20:18:21: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
20:18:21: -------------------------------
20:18:21: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
20:18:21: CPU Speed: 3309MHz
20:18:21: Physical Memory: 4095MB Total, 4095MB Free
20:18:21: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
20:18:21: monitor 1: pos={0, 0}, size={1920, 1080}
20:18:21: Windows Version: 6.1 Build 7601 S
20:18:21: Aero is Enabled
20:18:21: -------------------------------
20:18:21: OBS Modules:
20:18:21: Base Address Module
20:18:21: 00360000 OBS.exe
20:18:21: 68D70000 OBSApi.dll
20:18:21: 72610000 DShowPlugin.dll
20:18:21: 725C0000 GraphicsCapture.dll
20:18:21: 725B0000 LogiLCD.dll
20:18:21: 71630000 NoiseGate.dll
20:18:21: 6E510000 PSVPlugin.dll
20:18:21: 6E530000 scenesw.dll
20:18:21: ------------------------------------------
20:18:21: Adapter 1
20:18:21: Video Adapter: NVIDIA GeForce GTX 770
20:18:21: Video Adapter Dedicated Video Memory: 2087387136
20:18:21: Video Adapter Shared System Memory: 2147807232
20:18:21: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
20:18:21: ------------------------------------------
20:18:21: Adapter 2
20:18:21: Video Adapter: Intel(R) HD Graphics 3000
20:18:21: Video Adapter Dedicated Video Memory: 67108864
20:18:21: Video Adapter Shared System Memory: 1711276032
20:18:21: =====Stream Start: 2014-03-08, 20:18:21===============================================
20:18:21: Multithreaded optimizations: On
20:18:21: Base resolution: 1920x1080
20:18:21: Output resolution: 1920x1080
20:18:21: ------------------------------------------
20:18:21: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
20:18:21: ------------------------------------------
20:18:21: Audio Format: 48000 Hz
20:18:21: ------------------------------------------
20:18:21: Audio Channels: 2 Ch
20:18:21: Playback device Default
20:18:21: ------------------------------------------
20:18:21: Using desktop audio input: Luidsprekers (Razer Surround Audio Controller)
20:18:21: Using 7.1 surround speaker setup
20:18:21: ------------------------------------------
20:18:21: Using auxilary audio input: Microfoon (Turtle Beach P11 Headset)
20:18:21: ------------------------------------------
20:18:21: Audio Encoding: AAC
20:18:21: bitrate: 320
20:18:21: Using text output
20:18:21: Using text output
20:18:21: Using bitmap image
20:18:21: Using bitmap image
20:18:21: ------------------------------------------
20:18:21: device: Logitech HD Webcam C310,
20:18:21: device id \\?\usb#vid_046d&pid_081b&mi_00#7&1a79aabb&1&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
20:18:21: chosen type: I420, usingFourCC: false, res: 1280x960 - 1280x960, frameIntervals: 333333-2000000
20:18:21: use buffering: false - 0, fourCC: 'I420'
20:18:21: audio device: Uitschakelen,
20:18:21: audio device id Disabled,
20:18:21:
20:18:22: Using directshow input
20:18:23: Using graphics capture
20:18:23: Scene buffering time set to 700
20:18:23: ObsNvenc{32,64}.dll not present
20:18:23: Successfully loaded ObsNvenc.dll
20:18:23: ObsNvenc initialized successfully
20:18:23: CUDA loaded successfully
20:18:23: 1 CUDA capable devices found
