Question / Help GAME AUDIO ISN'T RECORDING!

MinibluXtreme

New Member
Hello! For some reason, when I record Minecraft, the game audio is muted. My mic is okay, it works, but the game audio dosen't. It used to work 3 weeks ago, but it stopped working. Any help please?

Logs:​


Last game capture log:
2015-08-17, 14:08:28: we're booting up:
14:08:28: CaptureThread: attached to process javaw.exe
14:08:28: GL Present
14:08:28: DirectDraw Present
14:08:28: (half life scientist) everything.. seems to be in order
14:08:28: SwapBuffers(3691058452) Called
14:08:28: NV Capture available
14:08:28: FBO available
14:08:28: setting up gl data
14:08:28: DoGLGPUHook: wglDXOpenDeviceNV failed
14:08:28: ---------------------- Cleared OpenGL Capture ----------------------
14:08:28: DoGLCPUHook: success
14:08:28: wglSwapBuffers(3691058452) Called
14:08:28: setting up gl data
14:08:29: SwapBuffers(3691058452) Called
14:08:29: successfully capturing gl frames via RAM
14:08:45: stop requested, terminating gl capture
14:08:45: ---------------------- Cleared OpenGL Capture ----------------------
14:08:45: wglSwapBuffers(3691058452) Called
14:08:45: setting up gl data
14:08:45: SwapBuffers(3691058452) Called
14:09:37: DoGLGPUHook: wglDXOpenDeviceNV failed
14:09:37: ---------------------- Cleared OpenGL Capture ----------------------
14:09:37: DoGLCPUHook: success
14:09:37: wglSwapBuffers(3691058452) Called
14:09:37: setting up gl data
14:09:37: SwapBuffers(3691058452) Called
14:09:37: successfully capturing gl frames via RAM
14:09:54: ---------------------- Cleared OpenGL Capture ----------------------
14:09:54: wglSwapBuffers(3691058452) Called
14:09:54: setting up gl data
14:09:54: SwapBuffers(3691058452) Called
14:09:57: reacquiring gl due to resize...
14:09:57: DoGLGPUHook: wglDXOpenDeviceNV failed
14:09:57: ---------------------- Cleared OpenGL Capture ----------------------
14:09:57: DoGLCPUHook: success
14:09:57: wglSwapBuffers(3691058452) Called
14:09:57: setting up gl data
14:09:57: SwapBuffers(3691058452) Called
14:09:57: successfully capturing gl frames via RAM
14:10:01: ---------------------- Cleared OpenGL Capture ----------------------
14:10:01: wglSwapBuffers(3691058452) Called
14:10:01: setting up gl data
14:10:01: SwapBuffers(3691058452) Called
14:10:04: reacquiring gl due to resize...
 
Yup, it looks like you've only got the desktop audio selected and no microphone selected, so it shouldn't be capturing your mic, but should be capturing your game.
 
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