13:15:49: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
13:15:49: -------------------------------
13:15:49: CPU Name: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
13:15:49: CPU Speed: 3300MHz
13:15:49: Physical Memory: 3790MB Total, 909MB Free
13:15:49: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
13:15:49: monitor 1: pos={0, 0}, size={1280, 1024}
13:15:49: Windows Version: 6.2 Build 9200
13:15:49: Aero is Enabled
13:15:49: -------------------------------
13:15:49: OBS Modules:
13:15:49: Base Address Module
13:15:49: 00040000 OBS.exe
13:15:49: 5C660000 OBSApi.dll
13:15:49: 5C420000 DShowPlugin.dll
13:15:49: 60B00000 GraphicsCapture.dll
13:15:49: 5C400000 NoiseGate.dll
13:15:49: 5C3E0000 PSVPlugin.dll
13:15:49: ------------------------------------------
13:15:49: Adapter 1
13:15:49: Video Adapter: Intel(R) HD Graphics
13:15:49: Video Adapter Dedicated Video Memory: 268435456
13:15:49: Video Adapter Shared System Memory: 1577058304
13:15:49: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
13:15:49: =====Stream Start: 2013-11-08, 13:15:49===============================================
13:15:49: Multithreaded optimizations: On
13:15:49: Base resolution: 1280x1024
13:15:49: Output resolution: 852x682
13:15:49: ------------------------------------------
13:15:49: Loading up D3D10 on Intel(R) HD Graphics...
13:15:49: ------------------------------------------
13:15:49: Audio Format: 44100hz
13:15:49: Playback device Default
13:15:49: ------------------------------------------
13:15:49: Using desktop audio input: Altifalantes (Dispositivo de áudio USB)
13:15:49: ------------------------------------------
13:15:49: Using auxilary audio input: Microfone (Dispositivo de áudio USB)
13:15:49: ------------------------------------------
13:15:49: Audio Encoding: AAC
13:15:49: bitrate: 128
13:15:49: Using text output
13:15:49: Using Monitor Capture
13:15:49: Using graphics capture
13:15:50: Scene buffering time set to 400
13:15:50: ------------------------------------------
13:15:50: Video Encoding: x264
13:15:50: fps: 30
13:15:50: width: 852, height: 682
13:15:50: preset: veryfast
13:15:50: profile: high
13:15:50: keyint: 60
13:15:50: CBR: yes
13:15:50: CFR: yes
13:15:50: max bitrate: 1800
13:15:50: buffer size: 1800
13:15:50: ------------------------------------------
13:15:50: MMDeviceAudioSource: Frequency for device 'Altifalantes (Dispositivo de áudio USB)' is 384000, samples per sec is 48000
13:15:50: MMDeviceAudioSource: Frequency for device 'Microfone (Dispositivo de áudio USB)' is 32000, samples per sec is 8000
13:15:53: SharedTexCapture hooked
13:15:54: Using RTMP service: Twitch / Justin.tv
13:15:54: Server selection:
rtmp://live-lhr.justin.tv/app
13:15:54: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
13:15:55: Completed handshake with
rtmp://live-lhr.justin.tv/app in 484 ms.
