14:42:57: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
14:42:57: -------------------------------
14:42:57: CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
14:42:57: CPU Speed: 2395MHz
14:42:57: Physical Memory: 4095MB Total, 3967MB Free
14:42:57: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
14:42:57: monitor 1: pos={0, 0}, size={1920, 1080}
14:42:57: Windows Version: 6.2 Build 9200
14:42:57: Aero is Enabled
14:42:57: -------------------------------
14:42:57: OBS Modules:
14:42:57: Base Address Module
14:42:57: 00BB0000 OBS.exe
14:42:57: 63FE0000 OBSApi.dll
14:42:57: 6EF40000 DShowPlugin.dll
14:42:57: 639A0000 GraphicsCapture.dll
14:42:57: 63970000 NoiseGate.dll
14:42:57: 63950000 PSVPlugin.dll
14:42:57: ------------------------------------------
14:42:57: Adapter 1
14:42:57: Video Adapter: NVIDIA GeForce GT 650M
14:42:57: Video Adapter Dedicated Video Memory: 2082271232
14:42:57: Video Adapter Shared System Memory: 2147676160
14:42:57: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:42:57: ------------------------------------------
14:42:57: Adapter 2
14:42:57: Video Adapter: NVIDIA GeForce GT 650M
14:42:57: Video Adapter Dedicated Video Memory: 2082271232
14:42:57: Video Adapter Shared System Memory: 2147676160
14:42:57: =====Stream Start: 2014-05-22, 14:42:57===============================================
14:42:57: Multithreaded optimizations: On
14:42:57: Base resolution: 1600x900
14:42:57: Output resolution: 1280x720
14:42:57: ------------------------------------------
14:42:57: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
14:42:57: Loading up D3D10 on NVIDIA GeForce GT 650M (Adapter 1)...
14:42:58: ------------------------------------------
14:42:58: Audio Format: 48000 Hz
14:42:58: ------------------------------------------
14:42:58: Audio Channels: 2 Ch
14:42:58: Playback device {0.0.0.00000000}.{3a8947d8-a948-42e6-8f61-3c3ecad58f95}
14:42:58: ------------------------------------------
14:42:58: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:42:58: Global Audio time adjust: 0
14:42:58: ------------------------------------------
14:42:58: Using auxilary audio input: Microphone (Samson Meteor Mic)
14:42:58: Mic time offset: 0
14:42:58: ------------------------------------------
14:42:58: Audio Encoding: AAC
14:42:58: bitrate: 128
14:42:58: ------------------------------------------
14:42:58: device: Logitech Webcam Pro 9000,
14:42:58: device id \\?\usb#vid_046d&pid_0809&mi_00#7&112775be&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
14:42:58: chosen type: I420, usingFourCC: false, res: 800x450 - 800x450, frameIntervals: 333333-2000000
14:42:58: use buffering: false - 0, fourCC: 'I420'
14:42:58: audio device: Disable,
14:42:58: audio device id Disabled,
14:42:58: audio time offset 0,
14:42:58:
14:42:58: Using directshow input
14:42:58: Using graphics capture
14:43:03: Scene buffering time set to 700
14:43:03: ------------------------------------------
14:43:03: Video Encoding: x264
14:43:03: fps: 30
14:43:03: width: 1280, height: 720
14:43:03: preset: veryfast
14:43:03: profile: high
14:43:03: keyint: 250
14:43:03: CBR: yes
14:43:03: CFR: no
14:43:03: max bitrate: 988
14:43:03: buffer size: 988
14:43:03: ------------------------------------------
14:43:17: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:43:17: New Scene
14:43:17: ------------------------------------------
14:43:17: device: Logitech Webcam Pro 9000,
14:43:17: device id \\?\usb#vid_046d&pid_0809&mi_00#7&112775be&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
14:43:17: chosen type: I420, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 666666-2000000
14:43:17: use buffering: false - 0, fourCC: 'I420'
14:43:17: audio device: Disable,
14:43:17: audio device id Disabled,
14:43:17: audio time offset 0,
14:43:17:
14:43:17: Using directshow input
14:43:18: PERFORMANCE WARNING: Scene change took 1553 ms, maybe some sources should be global sources?
14:43:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:43:22: New Scene
14:43:22: ------------------------------------------
14:43:22: device: Logitech Webcam Pro 9000,
14:43:22: device id \\?\usb#vid_046d&pid_0809&mi_00#7&112775be&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
14:43:22: chosen type: I420, usingFourCC: false, res: 800x450 - 800x450, frameIntervals: 333333-2000000
14:43:22: use buffering: false - 0, fourCC: 'I420'
14:43:22: audio device: Disable,
14:43:22: audio device id Disabled,
14:43:22: audio time offset 0,
14:43:22:
14:43:22: Using directshow input
14:43:22: Using graphics capture
14:43:27: PERFORMANCE WARNING: Scene change took 5324 ms, maybe some sources should be global sources?
