Question / Help FPS cut in half when streaming?

kamuzai

New Member
When I play CSGO and try to stream, I go from 200 to 100fps. The fps also fluctuates and spikes, making it difficult to play smoothly. How can I get better game FPS and better twitch quality? Any help would be great thanks! If you find steam would be faster, please feel free to add me! http://steamcommunity.com/profiles/76561197963842891/



Code:
15:48:23: Video Source Plugin strings not found, dynamically loading 38 strings
15:55:11: Open Broadcaster Software v0.583b - 64bit ( ^ω^)
15:55:11: -------------------------------
15:55:11: CPU Name: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
15:55:11: CPU Speed: 3310MHz
15:55:11: Physical Memory:  8168MB Total, 4824MB Free
15:55:11: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
15:55:11: monitor 1: pos={0, 0}, size={1920, 1080}
15:55:11: monitor 2: pos={1920, 0}, size={1440, 900}
15:55:11: Windows Version: 6.1 Build 7601 S
15:55:11: Aero is Disabled
15:55:11: -------------------------------
15:55:11: OBS Modules:
15:55:11: Base Address     Module
15:55:11: 000000003FDE0000 OBS.exe
15:55:11: 00000000F52D0000 OBSApi.dll
15:55:11: 00000000F5E20000 DShowPlugin.dll
15:55:11: 00000000F5DF0000 GraphicsCapture.dll
15:55:11: 00000000F5EC0000 NoiseGate.dll
15:55:11: 00000000FC6D0000 PSVPlugin.dll
15:55:11: 00000000FA110000 VideoSourcePluginWrapper.dll
15:55:11: ------------------------------------------
15:55:11: Adapter 1
15:55:11:   Video Adapter: NVIDIA GeForce GTX 770
15:55:11:   Video Adapter Dedicated Video Memory: 2087387136
15:55:11:   Video Adapter Shared System Memory: 2147807232
15:55:11:   Video Adapter Output 1: pos={0, 0}, size={1280, 800}, attached=true
15:55:11:   Video Adapter Output 2: pos={1280, 0}, size={1440, 900}, attached=true
15:55:11: =====Stream Start: 2013-11-02, 15:55:11===============================================
15:55:11:   Multithreaded optimizations: On
15:55:11:   Base resolution: 1280x800
15:55:11:   Output resolution: 1280x800
15:55:11: ------------------------------------------
15:55:11: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:55:11: ------------------------------------------
15:55:11: Audio Format: 48000hz
15:55:11: Playback device {0.0.0.00000000}.{c2e8d0e9-5c76-4647-b885-17c7b65ae024}
15:55:11: ------------------------------------------
15:55:11: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
15:55:11: Using 5.1 surround speaker setup
15:55:11: ------------------------------------------
15:55:11: Using auxilary audio input: Microphone (3- Plantronics GameCom 780)
15:55:11: ------------------------------------------
15:55:11: Audio Encoding: AAC
15:55:11:     bitrate: 128
15:55:11: Using graphics capture
15:55:11: Scene buffering time set to 400
15:55:11: ------------------------------------------
15:55:11: Video Encoding: x264
15:55:11:     fps: 60
15:55:11:     width: 1280, height: 800
15:55:11:     preset: veryfast
15:55:11:     profile: high
15:55:11:     keyint: 120
15:55:11:     CBR: yes
15:55:11:     CFR: no
15:55:11:     max bitrate: 2500
15:55:11:     buffer size: 2500
15:55:11: ------------------------------------------
15:55:11: MMDeviceAudioSource: Frequency for device 'Speakers (3- Plantronics GameCom 780)' is 2304000, samples per sec is 96000
15:55:11: MMDeviceAudioSource: Frequency for device 'Microphone (3- Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:55:11: SharedTexCapture hooked
15:55:31: Total frames encoded: 1156, total frames duplicated: 86 (7.44%)
15:55:31: Number of frames skipped due to encoder lag: 4 (0.35%)
15:55:31: Total frames rendered: 1157, number of late frames: 7 (0.61%) (it's okay for some frames to be late)
15:55:31: 
15:55:31: Profiler time results:
15:55:31: 
