Question / Help I need help. Audio, Recording, Live streaming Issues.

Kore Douzo

New Member
Okay, so I am having issues, and my issues are basically my audio sounds extremely muffled, and poor quality, and also my video Live streaming or recording, starts to jump around, but it looks fine on my end while recording or streaming, so I don't know what is going on.

This is what it sounds and looks like.

https://www.youtube.com/watch?v=nHndXWjDECU
 

Kore Douzo

New Member
12:40:01: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
12:40:01: -------------------------------
12:40:01: CPU Name: Intel(R) Xeon(R) CPU W3530 @ 2.80GHz
12:40:01: CPU Speed: 2800MHz
12:40:01: Physical Memory: 6127MB Total, 1417MB Free
12:40:01: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
12:40:01: monitor 1: pos={0, 0}, size={1280, 1024}
12:40:01: Windows Version: 6.2 Build 9200
12:40:01: Aero is Enabled
12:40:01: -------------------------------
12:40:01: OBS Modules:
12:40:01: Base Address Module
12:40:01: 00000000D6D10000 OBS.exe
12:40:01: 00000000F31D0000 OBSApi.dll
12:40:01: 000000000E2A0000 DShowPlugin.dll
12:40:01: 0000000004800000 GraphicsCapture.dll
12:40:01: 00000000130B0000 NoiseGate.dll
12:40:01: 000000000E840000 PSVPlugin.dll
12:40:01: ------------------------------------------
12:40:01: Adapter 1
12:40:01: Video Adapter: AMD Radeon R7 200 Series
12:40:01: Video Adapter Dedicated Video Memory: 2127716352
12:40:01: Video Adapter Shared System Memory: 3212427264
12:40:01: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
12:40:01: =====Stream Start: 2017-01-23, 12:40:01===============================================
12:40:01: Multithreaded optimizations: On
12:40:01: Base resolution: 1280x1024
12:40:01: Output resolution: 1280x1024
12:40:01: ------------------------------------------
12:40:01: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
12:40:02: ------------------------------------------
12:40:02: Audio Format: 48000 Hz
12:40:02: ------------------------------------------
12:40:02: Audio Channels: 2 Ch
12:40:02: Playback device Default
12:40:02: ------------------------------------------
12:40:02: Using desktop audio input: Speakers (High Definition Audio Device)
12:40:02: Global Audio time adjust: 0
12:40:02: ------------------------------------------
12:40:02: Using auxilary audio input: Microphone (High Definition Audio Device)
12:40:02: Mic time offset: 250
12:40:02: ------------------------------------------
12:40:02: Audio Encoding: AAC
12:40:02: bitrate: 128
12:40:02: Using graphics capture
12:40:02: Using Window Capture
12:40:02: Using Window Capture
12:40:02: Trying to hook process: League of Legends.exe
12:40:02: Scene buffering time set to 400
12:40:02: Using custom x264 settings: "crf=18"
12:40:02: x264: MB rate (307200) > level limit (245760)
12:40:02: ------------------------------------------
12:40:02: Video Encoding: x264
12:40:02: fps: 60
12:40:02: width: 1280, height: 1024
12:40:02: preset: veryfast
12:40:02: profile: main
12:40:02: keyint: 120
12:40:02: CBR: yes
12:40:02: CFR: no
12:40:02: max bitrate: 2000
12:40:02: buffer size: 2000
12:40:02: ------------------------------------------
12:40:02: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
12:40:02: using memory capture
12:40:20: FlushBufferedVideo: Flushing 9 packets over 134 ms
12:40:20: Total frames encoded: 1021, total frames duplicated: 64 (6.27%)
12:40:20: Total frames rendered: 1039, number of late frames: 5 (0.48%) (it's okay for some frames to be late)
12:40:20:
12:40:20: Profiler time results:
12:40:20:
12:40:20: ==============================================================
12:40:20: video thread frame - [100%] [avg time: 4.442 ms] [children: 34.8%] [unaccounted: 65.2%]
12:40:20: | scene->Preprocess - [12.9%] [avg time: 0.573 ms]
12:40:20: | GPU download and conversion - [21.9%] [avg time: 0.973 ms] [children: 21.5%] [unaccounted: 0.383%]
12:40:20: | | flush - [20%] [avg time: 0.888 ms]
12:40:20: | | CopyResource - [0.54%] [avg time: 0.024 ms]
12:40:20: | | conversion to 4:2:0 - [0.991%] [avg time: 0.044 ms]
12:40:20: Convert444Threads - [100%] [avg time: 0.759 ms] [children: 99.5%] [unaccounted: 0.527%]
12:40:20: | Convert444toNV12 - [99.5%] [avg time: 0.755 ms]
12:40:20: encoder thread frame - [100%] [avg time: 3.428 ms] [children: 0.846%] [unaccounted: 99.2%]
12:40:20: | sending stuff out - [0.846%] [avg time: 0.029 ms]
12:40:20: ==============================================================
12:40:20:
12:40:20:
12:40:20: Profiler CPU results:
12:40:20:
12:40:20: ==============================================================
12:40:20: video thread frame - [cpu time: avg 2.932 ms, total 3046.88 ms] [avg calls per frame: 1]
12:40:20: | scene->Preprocess - [cpu time: avg 0.24 ms, total 250 ms] [avg calls per frame: 1]
12:40:20: | GPU download and conversion - [cpu time: avg 0.075 ms, total 78.125 ms] [avg calls per frame: 1]
12:40:20: | | flush - [cpu time: avg 0.06 ms, total 62.5 ms] [avg calls per frame: 1]
12:40:20: | | CopyResource - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
12:40:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:40:20: Convert444Threads - [cpu time: avg 0.736 ms, total 1484.38 ms] [avg calls per frame: 2]
