Question / Help Help with settings

iStarFoX

New Member
Hello i start to stream a few time and tried some settings but they make me laggy or low fps during games like TERA, League of Legends and Infestation

Speedtest: Ping 17ms / Download: 76.84 Mbps / Upload: 18.44 Mbps


I use the current settings:

Encoding:
Use cbr is checked
Quality: 7
Enable CBR padding is checked
Bitrate: 1800
Buffer 1800

Video
intel HD graphics 2500
Base Resolution 1280 x 768
Resolution Downscale 1280 x 768
FPS 30
Bilinear (fastest)

Advanced :
CFR is checked
cpu presets and encoding is defualt
Keyframe interval is set to 2 seconds

My CPU specs..
Intel HD Graphics 2500
Processor Intel core i3-3220m CPU @ 3.30GHz
Memory Ram 4.00
Windows 8 64- bit
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
It's usually better to just post a log so I can view the profiler results and see if it's hanging up somewhere, or see what sort of sources you're using. How are you capturing the games? May I see a log file?
 

iStarFoX

New Member
Here is my last log

13:15:49: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
13:15:49: -------------------------------
13:15:49: CPU Name: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
13:15:49: CPU Speed: 3300MHz
13:15:49: Physical Memory: 3790MB Total, 909MB Free
13:15:49: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
13:15:49: monitor 1: pos={0, 0}, size={1280, 1024}
13:15:49: Windows Version: 6.2 Build 9200
13:15:49: Aero is Enabled
13:15:49: -------------------------------
13:15:49: OBS Modules:
13:15:49: Base Address Module
13:15:49: 00040000 OBS.exe
13:15:49: 5C660000 OBSApi.dll
13:15:49: 5C420000 DShowPlugin.dll
13:15:49: 60B00000 GraphicsCapture.dll
13:15:49: 5C400000 NoiseGate.dll
13:15:49: 5C3E0000 PSVPlugin.dll
13:15:49: ------------------------------------------
13:15:49: Adapter 1
13:15:49: Video Adapter: Intel(R) HD Graphics
13:15:49: Video Adapter Dedicated Video Memory: 268435456
13:15:49: Video Adapter Shared System Memory: 1577058304
13:15:49: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
13:15:49: =====Stream Start: 2013-11-08, 13:15:49===============================================
13:15:49: Multithreaded optimizations: On
13:15:49: Base resolution: 1280x1024
13:15:49: Output resolution: 852x682
13:15:49: ------------------------------------------
13:15:49: Loading up D3D10 on Intel(R) HD Graphics...
13:15:49: ------------------------------------------
13:15:49: Audio Format: 44100hz
13:15:49: Playback device Default
13:15:49: ------------------------------------------
13:15:49: Using desktop audio input: Altifalantes (Dispositivo de áudio USB)
13:15:49: ------------------------------------------
13:15:49: Using auxilary audio input: Microfone (Dispositivo de áudio USB)
13:15:49: ------------------------------------------
13:15:49: Audio Encoding: AAC
13:15:49: bitrate: 128
13:15:49: Using text output
13:15:49: Using Monitor Capture
13:15:49: Using graphics capture
13:15:50: Scene buffering time set to 400
13:15:50: ------------------------------------------
13:15:50: Video Encoding: x264
13:15:50: fps: 30
13:15:50: width: 852, height: 682
13:15:50: preset: veryfast
13:15:50: profile: high
13:15:50: keyint: 60
13:15:50: CBR: yes
13:15:50: CFR: yes
13:15:50: max bitrate: 1800
13:15:50: buffer size: 1800
13:15:50: ------------------------------------------
13:15:50: MMDeviceAudioSource: Frequency for device 'Altifalantes (Dispositivo de áudio USB)' is 384000, samples per sec is 48000
13:15:50: MMDeviceAudioSource: Frequency for device 'Microfone (Dispositivo de áudio USB)' is 32000, samples per sec is 8000
13:15:53: SharedTexCapture hooked
13:15:54: Using RTMP service: Twitch / Justin.tv
13:15:54: Server selection: rtmp://live-lhr.justin.tv/app
13:15:54: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
13:15:55: Completed handshake with rtmp://live-lhr.justin.tv/app in 484 ms.
13:15:56: SO_SNDBUF was at 65536
13:15:56: SO_SNDBUF is now 65536
13:15:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 727 / 246784)
13:16:16: GraphicsCaptureSource::NewCapture: eliminating old capture
13:16:16: SharedTexCapture hooked
13:16:45: GraphicsCaptureSource::NewCapture: eliminating old capture
13:16:45: SharedTexCapture hooked
13:16:55: GraphicsCaptureSource::NewCapture: eliminating old capture
13:16:55: SharedTexCapture hooked
13:17:44: GraphicsCaptureSource::NewCapture: eliminating old capture
13:17:44: SharedTexCapture hooked
13:18:43: GraphicsCaptureSource::NewCapture: eliminating old capture
13:18:43: SharedTexCapture hooked
13:18:53: GraphicsCaptureSource::NewCapture: eliminating old capture
13:18:53: SharedTexCapture hooked
13:21:55: GraphicsCaptureSource::NewCapture: eliminating old capture
13:21:55: SharedTexCapture hooked
13:31:01: GraphicsCaptureSource::NewCapture: eliminating old capture