15:55:31: ==============================================================
15:55:31: video thread frame - [100%] [avg time: 1.596 ms] [children: 41.9%] [unaccounted: 58.1%]
15:55:31: | scene->Preprocess - [0.188%] [avg time: 0.003 ms]
15:55:31: | GPU download and conversion - [41.7%] [avg time: 0.665 ms] [children: 38.6%] [unaccounted: 3.07%]
15:55:31: | | flush - [33.8%] [avg time: 0.54 ms]
15:55:31: | | CopyResource - [4.57%] [avg time: 0.073 ms]
15:55:31: | | conversion to 4:2:0 - [0.188%] [avg time: 0.003 ms]
15:55:31: Convert444Threads - [100%] [avg time: 1.128 ms] [children: 99.2%] [unaccounted: 0.798%]
15:55:31: | Convert444toNV12 - [99.2%] [avg time: 1.119 ms]
15:55:31: encoder thread frame - [100%] [avg time: 2.668 ms]
15:55:31: ==============================================================
15:55:31: 
15:55:31: 
15:55:31: Profiler CPU results:
15:55:31: 
15:55:31: ==============================================================
15:55:31: video thread frame - [cpu time: avg 0.485 ms, total 561.603 ms] [avg calls per frame: 1]
15:55:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: | GPU download and conversion - [cpu time: avg 0.107 ms, total 124.801 ms] [avg calls per frame: 1]
15:55:31: | | flush - [cpu time: avg 0.053 ms, total 62.4 ms] [avg calls per frame: 1]
15:55:31: | | CopyResource - [cpu time: avg 0.027 ms, total 31.2 ms] [avg calls per frame: 1]
15:55:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: Convert444Threads - [cpu time: avg 1.115 ms, total 2511.62 ms] [avg calls per frame: 2]
15:55:31: | Convert444toNV12 - [cpu time: avg 1.115 ms, total 2511.62 ms] [avg calls per frame: 2]
15:55:31: encoder thread frame - [cpu time: avg 1.171 ms, total 1326.01 ms] [avg calls per frame: 1]
15:55:31: ==============================================================
15:55:31: 
15:55:31: =====Stream End: 2013-11-02, 15:55:31=================================================
15:55:51: =====Stream Start: 2013-11-02, 15:55:51===============================================
15:55:51:   Multithreaded optimizations: On
15:55:51:   Base resolution: 1280x800
15:55:51:   Output resolution: 1280x800
15:55:51: ------------------------------------------
15:55:51: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:55:51: ------------------------------------------
15:55:51: Audio Format: 48000hz
15:55:51: Playback device {0.0.0.00000000}.{c2e8d0e9-5c76-4647-b885-17c7b65ae024}
15:55:51: ------------------------------------------
15:55:51: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
15:55:51: Using 5.1 surround speaker setup
15:55:51: ------------------------------------------
15:55:51: Using auxilary audio input: Microphone (3- Plantronics GameCom 780)
15:55:51: ------------------------------------------
15:55:51: Audio Encoding: AAC
15:55:51:     bitrate: 128
15:55:51: Using graphics capture
15:55:51: Scene buffering time set to 400
15:55:51: ------------------------------------------
15:55:51: Video Encoding: x264
15:55:51:     fps: 60
15:55:51:     width: 1280, height: 800
15:55:51:     preset: veryfast
15:55:51:     profile: high
15:55:51:     keyint: 120
15:55:51:     CBR: yes
15:55:51:     CFR: no
15:55:51:     max bitrate: 2500
15:55:51:     buffer size: 2500
15:55:51: ------------------------------------------
15:55:51: MMDeviceAudioSource: Frequency for device 'Speakers (3- Plantronics GameCom 780)' is 2304000, samples per sec is 96000
15:55:51: MMDeviceAudioSource: Frequency for device 'Microphone (3- Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:55:52: SharedTexCapture hooked
15:55:53: Using RTMP service: Twitch / Justin.tv
15:55:53:   Server selection: rtmp://live-jfk.justin.tv/app
15:55:53:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
15:55:53: Completed handshake with rtmp://live-jfk.justin.tv/app in 192 ms.
