14:27:51: Open Broadcaster Software v0.624b - 64bit ( ^ω^)
14:27:51: -------------------------------
14:27:51: CPU Name: AMD FX(tm)-4170 Quad-Core Processor
14:27:51: CPU Speed: 4218MHz
14:27:51: Physical Memory: 16365MB Total, 11355MB Free
14:27:51: stepping id: 2, model 1, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
14:27:51: monitor 1: pos={0, 0}, size={1920, 1080}
14:27:51: Windows Version: 6.1 Build 7601 S
14:27:51: Aero is Disabled
14:27:51: -------------------------------
14:27:51: OBS Modules:
14:27:51: Base Address Module
14:27:51: 000000003F020000 OBS.exe
14:27:51: 00000000E50D0000 OBSApi.dll
14:27:51: 00000000F78F0000 DShowPlugin.dll
14:27:51: 00000000F3470000 GraphicsCapture.dll
14:27:51: 00000000F39B0000 NoiseGate.dll
14:27:51: 00000000F1F10000 PSVPlugin.dll
14:27:51: ------------------------------------------
14:27:51: Adapter 1
14:27:51: Video Adapter: NVIDIA GeForce GTX 650 Ti
14:27:51: Video Adapter Dedicated Video Memory: 2087387136
14:27:51: Video Adapter Shared System Memory: 2147807232
14:27:51: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:27:51: =====Stream Start: 2014-05-25, 14:27:51===============================================
14:27:51: Multithreaded optimizations: On
14:27:51: Base resolution: 1920x1080
14:27:51: Output resolution: 1920x1080
14:27:51: ------------------------------------------
14:27:51: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
14:27:51: ------------------------------------------
14:27:51: Audio Format: 44100 Hz
14:27:51: ------------------------------------------
14:27:51: Audio Channels: 2 Ch
14:27:51: Playback device {0.0.0.00000000}.{e1d265c6-f4f9-4be1-9207-7b40969775ba}
14:27:51: ------------------------------------------
14:27:51: Using desktop audio input: Headset (Plantronics GameCom 780)
14:27:51: Global Audio time adjust: 0
14:27:51: Using 7.1 surround speaker setup
14:27:51: ------------------------------------------
14:27:51: Using auxilary audio input: Microphone (Plantronics GameCom 780)
14:27:51: Mic time offset: 0
14:27:51: ------------------------------------------
14:27:51: Audio Encoding: AAC
14:27:51: bitrate: 160
14:27:51: Using graphics capture
14:27:51: Using graphics capture
14:27:51: Using graphics capture
14:27:51: Using graphics capture
14:27:51: Using graphics capture
14:27:51: Using graphics capture
14:27:51: Using graphics capture
14:27:51: Using graphics capture
14:27:51: Trying to hook process: csgo.exe
14:27:51: Trying to hook process: csgo.exe
14:27:51: Scene buffering time set to 700
14:27:51: Successfully loaded ObsNvenc.dll
14:27:51: ObsNvenc initialized successfully
14:27:51: CUDA loaded successfully
14:27:52: 1 CUDA capable devices found
14:27:52: [ GPU #0 - < GeForce GTX 650 Ti > has Compute SM 3.0, NVENC Available ]
14:27:52: NVENC internal init finished successfully
14:27:52: NVENC supports 7 h264 presets
14:27:52: ------------------------------------------
14:27:52: Video Encoding: NVENC
14:27:52: fps: 30
14:27:52: width: 1920, height: 1080
14:27:52: preset: default
14:27:52: profile: main
14:27:52: level: autoselect
14:27:52: keyint: 60
14:27:52: CBR: yes
14:27:52: CFR: no
14:27:52: max bitrate: 3500
14:27:52: avg bitrate: 3500
14:27:52: buffer size: 3500
14:27:52: ------------------------------------------
14:27:53: Using RTMP service: Twitch / Justin.tv
14:27:53: Server selection: rtmp://live-lhr.justin.tv/app
14:27:53: Interface: Hamachi Network Interface (ethernet, 100 mbps)
14:28:14: librtmp error: The connection timed out. Try a different server, or check that the connection is not being blocked by a firewall or other security software (10060).
14:28:14: Connection to rtmp://live-lhr.justin.tv/app failed: Could not connect to server
14:28:14:
14:28:14: The connection timed out. Try a different server, or check that the connection is not being blocked by a firewall or other security software (10060).