12:40:20: | Convert444toNV12 - [cpu time: avg 0.736 ms, total 1484.38 ms] [avg calls per frame: 2]
12:40:20: encoder thread frame - [cpu time: avg 1.296 ms, total 1312.5 ms] [avg calls per frame: 1]
12:40:20: | sending stuff out - [cpu time: avg 0.061 ms, total 62.5 ms] [avg calls per frame: 1]
12:40:20: ==============================================================
12:40:20:
12:40:20: =====Stream End: 2017-01-23, 12:40:20=================================================
12:41:49: =====Stream Start: 2017-01-23, 12:41:49===============================================
12:41:49: Multithreaded optimizations: On
12:41:49: Base resolution: 1280x1024
12:41:49: Output resolution: 1280x1024
12:41:49: ------------------------------------------
12:41:49: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
12:41:49: ------------------------------------------
12:41:49: Audio Format: 48000 Hz
12:41:49: ------------------------------------------
12:41:49: Audio Channels: 2 Ch
12:41:49: Playback device Default
12:41:49: ------------------------------------------
12:41:49: Using desktop audio input: Speakers (High Definition Audio Device)
12:41:49: Global Audio time adjust: 0
12:41:49: ------------------------------------------
12:41:49: Using auxilary audio input: Microphone (High Definition Audio Device)
12:41:49: Mic time offset: 250
12:41:49: ------------------------------------------
12:41:49: Audio Encoding: AAC
12:41:49: bitrate: 128
12:41:49: Using graphics capture
12:41:49: Using Window Capture
12:41:49: Using Window Capture
12:41:49: Trying to hook process: League of Legends.exe
12:41:49: Scene buffering time set to 400
12:41:49: Using custom x264 settings: "crf=18"
12:41:49: x264: MB rate (307200) > level limit (245760)
12:41:49: ------------------------------------------
12:41:49: Video Encoding: x264
12:41:49: fps: 60
12:41:49: width: 1280, height: 1024
12:41:49: preset: veryfast
12:41:49: profile: main
12:41:49: keyint: 120
12:41:49: CBR: yes
12:41:49: CFR: no
12:41:49: max bitrate: 2000
12:41:49: buffer size: 2000
12:41:49: ------------------------------------------
12:41:49: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
12:41:49: using memory capture
12:41:50: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 70
12:41:50: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 90
12:41:51: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 90
12:42:11: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 120
12:42:18: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 120
12:42:31: FlushBufferedVideo: Flushing 19 packets over 300 ms
12:42:31: Total frames encoded: 2511, total frames duplicated: 1439 (57.31%)
12:42:31: Number of frames skipped due to encoder lag: 1115 (44.40%)
12:42:31: Total frames rendered: 1283, number of late frames: 134 (10.44%) (it's okay for some frames to be late)
12:42:31:
12:42:31: Profiler time results:
12:42:31:
12:42:31: ==============================================================
12:42:31: video thread frame - [100%] [avg time: 6 ms] [children: 42.9%] [unaccounted: 57.1%]
12:42:31: | scene->Preprocess - [13.4%] [avg time: 0.805 ms]
12:42:31: | GPU download and conversion - [29.5%] [avg time: 1.769 ms] [children: 28.4%] [unaccounted: 1.08%]
12:42:31: | | flush - [27.1%] [avg time: 1.625 ms]
12:42:31: | | CopyResource - [0.767%] [avg time: 0.046 ms]
12:42:31: | | conversion to 4:2:0 - [0.55%] [avg time: 0.033 ms]
12:42:31: Convert444Threads - [100%] [avg time: 0.875 ms] [children: 99.4%] [unaccounted: 0.571%]
12:42:31: | Convert444toNV12 - [99.4%] [avg time: 0.87 ms]
12:42:31: encoder thread frame - [100%] [avg time: 13.071 ms] [children: 0.298%] [unaccounted: 99.7%]
12:42:31: | sending stuff out - [0.298%] [avg time: 0.039 ms]
12:42:31: ==============================================================
12:42:31:
12:42:31:
12:42:31: Profiler CPU results:
12:42:31:
12:42:31: ==============================================================
12:42:31: video thread frame - [cpu time: avg 3.288 ms, total 4218.75 ms] [avg calls per frame: 1]
12:42:31: | scene->Preprocess - [cpu time: avg 0.255 ms, total 328.125 ms] [avg calls per frame: 1]
12:42:31: | GPU download and conversion - [cpu time: avg 0.097 ms, total 125 ms] [avg calls per frame: 1]
12:42:31: | | flush - [cpu time: avg 0.085 ms, total 109.375 ms] [avg calls per frame: 1]
12:42:31: | | CopyResource - [cpu time: avg 0.012 ms, total 15.625 ms] [avg calls per frame: 1]
12:42:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:42:31: Convert444Threads - [cpu time: avg 0.73 ms, total 1828.13 ms] [avg calls per frame: 2]
12:42:31: | Convert444toNV12 - [cpu time: avg 0.73 ms, total 1828.13 ms] [avg calls per frame: 2]
12:42:31: encoder thread frame - [cpu time: avg 1.523 ms, total 3796.88 ms] [avg calls per frame: 1]
12:42:31: | sending stuff out - [cpu time: avg 0.012 ms, total 31.25 ms] [avg calls per frame: 1]
12:42:31: ==============================================================
12:42:31:
12:42:31: =====Stream End: 2017-01-23, 12:42:31=================================================
12:42:53: Terminating 0xfc4
12:42:53: Terminating 0x1784