13:15:56: SO_SNDBUF was at 65536
13:15:56: SO_SNDBUF is now 65536
13:15:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 727 / 246784)
13:16:16: GraphicsCaptureSource::NewCapture: eliminating old capture
13:16:16: SharedTexCapture hooked
13:16:45: GraphicsCaptureSource::NewCapture: eliminating old capture
13:16:45: SharedTexCapture hooked
13:16:55: GraphicsCaptureSource::NewCapture: eliminating old capture
13:16:55: SharedTexCapture hooked
13:17:44: GraphicsCaptureSource::NewCapture: eliminating old capture
13:17:44: SharedTexCapture hooked
13:18:43: GraphicsCaptureSource::NewCapture: eliminating old capture
13:18:43: SharedTexCapture hooked
13:18:53: GraphicsCaptureSource::NewCapture: eliminating old capture
13:18:53: SharedTexCapture hooked
13:21:55: GraphicsCaptureSource::NewCapture: eliminating old capture
13:21:55: SharedTexCapture hooked
13:31:01: GraphicsCaptureSource::NewCapture: eliminating old capture
13:31:01: SharedTexCapture hooked
13:38:10: GraphicsCaptureSource::NewCapture: eliminating old capture
13:38:10: SharedTexCapture hooked
13:39:17: GraphicsCaptureSource::NewCapture: eliminating old capture
13:39:17: SharedTexCapture hooked
13:44:06: GraphicsCaptureSource::NewCapture: eliminating old capture
13:44:06: SharedTexCapture hooked
13:44:40: Exit signal received, terminating capture
13:59:25: Using Monitor Capture
13:59:26: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 246784)
14:03:04: SharedTexCapture hooked
14:03:26: GraphicsCaptureSource::NewCapture: eliminating old capture
14:03:26: SharedTexCapture hooked
14:03:38: GraphicsCaptureSource::NewCapture: eliminating old capture
14:03:38: SharedTexCapture hooked
14:04:02: GraphicsCaptureSource::NewCapture: eliminating old capture
14:04:02: SharedTexCapture hooked
14:05:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:05:10: SharedTexCapture hooked
14:06:04: GraphicsCaptureSource::NewCapture: eliminating old capture
14:06:04: SharedTexCapture hooked
14:06:51: GraphicsCaptureSource::NewCapture: eliminating old capture
14:06:51: SharedTexCapture hooked
14:07:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:07:10: SharedTexCapture hooked
14:12:25: GraphicsCaptureSource::NewCapture: eliminating old capture
14:12:25: SharedTexCapture hooked
14:12:59: GraphicsCaptureSource::NewCapture: eliminating old capture
14:12:59: SharedTexCapture hooked
14:15:36: GraphicsCaptureSource::NewCapture: eliminating old capture
14:15:36: SharedTexCapture hooked
14:18:13: GraphicsCaptureSource::NewCapture: eliminating old capture
14:18:13: SharedTexCapture hooked
14:24:08: GraphicsCaptureSource::NewCapture: eliminating old capture
14:24:08: SharedTexCapture hooked
14:27:08: GraphicsCaptureSource::NewCapture: eliminating old capture
14:27:08: SharedTexCapture hooked
14:29:32: GraphicsCaptureSource::NewCapture: eliminating old capture
14:29:32: SharedTexCapture hooked
14:33:17: GraphicsCaptureSource::NewCapture: eliminating old capture
14:33:17: SharedTexCapture hooked
14:33:46: GraphicsCaptureSource::NewCapture: eliminating old capture
14:33:46: SharedTexCapture hooked
14:42:50: Exit signal received, terminating capture
14:42:55: Total frames encoded: 156672, total frames duplicated: 13929 (8.89%)
14:42:55: Number of frames skipped due to encoder lag: 3935 (2.51%)