13:31:01: SharedTexCapture hooked
13:38:10: GraphicsCaptureSource::NewCapture: eliminating old capture
13:38:10: SharedTexCapture hooked
13:39:17: GraphicsCaptureSource::NewCapture: eliminating old capture
13:39:17: SharedTexCapture hooked
13:44:06: GraphicsCaptureSource::NewCapture: eliminating old capture
13:44:06: SharedTexCapture hooked
13:44:40: Exit signal received, terminating capture
13:59:25: Using Monitor Capture
13:59:26: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 246784)
14:03:04: SharedTexCapture hooked
14:03:26: GraphicsCaptureSource::NewCapture: eliminating old capture
14:03:26: SharedTexCapture hooked
14:03:38: GraphicsCaptureSource::NewCapture: eliminating old capture
14:03:38: SharedTexCapture hooked
14:04:02: GraphicsCaptureSource::NewCapture: eliminating old capture
14:04:02: SharedTexCapture hooked
14:05:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:05:10: SharedTexCapture hooked
14:06:04: GraphicsCaptureSource::NewCapture: eliminating old capture
14:06:04: SharedTexCapture hooked
14:06:51: GraphicsCaptureSource::NewCapture: eliminating old capture
14:06:51: SharedTexCapture hooked
14:07:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:07:10: SharedTexCapture hooked
14:12:25: GraphicsCaptureSource::NewCapture: eliminating old capture
14:12:25: SharedTexCapture hooked
14:12:59: GraphicsCaptureSource::NewCapture: eliminating old capture
14:12:59: SharedTexCapture hooked
14:15:36: GraphicsCaptureSource::NewCapture: eliminating old capture
14:15:36: SharedTexCapture hooked
14:18:13: GraphicsCaptureSource::NewCapture: eliminating old capture
14:18:13: SharedTexCapture hooked
14:24:08: GraphicsCaptureSource::NewCapture: eliminating old capture
14:24:08: SharedTexCapture hooked
14:27:08: GraphicsCaptureSource::NewCapture: eliminating old capture
14:27:08: SharedTexCapture hooked
14:29:32: GraphicsCaptureSource::NewCapture: eliminating old capture
14:29:32: SharedTexCapture hooked
14:33:17: GraphicsCaptureSource::NewCapture: eliminating old capture
14:33:17: SharedTexCapture hooked
14:33:46: GraphicsCaptureSource::NewCapture: eliminating old capture
14:33:46: SharedTexCapture hooked
14:42:50: Exit signal received, terminating capture
14:42:55: Total frames encoded: 156672, total frames duplicated: 13929 (8.89%)
14:42:55: Number of frames skipped due to encoder lag: 3935 (2.51%)
14:42:55: Total frames rendered: 151507, number of late frames: 1714 (1.13%) (it's okay for some frames to be late)
14:42:56: RTMPPublisher::SocketLoop: Graceful loop exit
14:42:57: Average send payload: 7021 bytes, average send interval: 29 ms
14:42:57: Number of times waited to send: 0, Waited for a total of 0 bytes
14:42:57: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:42:57: Number of bytes sent: 1262352606
14:43:08:
14:43:08: Profiler time results:
14:43:08:
14:43:08: ==============================================================
14:43:08: video thread frame - [100%] [avg time: 3.987 ms] [children: 46.6%] [unaccounted: 53.4%]
14:43:08: | scene->Preprocess - [8.55%] [avg time: 0.341 ms]
14:43:08: | GPU download and conversion - [38.1%] [avg time: 1.518 ms] [children: 25.8%] [unaccounted: 12.3%]
14:43:08: | | flush - [9.58%] [avg time: 0.382 ms]
14:43:08: | | CopyResource - [15.7%] [avg time: 0.625 ms]
14:43:08: | | conversion to 4:2:0 - [0.502%] [avg time: 0.02 ms]
14:43:08: Convert444Thread - [100%] [avg time: 3.132 ms] [children: 98.4%] [unaccounted: 1.63%]
14:43:08: | Convert444toNV12 - [98.4%] [avg time: 3.081 ms]
14:43:08: encoder thread frame - [100%] [avg time: 7.902 ms]
14:43:08: ==============================================================
14:43:08:
14:43:08:
14:43:08: Profiler CPU results:
14:43:08:
14:43:08: ==============================================================
14:43:08: video thread frame - [cpu time: avg 1.776 ms, total 269078 ms] [avg calls per frame: 1]
14:43:08: | scene->Preprocess - [cpu time: avg 0.075 ms, total 11500 ms] [avg calls per frame: 1]
14:43:08: | GPU download and conversion - [cpu time: avg 0.597 ms, total 90531.3 ms] [avg calls per frame: 1]
14:43:08: | | flush - [cpu time: avg 0.183 ms, total 27796.9 ms] [avg calls per frame: 1]
14:43:08: | | CopyResource - [cpu time: avg 0.341 ms, total 51734.4 ms] [avg calls per frame: 1]
14:43:08: | | conversion to 4:2:0 - [cpu time: avg 0.012 ms, total 1921.88 ms] [avg calls per frame: 1]
14:43:08: Convert444Thread - [cpu time: avg 2.021 ms, total 306234 ms] [avg calls per frame: 1]
14:43:08: | Convert444toNV12 - [cpu time: avg 2.01 ms, total 304531 ms] [avg calls per frame: 1]
14:43:08: encoder thread frame - [cpu time: avg 1.918 ms, total 300531 ms] [avg calls per frame: 1]
14:43:08: ==============================================================
14:43:08:
14:43:08: =====Stream End: 2013-11-08, 14:43:08=================================================