15:55:56: SO_SNDBUF was at 8192
15:55:56: SO_SNDBUF is now 65536
15:55:59: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 5556 / 335872)
15:56:20: Total frames encoded: 1652, total frames duplicated: 494 (29.90%)
15:56:20: Number of frames skipped due to encoder lag: 341 (20.64%)
15:56:20: Total frames rendered: 1274, number of late frames: 46 (3.61%) (it's okay for some frames to be late)
15:56:20: RTMPPublisher::SocketLoop: Graceful loop exit
15:56:20: Average send payload: 5991 bytes, average send interval: 18 ms
15:56:20: Number of times waited to send: 0, Waited for a total of 0 bytes
15:56:20: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:56:20: Number of bytes sent: 7615312
15:56:20: 
15:56:20: Profiler time results:
15:56:20: 
15:56:20: ==============================================================
15:56:20: video thread frame - [100%] [avg time: 1.582 ms] [children: 38.3%] [unaccounted: 61.7%]
15:56:20: | scene->Preprocess - [0.126%] [avg time: 0.002 ms]
15:56:20: | GPU download and conversion - [38.2%] [avg time: 0.604 ms] [children: 33.4%] [unaccounted: 4.8%]
15:56:20: | | flush - [13.3%] [avg time: 0.211 ms]
15:56:20: | | CopyResource - [19.9%] [avg time: 0.315 ms]
15:56:20: | | conversion to 4:2:0 - [0.126%] [avg time: 0.002 ms]
15:56:20: Convert444Threads - [100%] [avg time: 1.248 ms] [children: 98.9%] [unaccounted: 1.12%]
15:56:20: | Convert444toNV12 - [98.9%] [avg time: 1.234 ms]
15:56:20: encoder thread frame - [100%] [avg time: 8.457 ms]
15:56:20: ==============================================================
15:56:20: 
15:56:20: 
15:56:20: Profiler CPU results:
15:56:20: 
15:56:20: ==============================================================
15:56:20: video thread frame - [cpu time: avg 0.612 ms, total 780.005 ms] [avg calls per frame: 1]
15:56:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:56:20: | GPU download and conversion - [cpu time: avg 0.11 ms, total 140.401 ms] [avg calls per frame: 1]
15:56:20: | | flush - [cpu time: avg 0.073 ms, total 93.601 ms] [avg calls per frame: 1]
15:56:20: | | CopyResource - [cpu time: avg 0.012 ms, total 15.6 ms] [avg calls per frame: 1]
15:56:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:56:20: Convert444Threads - [cpu time: avg 0.809 ms, total 2012.41 ms] [avg calls per frame: 2]
15:56:20: | Convert444toNV12 - [cpu time: avg 0.803 ms, total 1996.81 ms] [avg calls per frame: 2]
15:56:20: encoder thread frame - [cpu time: avg 1.312 ms, total 2137.21 ms] [avg calls per frame: 1]
15:56:20: ==============================================================
15:56:20: 
15:56:20: =====Stream End: 2013-11-02, 15:56:20=================================================
15:56:28: Settings::Video: Disabling Aero
15:56:34: =====Stream Start: 2013-11-02, 15:56:34===============================================
15:56:34:   Multithreaded optimizations: On
15:56:34:   Base resolution: 1280x800
15:56:34:   Output resolution: 1280x800
15:56:34: ------------------------------------------
15:56:34: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:56:34: ------------------------------------------
15:56:34: Audio Format: 48000hz
15:56:34: Playback device {0.0.0.00000000}.{c2e8d0e9-5c76-4647-b885-17c7b65ae024}
15:56:34: ------------------------------------------
15:56:34: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
15:56:34: Using 5.1 surround speaker setup
15:56:34: ------------------------------------------
15:56:34: Using auxilary audio input: Microphone (3- Plantronics GameCom 780)
15:56:34: ------------------------------------------
15:56:34: Audio Encoding: AAC
15:56:34:     bitrate: 128
15:56:34: Using graphics capture
15:56:34: Scene buffering time set to 400
15:56:34: ------------------------------------------
15:56:34: Video Encoding: x264
15:56:34:     fps: 30
15:56:34:     width: 1280, height: 800
15:56:34:     preset: veryfast
15:56:34:     profile: high
15:56:34:     keyint: 60
15:56:34:     CBR: yes
15:56:34:     CFR: no
15:56:34:     max bitrate: 2500
15:56:34:     buffer size: 2500
15:56:34: ------------------------------------------
15:56:34: MMDeviceAudioSource: Frequency for device 'Speakers (3- Plantronics GameCom 780)' is 2304000, samples per sec is 96000
15:56:34: MMDeviceAudioSource: Frequency for device 'Microphone (3- Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:56:34: SharedTexCapture hooked
15:56:36: Using RTMP service: Twitch / Justin.tv
15:56:36:   Server selection: rtmp://live-jfk.justin.tv/app
15:56:36:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
15:56:36: Completed handshake with rtmp://live-jfk.justin.tv/app in 187 ms.
