just realised that i keep messing up your 1280x800 with 1280x720 and say 720p instead of 800p ... but kinda too lazy to change it so therefore i write even more DOE :D

also you dropped some frames might consider using 3000bitrate instead of 3500 but this might due to twitch streaming league worlds right now with 350k+ viewers
 

Maelas

Member
Ok will do. I will update once Twitch stops acting goofy due to the league of legends competition going on.
 

alpinlol

Active Member
yup if i read the beta updates right its going to be default on later versions of obs anyway but there have been some issues with the latest version causing weird problems for some people

in my case i didnt even have to use cfr to get the excellent rating by twitch because i got stable +/- 2 frames whenever i check my vod's with http://r-1.ch/analyze-twitch-vod.php

i guess thats enough for twitch with keyframe interval set to 2

oddly it doesnt change anything in my vod's if i check them because i always have some ups and downs in frames but they are really low theres never a real drop
 

Maelas

Member
Alrighty, btw thanks for the helpful insight. I know it can be a pain to respond to people like me always asking for advice like this.
 

alpinlol

Active Member
actually prefer to have a kind of an conversation which quite short reaction times on answers its just easiert to interact while others need like 1 days+ which is sometimes really sad since they want people to help them :/
 

Maelas

Member
Well im a very patient person.

I have noticed something. I think i fixed my Game Capture issue...Seems AVG Anti virus saw something OBS does as a threat so i allowed it and now works fine. Also, in full window mode, i get 60 FPS while in Fullscreen i get 50 -60. Its very weird. Every forum is saying to run in fullscreen as the performance is better for the game. But they dont mention a stream so it may work differently.

Keep in mind im only previewing my stream. I will do another test and actually stream to see if there is yet another difference.
 

Maelas

Member
Ok, i seem to be a few more FPS in full windowed mode while streaming. However in heavily populated areas, in windowed mode, the game stutters a bit (as expected), FPS drops a bit as well but i still stay between 30 and 55 fps and my bitrate jumps all over the place. In Fullscreen mode, the game play is a bit better even in the heavily populated area, FPS seems to be a little worse, itll drop as low as 18fps but then jump back up again, however my bitrate seems to level out and stay in the green.

This is odd lol.
 