14:28:14:
14:28:15: Total frames encoded: 674, total frames duplicated: 6 (0.89%)
14:28:15: Total frames rendered: 677, number of late frames: 1 (0.15%) (it's okay for some frames to be late)
14:28:15: Number of times waited to send: 0, Waited for a total of 0 bytes
14:28:15: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:28:15: Number of bytes sent: 0
14:28:15: Encoder closed
14:28:15: NVENC deinitialized
14:28:15:
14:28:15: Profiler time results:
14:28:15:
14:28:15: ==============================================================
14:28:15: video thread frame - [100%] [avg time: 1.694 ms] [children: 49.5%] [unaccounted: 50.5%]
14:28:15: | scene->Preprocess - [0.059%] [avg time: 0.001 ms]
14:28:15: | GPU download and conversion - [49.5%] [avg time: 0.838 ms] [children: 30.4%] [unaccounted: 19.1%]
14:28:15: | | flush - [22.8%] [avg time: 0.387 ms]
14:28:15: | | CopyResource - [5.02%] [avg time: 0.085 ms]
14:28:15: | | conversion to 4:2:0 - [2.54%] [avg time: 0.043 ms]
14:28:15: Convert444Thread - [100%] [avg time: 2.078 ms] [children: 99.8%] [unaccounted: 0.192%]
14:28:15: | Convert444toNV12 - [99.8%] [avg time: 2.074 ms]
14:28:15: encoder thread frame - [100%] [avg time: 7.518 ms] [children: 0.0665%] [unaccounted: 99.9%]
14:28:15: | sending stuff out - [0.0665%] [avg time: 0.005 ms]
14:28:15: ==============================================================
14:28:15:
14:28:15:
14:28:15: Profiler CPU results:
14:28:15:
14:28:15: ==============================================================
14:28:15: video thread frame - [cpu time: avg 0.368 ms, total 249.601 ms] [avg calls per frame: 1]
14:28:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:28:15: | GPU download and conversion - [cpu time: avg 0.092 ms, total 62.401 ms] [avg calls per frame: 1]
14:28:15: | | flush - [cpu time: avg 0.046 ms, total 31.2 ms] [avg calls per frame: 1]
14:28:15: | | CopyResource - [cpu time: avg 0.047 ms, total 31.201 ms] [avg calls per frame: 1]
14:28:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:28:15: Convert444Thread - [cpu time: avg 2.033 ms, total 1326.01 ms] [avg calls per frame: 1]
14:28:15: | Convert444toNV12 - [cpu time: avg 2.033 ms, total 1326.01 ms] [avg calls per frame: 1]
14:28:15: encoder thread frame - [cpu time: avg 1.122 ms, total 733.203 ms] [avg calls per frame: 1]
14:28:15: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:28:15: ==============================================================
14:28:15:
14:28:15: =====Stream End: 2014-05-25, 14:28:15=================================================
Last game capture log:
2014-05-25, 13:16:12: we're booting up:
13:16:12: CaptureThread: attached to process csgo.exe
13:16:12: D3D9 Present
13:16:12: GL Present
13:16:12: (half life scientist) everything.. seems to be in order
13:30:47: D3D9EndScene called
13:30:47: D3DPRESENT_PARAMETERS {
13:30:47: BackBufferWidth: 1920
13:30:47: BackBufferHeight: 1080
13:30:47: BackBufferFormat: D3DFMT_A8R8G8B8
13:30:47: BackBufferCount: 1
13:30:47: MultiSampleType: D3DMULTISAMPLE_NONE
13:30:47: MultiSampleQuality: 0
13:30:47: SwapEffect: D3DSWAPEFFECT_DISCARD
13:30:47: hDeviceWindow: 2691448
13:30:47: Windowed: false
13:30:47: EnableAutoDepthStencil: true
13:30:47: AutoDepthStencilFormat: D3DFMT_D24S8
13:30:47: Flags: None
13:30:47: FullScreen_RefreshRateInHz: 60
13:30:47: PresentationInterval: 2147483648
13:30:47: };
13:30:47: successfully set up d3d9 hooks
13:30:47: D3D9Present called
13:30:47: DoD3D9GPUHook: success
13:32:33: D3D9Reset called
13:32:33: ---------------------- Cleared D3D9 Capture ----------------------
13:32:33: successfully set up d3d9 hooks
13:32:34: D3D9EndScene called
13:32:34: D3D9Present called
13:32:34: DoD3D9GPUHook: success
13:32:44: D3D9Reset called
13:32:44: ---------------------- Cleared D3D9 Capture ----------------------
13:32:44: successfully set up d3d9 hooks
13:32:45: D3D9EndScene called
13:32:45: D3D9Present called
13:32:45: DoD3D9GPUHook: success
13:33:26: D3D9Reset called
13:33:26: ---------------------- Cleared D3D9 Capture ----------------------
13:33:26: successfully set up d3d9 hooks
13:33:28: D3D9EndScene called
13:33:28: D3D9Present called
13:33:28: DoD3D9GPUHook: success
13:34:19: D3D9Reset called
13:34:19: ---------------------- Cleared D3D9 Capture ----------------------
13:34:20: successfully set up d3d9 hooks
13:34:21: D3D9EndScene called
13:34:21: D3D9Present called
13:34:21: DoD3D9GPUHook: success
13:34:37: D3D9Reset called
13:34:37: ---------------------- Cleared D3D9 Capture ----------------------
13:34:37: successfully set up d3d9 hooks
13:34:39: D3D9EndScene called
13:34:39: D3D9Present called
13:34:39: DoD3D9GPUHook: success
13:36:02: D3D9Reset called
13:36:02: ---------------------- Cleared D3D9 Capture ----------------------
13:36:02: successfully set up d3d9 hooks
13:36:04: D3D9EndScene called
13:36:04: D3D9Present called
13:36:04: DoD3D9GPUHook: success
13:36:25: D3D9Reset called
13:36:25: ---------------------- Cleared D3D9 Capture ----------------------
13:36:25: successfully set up d3d9 hooks
13:36:26: D3D9EndScene called
13:36:26: D3D9Present called
13:36:26: DoD3D9GPUHook: success