15:56:37: SO_SNDBUF was at 8192
15:56:37: SO_SNDBUF is now 65536
15:56:38: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
15:56:40: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
15:57:14: Total frames encoded: 1181, total frames duplicated: 33 (2.79%)
15:57:14: Total frames rendered: 1186, number of late frames: 2 (0.17%) (it's okay for some frames to be late)
15:57:14: RTMPPublisher::SocketLoop: Graceful loop exit
15:57:14: Average send payload: 9119 bytes, average send interval: 27 ms
15:57:14: Number of times waited to send: 0, Waited for a total of 0 bytes
15:57:14: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:57:14: Number of bytes sent: 12038218
15:57:14: 
15:57:14: Profiler time results:
15:57:14: 
15:57:14: ==============================================================
15:57:14: video thread frame - [100%] [avg time: 2.213 ms] [children: 30%] [unaccounted: 70%]
15:57:14: | scene->Preprocess - [0.0904%] [avg time: 0.002 ms]
15:57:14: | GPU download and conversion - [29.9%] [avg time: 0.661 ms] [children: 19.1%] [unaccounted: 10.8%]
15:57:14: | | flush - [10.1%] [avg time: 0.224 ms]
15:57:14: | | CopyResource - [8.9%] [avg time: 0.197 ms]
15:57:14: | | conversion to 4:2:0 - [0.0904%] [avg time: 0.002 ms]
15:57:14: Convert444Threads - [100%] [avg time: 1.206 ms] [children: 99.4%] [unaccounted: 0.58%]
15:57:14: | Convert444toNV12 - [99.4%] [avg time: 1.199 ms]
15:57:14: encoder thread frame - [100%] [avg time: 1.864 ms]
15:57:14: ==============================================================
15:57:14: 
15:57:14: 
15:57:14: Profiler CPU results:
15:57:14: 
15:57:14: ==============================================================
15:57:14: video thread frame - [cpu time: avg 0.486 ms, total 577.203 ms] [avg calls per frame: 1]
15:57:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:57:14: | GPU download and conversion - [cpu time: avg 0.039 ms, total 46.8 ms] [avg calls per frame: 1]
15:57:14: | | flush - [cpu time: avg 0.013 ms, total 15.6 ms] [avg calls per frame: 1]
15:57:14: | | CopyResource - [cpu time: avg 0.026 ms, total 31.2 ms] [avg calls per frame: 1]
15:57:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:57:14: Convert444Threads - [cpu time: avg 1.106 ms, total 2589.62 ms] [avg calls per frame: 2]
15:57:14: | Convert444toNV12 - [cpu time: avg 1.106 ms, total 2589.62 ms] [avg calls per frame: 2]
15:57:14: encoder thread frame - [cpu time: avg 1 ms, total 1170.01 ms] [avg calls per frame: 1]
15:57:14: ==============================================================
15:57:14: 
15:57:14: =====Stream End: 2013-11-02, 15:57:14=================================================
15:58:24: =====Stream Start: 2013-11-02, 15:58:24===============================================
15:58:24:   Multithreaded optimizations: On
15:58:24:   Base resolution: 1280x800
15:58:24:   Output resolution: 1280x800
15:58:24: ------------------------------------------
15:58:24: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:58:24: ------------------------------------------
15:58:24: Audio Format: 48000hz
15:58:24: Playback device {0.0.0.00000000}.{c2e8d0e9-5c76-4647-b885-17c7b65ae024}
15:58:24: ------------------------------------------
15:58:24: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
15:58:24: Using 5.1 surround speaker setup
15:58:24: ------------------------------------------
15:58:24: Using auxilary audio input: Microphone (3- Plantronics GameCom 780)
15:58:24: ------------------------------------------
15:58:24: Audio Encoding: AAC
15:58:24:     bitrate: 128
15:58:24: Using graphics capture
15:58:24: Scene buffering time set to 400
15:58:24: ------------------------------------------
15:58:24: Video Encoding: x264
15:58:24:     fps: 30
15:58:24:     width: 1280, height: 800
15:58:24:     preset: veryfast
15:58:24:     profile: high
15:58:24:     keyint: 60
15:58:24:     CBR: yes
15:58:24:     CFR: no
15:58:24:     max bitrate: 2500
15:58:24:     buffer size: 2500
15:58:24: ------------------------------------------
15:58:24: MMDeviceAudioSource: Frequency for device 'Speakers (3- Plantronics GameCom 780)' is 2304000, samples per sec is 96000
15:58:24: MMDeviceAudioSource: Frequency for device 'Microphone (3- Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:58:24: SharedTexCapture hooked
15:58:26: Using RTMP service: Twitch / Justin.tv
15:58:26:   Server selection: rtmp://live-jfk.justin.tv/app
15:58:26:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
15:58:26: Completed handshake with rtmp://live-jfk.justin.tv/app in 267 ms.