Maelas

Member
Code:
16:45:26: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
16:45:26: -------------------------------
16:45:26: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
16:45:26: CPU Speed: 3400MHz
16:45:26: Physical Memory:  7873MB Total, 4392MB Free
16:45:26: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:45:26: monitor 1: pos={1920, 0}, size={1680, 1050}
16:45:26: monitor 2: pos={0, 0}, size={1920, 1200}
16:45:26: Windows Version: 6.1 Build 7601 S
16:45:26: Aero is Enabled
16:45:26: -------------------------------
16:45:26: OBS Modules:
16:45:26: Base Address     Module
16:45:26: 000000003F0C0000 OBS.exe
16:45:26: 00000000DD8F0000 OBSApi.dll
16:45:26: 00000000DFFA0000 DShowPlugin.dll
16:45:26: 00000000DF380000 GraphicsCapture.dll
16:45:26: 00000000DFF80000 NoiseGate.dll
16:45:26: 00000000DF360000 PSVPlugin.dll
16:45:26: 00000000DF320000 WebSocketAPIPlugin.dll
16:45:26: ------------------------------------------
16:45:26: Adapter 1
16:45:26:   Video Adapter: AMD Radeon HD 7900 Series
16:45:26:   Video Adapter Dedicated Video Memory: 3202785280
16:45:26:   Video Adapter Shared System Memory: 3859671040
16:45:26: ------------------------------------------
16:45:26: Adapter 2
16:45:26:   Video Adapter: Intel(R) HD Graphics 4000
16:45:26:   Video Adapter Dedicated Video Memory: 268435456
16:45:26:   Video Adapter Shared System Memory: 1577058304
16:45:26: =====Stream Start: 2013-09-15, 16:45:26===============================================
16:45:26:   Multithreaded optimizations: On
16:45:26:   Base resolution: 1920x1200
16:45:26:   Output resolution: 1280x800
16:45:26: ------------------------------------------
16:45:26: Loading up D3D10 on AMD Radeon HD 7900 Series...
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
16:45:26: Playback device {0.0.0.00000000}.{cc1e2d38-f74a-48ad-93ec-7b1f8e3ff5e9}
16:45:26: ------------------------------------------
16:45:26: Using desktop audio input: Speakers (Yeti Stereo Microphone)
16:45:26: ------------------------------------------
16:45:26: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
16:45:26: ------------------------------------------
16:45:26: Audio Encoding: AAC
16:45:26:     bitrate: 128
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
16:45:26: Using bitmap image
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
16:45:26: Using bitmap image
16:45:26: ------------------------------------------
16:45:26:     device: Logitech HD Pro Webcam C920,
16:45:26:     device id \\?\usb#vid_046d&pid_082d&mi_00#7&18ca2ef2&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
16:45:26:     chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000, fourCC: 'I420'
16:45:26:     audio device: Disable,
16:45:26:     audio device id Disabled,
16:45:26: 
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
16:45:26: Using directshow input
16:45:26: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:45:27: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
16:45:27: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
16:45:27: Using bitmap image
16:45:27: Using graphics capture
16:45:27: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:45:27: ------------------------------------------
16:45:27: Video Encoding: x264
16:45:27:     fps: 60
16:45:27:     width: 1280, height: 800
16:45:27:     preset: veryfast
16:45:27:     CBR: yes
16:45:27:     CFR: yes
16:45:27:     max bitrate: 3500
16:45:27:     buffer size: 3500
16:45:27: ------------------------------------------
16:45:27: MMDeviceAudioSource: Frequency for device 'Speakers (Yeti Stereo Microphone)' is 384000, samples per sec is 48000
16:45:27: MMDeviceAudioSource: Frequency for device 'Microphone (Yeti Stereo Microphone)' is 384000, samples per sec is 48000
16:45:28: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:45:28:   New Scene
16:45:28: Using graphics capture
16:45:28: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:45:32: SharedTexCapture hooked
16:45:32: Using text output
16:45:32: Using text output
16:45:32: PERFORMANCE WARNING: Scene change took 4045 ms, maybe some sources should be global sources?
Warning -- MMDeviceAudioSource::GetBuffer: GetNextPacketSize failed, result = 88890004
16:46:52: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:46:52: SharedTexCapture hooked
16:47:15: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:47:15: SharedTexCapture hooked
16:47:39: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:47:39: SharedTexCapture hooked
16:50:13: Total frames rendered: 16765, number of late frames: 144 (0.86%) (it's okay for some frames to be late)
16:50:13: Total duplicated frames to ensure constant framerate: 842 (5.02%)
16:50:14: 
16:50:14: Profiler results:
16:50:14: 
16:50:14: ==============================================================
16:50:14: frame - [100%] [avg time: 3.901 ms (cpu time: avg 2.865 ms, total 48048.3 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.103%]
16:50:14: | frame preprocessing and rendering - [55.1%] [avg time: 2.148 ms (cpu time: avg 1.781 ms, total 29858.6 ms)] [avg calls per frame: 1] [children: 42.1%] [unaccounted: 13%]
16:50:14: | | scene->Preprocess - [42.1%] [avg time: 1.642 ms (cpu time: avg 1.579 ms, total 26473.4 ms)] [avg calls per frame: 1]
16:50:14: | video encoding and uploading - [44.8%] [avg time: 1.749 ms (cpu time: avg 1.084 ms, total 18174.1 ms)] [avg calls per frame: 1] [children: 35.3%] [unaccounted: 9.48%]
16:50:14: | | flush - [6.74%] [avg time: 0.263 ms (cpu time: avg 0.048 ms, total 811.205 ms)] [avg calls per frame: 1]