20:18:23: [ GPU #0 - < GeForce GTX 770 > has Compute SM 3.0, NVENC Available ]
20:18:23: NVENC internal init finished successfully
20:18:23: NVENC supports 7 h264 presets
20:18:23: ------------------------------------------
20:18:23: Video Encoding: NVENC
20:18:23: fps: 30
20:18:23: width: 1920, height: 1080
20:18:23: preset: llhq
20:18:23: profile: main
20:18:23: level: autoselect
20:18:23: keyint: 30
20:18:23: CBR: no
20:18:23: CFR: no
20:18:23: max bitrate: 3000
20:18:23: avg bitrate: 3000
20:18:23: buffer size: 3000
20:18:23: quality: 10
20:18:23: ------------------------------------------
20:18:23: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
Warning -- StreamStart/Stop
Warning -- StreamStart/Stop
Warning -- StreamStart/Stop
20:18:43: Total frames encoded: 593, total frames duplicated: 1 (0.17%)
20:18:43: Total frames rendered: 597, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
20:18:44: Encoder closed
20:18:44: NVENC deinitialized
20:18:44:
20:18:44: Profiler time results:
20:18:44:
20:18:44: ==============================================================
20:18:44: video thread frame - [100%] [avg time: 1.506 ms] [children: 40%] [unaccounted: 60%]
20:18:44: | scene->Preprocess - [30.5%] [avg time: 0.459 ms]
20:18:44: | GPU download and conversion - [9.5%] [avg time: 0.143 ms] [children: 6.97%] [unaccounted: 2.52%]
20:18:44: | | flush - [4.58%] [avg time: 0.069 ms]
20:18:44: | | CopyResource - [1.93%] [avg time: 0.029 ms]
20:18:44: | | conversion to 4:2:0 - [0.465%] [avg time: 0.007 ms]
20:18:44: Convert444Threads - [100%] [avg time: 1.325 ms] [children: 99.3%] [unaccounted: 0.679%]
20:18:44: | Convert444toNV12 - [99.3%] [avg time: 1.316 ms]
20:18:44: encoder thread frame - [100%] [avg time: 14.502 ms] [children: 0.0621%] [unaccounted: 99.9%]
20:18:44: | sending stuff out - [0.0621%] [avg time: 0.009 ms]
20:18:44: ==============================================================
20:18:44:
20:18:44:
20:18:44: Profiler CPU results:
20:18:44:
20:18:44: ==============================================================
20:18:44: video thread frame - [cpu time: avg 0.601 ms, total 358.802 ms] [avg calls per frame: 1]
20:18:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:18:44: | GPU download and conversion - [cpu time: avg 0.052 ms, total 31.2 ms] [avg calls per frame: 1]
20:18:44: | | flush - [cpu time: avg 0.052 ms, total 31.2 ms] [avg calls per frame: 1]
20:18:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:18:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:18:44: Convert444Threads - [cpu time: avg 1.184 ms, total 1357.21 ms] [avg calls per frame: 2]
20:18:44: | Convert444toNV12 - [cpu time: avg 1.184 ms, total 1357.21 ms] [avg calls per frame: 2]
20:18:44: encoder thread frame - [cpu time: avg 0.163 ms, total 93.6 ms] [avg calls per frame: 1]
20:18:44: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:18:44: ==============================================================
20:18:44:
20:18:44: =====Stream End: 2014-03-08, 20:18:44=================================================
Last game capture log:
2014-03-08, 18:53:26: we're booting up:
18:53:26: CaptureThread: attached to process Gw2.exe
18:53:26: D3D9 Present
18:53:26: D3D9EndScene called
18:53:26: D3DPRESENT_PARAMETERS {
18:53:26: BackBufferWidth: 1920
18:53:26: BackBufferHeight: 1080
18:53:26: BackBufferFormat: D3DFMT_X8R8G8B8
18:53:26: BackBufferCount: 1
18:53:26: MultiSampleType: D3DMULTISAMPLE_NONE
18:53:26: MultiSampleQuality: 0
18:53:26: SwapEffect: D3DSWAPEFFECT_DISCARD
18:53:26: hDeviceWindow: 1118980
18:53:26: Windowed: true
18:53:26: EnableAutoDepthStencil: true
18:53:26: AutoDepthStencilFormat: D3DFMT_D24S8
18:53:26: Flags: None
18:53:26: FullScreen_RefreshRateInHz: 0
18:53:26: PresentationInterval: 2147483648
18:53:26: };
18:53:26: successfully set up d3d9 hooks
18:53:26: D3D9Present called
18:53:26: DXGI Present
18:53:26: (half life scientist) everything.. seems to be in order
18:53:26: DoD3D9GPUHook: success
18:53:26: D3DSURFACE_DESC {
18:53:26: Format: D3DFMT_X8R8G8B8
18:53:26: Type: D3DRTYPE_SURFACE
18:53:26: Usage: D3DUSAGE_RENDERTARGET
18:53:26: Pool: D3DPOOL_DEFAULT
18:53:26: MultiSampleType: D3DMULTISAMPLE_NONE
18:53:26: MultiSampleQuality: 0
18:53:26: Width: 1920
18:53:26: Height: 1080
18:53:26: };
18:53:26: successfully capturing d3d9 frames via GPU
19:52:43: ---------------------- Cleared D3D9 Capture ----------------------
19:52:43: D3D9EndScene called
19:52:43: D3D9Present called
19:57:12: received restart event, capturing
19:57:12: DoD3D9GPUHook: success
19:57:12: D3DSURFACE_DESC {
19:57:12: Format: D3DFMT_X8R8G8B8
19:57:12: Type: D3DRTYPE_SURFACE
19:57:12: Usage: D3DUSAGE_RENDERTARGET
19:57:12: Pool: D3DPOOL_DEFAULT
19:57:12: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:12: MultiSampleQuality: 0
19:57:12: Width: 1920
19:57:12: Height: 1080
19:57:12: };
19:57:12: successfully capturing d3d9 frames via GPU
19:57:14: ---------------------- Cleared D3D9 Capture ----------------------
19:57:14: D3D9EndScene called
19:57:14: D3D9Present called
19:57:14: received restart event, capturing
19:57:15: DoD3D9GPUHook: success
19:57:15: D3DSURFACE_DESC {
19:57:15: Format: D3DFMT_X8R8G8B8
19:57:15: Type: D3DRTYPE_SURFACE
19:57:15: Usage: D3DUSAGE_RENDERTARGET
19:57:15: Pool: D3DPOOL_DEFAULT
19:57:15: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:15: MultiSampleQuality: 0
19:57:15: Width: 1920
19:57:15: Height: 1080
19:57:15: };
19:57:15: successfully capturing d3d9 frames via GPU
19:57:15: ---------------------- Cleared D3D9 Capture ----------------------
19:57:15: received restart event, capturing
19:57:15: DoD3D9GPUHook: success
19:57:15: D3D9EndScene called
19:57:15: D3D9Present called
19:57:15: D3DSURFACE_DESC {
19:57:15: Format: D3DFMT_X8R8G8B8
19:57:15: Type: D3DRTYPE_SURFACE
19:57:15: Usage: D3DUSAGE_RENDERTARGET
19:57:15: Pool: D3DPOOL_DEFAULT
19:57:15: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:15: MultiSampleQuality: 0
19:57:15: Width: 1920
19:57:15: Height: 1080
19:57:15: };
19:57:15: successfully capturing d3d9 frames via GPU
19:57:15: ---------------------- Cleared D3D9 Capture ----------------------
19:57:15: received restart event, capturing
19:57:15: DoD3D9GPUHook: success
19:57:15: D3D9EndScene called
19:57:15: D3D9Present called
