07:59:20: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
07:59:20: -------------------------------
07:59:20: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
07:59:20: CPU Speed: 3400MHz
07:59:20: Physical Memory: 16332MB Total, 11891MB Free
07:59:20: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
07:59:20: monitor 1: pos={-1920, 0}, size={1920, 1080}
07:59:20: monitor 2: pos={0, 0}, size={1920, 1080}
07:59:20: Windows Version: 6.1 Build 7601 S
07:59:20: Aero is Enabled
07:59:20: -------------------------------
07:59:20: OBS Modules:
07:59:20: Base Address Module
07:59:20: 000000003FCF0000 OBS.exe
07:59:20: 00000000DD670000 OBSApi.dll
07:59:20: 00000000F8370000 DShowPlugin.dll
07:59:20: 00000000F8340000 GraphicsCapture.dll
07:59:20: 00000000F8310000 NoiseGate.dll
07:59:20: 00000000F81C0000 PSVPlugin.dll
07:59:20: ------------------------------------------
07:59:20: Adapter 1
07:59:20: Video Adapter: AMD Radeon HD 7900 Series
07:59:20: Video Adapter Dedicated Video Memory: 3193987072
07:59:20: Video Adapter Shared System Memory: 3999397888
07:59:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
07:59:20: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
07:59:20: =====Stream Start: 2014-07-03, 07:59:20===============================================
07:59:20: Multithreaded optimizations: On
07:59:20: Base resolution: 1920x1080
07:59:20: Output resolution: 1920x1080
07:59:20: ------------------------------------------
07:59:20: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
07:59:20: ------------------------------------------
07:59:20: Audio Format: 48000 Hz
07:59:20: ------------------------------------------
07:59:20: Audio Channels: 2 Ch
07:59:20: Playback device Default
07:59:20: ------------------------------------------
07:59:20: Using desktop audio input: Speakers (3- USB PnP Sound Device)
07:59:20: Global Audio time adjust: 0
07:59:20: ------------------------------------------
07:59:20: Using auxilary audio input: Microphone (3- USB PnP Sound Device)
07:59:20: Mic time offset: 0
07:59:20: ------------------------------------------
07:59:20: Audio Encoding: AAC
07:59:20: bitrate: 128
07:59:20: Using graphics capture
07:59:20: Trying to hook process: LoLLauncher.exe
07:59:20: Scene buffering time set to 700
07:59:20: ------------------------------------------
07:59:20: Video Encoding: x264
07:59:20: fps: 30
07:59:20: width: 1920, height: 1080
07:59:20: preset: veryfast
07:59:20: profile: high
07:59:20: keyint: 60
07:59:20: CBR: yes
07:59:20: CFR: yes
07:59:20: max bitrate: 3500
07:59:20: buffer size: 3500
07:59:20: ------------------------------------------
07:59:21: Total frames encoded: 8, total frames duplicated: 0 (0.00%)
07:59:21: Using RTMP service: Twitch / Justin.tv
07:59:21: Server selection: rtmp://live-cdg.justin.tv/app
07:59:21: Total frames rendered: 32, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
07:59:21: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
07:59:22: Completed handshake with rtmp://live-cdg.justin.tv/app in 1042 ms.