14:44:06: Total frames encoded: 1868, total frames duplicated: 251 (13.44%)
14:44:06: Total frames rendered: 1640, number of late frames: 8 (0.49%) (it's okay for some frames to be late)
14:44:07:
14:44:07: Profiler time results:
14:44:07:
14:44:07: ==============================================================
14:44:07: video thread frame - [100%] [avg time: 6.333 ms] [children: 3.66%] [unaccounted: 96.3%]
14:44:07: | scene->Preprocess - [2.18%] [avg time: 0.138 ms]
14:44:07: | GPU download and conversion - [1.48%] [avg time: 0.094 ms] [children: 0.9%] [unaccounted: 0.584%]
14:44:07: | | flush - [0.553%] [avg time: 0.035 ms]
14:44:07: | | CopyResource - [0.316%] [avg time: 0.02 ms]
14:44:07: | | conversion to 4:2:0 - [0.0316%] [avg time: 0.002 ms]
14:44:07: Convert444Threads - [100%] [avg time: 0.424 ms] [children: 98.8%] [unaccounted: 1.18%]
14:44:07: | Convert444toNV12 - [98.8%] [avg time: 0.419 ms]
14:44:07: encoder thread frame - [100%] [avg time: 0.849 ms] [children: 0.353%] [unaccounted: 99.6%]
14:44:07: | sending stuff out - [0.353%] [avg time: 0.003 ms]
14:44:07: ==============================================================
14:44:07:
14:44:07:
14:44:07: Profiler CPU results:
14:44:07:
14:44:07: ==============================================================
14:44:07: video thread frame - [cpu time: avg 0.609 ms, total 1000 ms] [avg calls per frame: 1]
14:44:07: | scene->Preprocess - [cpu time: avg 0.038 ms, total 62.5 ms] [avg calls per frame: 1]
14:44:07: | GPU download and conversion - [cpu time: avg 0.019 ms, total 31.25 ms] [avg calls per frame: 1]
14:44:07: | | flush - [cpu time: avg 0.009 ms, total 15.625 ms] [avg calls per frame: 1]
14:44:07: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:44:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:44:07: Convert444Threads - [cpu time: avg 0.362 ms, total 1171.88 ms] [avg calls per frame: 2]
14:44:07: | Convert444toNV12 - [cpu time: avg 0.362 ms, total 1171.88 ms] [avg calls per frame: 2]
14:44:07: encoder thread frame - [cpu time: avg 0.126 ms, total 234.375 ms] [avg calls per frame: 1]
14:44:07: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:44:07: ==============================================================
14:44:07:
14:44:07: =====Stream End: 2014-05-22, 14:44:07=================================================
Last game capture log:
2014-05-22, 14:27:43: we're booting up:
14:27:43: CaptureThread: attached to process Gw2.exe
14:27:43: D3D9 Present
14:27:43: DXGI Present
14:27:43: (half life scientist) everything.. seems to be in order
14:27:43: D3D9EndScene called
14:27:43: D3DPRESENT_PARAMETERS {
14:27:43: BackBufferWidth: 1904
14:27:43: BackBufferHeight: 1001
14:27:43: BackBufferFormat: D3DFMT_X8R8G8B8
14:27:43: BackBufferCount: 1
14:27:43: MultiSampleType: D3DMULTISAMPLE_NONE
14:27:43: MultiSampleQuality: 0
14:27:43: SwapEffect: D3DSWAPEFFECT_DISCARD
14:27:43: hDeviceWindow: 985522
14:27:43: Windowed: true
14:27:43: EnableAutoDepthStencil: true
14:27:43: AutoDepthStencilFormat: D3DFMT_D24S8
14:27:43: Flags: None
14:27:43: FullScreen_RefreshRateInHz: 0
14:27:43: PresentationInterval: 0
14:27:43: };
14:27:43: successfully set up d3d9 hooks
14:27:43: D3D9Present called
14:27:43: DoD3D9GPUHook: success
14:27:43: D3DSURFACE_DESC {
14:27:43: Format: D3DFMT_A8R8G8B8
14:27:43: Type: D3DRTYPE_SURFACE
14:27:43: Usage: D3DUSAGE_RENDERTARGET
14:27:43: Pool: D3DPOOL_DEFAULT
14:27:43: MultiSampleType: D3DMULTISAMPLE_NONE
14:27:43: MultiSampleQuality: 0
14:27:43: Width: 1120
14:27:43: Height: 976
14:27:43: };
14:27:43: successfully capturing d3d9 frames via GPU
[Code]