Last game capture log:
2013-11-08, 14:02:57: we're booting up:
14:02:58: D3D9 Present
14:02:58: DXGI Present
14:02:59: GL Present
14:02:59: (half life scientist) everything.. seems to be in order
14:03:04: D3D9EndScene called
14:03:04: D3DPRESENT_PARAMETERS {
14:03:04: BackBufferWidth: 1280
14:03:04: BackBufferHeight: 1024
14:03:04: BackBufferFormat: D3DFMT_X8R8G8B8
14:03:04: BackBufferCount: 1
14:03:04: MultiSampleType: D3DMULTISAMPLE_NONE
14:03:04: MultiSampleQuality: 0
14:03:04: SwapEffect: D3DSWAPEFFECT_DISCARD
14:03:04: hDeviceWindow: 921374
14:03:04: Windowed: false
14:03:04: EnableAutoDepthStencil: true
14:03:04: AutoDepthStencilFormat: D3DFMT_D24S8
14:03:04: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
14:03:04: FullScreen_RefreshRateInHz: 60
14:03:04: PresentationInterval: 2147483648
14:03:04: };
14:03:04: successfully set up d3d9 hooks
14:03:04: D3D9Present called
14:03:04: DoD3D9GPUHook: success
14:03:04: D3DSURFACE_DESC {
14:03:04: Format: D3DFMT_X8R8G8B8
14:03:04: Type: D3DRTYPE_SURFACE
14:03:04: Usage: D3DUSAGE_RENDERTARGET
14:03:04: Pool: D3DPOOL_DEFAULT
14:03:04: MultiSampleType: D3DMULTISAMPLE_NONE
14:03:04: MultiSampleQuality: 0
14:03:04: Width: 1280
14:03:04: Height: 1024
14:03:04: };
14:03:04: successfully capturing d3d9 frames via GPU
14:03:26: D3D9Reset called
14:03:26: ---------------------- Cleared D3D9 Capture ----------------------
14:03:26: successfully set up d3d9 hooks
14:03:26: D3D9EndScene called
14:03:26: D3D9Present called
14:03:26: DoD3D9GPUHook: success
14:03:26: D3DSURFACE_DESC {
14:03:26: Format: D3DFMT_X8R8G8B8
14:03:26: Type: D3DRTYPE_SURFACE
14:03:26: Usage: D3DUSAGE_RENDERTARGET
14:03:26: Pool: D3DPOOL_DEFAULT
14:03:26: MultiSampleType: D3DMULTISAMPLE_NONE
14:03:26: MultiSampleQuality: 0
14:03:26: Width: 1280
14:03:26: Height: 1024
14:03:26: };
14:03:26: successfully capturing d3d9 frames via GPU
14:03:38: D3D9Reset called
14:03:38: ---------------------- Cleared D3D9 Capture ----------------------
14:03:38: successfully set up d3d9 hooks
14:03:38: D3D9EndScene called
14:03:38: D3D9Present called
14:03:38: DoD3D9GPUHook: success
14:03:38: D3DSURFACE_DESC {
14:03:38: Format: D3DFMT_X8R8G8B8
14:03:38: Type: D3DRTYPE_SURFACE
14:03:38: Usage: D3DUSAGE_RENDERTARGET
14:03:38: Pool: D3DPOOL_DEFAULT
14:03:38: MultiSampleType: D3DMULTISAMPLE_NONE
14:03:38: MultiSampleQuality: 0
14:03:38: Width: 1280
14:03:38: Height: 1024
14:03:38: };
14:03:38: successfully capturing d3d9 frames via GPU
14:04:01: D3D9Reset called
14:04:01: ---------------------- Cleared D3D9 Capture ----------------------
14:04:02: successfully set up d3d9 hooks
14:04:02: D3D9EndScene called
14:04:02: D3D9Present called
14:04:02: DoD3D9GPUHook: success
14:04:02: D3DSURFACE_DESC {
14:04:02: Format: D3DFMT_X8R8G8B8
14:04:02: Type: D3DRTYPE_SURFACE