16:50:14: | | CopyResource - [0.308%] [avg time: 0.012 ms (cpu time: avg 0.013 ms, total 218.401 ms)] [avg calls per frame: 0]
16:50:14: | | conversion to 4:2:0 - [0.154%] [avg time: 0.006 ms (cpu time: avg 0.006 ms, total 109.201 ms)] [avg calls per frame: 0]
16:50:14: | | call to encoder - [28.1%] [avg time: 1.098 ms (cpu time: avg 1.003 ms, total 16816.9 ms)] [avg calls per frame: 1]
16:50:14: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 15.6 ms)] [avg calls per frame: 1]
16:50:14: | Convert444Threads - [874%] [avg time: 34.103 ms (cpu time: avg 0.944 ms, total 15834.1 ms)] [avg calls per frame: 1]
16:50:14: ==============================================================
16:50:14: 
16:50:14: =====Stream End: 2013-09-15, 16:50:14=================================================
16:50:18: =====Stream Start: 2013-09-15, 16:50:18===============================================
16:50:18:   Multithreaded optimizations: On
16:50:18:   Base resolution: 1920x1200
16:50:18:   Output resolution: 1280x800
16:50:18: ------------------------------------------
16:50:18: Loading up D3D10 on AMD Radeon HD 7900 Series...
16:50:18: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:50:18: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:50:18: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
16:50:18: Playback device {0.0.0.00000000}.{cc1e2d38-f74a-48ad-93ec-7b1f8e3ff5e9}
16:50:18: ------------------------------------------
16:50:18: Using desktop audio input: Speakers (Yeti Stereo Microphone)
16:50:18: ------------------------------------------
16:50:18: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
16:50:18: ------------------------------------------
16:50:18: Audio Encoding: AAC
16:50:18:     bitrate: 128
16:50:18: Using graphics capture
16:50:18: C:/Users/MyRig/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:50:18: ------------------------------------------
16:50:18: Video Encoding: x264
16:50:18:     fps: 60
16:50:18:     width: 1280, height: 800
16:50:18:     preset: veryfast
16:50:18:     CBR: yes
16:50:18:     CFR: yes
16:50:18:     max bitrate: 3500
16:50:18:     buffer size: 3500
16:50:18: ------------------------------------------
16:50:18: MMDeviceAudioSource: Frequency for device 'Speakers (Yeti Stereo Microphone)' is 384000, samples per sec is 48000
16:50:18: MMDeviceAudioSource: Frequency for device 'Microphone (Yeti Stereo Microphone)' is 384000, samples per sec is 48000
16:50:18: SharedTexCapture hooked
16:50:19: Using RTMP service: Twitch / Justin.tv
16:50:19:   Server selection: rtmp://live-dfw-backup.justin.tv/app
16:50:19:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
16:50:20: SO_SNDBUF was at 8192
16:50:20: SO_SNDBUF is now 65536
16:52:13: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:52:13: SharedTexCapture hooked
16:53:31: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:53:31: SharedTexCapture hooked
16:53:53: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:53:53: SharedTexCapture hooked
16:55:02: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:55:02: SharedTexCapture hooked
16:56:13: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:56:13: SharedTexCapture hooked
16:56:43: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:56:43: SharedTexCapture hooked
16:57:26: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:57:26: SharedTexCapture hooked
16:58:25: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:58:25: SharedTexCapture hooked
16:58:34: Total frames rendered: 24643, number of late frames: 3899 (15.82%) (it's okay for some frames to be late)
16:58:34: Total duplicated frames to ensure constant framerate: 5399 (21.91%)
16:58:34: RTMPPublisher::SocketLoop: Graceful loop exit
16:58:35: Number of times waited to send: 0, Waited for a total of 0 bytes
16:58:35: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:58:35: 
16:58:35: Profiler results:
16:58:35: 
16:58:35: ==============================================================
16:58:35: frame - [100%] [avg time: 9.332 ms (cpu time: avg 1.201 ms, total 29609 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0643%]
16:58:35: | frame preprocessing and rendering - [18.3%] [avg time: 1.71 ms (cpu time: avg 0.169 ms, total 4180.83 ms)] [avg calls per frame: 1] [children: 0.0214%] [unaccounted: 18.3%]
16:58:35: | | scene->Preprocess - [0.0214%] [avg time: 0.002 ms (cpu time: avg 0.003 ms, total 78 ms)] [avg calls per frame: 1]
16:58:35: | video encoding and uploading - [81.6%] [avg time: 7.616 ms (cpu time: avg 1.031 ms, total 25412.6 ms)] [avg calls per frame: 1] [children: 27.4%] [unaccounted: 54.2%]
16:58:35: | | flush - [7.67%] [avg time: 0.716 ms (cpu time: avg 0.038 ms, total 951.604 ms)] [avg calls per frame: 1]
16:58:35: | | CopyResource - [1.58%] [avg time: 0.147 ms (cpu time: avg 0.008 ms, total 202.801 ms)] [avg calls per frame: 0]
16:58:35: | | conversion to 4:2:0 - [0.118%] [avg time: 0.011 ms (cpu time: avg 0.003 ms, total 78 ms)] [avg calls per frame: 0]
16:58:35: | | call to encoder - [17.7%] [avg time: 1.653 ms (cpu time: avg 0.952 ms, total 23478.2 ms)] [avg calls per frame: 1]
16:58:35: | | sending stuff out - [0.321%] [avg time: 0.03 ms (cpu time: avg 0.01 ms, total 265.203 ms)] [avg calls per frame: 1]
16:58:35: | Convert444Threads - [431%] [avg time: 40.211 ms (cpu time: avg 0.718 ms, total 17706.1 ms)] [avg calls per frame: 1]
16:58:35: ==============================================================
16:58:35: 
16:58:35: =====Stream End: 2013-09-15, 16:58:35=================================================