19:57:16: D3DSURFACE_DESC {
19:57:16: Format: D3DFMT_X8R8G8B8
19:57:16: Type: D3DRTYPE_SURFACE
19:57:16: Usage: D3DUSAGE_RENDERTARGET
19:57:16: Pool: D3DPOOL_DEFAULT
19:57:16: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:16: MultiSampleQuality: 0
19:57:16: Width: 1920
19:57:16: Height: 1080
19:57:16: };
19:57:16: successfully capturing d3d9 frames via GPU
19:57:16: ---------------------- Cleared D3D9 Capture ----------------------
19:57:16: received restart event, capturing
19:57:16: DoD3D9GPUHook: success
19:57:16: D3D9EndScene called
19:57:16: D3D9Present called
19:57:16: D3DSURFACE_DESC {
19:57:16: Format: D3DFMT_X8R8G8B8
19:57:16: Type: D3DRTYPE_SURFACE
19:57:16: Usage: D3DUSAGE_RENDERTARGET
19:57:16: Pool: D3DPOOL_DEFAULT
19:57:16: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:16: MultiSampleQuality: 0
19:57:16: Width: 1920
19:57:16: Height: 1080
19:57:16: };
19:57:16: successfully capturing d3d9 frames via GPU
19:57:16: ---------------------- Cleared D3D9 Capture ----------------------
19:57:16: received restart event, capturing
19:57:16: DoD3D9GPUHook: success
19:57:16: D3D9EndScene called
19:57:16: D3D9Present called
19:57:16: D3DSURFACE_DESC {
19:57:16: Format: D3DFMT_X8R8G8B8
19:57:16: Type: D3DRTYPE_SURFACE
19:57:16: Usage: D3DUSAGE_RENDERTARGET
19:57:16: Pool: D3DPOOL_DEFAULT
19:57:16: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:16: MultiSampleQuality: 0
19:57:16: Width: 1920
19:57:16: Height: 1080
19:57:16: };
19:57:16: successfully capturing d3d9 frames via GPU
19:57:16: ---------------------- Cleared D3D9 Capture ----------------------
19:57:16: received restart event, capturing
19:57:17: DoD3D9GPUHook: success
19:57:17: D3D9EndScene called
19:57:17: D3D9Present called
19:57:22: Keepalive no longer found on d3d9, freeing capture data
19:57:22: ---------------------- Cleared D3D9 Capture ----------------------
19:57:22: D3D9EndScene called
19:57:22: D3D9Present called
19:57:25: received restart event, capturing
19:57:25: DoD3D9GPUHook: success
19:57:25: ---------------------- Cleared D3D9 Capture ----------------------
19:57:25: received restart event, capturing
19:57:25: DoD3D9GPUHook: success
19:57:25: D3D9EndScene called
19:57:25: D3D9Present called
19:57:25: ---------------------- Cleared D3D9 Capture ----------------------
19:57:25: received restart event, capturing
19:57:25: DoD3D9GPUHook: success
19:57:25: D3D9EndScene called
19:57:25: D3D9Present called
19:57:25: ---------------------- Cleared D3D9 Capture ----------------------
19:57:25: received restart event, capturing
19:57:26: DoD3D9GPUHook: success
19:57:26: D3D9EndScene called
19:57:26: D3D9Present called
19:57:26: D3DSURFACE_DESC {
19:57:26: Format: D3DFMT_X8R8G8B8
19:57:26: Type: D3DRTYPE_SURFACE
19:57:26: Usage: D3DUSAGE_RENDERTARGET
19:57:26: Pool: D3DPOOL_DEFAULT
19:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:26: MultiSampleQuality: 0
19:57:26: Width: 1920
19:57:26: Height: 1080
19:57:26: };
19:57:26: successfully capturing d3d9 frames via GPU
19:57:26: ---------------------- Cleared D3D9 Capture ----------------------
19:57:26: received restart event, capturing
19:57:26: DoD3D9GPUHook: success