14:04:02: Usage: D3DUSAGE_RENDERTARGET
14:04:02: Pool: D3DPOOL_DEFAULT
14:04:02: MultiSampleType: D3DMULTISAMPLE_NONE
14:04:02: MultiSampleQuality: 0
14:04:02: Width: 1280
14:04:02: Height: 1024
14:04:02: };
14:04:02: successfully capturing d3d9 frames via GPU
14:05:10: D3D9Reset called
14:05:10: ---------------------- Cleared D3D9 Capture ----------------------
14:05:10: successfully set up d3d9 hooks
14:05:10: D3D9EndScene called
14:05:10: D3D9Present called
14:05:10: DoD3D9GPUHook: success
14:05:10: D3DSURFACE_DESC {
14:05:10: Format: D3DFMT_X8R8G8B8
14:05:10: Type: D3DRTYPE_SURFACE
14:05:10: Usage: D3DUSAGE_RENDERTARGET
14:05:10: Pool: D3DPOOL_DEFAULT
14:05:10: MultiSampleType: D3DMULTISAMPLE_NONE
14:05:10: MultiSampleQuality: 0
14:05:10: Width: 1280
14:05:10: Height: 1024
14:05:10: };
14:05:10: successfully capturing d3d9 frames via GPU
14:06:03: D3D9Reset called
14:06:03: ---------------------- Cleared D3D9 Capture ----------------------
14:06:03: successfully set up d3d9 hooks
14:06:04: D3D9EndScene called
14:06:04: D3D9Present called
14:06:04: DoD3D9GPUHook: success
14:06:04: D3DSURFACE_DESC {
14:06:04: Format: D3DFMT_X8R8G8B8
14:06:04: Type: D3DRTYPE_SURFACE
14:06:04: Usage: D3DUSAGE_RENDERTARGET
14:06:04: Pool: D3DPOOL_DEFAULT
14:06:04: MultiSampleType: D3DMULTISAMPLE_NONE
14:06:04: MultiSampleQuality: 0
14:06:04: Width: 1280
14:06:04: Height: 1024
14:06:04: };
14:06:04: successfully capturing d3d9 frames via GPU
14:06:50: D3D9Reset called
14:06:50: ---------------------- Cleared D3D9 Capture ----------------------
14:06:51: successfully set up d3d9 hooks
14:06:51: D3D9EndScene called
14:06:51: D3D9Present called
14:06:51: DoD3D9GPUHook: success
14:06:51: D3DSURFACE_DESC {
14:06:51: Format: D3DFMT_X8R8G8B8
14:06:51: Type: D3DRTYPE_SURFACE
14:06:51: Usage: D3DUSAGE_RENDERTARGET
14:06:51: Pool: D3DPOOL_DEFAULT
14:06:51: MultiSampleType: D3DMULTISAMPLE_NONE
14:06:51: MultiSampleQuality: 0
14:06:51: Width: 1280
14:06:51: Height: 1024
14:06:51: };
14:06:51: successfully capturing d3d9 frames via GPU
14:07:10: D3D9Reset called
14:07:10: ---------------------- Cleared D3D9 Capture ----------------------
14:07:10: successfully set up d3d9 hooks
14:07:10: D3D9EndScene called
14:07:10: D3D9Present called
14:07:10: DoD3D9GPUHook: success
14:07:10: D3DSURFACE_DESC {
14:07:10: Format: D3DFMT_X8R8G8B8
14:07:10: Type: D3DRTYPE_SURFACE
14:07:10: Usage: D3DUSAGE_RENDERTARGET
14:07:10: Pool: D3DPOOL_DEFAULT
14:07:10: MultiSampleType: D3DMULTISAMPLE_NONE
14:07:10: MultiSampleQuality: 0
14:07:10: Width: 1280
14:07:10: Height: 1024
14:07:10: };
14:07:10: successfully capturing d3d9 frames via GPU
14:12:24: D3D9Reset called
14:12:24: ---------------------- Cleared D3D9 Capture ----------------------
14:12:25: successfully set up d3d9 hooks
