Re: Game Capture mode not working for anything anymore?
EDIT: I've just now tested a game without gameguard/hackshield.
It worked perfectly with Game Capture mode! So I suppose this issue really is on the gameguard/hackshield.
The game that I tested this on was WarFrame.
Actually yes, all the games I play usually do use GameGuard/HackShield.
I've learned to open the games 1st then start up OBS. This usually worked.
But now of course it doesn't. I also either play my games in windowed/full screen borderless.
And here is my latest streaming log.
Open Broadcaster Software v0.472b - 64bit ( ^ω^)
-------------------------------
CPU Name: AMD Phenom(tm) II X6 1055T Processor
CPU Speed: 2812MHz
Physical Memory: 8191MB Total, 3880MB Free
stepping id: 0, model 10, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 6, total cores 6
monitor 1: pos={0, 0}, size={1360, 768}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
Video Adapter: AMD Radeon HD 6670
Video Adapter Dedicated Video Memory: 1059811328
Video Adapter Shared System Memory: 4026167296
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1360x768
Output resolution: 1360x768
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (VIA High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Microsoft LifeCam VX-2000.)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Monitor Capture
x264: using cpu capabilities: MMX2 SSE2Fast FastShuffle SSEMisalign LZCNT
x264: profile High, level 3.2
------------------------------------------
Video Encoding: x264
fps: 35
width: 1360, height: 768
preset: faster
CBR: no
CFR: no
max bitrate: 1100
buffer size: 1140
quality: 5
------------------------------------------
Using RTMP service: Twitch / Justin.tv
Server selection:
rtmp://live-3c.justin.tv/app
bufferTime: 1680, outputRateWindowTime: 1000, dropThreshold: 2180
RTMPPublisher::BufferedSend: Socket buffer is full (153795 / 156672 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (153795 / 156672 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (156118 / 156672 bytes), waiting to send 2093 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (156118 / 156672 bytes), waiting to send 2093 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (156544 / 156672 bytes), waiting to send 581 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (154921 / 156672 bytes), waiting to send 3019 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (155570 / 156672 bytes), waiting to send 2375 bytes
RTMPPublisher::BufferedSend: Increasing socket send buffer to ISB 262144
RTMPPublisher::BufferedSend: Socket buffer is full (155570 / 156672 bytes), waiting to send 2375 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (156391 / 156672 bytes), waiting to send 3845 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (156391 / 156672 bytes), waiting to send 3845 bytes
Total frames rendered: 156338, number of frames that lagged: 770 (0.49%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 33 (0.021%), Number of p-frames dropped: 4 (0.0026%), Total 37 (0.024%)
x264: frame I:841 Avg QP:35.03 size: 41728
x264: frame P:89049 Avg QP:38.22 size: 4931
x264: frame B:66396 Avg QP:39.63 size: 1218
x264: consecutive B-frames: 28.1% 44.2% 4.5% 23.2%
x264: mb I I16..4: 37.5% 45.4% 17.1%
x264: mb P I16..4: 6.9% 6.7% 0.2% P16..4: 15.7% 2.7% 0.6% 0.0% 0.0% skip:67.3%
x264: mb B I16..4: 0.8% 0.6% 0.0% B16..8: 9.3% 1.0% 0.0% direct: 1.6% skip:86.6% L0:39.2% L1:58.2% BI: 2.6%
x264: 8x8 transform intra:47.8% inter:36.9%
x264: coded y,uvDC,uvAC intra: 29.0% 26.1% 5.3% inter: 3.1% 1.9% 0.1%
x264: i16 v,h,dc,p: 35% 36% 19% 11%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 9% 24% 44% 3% 5% 3% 5% 3% 5%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 20% 25% 24% 3% 8% 5% 6% 4% 6%
x264: i8c dc,h,v,p: 83% 11% 5% 1%
x264: Weighted P-Frames: Y:4.1% UV:2.8%
x264: ref P L0: 75.1% 24.9%
x264: ref B L0: 80.9% 19.1%
x264: ref B L1: 98.5% 1.5%
x264: kb/s:970.20
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 15.495 ms] [avg calls per frame: 1] [children: 92.1%] [unaccounted: 7.86%]
| scene->Preprocess - [50.4%] [avg time: 7.815 ms] [avg calls per frame: 1]
| video encoding and uploading - [41.7%] [avg time: 6.462 ms] [avg calls per frame: 1] [children: 16.9%] [unaccounted: 24.8%]
| | CopyResource - [0.148%] [avg time: 0.023 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.123%] [avg time: 0.019 ms] [avg calls per frame: 0]
| | call to encoder - [16.4%] [avg time: 2.537 ms] [avg calls per frame: 0]
| | sending stuff out - [0.226%] [avg time: 0.035 ms] [avg calls per frame: 0]
==============================================================
If you wanted a log of me trying to use Game Capture I can do that too, just let me know if you needed that instead.