22:26:54: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
22:26:54: Failed loading CUDA dll
22:29:21: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
22:29:21: -------------------------------
22:29:21: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
22:29:21: CPU Speed: 3400MHz
22:29:21: Physical Memory: 8135MB Total, 4791MB Free
22:29:21: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
22:29:21: monitor 1: pos={0, 0}, size={1920, 1080}
22:29:21: Windows Version: 10.0 Build 10586 (revision 0)
22:29:21: Aero is Enabled
22:29:21: -------------------------------
22:29:21: OBS Modules:
22:29:21: Base Address Module
22:29:21: 0000000064650000 OBS.exe
22:29:21: 0000000048DC0000 OBSApi.dll
22:29:21: 000000004D0C0000 DShowPlugin.dll
22:29:21: 000000004B2F0000 GraphicsCapture.dll
22:29:21: 0000000053040000 NoiseGate.dll
22:29:21: 000000004B4C0000 PSVPlugin.dll
22:29:21: 00000000492C0000 scenesw.dll
22:29:21: ------------------------------------------
22:29:21: Adapter 1
22:29:21: Video Adapter: AMD Radeon R9 200 Series
22:29:21: Video Adapter Dedicated Video Memory: 3202531328
22:29:21: Video Adapter Shared System Memory: 4265580544
22:29:21: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:29:21: =====Stream Start: 2016-06-04, 22:29:21===============================================
22:29:21: Multithreaded optimizations: On
22:29:21: Base resolution: 1920x1080
22:29:21: Output resolution: 1920x1080
22:29:21: ------------------------------------------
22:29:21: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
22:29:21: ------------------------------------------
22:29:21: Audio Format: 48000 Hz
22:29:21: ------------------------------------------
22:29:21: Audio Channels: 2 Ch
22:29:21: Playback device {0.0.0.00000000}.{25643c5c-3a58-45f7-a85e-99c7eb2a2a3e}
22:29:21: ------------------------------------------
22:29:21: Using desktop audio input: Headphones (High Definition Audio Device)
22:29:21: Global Audio time adjust: 0
22:29:21: ------------------------------------------
22:29:21: Audio Encoding: AAC
22:29:21: bitrate: 128
22:29:21: Using graphics capture
22:29:21: Trying to hook process: Overwatch.exe
22:29:21: Scene buffering time set to 700
22:29:21: Using custom x264 settings: "crf=10"
22:29:21: x264: MB rate (489600) > level limit (245760)
22:29:21: ------------------------------------------
22:29:21: Video Encoding: x264
22:29:21: fps: 60
22:29:21: width: 1920, height: 1080
22:29:21: preset: ultrafast
22:29:21: profile: main
22:29:21: keyint: 250
22:29:21: CBR: no
22:29:21: CFR: no
22:29:21: max bitrate: 9000
22:29:21: buffer size: 9000
22:29:21: quality: 22
22:29:21: ------------------------------------------
22:29:21: SharedTexCapture hooked
22:42:32: FlushBufferedVideo: Flushing 40 packets over 650 ms
22:42:33: Total frames encoded: 44756, total frames duplicated: 35545 (79.42%)
22:42:33: Number of frames skipped due to encoder lag: 34638 (77.39%)
22:42:33: Total frames rendered: 9575, number of late frames: 548 (5.72%) (it's okay for some frames to be late)
22:42:33:
22:42:33: Profiler time results:
22:42:33:
22:42:33: ==============================================================
22:42:33: video thread frame - [100%] [avg time: 6.879 ms] [children: 84.8%] [unaccounted: 15.2%]
22:42:33: | scene->Preprocess - [0.0145%] [avg time: 0.001 ms]
22:42:33: | GPU download and conversion - [84.7%] [avg time: 5.829 ms] [children: 3.55%] [unaccounted: 81.2%]
22:42:33: | | flush - [2.06%] [avg time: 0.142 ms]
22:42:33: | | CopyResource - [1.24%] [avg time: 0.085 ms]
22:42:33: | | conversion to 4:2:0 - [0.247%] [avg time: 0.017 ms]
22:42:33: Convert444Threads - [100%] [avg time: 0.93 ms] [children: 99.7%] [unaccounted: 0.323%]
22:42:33: | Convert444toNV12 - [99.7%] [avg time: 0.927 ms]
22:42:33: encoder thread frame - [100%] [avg time: 14.564 ms] [children: 1.06%] [unaccounted: 98.9%]
22:42:33: | sending stuff out - [1.06%] [avg time: 0.154 ms]
22:42:33: ==============================================================
22:42:33:
22:42:33:
22:42:33: Profiler CPU results:
22:42:33:
22:42:33: ==============================================================
22:42:33: video thread frame - [cpu time: avg 0.138 ms, total 1328.13 ms] [avg calls per frame: 1]
22:42:33: | scene->Preprocess - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
22:42:33: | GPU download and conversion - [cpu time: avg 0.027 ms, total 265.625 ms] [avg calls per frame: 1]
22:42:33: | | flush - [cpu time: avg 0.008 ms, total 78.125 ms] [avg calls per frame: 1]
22:42:33: | | CopyResource - [cpu time: avg 0.004 ms, total 46.875 ms] [avg calls per frame: 1]
22:42:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:42:33: Convert444Threads - [cpu time: avg 0.964 ms, total 18375 ms] [avg calls per frame: 2]
22:42:33: | Convert444toNV12 - [cpu time: avg 0.962 ms, total 18343.8 ms] [avg calls per frame: 2]
22:42:33: encoder thread frame - [cpu time: avg 1.197 ms, total 53546.9 ms] [avg calls per frame: 1]
22:42:33: | sending stuff out - [cpu time: avg 0.148 ms, total 6625 ms] [avg calls per frame: 1]
22:42:33: ==============================================================
22:42:33:
22:42:33: =====Stream End: 2016-06-04, 22:42:33=================================================
Last Game Capture Log:
2016-06-04, 22:29:21: we're booting up:
22:29:21: CaptureThread: attached to process Overwatch.exe
22:29:21: DXGI Present
22:29:21: (half life scientist) everything.. seems to be in order
22:29:21: DXGI: Found D3D 11
22:29:21: setting up d3d11 data
22:29:21: ---------------------- Cleared D3D11 Capture ----------------------
22:29:21: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
22:29:21: DoD3D11Hook: success
22:29:21: successfully capturing d3d11 frames via GPU
22:42:33: stop requested, terminating d3d11 capture
22:42:33: ---------------------- Cleared D3D11 Capture ----------------------