14:12:25: D3D9EndScene called
14:12:25: D3D9Present called
14:12:25: DoD3D9GPUHook: success
14:12:25: D3DSURFACE_DESC {
14:12:25: Format: D3DFMT_X8R8G8B8
14:12:25: Type: D3DRTYPE_SURFACE
14:12:25: Usage: D3DUSAGE_RENDERTARGET
14:12:25: Pool: D3DPOOL_DEFAULT
14:12:25: MultiSampleType: D3DMULTISAMPLE_NONE
14:12:25: MultiSampleQuality: 0
14:12:25: Width: 1280
14:12:25: Height: 1024
14:12:25: };
14:12:25: successfully capturing d3d9 frames via GPU
14:12:59: D3D9Reset called
14:12:59: ---------------------- Cleared D3D9 Capture ----------------------
14:12:59: successfully set up d3d9 hooks
14:12:59: D3D9EndScene called
14:12:59: D3D9Present called
14:12:59: DoD3D9GPUHook: success
14:13:00: D3DSURFACE_DESC {
14:13:00: Format: D3DFMT_X8R8G8B8
14:13:00: Type: D3DRTYPE_SURFACE
14:13:00: Usage: D3DUSAGE_RENDERTARGET
14:13:00: Pool: D3DPOOL_DEFAULT
14:13:00: MultiSampleType: D3DMULTISAMPLE_NONE
14:13:00: MultiSampleQuality: 0
14:13:00: Width: 1280
14:13:00: Height: 1024
14:13:00: };
14:13:00: successfully capturing d3d9 frames via GPU
14:15:36: D3D9Reset called
14:15:36: ---------------------- Cleared D3D9 Capture ----------------------
14:15:36: successfully set up d3d9 hooks
14:15:36: D3D9EndScene called
14:15:36: D3D9Present called
14:15:36: DoD3D9GPUHook: success
14:15:36: D3DSURFACE_DESC {
14:15:36: Format: D3DFMT_X8R8G8B8
14:15:36: Type: D3DRTYPE_SURFACE
14:15:36: Usage: D3DUSAGE_RENDERTARGET
14:15:36: Pool: D3DPOOL_DEFAULT
14:15:36: MultiSampleType: D3DMULTISAMPLE_NONE
14:15:36: MultiSampleQuality: 0
14:15:36: Width: 1280
14:15:36: Height: 1024
14:15:36: };
14:15:36: successfully capturing d3d9 frames via GPU
14:18:12: D3D9Reset called
14:18:12: ---------------------- Cleared D3D9 Capture ----------------------
14:18:13: successfully set up d3d9 hooks
14:18:13: D3D9EndScene called
14:18:13: D3D9Present called
14:18:13: DoD3D9GPUHook: success
14:18:13: D3DSURFACE_DESC {
14:18:13: Format: D3DFMT_X8R8G8B8
14:18:13: Type: D3DRTYPE_SURFACE
14:18:13: Usage: D3DUSAGE_RENDERTARGET
14:18:13: Pool: D3DPOOL_DEFAULT
14:18:13: MultiSampleType: D3DMULTISAMPLE_NONE
14:18:13: MultiSampleQuality: 0
14:18:13: Width: 1280
14:18:13: Height: 1024
14:18:13: };
14:18:13: successfully capturing d3d9 frames via GPU
14:24:08: D3D9Reset called
14:24:08: ---------------------- Cleared D3D9 Capture ----------------------
14:24:08: successfully set up d3d9 hooks
14:24:08: D3D9EndScene called
14:24:08: D3D9Present called
14:24:08: DoD3D9GPUHook: success
14:24:09: D3DSURFACE_DESC {
14:24:09: Format: D3DFMT_X8R8G8B8
14:24:09: Type: D3DRTYPE_SURFACE
14:24:09: Usage: D3DUSAGE_RENDERTARGET
14:24:09: Pool: D3DPOOL_DEFAULT
14:24:09: MultiSampleType: D3DMULTISAMPLE_NONE
14:24:09: MultiSampleQuality: 0
14:24:09: Width: 1280
14:24:09: Height: 1024
14:24:09: };
14:24:09: successfully capturing d3d9 frames via GPU