19:57:26: D3D9EndScene called
19:57:26: D3D9Present called
19:57:26: D3DSURFACE_DESC {
19:57:26: Format: D3DFMT_X8R8G8B8
19:57:26: Type: D3DRTYPE_SURFACE
19:57:26: Usage: D3DUSAGE_RENDERTARGET
19:57:26: Pool: D3DPOOL_DEFAULT
19:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:26: MultiSampleQuality: 0
19:57:26: Width: 1920
19:57:26: Height: 1080
19:57:26: };
19:57:26: successfully capturing d3d9 frames via GPU
19:57:26: ---------------------- Cleared D3D9 Capture ----------------------
19:57:26: received restart event, capturing
19:57:26: DoD3D9GPUHook: success
19:57:26: D3D9EndScene called
19:57:26: D3D9Present called
19:57:26: D3DSURFACE_DESC {
19:57:26: Format: D3DFMT_X8R8G8B8
19:57:26: Type: D3DRTYPE_SURFACE
19:57:26: Usage: D3DUSAGE_RENDERTARGET
19:57:26: Pool: D3DPOOL_DEFAULT
19:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:26: MultiSampleQuality: 0
19:57:26: Width: 1920
19:57:26: Height: 1080
19:57:26: };
19:57:26: successfully capturing d3d9 frames via GPU
19:57:26: ---------------------- Cleared D3D9 Capture ----------------------
19:57:26: received restart event, capturing
19:57:27: DoD3D9GPUHook: success
19:57:27: D3D9EndScene called
19:57:27: D3D9Present called
19:57:29: D3DSURFACE_DESC {
19:57:29: Format: D3DFMT_X8R8G8B8
19:57:29: Type: D3DRTYPE_SURFACE
19:57:29: Usage: D3DUSAGE_RENDERTARGET
19:57:29: Pool: D3DPOOL_DEFAULT
19:57:29: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:29: MultiSampleQuality: 0
19:57:29: Width: 1920
19:57:29: Height: 1080
19:57:29: };
19:57:29: successfully capturing d3d9 frames via GPU
19:57:29: ---------------------- Cleared D3D9 Capture ----------------------
19:57:29: received restart event, capturing
19:57:29: DoD3D9GPUHook: success
19:57:29: D3D9EndScene called
19:57:29: D3D9Present called
19:57:29: D3DSURFACE_DESC {
19:57:29: Format: D3DFMT_X8R8G8B8
19:57:29: Type: D3DRTYPE_SURFACE
19:57:29: Usage: D3DUSAGE_RENDERTARGET
19:57:29: Pool: D3DPOOL_DEFAULT
19:57:29: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:29: MultiSampleQuality: 0
19:57:29: Width: 1920
19:57:29: Height: 1080
19:57:29: };
19:57:29: successfully capturing d3d9 frames via GPU
19:57:29: ---------------------- Cleared D3D9 Capture ----------------------
19:57:29: received restart event, capturing
19:57:29: DoD3D9GPUHook: success
19:57:29: D3D9EndScene called
19:57:29: D3D9Present called
19:57:29: D3DSURFACE_DESC {
19:57:29: Format: D3DFMT_X8R8G8B8
19:57:29: Type: D3DRTYPE_SURFACE
19:57:29: Usage: D3DUSAGE_RENDERTARGET
19:57:29: Pool: D3DPOOL_DEFAULT
19:57:29: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:29: MultiSampleQuality: 0
19:57:29: Width: 1920
19:57:29: Height: 1080
19:57:29: };
19:57:29: successfully capturing d3d9 frames via GPU
19:57:30: ---------------------- Cleared D3D9 Capture ----------------------
19:57:30: received restart event, capturing
19:57:30: DoD3D9GPUHook: success
19:57:30: D3D9EndScene called
19:57:30: D3D9Present called
19:57:30: ---------------------- Cleared D3D9 Capture ----------------------
19:57:30: received restart event, capturing
19:57:30: DoD3D9GPUHook: success
19:57:30: D3D9EndScene called