15:58:27: SO_SNDBUF was at 8192
15:58:27: SO_SNDBUF is now 65536
15:58:28: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 7512 / 335872)
15:58:30: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
15:59:25: GraphicsCaptureSource::NewCapture:  eliminating old capture
15:59:25: SharedTexCapture hooked
15:59:31: GraphicsCaptureSource::NewCapture:  eliminating old capture
15:59:31: SharedTexCapture hooked
16:00:29: RTMPPublisher::SocketLoop: Stalled for 1844 ms to write 333722 bytes (buffer: 0 / 335872), unstable connection?
16:00:31: RTMPPublisher::SocketLoop: Stalled for 1576 ms to write 289807 bytes (buffer: 0 / 335872), unstable connection?
16:00:46: RTMPPublisher::SocketLoop: Stalled for 1861 ms to write 335665 bytes (buffer: 0 / 335872), unstable connection?
16:02:15: RTMPPublisher::SocketLoop: Stalled for 2172 ms to write 333674 bytes (buffer: 0 / 335872), unstable connection?
16:04:33: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:04:33: SharedTexCapture hooked
16:06:50: Total frames encoded: 15172, total frames duplicated: 60 (0.40%)
16:06:50: Total frames rendered: 15153, number of late frames: 6 (0.04%) (it's okay for some frames to be late)
16:06:50: RTMPPublisher::SocketLoop: Graceful loop exit
16:06:52: Average send payload: 9951 bytes, average send interval: 30 ms
16:06:52: Number of times waited to send: 52, Waited for a total of 186856 bytes
16:06:52: Number of b-frames dropped: 77 (0.51%), Number of p-frames dropped: 116 (0.77%), Total 193 (1.3%)
16:06:52: Number of bytes sent: 163952240
16:06:52: 
16:06:52: Profiler time results:
16:06:52: 
16:06:52: ==============================================================
16:06:52: video thread frame - [100%] [avg time: 1.182 ms] [children: 31.8%] [unaccounted: 68.2%]
16:06:52: | scene->Preprocess - [0.169%] [avg time: 0.002 ms]
16:06:52: | GPU download and conversion - [31.6%] [avg time: 0.374 ms] [children: 25.4%] [unaccounted: 6.26%]
16:06:52: | | flush - [19.7%] [avg time: 0.233 ms]
16:06:52: | | CopyResource - [5.41%] [avg time: 0.064 ms]
16:06:52: | | conversion to 4:2:0 - [0.254%] [avg time: 0.003 ms]
16:06:52: Convert444Threads - [100%] [avg time: 1.139 ms] [children: 99.4%] [unaccounted: 0.615%]
16:06:52: | Convert444toNV12 - [99.4%] [avg time: 1.132 ms]
16:06:52: encoder thread frame - [100%] [avg time: 1.774 ms]
16:06:52: ==============================================================
16:06:52: 
16:06:52: 
16:06:52: Profiler CPU results:
16:06:52: 
16:06:52: ==============================================================
16:06:52: video thread frame - [cpu time: avg 0.24 ms, total 3650.42 ms] [avg calls per frame: 1]
16:06:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:06:52: | GPU download and conversion - [cpu time: avg 0.044 ms, total 670.802 ms] [avg calls per frame: 1]
16:06:52: | | flush - [cpu time: avg 0.025 ms, total 390 ms] [avg calls per frame: 1]
16:06:52: | | CopyResource - [cpu time: avg 0.004 ms, total 62.4 ms] [avg calls per frame: 1]
16:06:52: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:06:52: Convert444Threads - [cpu time: avg 0.939 ms, total 28439 ms] [avg calls per frame: 2]
16:06:52: | Convert444toNV12 - [cpu time: avg 0.937 ms, total 28376.6 ms] [avg calls per frame: 2]
16:06:52: encoder thread frame - [cpu time: avg 1.083 ms, total 16426.9 ms] [avg calls per frame: 1]
16:06:52: ==============================================================
16:06:52: 
16:06:52: =====Stream End: 2013-11-02, 16:06:52=================================================