14:42:55: Total frames rendered: 151507, number of late frames: 1714 (1.13%) (it's okay for some frames to be late)
14:42:56: RTMPPublisher::SocketLoop: Graceful loop exit
14:42:57: Average send payload: 7021 bytes, average send interval: 29 ms
14:42:57: Number of times waited to send: 0, Waited for a total of 0 bytes
14:42:57: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:42:57: Number of bytes sent: 1262352606
14:43:08:
14:43:08: Profiler time results:
14:43:08:
14:43:08: ==============================================================
14:43:08: video thread frame - [100%] [avg time: 3.987 ms] [children: 46.6%] [unaccounted: 53.4%]
14:43:08: | scene->Preprocess - [8.55%] [avg time: 0.341 ms]
14:43:08: | GPU download and conversion - [38.1%] [avg time: 1.518 ms] [children: 25.8%] [unaccounted: 12.3%]
14:43:08: | | flush - [9.58%] [avg time: 0.382 ms]
14:43:08: | | CopyResource - [15.7%] [avg time: 0.625 ms]
14:43:08: | | conversion to 4:2:0 - [0.502%] [avg time: 0.02 ms]
14:43:08: Convert444Thread - [100%] [avg time: 3.132 ms] [children: 98.4%] [unaccounted: 1.63%]
14:43:08: | Convert444toNV12 - [98.4%] [avg time: 3.081 ms]
14:43:08: encoder thread frame - [100%] [avg time: 7.902 ms]
14:43:08: ==============================================================
14:43:08:
14:43:08:
14:43:08: Profiler CPU results:
14:43:08:
14:43:08: ==============================================================
14:43:08: video thread frame - [cpu time: avg 1.776 ms, total 269078 ms] [avg calls per frame: 1]
14:43:08: | scene->Preprocess - [cpu time: avg 0.075 ms, total 11500 ms] [avg calls per frame: 1]
14:43:08: | GPU download and conversion - [cpu time: avg 0.597 ms, total 90531.3 ms] [avg calls per frame: 1]
14:43:08: | | flush - [cpu time: avg 0.183 ms, total 27796.9 ms] [avg calls per frame: 1]
14:43:08: | | CopyResource - [cpu time: avg 0.341 ms, total 51734.4 ms] [avg calls per frame: 1]
14:43:08: | | conversion to 4:2:0 - [cpu time: avg 0.012 ms, total 1921.88 ms] [avg calls per frame: 1]
14:43:08: Convert444Thread - [cpu time: avg 2.021 ms, total 306234 ms] [avg calls per frame: 1]
14:43:08: | Convert444toNV12 - [cpu time: avg 2.01 ms, total 304531 ms] [avg calls per frame: 1]
14:43:08: encoder thread frame - [cpu time: avg 1.918 ms, total 300531 ms] [avg calls per frame: 1]
14:43:08: ==============================================================
14:43:08:
14:43:08: =====Stream End: 2013-11-08, 14:43:08=================================================
Last game capture log:
2013-11-08, 14:02:57: we're booting up:
14:02:58: D3D9 Present
14:02:58: DXGI Present
14:02:59: GL Present
14:02:59: (half life scientist) everything.. seems to be in order
14:03:04: D3D9EndScene called
14:03:04: D3DPRESENT_PARAMETERS {
14:03:04: BackBufferWidth: 1280
14:03:04: BackBufferHeight: 1024
14:03:04: BackBufferFormat: D3DFMT_X8R8G8B8
14:03:04: BackBufferCount: 1
14:03:04: MultiSampleType: D3DMULTISAMPLE_NONE
14:03:04: MultiSampleQuality: 0
14:03:04: SwapEffect: D3DSWAPEFFECT_DISCARD
14:03:04: hDeviceWindow: 921374
14:03:04: Windowed: false
14:03:04: EnableAutoDepthStencil: true
14:03:04: AutoDepthStencilFormat: D3DFMT_D24S8
14:03:04: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
14:03:04: FullScreen_RefreshRateInHz: 60
14:03:04: PresentationInterval: 2147483648
14:03:04: };