19:57:30: D3D9Present called
19:57:30: D3DSURFACE_DESC {
19:57:30: Format: D3DFMT_X8R8G8B8
19:57:30: Type: D3DRTYPE_SURFACE
19:57:30: Usage: D3DUSAGE_RENDERTARGET
19:57:30: Pool: D3DPOOL_DEFAULT
19:57:30: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:30: MultiSampleQuality: 0
19:57:30: Width: 1920
19:57:30: Height: 1080
19:57:30: };
19:57:30: successfully capturing d3d9 frames via GPU
19:57:30: ---------------------- Cleared D3D9 Capture ----------------------
19:57:30: received restart event, capturing
19:57:30: DoD3D9GPUHook: success
19:57:30: D3D9EndScene called
19:57:30: D3D9Present called
19:57:30: D3DSURFACE_DESC {
19:57:30: Format: D3DFMT_X8R8G8B8
19:57:30: Type: D3DRTYPE_SURFACE
19:57:30: Usage: D3DUSAGE_RENDERTARGET
19:57:30: Pool: D3DPOOL_DEFAULT
19:57:30: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:30: MultiSampleQuality: 0
19:57:30: Width: 1920
19:57:30: Height: 1080
19:57:30: };
19:57:30: successfully capturing d3d9 frames via GPU
19:57:31: ---------------------- Cleared D3D9 Capture ----------------------
19:57:31: received restart event, capturing
19:57:31: DoD3D9GPUHook: success
19:57:31: D3D9EndScene called
19:57:31: D3D9Present called
19:57:31: D3DSURFACE_DESC {
19:57:31: Format: D3DFMT_X8R8G8B8
19:57:31: Type: D3DRTYPE_SURFACE
19:57:31: Usage: D3DUSAGE_RENDERTARGET
19:57:31: Pool: D3DPOOL_DEFAULT
19:57:31: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:31: MultiSampleQuality: 0
19:57:31: Width: 1920
19:57:31: Height: 1080
19:57:31: };
19:57:31: successfully capturing d3d9 frames via GPU
19:57:31: ---------------------- Cleared D3D9 Capture ----------------------
19:57:31: received restart event, capturing
19:57:31: DoD3D9GPUHook: success
19:57:31: D3D9EndScene called
19:57:31: D3D9Present called
19:57:31: D3DSURFACE_DESC {
19:57:31: Format: D3DFMT_X8R8G8B8
19:57:31: Type: D3DRTYPE_SURFACE
19:57:31: Usage: D3DUSAGE_RENDERTARGET
19:57:31: Pool: D3DPOOL_DEFAULT
19:57:31: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:31: MultiSampleQuality: 0
19:57:31: Width: 1920
19:57:31: Height: 1080
19:57:31: };
19:57:31: successfully capturing d3d9 frames via GPU
19:57:31: ---------------------- Cleared D3D9 Capture ----------------------
19:57:31: received restart event, capturing
19:57:31: DoD3D9GPUHook: success
19:57:31: D3D9EndScene called
19:57:31: D3D9Present called
19:57:32: ---------------------- Cleared D3D9 Capture ----------------------
19:57:32: received restart event, capturing
19:57:32: DoD3D9GPUHook: success
19:57:32: D3D9EndScene called
19:57:32: D3D9Present called
19:57:32: D3DSURFACE_DESC {
19:57:32: Format: D3DFMT_X8R8G8B8
19:57:32: Type: D3DRTYPE_SURFACE
19:57:32: Usage: D3DUSAGE_RENDERTARGET
19:57:32: Pool: D3DPOOL_DEFAULT
19:57:32: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:32: MultiSampleQuality: 0
19:57:32: Width: 1920
19:57:32: Height: 1080
19:57:32: };
19:57:32: successfully capturing d3d9 frames via GPU
19:57:32: ---------------------- Cleared D3D9 Capture ----------------------
19:57:32: received restart event, capturing
19:57:32: DoD3D9GPUHook: success
19:57:32: D3D9EndScene called
19:57:32: D3D9Present called
19:57:32: D3DSURFACE_DESC {