16:33:46: Video Source Plugin instance deleted; removing dynamically loaded localization strings


Last game capture log:
2013-11-02, 15:28:32: we're booting up: 
15:28:32: D3D9 Present
15:28:32: D3D9EndScene called
15:28:32: D3DPRESENT_PARAMETERS {
15:28:32: 	BackBufferWidth: 1280
15:28:32: 	BackBufferHeight: 800
15:28:32: 	BackBufferFormat: D3DFMT_A8R8G8B8
15:28:32: 	BackBufferCount: 1
15:28:32: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:28:32: 	MultiSampleQuality: 0
15:28:32: 	SwapEffect: D3DSWAPEFFECT_DISCARD
15:28:32: 	hDeviceWindow: 398146
15:28:32: 	Windowed: false
15:28:32: 	EnableAutoDepthStencil: true
15:28:32: 	AutoDepthStencilFormat: D3DFMT_D24S8
15:28:32: 	Flags: None
15:28:32: 	FullScreen_RefreshRateInHz: 60
15:28:32: 	PresentationInterval: 2147483648
15:28:32: };
15:28:32: successfully set up d3d9 hooks
15:28:32: D3D9Present called
15:28:32: DXGI Present
15:28:32: DoD3D9GPUHook: success
15:28:32: D3DSURFACE_DESC {
15:28:32: 	Format: D3DFMT_A8R8G8B8
15:28:32: 	Type: D3DRTYPE_SURFACE
15:28:32: 	Usage: D3DUSAGE_RENDERTARGET 
15:28:32: 	Pool: D3DPOOL_DEFAULT
15:28:32: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:28:32: 	MultiSampleQuality: 0
15:28:32: 	Width: 1280
15:28:32: 	Height: 800
15:28:32: };
15:28:32: successfully capturing d3d9 frames via GPU
15:28:33: NV Capture available
15:28:33: FBO available
15:28:33: GL Present
15:28:33: (half life scientist) everything..  seems to be in order
15:29:31: ---------------------- Cleared D3D9 Capture ----------------------
15:29:31: D3D9EndScene called
15:29:31: D3D9Present called
15:31:23: received restart event, capturing
15:31:23: DoD3D9GPUHook: success
15:31:23: D3DSURFACE_DESC {
15:31:23: 	Format: D3DFMT_A8R8G8B8
15:31:23: 	Type: D3DRTYPE_SURFACE
15:31:23: 	Usage: D3DUSAGE_RENDERTARGET 
15:31:23: 	Pool: D3DPOOL_DEFAULT
15:31:23: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:31:23: 	MultiSampleQuality: 0
15:31:23: 	Width: 1280
15:31:23: 	Height: 800
15:31:23: };
15:31:23: successfully capturing d3d9 frames via GPU
15:33:47: ---------------------- Cleared D3D9 Capture ----------------------
15:33:47: D3D9EndScene called
15:33:47: D3D9Present called
15:42:33: received restart event, capturing
15:42:33: DoD3D9GPUHook: success
15:42:33: D3D9Reset called
15:42:33: ---------------------- Cleared D3D9 Capture ----------------------
15:42:33: successfully set up d3d9 hooks
15:42:34: D3D9EndScene called
15:42:34: D3D9Present called
15:42:34: DoD3D9GPUHook: success
15:42:34: D3DSURFACE_DESC {
15:42:34: 	Format: D3DFMT_A8R8G8B8
15:42:34: 	Type: D3DRTYPE_SURFACE
15:42:34: 	Usage: D3DUSAGE_RENDERTARGET 
15:42:34: 	Pool: D3DPOOL_DEFAULT
15:42:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:42:34: 	MultiSampleQuality: 0
15:42:34: 	Width: 1280
15:42:34: 	Height: 800
15:42:34: };
15:42:34: successfully capturing d3d9 frames via GPU
15:43:32: ---------------------- Cleared D3D9 Capture ----------------------
15:43:32: received restart event, capturing
15:43:32: DoD3D9GPUHook: success
15:43:32: D3D9EndScene called
15:43:32: D3D9Present called
15:43:33: D3DSURFACE_DESC {
15:43:33: 	Format: D3DFMT_A8R8G8B8
15:43:33: 	Type: D3DRTYPE_SURFACE
15:43:33: 	Usage: D3DUSAGE_RENDERTARGET 
15:43:33: 	Pool: D3DPOOL_DEFAULT
15:43:33: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:43:33: 	MultiSampleQuality: 0
15:43:33: 	Width: 1280
15:43:33: 	Height: 800
15:43:33: };
15:43:33: successfully capturing d3d9 frames via GPU