14:03:04: successfully set up d3d9 hooks
14:03:04: D3D9Present called
14:03:04: DoD3D9GPUHook: success
14:03:04: D3DSURFACE_DESC {
14:03:04: Format: D3DFMT_X8R8G8B8
14:03:04: Type: D3DRTYPE_SURFACE
14:03:04: Usage: D3DUSAGE_RENDERTARGET
14:03:04: Pool: D3DPOOL_DEFAULT
14:03:04: MultiSampleType: D3DMULTISAMPLE_NONE
14:03:04: MultiSampleQuality: 0
14:03:04: Width: 1280
14:03:04: Height: 1024
14:03:04: };
14:03:04: successfully capturing d3d9 frames via GPU
14:03:26: D3D9Reset called
14:03:26: ---------------------- Cleared D3D9 Capture ----------------------
14:03:26: successfully set up d3d9 hooks
14:03:26: D3D9EndScene called
14:03:26: D3D9Present called
14:03:26: DoD3D9GPUHook: success
14:03:26: D3DSURFACE_DESC {
14:03:26: Format: D3DFMT_X8R8G8B8
14:03:26: Type: D3DRTYPE_SURFACE
14:03:26: Usage: D3DUSAGE_RENDERTARGET
14:03:26: Pool: D3DPOOL_DEFAULT
14:03:26: MultiSampleType: D3DMULTISAMPLE_NONE
14:03:26: MultiSampleQuality: 0
14:03:26: Width: 1280
14:03:26: Height: 1024
14:03:26: };
14:03:26: successfully capturing d3d9 frames via GPU
14:03:38: D3D9Reset called
14:03:38: ---------------------- Cleared D3D9 Capture ----------------------
14:03:38: successfully set up d3d9 hooks
14:03:38: D3D9EndScene called
14:03:38: D3D9Present called
14:03:38: DoD3D9GPUHook: success
14:03:38: D3DSURFACE_DESC {
14:03:38: Format: D3DFMT_X8R8G8B8
14:03:38: Type: D3DRTYPE_SURFACE
14:03:38: Usage: D3DUSAGE_RENDERTARGET
14:03:38: Pool: D3DPOOL_DEFAULT
14:03:38: MultiSampleType: D3DMULTISAMPLE_NONE
14:03:38: MultiSampleQuality: 0
14:03:38: Width: 1280
14:03:38: Height: 1024
14:03:38: };
14:03:38: successfully capturing d3d9 frames via GPU
14:04:01: D3D9Reset called
14:04:01: ---------------------- Cleared D3D9 Capture ----------------------
14:04:02: successfully set up d3d9 hooks
14:04:02: D3D9EndScene called
14:04:02: D3D9Present called
14:04:02: DoD3D9GPUHook: success
14:04:02: D3DSURFACE_DESC {
14:04:02: Format: D3DFMT_X8R8G8B8
14:04:02: Type: D3DRTYPE_SURFACE
14:04:02: Usage: D3DUSAGE_RENDERTARGET
14:04:02: Pool: D3DPOOL_DEFAULT
14:04:02: MultiSampleType: D3DMULTISAMPLE_NONE
14:04:02: MultiSampleQuality: 0
14:04:02: Width: 1280
14:04:02: Height: 1024
14:04:02: };
14:04:02: successfully capturing d3d9 frames via GPU
14:05:10: D3D9Reset called
14:05:10: ---------------------- Cleared D3D9 Capture ----------------------
14:05:10: successfully set up d3d9 hooks
14:05:10: D3D9EndScene called
14:05:10: D3D9Present called
14:05:10: DoD3D9GPUHook: success
14:05:10: D3DSURFACE_DESC {
14:05:10: Format: D3DFMT_X8R8G8B8
14:05:10: Type: D3DRTYPE_SURFACE
14:05:10: Usage: D3DUSAGE_RENDERTARGET
14:05:10: Pool: D3DPOOL_DEFAULT
14:05:10: MultiSampleType: D3DMULTISAMPLE_NONE
14:05:10: MultiSampleQuality: 0
14:05:10: Width: 1280
14:05:10: Height: 1024
14:05:10: };
14:05:10: successfully capturing d3d9 frames via GPU
14:06:03: D3D9Reset called
14:06:03: ---------------------- Cleared D3D9 Capture ----------------------
14:06:03: successfully set up d3d9 hooks
14:06:04: D3D9EndScene called
14:06:04: D3D9Present called
14:06:04: DoD3D9GPUHook: success
14:06:04: D3DSURFACE_DESC {
14:06:04: Format: D3DFMT_X8R8G8B8
14:06:04: Type: D3DRTYPE_SURFACE
14:06:04: Usage: D3DUSAGE_RENDERTARGET
14:06:04: Pool: D3DPOOL_DEFAULT
14:06:04: MultiSampleType: D3DMULTISAMPLE_NONE
14:06:04: MultiSampleQuality: 0
14:06:04: Width: 1280