Last game capture log:
2013-09-15, 16:45:28: we're booting up: 
16:45:28: D3D9 Present
16:45:28: (half life scientist) everything..  seems to be in order
16:45:28: D3D9EndScene called
16:45:28: D3DPRESENT_PARAMETERS {
16:45:28: 	BackBufferWidth: 1920
16:45:28: 	BackBufferHeight: 1200
16:45:28: 	BackBufferFormat: D3DFMT_X8R8G8B8
16:45:28: 	BackBufferCount: 1
16:45:28: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:45:28: 	MultiSampleQuality: 0
16:45:28: 	SwapEffect: D3DSWAPEFFECT_DISCARD
16:45:28: 	hDeviceWindow: 528006
16:45:28: 	Windowed: true
16:45:28: 	EnableAutoDepthStencil: true
16:45:28: 	AutoDepthStencilFormat: D3DFMT_D24S8
16:45:28: 	Flags: None
16:45:28: 	FullScreen_RefreshRateInHz: 0
16:45:28: 	PresentationInterval: 1
16:45:28: };
16:45:28: successfully set up d3d9 hooks
16:45:28: D3D9Present called
16:45:28: DoD3D9GPUHook: success
16:45:32: D3DSURFACE_DESC {
16:45:32: 	Format: D3DFMT_X8R8G8B8
16:45:32: 	Type: D3DRTYPE_SURFACE
16:45:32: 	Usage: D3DUSAGE_RENDERTARGET 
16:45:32: 	Pool: D3DPOOL_DEFAULT
16:45:32: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:45:32: 	MultiSampleQuality: 0
16:45:32: 	Width: 1920
16:45:32: 	Height: 1200
16:45:32: };
16:45:32: successfully capturing d3d9 frames via GPU
16:46:51: D3D9Reset called
16:46:51: ---------------------- Cleared D3D9 Capture ----------------------
16:46:52: successfully set up d3d9 hooks
16:46:52: D3D9EndScene called
16:46:52: D3D9Present called
16:46:52: DoD3D9GPUHook: success
16:46:52: D3DSURFACE_DESC {
16:46:52: 	Format: D3DFMT_X8R8G8B8
16:46:52: 	Type: D3DRTYPE_SURFACE
16:46:52: 	Usage: D3DUSAGE_RENDERTARGET 
16:46:52: 	Pool: D3DPOOL_DEFAULT
16:46:52: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:46:52: 	MultiSampleQuality: 0
16:46:52: 	Width: 1920
16:46:52: 	Height: 1200
16:46:52: };
16:46:52: successfully capturing d3d9 frames via GPU
16:47:14: D3D9Reset called
16:47:14: ---------------------- Cleared D3D9 Capture ----------------------
16:47:15: successfully set up d3d9 hooks
16:47:15: D3D9EndScene called
16:47:15: D3D9Present called
16:47:15: DoD3D9GPUHook: success
16:47:15: D3DSURFACE_DESC {
16:47:15: 	Format: D3DFMT_X8R8G8B8
16:47:15: 	Type: D3DRTYPE_SURFACE
16:47:15: 	Usage: D3DUSAGE_RENDERTARGET 
16:47:15: 	Pool: D3DPOOL_DEFAULT
16:47:15: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:47:15: 	MultiSampleQuality: 0
16:47:15: 	Width: 1920
16:47:15: 	Height: 1200
16:47:15: };
16:47:15: successfully capturing d3d9 frames via GPU
16:47:38: D3D9Reset called
16:47:38: ---------------------- Cleared D3D9 Capture ----------------------
16:47:39: successfully set up d3d9 hooks
16:47:39: D3D9EndScene called
16:47:39: D3D9Present called
16:47:39: DoD3D9GPUHook: success
16:47:39: D3DSURFACE_DESC {
16:47:39: 	Format: D3DFMT_X8R8G8B8
16:47:39: 	Type: D3DRTYPE_SURFACE
16:47:39: 	Usage: D3DUSAGE_RENDERTARGET 
16:47:39: 	Pool: D3DPOOL_DEFAULT
16:47:39: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:47:39: 	MultiSampleQuality: 0
16:47:39: 	Width: 1920
16:47:39: 	Height: 1200
16:47:39: };