15:44:27: ---------------------- Cleared D3D9 Capture ----------------------
15:44:27: received restart event, capturing
15:44:27: DoD3D9GPUHook: success
15:44:27: D3D9EndScene called
15:44:27: D3D9Present called
15:45:16: D3DSURFACE_DESC {
15:45:16: 	Format: D3DFMT_A8R8G8B8
15:45:16: 	Type: D3DRTYPE_SURFACE
15:45:16: 	Usage: D3DUSAGE_RENDERTARGET 
15:45:16: 	Pool: D3DPOOL_DEFAULT
15:45:16: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:45:16: 	MultiSampleQuality: 0
15:45:16: 	Width: 1280
15:45:16: 	Height: 800
15:45:16: };
15:45:16: successfully capturing d3d9 frames via GPU
15:48:00: ---------------------- Cleared D3D9 Capture ----------------------
15:48:00: received restart event, capturing
15:48:00: DoD3D9GPUHook: success
15:48:00: D3D9EndScene called
15:48:00: D3D9Present called
15:52:22: ---------------------- Cleared D3D9 Capture ----------------------
15:52:22: D3D9Present called
15:52:22: D3D9Reset called
15:52:22: ---------------------- Cleared D3D9 Capture ----------------------
15:52:22: successfully set up d3d9 hooks
15:52:23: D3D9EndScene called
15:52:23: D3D9Present called
15:53:13: D3D9Reset called
15:53:13: ---------------------- Cleared D3D9 Capture ----------------------
15:53:13: successfully set up d3d9 hooks
15:53:13: D3D9EndScene called
15:53:13: D3D9Present called
15:53:25: D3D9Reset called
15:53:25: ---------------------- Cleared D3D9 Capture ----------------------
15:53:25: successfully set up d3d9 hooks
15:53:25: D3D9EndScene called
15:53:25: D3D9Present called
15:53:31: D3D9Reset called
15:53:31: ---------------------- Cleared D3D9 Capture ----------------------
15:53:31: successfully set up d3d9 hooks
15:53:32: D3D9EndScene called
15:53:32: D3D9Present called
15:53:39: D3D9Reset called
15:53:39: ---------------------- Cleared D3D9 Capture ----------------------
15:53:39: successfully set up d3d9 hooks
15:53:39: D3D9EndScene called
15:53:39: D3D9Present called
15:55:11: received restart event, capturing
15:55:11: DoD3D9GPUHook: success
15:55:11: D3DSURFACE_DESC {
15:55:11: 	Format: D3DFMT_A8R8G8B8
15:55:11: 	Type: D3DRTYPE_SURFACE
15:55:11: 	Usage: D3DUSAGE_RENDERTARGET 
15:55:11: 	Pool: D3DPOOL_DEFAULT
15:55:11: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:55:11: 	MultiSampleQuality: 0
15:55:11: 	Width: 1280
15:55:11: 	Height: 800
15:55:11: };
15:55:11: successfully capturing d3d9 frames via GPU
15:55:31: ---------------------- Cleared D3D9 Capture ----------------------
15:55:31: D3D9EndScene called
15:55:31: D3D9Present called
15:55:48: D3D9Reset called
15:55:48: ---------------------- Cleared D3D9 Capture ----------------------
15:55:48: successfully set up d3d9 hooks
15:55:51: D3D9EndScene called
15:55:51: D3D9Present called
15:55:51: received restart event, capturing
15:55:51: DoD3D9GPUHook: success
15:55:52: D3DSURFACE_DESC {
15:55:52: 	Format: D3DFMT_A8R8G8B8
15:55:52: 	Type: D3DRTYPE_SURFACE
15:55:52: 	Usage: D3DUSAGE_RENDERTARGET 
15:55:52: 	Pool: D3DPOOL_DEFAULT
15:55:52: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:55:52: 	MultiSampleQuality: 0
15:55:52: 	Width: 1280
15:55:52: 	Height: 800
15:55:52: };
15:55:52: successfully capturing d3d9 frames via GPU
15:56:20: ---------------------- Cleared D3D9 Capture ----------------------
15:56:20: D3D9EndScene called
15:56:20: D3D9Present called
15:56:31: D3D9Reset called
15:56:31: ---------------------- Cleared D3D9 Capture ----------------------
15:56:31: successfully set up d3d9 hooks
15:56:33: D3D9EndScene called
15:56:33: D3D9Present called