14:06:04: Height: 1024
14:06:04: };
14:06:04: successfully capturing d3d9 frames via GPU
14:06:50: D3D9Reset called
14:06:50: ---------------------- Cleared D3D9 Capture ----------------------
14:06:51: successfully set up d3d9 hooks
14:06:51: D3D9EndScene called
14:06:51: D3D9Present called
14:06:51: DoD3D9GPUHook: success
14:06:51: D3DSURFACE_DESC {
14:06:51: Format: D3DFMT_X8R8G8B8
14:06:51: Type: D3DRTYPE_SURFACE
14:06:51: Usage: D3DUSAGE_RENDERTARGET
14:06:51: Pool: D3DPOOL_DEFAULT
14:06:51: MultiSampleType: D3DMULTISAMPLE_NONE
14:06:51: MultiSampleQuality: 0
14:06:51: Width: 1280
14:06:51: Height: 1024
14:06:51: };
14:06:51: successfully capturing d3d9 frames via GPU
14:07:10: D3D9Reset called
14:07:10: ---------------------- Cleared D3D9 Capture ----------------------
14:07:10: successfully set up d3d9 hooks
14:07:10: D3D9EndScene called
14:07:10: D3D9Present called
14:07:10: DoD3D9GPUHook: success
14:07:10: D3DSURFACE_DESC {
14:07:10: Format: D3DFMT_X8R8G8B8
14:07:10: Type: D3DRTYPE_SURFACE
14:07:10: Usage: D3DUSAGE_RENDERTARGET
14:07:10: Pool: D3DPOOL_DEFAULT
14:07:10: MultiSampleType: D3DMULTISAMPLE_NONE
14:07:10: MultiSampleQuality: 0
14:07:10: Width: 1280
14:07:10: Height: 1024
14:07:10: };
14:07:10: successfully capturing d3d9 frames via GPU
14:12:24: D3D9Reset called
14:12:24: ---------------------- Cleared D3D9 Capture ----------------------
14:12:25: successfully set up d3d9 hooks
14:12:25: D3D9EndScene called
14:12:25: D3D9Present called
14:12:25: DoD3D9GPUHook: success
14:12:25: D3DSURFACE_DESC {
14:12:25: Format: D3DFMT_X8R8G8B8
14:12:25: Type: D3DRTYPE_SURFACE
14:12:25: Usage: D3DUSAGE_RENDERTARGET
14:12:25: Pool: D3DPOOL_DEFAULT
14:12:25: MultiSampleType: D3DMULTISAMPLE_NONE
14:12:25: MultiSampleQuality: 0
14:12:25: Width: 1280
14:12:25: Height: 1024
14:12:25: };
14:12:25: successfully capturing d3d9 frames via GPU
14:12:59: D3D9Reset called
14:12:59: ---------------------- Cleared D3D9 Capture ----------------------
14:12:59: successfully set up d3d9 hooks
14:12:59: D3D9EndScene called
14:12:59: D3D9Present called
14:12:59: DoD3D9GPUHook: success
14:13:00: D3DSURFACE_DESC {
14:13:00: Format: D3DFMT_X8R8G8B8
14:13:00: Type: D3DRTYPE_SURFACE
14:13:00: Usage: D3DUSAGE_RENDERTARGET
14:13:00: Pool: D3DPOOL_DEFAULT
14:13:00: MultiSampleType: D3DMULTISAMPLE_NONE
14:13:00: MultiSampleQuality: 0
14:13:00: Width: 1280
14:13:00: Height: 1024
14:13:00: };
14:13:00: successfully capturing d3d9 frames via GPU
14:15:36: D3D9Reset called
14:15:36: ---------------------- Cleared D3D9 Capture ----------------------
14:15:36: successfully set up d3d9 hooks
14:15:36: D3D9EndScene called
14:15:36: D3D9Present called
14:15:36: DoD3D9GPUHook: success
14:15:36: D3DSURFACE_DESC {
14:15:36: Format: D3DFMT_X8R8G8B8
14:15:36: Type: D3DRTYPE_SURFACE
14:15:36: Usage: D3DUSAGE_RENDERTARGET
14:15:36: Pool: D3DPOOL_DEFAULT
14:15:36: MultiSampleType: D3DMULTISAMPLE_NONE
14:15:36: MultiSampleQuality: 0
14:15:36: Width: 1280
14:15:36: Height: 1024
14:15:36: };
14:15:36: successfully capturing d3d9 frames via GPU
14:18:12: D3D9Reset called
14:18:12: ---------------------- Cleared D3D9 Capture ----------------------
14:18:13: successfully set up d3d9 hooks
14:18:13: D3D9EndScene called
14:18:13: D3D9Present called
14:18:13: DoD3D9GPUHook: success