16:47:39: successfully capturing d3d9 frames via GPU
16:50:14: ---------------------- Cleared D3D9 Capture ----------------------
16:50:14: D3D9EndScene called
16:50:14: D3D9Present called
16:50:18: received restart event, capturing
16:50:18: DoD3D9GPUHook: success
16:50:18: D3DSURFACE_DESC {
16:50:18: 	Format: D3DFMT_X8R8G8B8
16:50:18: 	Type: D3DRTYPE_SURFACE
16:50:18: 	Usage: D3DUSAGE_RENDERTARGET 
16:50:18: 	Pool: D3DPOOL_DEFAULT
16:50:18: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:50:18: 	MultiSampleQuality: 0
16:50:18: 	Width: 1920
16:50:18: 	Height: 1200
16:50:18: };
16:50:18: successfully capturing d3d9 frames via GPU
16:52:12: D3D9Reset called
16:52:12: ---------------------- Cleared D3D9 Capture ----------------------
16:52:12: successfully set up d3d9 hooks
16:52:13: D3D9EndScene called
16:52:13: D3D9Present called
16:52:13: DoD3D9GPUHook: success
16:52:13: D3DSURFACE_DESC {
16:52:13: 	Format: D3DFMT_X8R8G8B8
16:52:13: 	Type: D3DRTYPE_SURFACE
16:52:13: 	Usage: D3DUSAGE_RENDERTARGET 
16:52:13: 	Pool: D3DPOOL_DEFAULT
16:52:13: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:52:13: 	MultiSampleQuality: 0
16:52:13: 	Width: 1920
16:52:13: 	Height: 1200
16:52:13: };
16:52:13: successfully capturing d3d9 frames via GPU
16:53:29: D3D9Reset called
16:53:29: ---------------------- Cleared D3D9 Capture ----------------------
16:53:30: successfully set up d3d9 hooks
16:53:30: D3D9Reset called
16:53:30: ---------------------- Cleared D3D9 Capture ----------------------
16:53:31: successfully set up d3d9 hooks
16:53:31: D3D9EndScene called
16:53:31: D3D9Present called
16:53:31: DoD3D9GPUHook: success
16:53:31: D3DSURFACE_DESC {
16:53:31: 	Format: D3DFMT_X8R8G8B8
16:53:31: 	Type: D3DRTYPE_SURFACE
16:53:31: 	Usage: D3DUSAGE_RENDERTARGET 
16:53:31: 	Pool: D3DPOOL_DEFAULT
16:53:31: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:53:31: 	MultiSampleQuality: 0
16:53:31: 	Width: 1920
16:53:31: 	Height: 1200
16:53:31: };
16:53:31: successfully capturing d3d9 frames via GPU
16:53:51: D3D9Reset called
16:53:51: ---------------------- Cleared D3D9 Capture ----------------------
16:53:52: successfully set up d3d9 hooks
16:53:52: D3D9EndScene called
16:53:53: D3D9Present called
16:53:53: DoD3D9GPUHook: success
16:53:53: D3DSURFACE_DESC {
16:53:53: 	Format: D3DFMT_X8R8G8B8
16:53:53: 	Type: D3DRTYPE_SURFACE
16:53:53: 	Usage: D3DUSAGE_RENDERTARGET 
16:53:53: 	Pool: D3DPOOL_DEFAULT
16:53:53: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:53:53: 	MultiSampleQuality: 0
16:53:53: 	Width: 1920
16:53:53: 	Height: 1200
16:53:53: };
16:53:53: successfully capturing d3d9 frames via GPU
16:55:00: D3D9Reset called
16:55:00: ---------------------- Cleared D3D9 Capture ----------------------
16:55:01: successfully set up d3d9 hooks
16:55:01: D3D9EndScene called
16:55:02: D3D9Present called
16:55:02: DoD3D9GPUHook: success
16:55:02: D3DSURFACE_DESC {
16:55:02: 	Format: D3DFMT_X8R8G8B8
16:55:02: 	Type: D3DRTYPE_SURFACE
16:55:02: 	Usage: D3DUSAGE_RENDERTARGET 
