I've done some experiments with this and I've some questions.
My streaming PC (the encoding one with rtmp) is set to encode incoming stream to 720@60fps.
I've ran some tests. If I sent a 1080p@60 fps to the streaming PC from the gaming PC, the output would lag badly. Kind of looks like 5 fps. CPU% of the streaming PC was at 60~ish percent, so I don't think that's a problem.
When downscaling from 1080p60 to 720p@60 on the gaming PC before sending it over to the streaming PC, the output from the streaming pc don't lag.
Not sure why this happens, so just wanted to know if you know why this might be happening? No dropped frames, no high encoding usage on the gaming PC either. Games run perfectly smooth as I am using nvenc to encode.
A side note, it's probably not relevant to this thread, but using gamecapture on GTAV in fullscreen is not smooth. Game is smooth but the capturing isint and the stream looks like 30fps. But when going out of fullscreen and using windowcapture, the stream is buttery smooth.
Thoughts?
My streaming PC (the encoding one with rtmp) is set to encode incoming stream to 720@60fps.
I've ran some tests. If I sent a 1080p@60 fps to the streaming PC from the gaming PC, the output would lag badly. Kind of looks like 5 fps. CPU% of the streaming PC was at 60~ish percent, so I don't think that's a problem.
When downscaling from 1080p60 to 720p@60 on the gaming PC before sending it over to the streaming PC, the output from the streaming pc don't lag.
Not sure why this happens, so just wanted to know if you know why this might be happening? No dropped frames, no high encoding usage on the gaming PC either. Games run perfectly smooth as I am using nvenc to encode.
A side note, it's probably not relevant to this thread, but using gamecapture on GTAV in fullscreen is not smooth. Game is smooth but the capturing isint and the stream looks like 30fps. But when going out of fullscreen and using windowcapture, the stream is buttery smooth.
Thoughts?