Last game capture log:
2017-01-23, 12:40:02: we're booting up:
12:40:02: CaptureThread: attached to process League of Legends.exe
12:40:02: D3D9 Present
12:40:02: D3D9EndScene called
12:40:02: D3DPRESENT_PARAMETERS {
12:40:02: BackBufferWidth: 1280
12:40:02: BackBufferHeight: 1024
12:40:02: BackBufferFormat: D3DFMT_X8R8G8B8
12:40:02: BackBufferCount: 1
12:40:02: MultiSampleType: D3DMULTISAMPLE_NONE
12:40:02: MultiSampleQuality: 0
12:40:02: SwapEffect: D3DSWAPEFFECT_DISCARD
12:40:02: hDeviceWindow: 1183610
12:40:02: Windowed: true
12:40:02: EnableAutoDepthStencil: false
12:40:02: AutoDepthStencilFormat: D3DFMT_D24S8
12:40:02: Flags: None
12:40:02: FullScreen_RefreshRateInHz: 0
12:40:02: PresentationInterval: 0
12:40:02: };
12:40:02: successfully set up d3d9 hooks
12:40:02: D3D9Present called
12:40:02: DoD3D9CPUHook: success
12:40:02: DXGI Present
12:40:02: GL Present
12:40:02: DirectDraw capture: Windows 8 not supported yet
12:40:02: (half life scientist) everything.. seems to be in order
12:40:02: successfully capturing d3d9 frames via CPU
12:40:20: ---------------------- Cleared D3D9 Capture ----------------------
12:40:20: D3D9EndScene called
12:40:20: D3D9Present called
12:40:23: DirectDraw capture: Windows 8 not supported yet
12:41:10: D3D9Reset called
12:41:10: ---------------------- Cleared D3D9 Capture ----------------------
12:41:11: successfully set up d3d9 hooks
12:41:11: D3D9EndScene called
12:41:11: D3D9Present called
12:41:11: DirectDraw capture: Windows 8 not supported yet
12:41:49: received restart event, capturing
12:41:49: DoD3D9CPUHook: success
12:41:49: successfully capturing d3d9 frames via CPU
12:42:31: ---------------------- Cleared D3D9 Capture ----------------------
12:42:31: D3D9EndScene called
12:42:31: D3D9Present called
12:42:33: DirectDraw capture: Windows 8 not supported yet
 

Osiris

Active Member
Ignoring the fact that you should actually be using Studio, you are also on a ancient version of OBS Classic. Atleast upgrade OBS Classic to the last version. Then try again and post a log.
 
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