16:55:02: 	Pool: D3DPOOL_DEFAULT
16:55:02: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:55:02: 	MultiSampleQuality: 0
16:55:02: 	Width: 1920
16:55:02: 	Height: 1200
16:55:02: };
16:55:02: successfully capturing d3d9 frames via GPU
16:56:11: D3D9Reset called
16:56:11: ---------------------- Cleared D3D9 Capture ----------------------
16:56:12: successfully set up d3d9 hooks
16:56:12: D3D9EndScene called
16:56:13: D3D9Present called
16:56:13: DoD3D9GPUHook: success
16:56:13: D3DSURFACE_DESC {
16:56:13: 	Format: D3DFMT_X8R8G8B8
16:56:13: 	Type: D3DRTYPE_SURFACE
16:56:13: 	Usage: D3DUSAGE_RENDERTARGET 
16:56:13: 	Pool: D3DPOOL_DEFAULT
16:56:13: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:56:13: 	MultiSampleQuality: 0
16:56:13: 	Width: 1920
16:56:13: 	Height: 1200
16:56:13: };
16:56:13: successfully capturing d3d9 frames via GPU
16:56:41: D3D9Reset called
16:56:41: ---------------------- Cleared D3D9 Capture ----------------------
16:56:42: successfully set up d3d9 hooks
16:56:43: D3D9EndScene called
16:56:43: D3D9Present called
16:56:43: DoD3D9GPUHook: success
16:56:43: D3DSURFACE_DESC {
16:56:43: 	Format: D3DFMT_X8R8G8B8
16:56:43: 	Type: D3DRTYPE_SURFACE
16:56:43: 	Usage: D3DUSAGE_RENDERTARGET 
16:56:43: 	Pool: D3DPOOL_DEFAULT
16:56:43: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:56:43: 	MultiSampleQuality: 0
16:56:43: 	Width: 1920
16:56:43: 	Height: 1200
16:56:43: };
16:56:43: successfully capturing d3d9 frames via GPU
16:57:24: D3D9Reset called
16:57:24: ---------------------- Cleared D3D9 Capture ----------------------
16:57:25: successfully set up d3d9 hooks
16:57:25: D3D9EndScene called
16:57:26: D3D9Present called
16:57:26: DoD3D9GPUHook: success
16:57:26: D3DSURFACE_DESC {
16:57:26: 	Format: D3DFMT_X8R8G8B8
16:57:26: 	Type: D3DRTYPE_SURFACE
16:57:26: 	Usage: D3DUSAGE_RENDERTARGET 
16:57:26: 	Pool: D3DPOOL_DEFAULT
16:57:26: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:57:26: 	MultiSampleQuality: 0
16:57:26: 	Width: 1920
16:57:26: 	Height: 1200
16:57:26: };
16:57:26: successfully capturing d3d9 frames via GPU
16:58:23: D3D9Reset called
16:58:23: ---------------------- Cleared D3D9 Capture ----------------------
16:58:24: successfully set up d3d9 hooks
16:58:25: D3D9EndScene called
16:58:25: D3D9Present called
16:58:25: DoD3D9GPUHook: success
16:58:25: D3DSURFACE_DESC {
16:58:25: 	Format: D3DFMT_X8R8G8B8
16:58:25: 	Type: D3DRTYPE_SURFACE
16:58:25: 	Usage: D3DUSAGE_RENDERTARGET 
16:58:25: 	Pool: D3DPOOL_DEFAULT
16:58:25: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:58:25: 	MultiSampleQuality: 0
16:58:25: 	Width: 1920
16:58:25: 	Height: 1200
16:58:25: };
16:58:25: successfully capturing d3d9 frames via GPU
16:58:34: ---------------------- Cleared D3D9 Capture ----------------------
16:58:34: D3D9EndScene called
16:58:34: D3D9Present called
17:03:10: D3D9Reset called
17:03:10: ---------------------- Cleared D3D9 Capture ----------------------
17:03:10: successfully set up d3d9 hooks
17:03:10: D3D9EndScene called
17:03:11: D3D9Present called