14:27:08: D3D9Reset called
14:27:08: ---------------------- Cleared D3D9 Capture ----------------------
14:27:08: successfully set up d3d9 hooks
14:27:08: D3D9EndScene called
14:27:08: D3D9Present called
14:27:08: DoD3D9GPUHook: success
14:27:09: D3DSURFACE_DESC {
14:27:09: Format: D3DFMT_X8R8G8B8
14:27:09: Type: D3DRTYPE_SURFACE
14:27:09: Usage: D3DUSAGE_RENDERTARGET
14:27:09: Pool: D3DPOOL_DEFAULT
14:27:09: MultiSampleType: D3DMULTISAMPLE_NONE
14:27:09: MultiSampleQuality: 0
14:27:09: Width: 1280
14:27:09: Height: 1024
14:27:09: };
14:27:09: successfully capturing d3d9 frames via GPU
14:29:31: D3D9Reset called
14:29:31: ---------------------- Cleared D3D9 Capture ----------------------
14:29:31: successfully set up d3d9 hooks
14:29:31: D3D9EndScene called
14:29:31: D3D9Present called
14:29:32: DoD3D9GPUHook: success
14:29:33: D3DSURFACE_DESC {
14:29:33: Format: D3DFMT_X8R8G8B8
14:29:33: Type: D3DRTYPE_SURFACE
14:29:33: Usage: D3DUSAGE_RENDERTARGET
14:29:33: Pool: D3DPOOL_DEFAULT
14:29:33: MultiSampleType: D3DMULTISAMPLE_NONE
14:29:33: MultiSampleQuality: 0
14:29:33: Width: 1280
14:29:33: Height: 1024
14:29:33: };
14:29:33: successfully capturing d3d9 frames via GPU
14:33:17: D3D9Reset called
14:33:17: ---------------------- Cleared D3D9 Capture ----------------------
14:33:17: successfully set up d3d9 hooks
14:33:17: D3D9EndScene called
14:33:17: D3D9Present called
14:33:17: DoD3D9GPUHook: success
14:33:18: D3DSURFACE_DESC {
14:33:18: Format: D3DFMT_X8R8G8B8
14:33:18: Type: D3DRTYPE_SURFACE
14:33:18: Usage: D3DUSAGE_RENDERTARGET
14:33:18: Pool: D3DPOOL_DEFAULT
14:33:18: MultiSampleType: D3DMULTISAMPLE_NONE
14:33:18: MultiSampleQuality: 0
14:33:18: Width: 1280
14:33:18: Height: 1024
14:33:18: };
14:33:18: successfully capturing d3d9 frames via GPU
14:33:46: D3D9Reset called
14:33:46: ---------------------- Cleared D3D9 Capture ----------------------
14:33:46: successfully set up d3d9 hooks
14:33:46: D3D9EndScene called
14:33:46: D3D9Present called
14:33:46: DoD3D9GPUHook: success
14:33:46: D3DSURFACE_DESC {
14:33:46: Format: D3DFMT_X8R8G8B8
14:33:46: Type: D3DRTYPE_SURFACE
14:33:46: Usage: D3DUSAGE_RENDERTARGET
14:33:46: Pool: D3DPOOL_DEFAULT
14:33:46: MultiSampleType: D3DMULTISAMPLE_NONE
14:33:46: MultiSampleQuality: 0
14:33:46: Width: 1280
14:33:46: Height: 1024
14:33:46: };
14:33:46: successfully capturing d3d9 frames via GPU
 

alpinlol

Active Member
well theres no real need for a log jim ... his hardware is not really made for streaming and gaming at the same time if he wants an in some way decent looking stream.


all you might try is to downscale by 1.5 or 2.0 and use 25 fps also use superfast preset then to free as much as possible room for your cpu and igpu
 
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