07:59:23: SO_SNDBUF was at 8192
07:59:23: SO_SNDBUF is now 65536
07:59:23: RTMPPublisher::SocketLoop: Graceful loop exit
07:59:23: Number of times waited to send: 0, Waited for a total of 0 bytes
07:59:23: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
07:59:23: Number of bytes sent: 0
07:59:23:
07:59:23: Profiler time results:
07:59:23:
07:59:23: ==============================================================
07:59:23: video thread frame - [100%] [avg time: 0.564 ms] [children: 14.7%] [unaccounted: 85.3%]
07:59:23: | scene->Preprocess - [0.177%] [avg time: 0.001 ms]
07:59:23: | GPU download and conversion - [14.5%] [avg time: 0.082 ms] [children: 9.04%] [unaccounted: 5.5%]
07:59:23: | | flush - [7.62%] [avg time: 0.043 ms]
07:59:23: | | CopyResource - [1.24%] [avg time: 0.007 ms]
07:59:23: | | conversion to 4:2:0 - [0.177%] [avg time: 0.001 ms]
07:59:23: Convert444Threads - [100%] [avg time: 1.061 ms] [children: 99.5%] [unaccounted: 0.471%]
07:59:23: | Convert444toNV12 - [99.5%] [avg time: 1.056 ms]
07:59:23: encoder thread frame - [100%] [avg time: 0.556 ms] [children: 0%] [unaccounted: 100%]
07:59:23: | sending stuff out - [0%] [avg time: 0 ms]
07:59:23: ==============================================================
07:59:23:
07:59:23:
07:59:23: Profiler CPU results:
07:59:23:
07:59:23: ==============================================================
07:59:23: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:59:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:59:23: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:59:23: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:59:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
07:59:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
07:59:23: Convert444Threads - [cpu time: avg 1.95 ms, total 31.2 ms] [avg calls per frame: 2]
07:59:23: | Convert444toNV12 - [cpu time: avg 1.95 ms, total 31.2 ms] [avg calls per frame: 2]
07:59:23: encoder thread frame - [cpu time: avg 2.228 ms, total 15.6 ms] [avg calls per frame: 1]
07:59:23: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:59:23: ==============================================================
07:59:23:
07:59:23: =====Stream End: 2014-07-03, 07:59:23=================================================
Last Game Capture Log:
2014-07-03, 07:53:04: we're booting up:
07:53:04: CaptureThread: attached to process League of Legends.exe
07:53:05: D3D9 Present
07:53:05: DXGI Present
07:53:05: GL Present
07:53:05: (half life scientist) everything.. seems to be in order
07:53:05: D3D9EndScene called
07:53:05: D3DPRESENT_PARAMETERS {
07:53:05: BackBufferWidth: 1920
07:53:05: BackBufferHeight: 1080
07:53:05: BackBufferFormat: D3DFMT_X8R8G8B8
07:53:05: BackBufferCount: 1
07:53:05: MultiSampleType: D3DMULTISAMPLE_NONE
07:53:05: MultiSampleQuality: 0
07:53:05: SwapEffect: D3DSWAPEFFECT_DISCARD
07:53:05: hDeviceWindow: 2361430
07:53:05: Windowed: true
07:53:05: EnableAutoDepthStencil: true
07:53:05: AutoDepthStencilFormat: D3DFMT_D24S8
07:53:05: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
07:53:05: FullScreen_RefreshRateInHz: 0
07:53:05: PresentationInterval: 0
07:53:05: };
07:53:05: successfully set up d3d9 hooks
07:53:05: D3D9Present called
07:53:05: DoD3D9GPUHook: success
07:53:05: D3DSURFACE_DESC {
07:53:05: Format: D3DFMT_X8R8G8B8
07:53:05: Type: D3DRTYPE_SURFACE
07:53:05: Usage: D3DUSAGE_RENDERTARGET
07:53:05: Pool: D3DPOOL_DEFAULT
07:53:05: MultiSampleType: D3DMULTISAMPLE_NONE
07:53:05: MultiSampleQuality: 0
07:53:05: Width: 1920
07:53:05: Height: 1080
07:53:05: };
07:53:05: successfully capturing d3d9 frames via GPU
07:54:54: ---------------------- Cleared D3D9 Capture ----------------------
07:54:54: D3D9EndScene called
07:54:54: D3D9Present called
07:54:54: received restart event, capturing
07:54:55: DoD3D9GPUHook: success
07:54:55: D3DSURFACE_DESC {
07:54:55: Format: D3DFMT_X8R8G8B8
07:54:55: Type: D3DRTYPE_SURFACE
07:54:55: Usage: D3DUSAGE_RENDERTARGET
07:54:55: Pool: D3DPOOL_DEFAULT
07:54:55: MultiSampleType: D3DMULTISAMPLE_NONE
07:54:55: MultiSampleQuality: 0
07:54:55: Width: 1920
07:54:55: Height: 1080
07:54:55: };
07:54:55: successfully capturing d3d9 frames via GPU
Here is my log since i have the same problem
Setup:
3570k 3.4ghz
amd 7970 3gb
ram 16gb ddr3
SSD 120gb
What is my issue? :/ i have 300/300 Mbs, so 3500 bitrate shouldnt be any issue since that is about 1/8 of the network strength?