19:57:32: Format: D3DFMT_X8R8G8B8
19:57:32: Type: D3DRTYPE_SURFACE
19:57:32: Usage: D3DUSAGE_RENDERTARGET
19:57:32: Pool: D3DPOOL_DEFAULT
19:57:32: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:32: MultiSampleQuality: 0
19:57:32: Width: 1920
19:57:32: Height: 1080
19:57:32: };
19:57:32: successfully capturing d3d9 frames via GPU
19:57:32: ---------------------- Cleared D3D9 Capture ----------------------
19:57:32: received restart event, capturing
19:57:33: DoD3D9GPUHook: success
19:57:33: D3D9EndScene called
19:57:33: D3D9Present called
19:57:33: D3DSURFACE_DESC {
19:57:33: Format: D3DFMT_X8R8G8B8
19:57:33: Type: D3DRTYPE_SURFACE
19:57:33: Usage: D3DUSAGE_RENDERTARGET
19:57:33: Pool: D3DPOOL_DEFAULT
19:57:33: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:33: MultiSampleQuality: 0
19:57:33: Width: 1920
19:57:33: Height: 1080
19:57:33: };
19:57:33: successfully capturing d3d9 frames via GPU
19:57:33: ---------------------- Cleared D3D9 Capture ----------------------
19:57:33: received restart event, capturing
19:57:33: DoD3D9GPUHook: success
19:57:33: D3D9EndScene called
19:57:33: D3D9Present called
19:57:33: D3DSURFACE_DESC {
19:57:33: Format: D3DFMT_X8R8G8B8
19:57:33: Type: D3DRTYPE_SURFACE
19:57:33: Usage: D3DUSAGE_RENDERTARGET
19:57:33: Pool: D3DPOOL_DEFAULT
19:57:33: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:33: MultiSampleQuality: 0
19:57:33: Width: 1920
19:57:33: Height: 1080
19:57:33: };
19:57:33: successfully capturing d3d9 frames via GPU
19:57:33: ---------------------- Cleared D3D9 Capture ----------------------
19:57:33: received restart event, capturing
19:57:33: DoD3D9GPUHook: success
19:57:33: D3D9EndScene called
19:57:33: D3D9Present called
19:57:33: D3DSURFACE_DESC {
19:57:33: Format: D3DFMT_X8R8G8B8
19:57:33: Type: D3DRTYPE_SURFACE
19:57:33: Usage: D3DUSAGE_RENDERTARGET
19:57:33: Pool: D3DPOOL_DEFAULT
19:57:33: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:33: MultiSampleQuality: 0
19:57:33: Width: 1920
19:57:33: Height: 1080
19:57:33: };
19:57:33: successfully capturing d3d9 frames via GPU
19:57:34: ---------------------- Cleared D3D9 Capture ----------------------
19:57:34: received restart event, capturing
19:57:34: DoD3D9GPUHook: success
19:57:34: D3D9EndScene called
19:57:34: D3D9Present called
19:57:34: D3DSURFACE_DESC {
19:57:34: Format: D3DFMT_X8R8G8B8
19:57:34: Type: D3DRTYPE_SURFACE
19:57:34: Usage: D3DUSAGE_RENDERTARGET
19:57:34: Pool: D3DPOOL_DEFAULT
19:57:34: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:34: MultiSampleQuality: 0
19:57:34: Width: 1920
19:57:34: Height: 1080
19:57:34: };
19:57:34: successfully capturing d3d9 frames via GPU
19:57:34: ---------------------- Cleared D3D9 Capture ----------------------
19:57:34: received restart event, capturing
19:57:34: DoD3D9GPUHook: success
19:57:34: D3D9EndScene called
19:57:34: D3D9Present called
19:57:39: Keepalive no longer found on d3d9, freeing capture data
19:57:39: ---------------------- Cleared D3D9 Capture ----------------------
19:57:39: D3D9EndScene called
19:57:39: D3D9Present called
19:57:39: received restart event, capturing
19:57:39: DoD3D9GPUHook: success