14:18:13: D3DSURFACE_DESC {
14:18:13: Format: D3DFMT_X8R8G8B8
14:18:13: Type: D3DRTYPE_SURFACE
14:18:13: Usage: D3DUSAGE_RENDERTARGET
14:18:13: Pool: D3DPOOL_DEFAULT
14:18:13: MultiSampleType: D3DMULTISAMPLE_NONE
14:18:13: MultiSampleQuality: 0
14:18:13: Width: 1280
14:18:13: Height: 1024
14:18:13: };
14:18:13: successfully capturing d3d9 frames via GPU
14:24:08: D3D9Reset called
14:24:08: ---------------------- Cleared D3D9 Capture ----------------------
14:24:08: successfully set up d3d9 hooks
14:24:08: D3D9EndScene called
14:24:08: D3D9Present called
14:24:08: DoD3D9GPUHook: success
14:24:09: D3DSURFACE_DESC {
14:24:09: Format: D3DFMT_X8R8G8B8
14:24:09: Type: D3DRTYPE_SURFACE
14:24:09: Usage: D3DUSAGE_RENDERTARGET
14:24:09: Pool: D3DPOOL_DEFAULT
14:24:09: MultiSampleType: D3DMULTISAMPLE_NONE
14:24:09: MultiSampleQuality: 0
14:24:09: Width: 1280
14:24:09: Height: 1024
14:24:09: };
14:24:09: successfully capturing d3d9 frames via GPU
14:27:08: D3D9Reset called
14:27:08: ---------------------- Cleared D3D9 Capture ----------------------
14:27:08: successfully set up d3d9 hooks
14:27:08: D3D9EndScene called
14:27:08: D3D9Present called
14:27:08: DoD3D9GPUHook: success
14:27:09: D3DSURFACE_DESC {
14:27:09: Format: D3DFMT_X8R8G8B8
14:27:09: Type: D3DRTYPE_SURFACE
14:27:09: Usage: D3DUSAGE_RENDERTARGET
14:27:09: Pool: D3DPOOL_DEFAULT
14:27:09: MultiSampleType: D3DMULTISAMPLE_NONE
14:27:09: MultiSampleQuality: 0
14:27:09: Width: 1280
14:27:09: Height: 1024
14:27:09: };
14:27:09: successfully capturing d3d9 frames via GPU
14:29:31: D3D9Reset called
14:29:31: ---------------------- Cleared D3D9 Capture ----------------------
14:29:31: successfully set up d3d9 hooks
14:29:31: D3D9EndScene called
14:29:31: D3D9Present called
14:29:32: DoD3D9GPUHook: success
14:29:33: D3DSURFACE_DESC {
14:29:33: Format: D3DFMT_X8R8G8B8
14:29:33: Type: D3DRTYPE_SURFACE
14:29:33: Usage: D3DUSAGE_RENDERTARGET
14:29:33: Pool: D3DPOOL_DEFAULT
14:29:33: MultiSampleType: D3DMULTISAMPLE_NONE
14:29:33: MultiSampleQuality: 0
14:29:33: Width: 1280
14:29:33: Height: 1024
14:29:33: };
14:29:33: successfully capturing d3d9 frames via GPU
14:33:17: D3D9Reset called
14:33:17: ---------------------- Cleared D3D9 Capture ----------------------
14:33:17: successfully set up d3d9 hooks
14:33:17: D3D9EndScene called
14:33:17: D3D9Present called
14:33:17: DoD3D9GPUHook: success
14:33:18: D3DSURFACE_DESC {
14:33:18: Format: D3DFMT_X8R8G8B8
14:33:18: Type: D3DRTYPE_SURFACE
14:33:18: Usage: D3DUSAGE_RENDERTARGET
14:33:18: Pool: D3DPOOL_DEFAULT
14:33:18: MultiSampleType: D3DMULTISAMPLE_NONE
14:33:18: MultiSampleQuality: 0
14:33:18: Width: 1280
14:33:18: Height: 1024
14:33:18: };
14:33:18: successfully capturing d3d9 frames via GPU
14:33:46: D3D9Reset called
14:33:46: ---------------------- Cleared D3D9 Capture ----------------------
14:33:46: successfully set up d3d9 hooks
14:33:46: D3D9EndScene called
14:33:46: D3D9Present called
14:33:46: DoD3D9GPUHook: success
14:33:46: D3DSURFACE_DESC {
14:33:46: Format: D3DFMT_X8R8G8B8
14:33:46: Type: D3DRTYPE_SURFACE
14:33:46: Usage: D3DUSAGE_RENDERTARGET
14:33:46: Pool: D3DPOOL_DEFAULT
14:33:46: MultiSampleType: D3DMULTISAMPLE_NONE
14:33:46: MultiSampleQuality: 0
14:33:46: Width: 1280
14:33:46: Height: 1024
14:33:46: };
14:33:46: successfully capturing d3d9 frames via GPU