This is the most recent log. My CPU load is still up there but this is because of OBS, when im not using it, my cpu load stays around 50 - 70 % in the high traffic area of the game which i think is normal..
 

alpinlol

Active Member
well the gw2 engine is also as poorly designed as the wow engine thats why the game literally starts freaking out in high populated areas and drops your ingame frames like crazy therefore all you can do is drop your game settings quite a bit.

you also might as i already said to try using the custom x264 command of opencl=true and maybe even drop your encoding fps to 48 for some odd reason gw2 is pretty demanding on your system never had such a load on my it 2500k :/

another question do you monitor your cpu temps? because you seriously shouldnt have any performance issue with that system when you are "only" streamin 800@60 since its less demanding on your system than 1200@30 (in your case obviously)

for some reason i think your cpu is getting quite hot and starts to throttle down
 

Maelas

Member
Yes i do happen to monitor the temps, and they never get higher than 42 C. Thats what makes this odd. However, it could all just be in my head. from my understanding, my streams look good, i may just be being picky.

the thing is, even though my cpu shows a high load like this, the gameplay is still flawless on my end. Which makes me think its only showing a high load because its working an doing its things which requires all of the CPU at that time. Then again, im not sure if it works like that.

As far as the game stuttering in high populated areas, i do undertsand this is normal and happens to everyone.

But as far as the CPU utilization; I pretty much get the same load on my CPU, its just OBs causing the extra load usually. So im thinking upgrading my CPU may be in order...maybe.

However it is still odd to me that windowed mode presents a better fps than fulscreen. Ill just have to do some more tinkering around. Im going to also try that 264 command as well to see what happens there.
 
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