15:56:34: received restart event, capturing
15:56:34: DoD3D9GPUHook: success
15:56:34: D3DSURFACE_DESC {
15:56:34: 	Format: D3DFMT_A8R8G8B8
15:56:34: 	Type: D3DRTYPE_SURFACE
15:56:34: 	Usage: D3DUSAGE_RENDERTARGET 
15:56:34: 	Pool: D3DPOOL_DEFAULT
15:56:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:56:34: 	MultiSampleQuality: 0
15:56:34: 	Width: 1280
15:56:34: 	Height: 800
15:56:34: };
15:56:34: successfully capturing d3d9 frames via GPU
15:57:14: ---------------------- Cleared D3D9 Capture ----------------------
15:57:14: D3D9EndScene called
15:57:14: D3D9Present called
15:58:18: D3D9Reset called
15:58:18: ---------------------- Cleared D3D9 Capture ----------------------
15:58:18: successfully set up d3d9 hooks
15:58:21: D3D9EndScene called
15:58:21: D3D9Present called
15:58:24: received restart event, capturing
15:58:24: DoD3D9GPUHook: success
15:58:24: D3DSURFACE_DESC {
15:58:24: 	Format: D3DFMT_A8R8G8B8
15:58:24: 	Type: D3DRTYPE_SURFACE
15:58:24: 	Usage: D3DUSAGE_RENDERTARGET 
15:58:24: 	Pool: D3DPOOL_DEFAULT
15:58:24: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:58:24: 	MultiSampleQuality: 0
15:58:24: 	Width: 1280
15:58:24: 	Height: 800
15:58:24: };
15:58:24: successfully capturing d3d9 frames via GPU
15:59:22: D3D9Reset called
15:59:22: ---------------------- Cleared D3D9 Capture ----------------------
15:59:23: D3DPRESENT_PARAMETERS {
15:59:23: 	BackBufferWidth: 1440
15:59:23: 	BackBufferHeight: 900
15:59:23: 	BackBufferFormat: D3DFMT_A8R8G8B8
15:59:23: 	BackBufferCount: 1
15:59:23: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:59:23: 	MultiSampleQuality: 0
15:59:23: 	SwapEffect: D3DSWAPEFFECT_DISCARD
15:59:23: 	hDeviceWindow: 398146
15:59:23: 	Windowed: false
15:59:23: 	EnableAutoDepthStencil: true
15:59:23: 	AutoDepthStencilFormat: D3DFMT_D24S8
15:59:23: 	Flags: None
15:59:23: 	FullScreen_RefreshRateInHz: 60
15:59:23: 	PresentationInterval: 2147483648
15:59:23: };
15:59:23: successfully set up d3d9 hooks
15:59:25: D3D9EndScene called
15:59:25: D3D9Present called
15:59:25: DoD3D9GPUHook: success
15:59:25: D3DSURFACE_DESC {
15:59:25: 	Format: D3DFMT_A8R8G8B8
15:59:25: 	Type: D3DRTYPE_SURFACE
15:59:25: 	Usage: D3DUSAGE_RENDERTARGET 
15:59:25: 	Pool: D3DPOOL_DEFAULT
15:59:25: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:59:25: 	MultiSampleQuality: 0
15:59:25: 	Width: 1440
15:59:25: 	Height: 900
15:59:25: };
15:59:25: successfully capturing d3d9 frames via GPU
15:59:28: D3D9Reset called
15:59:28: ---------------------- Cleared D3D9 Capture ----------------------
15:59:28: D3DPRESENT_PARAMETERS {
15:59:28: 	BackBufferWidth: 1280
15:59:28: 	BackBufferHeight: 800
15:59:28: 	BackBufferFormat: D3DFMT_A8R8G8B8
15:59:28: 	BackBufferCount: 1
15:59:28: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:59:28: 	MultiSampleQuality: 0
15:59:28: 	SwapEffect: D3DSWAPEFFECT_DISCARD
15:59:28: 	hDeviceWindow: 398146
15:59:28: 	Windowed: false
15:59:28: 	EnableAutoDepthStencil: true
15:59:28: 	AutoDepthStencilFormat: D3DFMT_D24S8
15:59:28: 	Flags: None
15:59:28: 	FullScreen_RefreshRateInHz: 60
15:59:28: 	PresentationInterval: 2147483648
15:59:28: };
15:59:28: successfully set up d3d9 hooks
15:59:31: D3D9EndScene called
15:59:31: D3D9Present called
15:59:31: DoD3D9GPUHook: success
15:59:31: D3DSURFACE_DESC {
15:59:31: 	Format: D3DFMT_A8R8G8B8
15:59:31: 	Type: D3DRTYPE_SURFACE
15:59:31: 	Usage: D3DUSAGE_RENDERTARGET 
15:59:31: 	Pool: D3DPOOL_DEFAULT
15:59:31: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:59:31: 	MultiSampleQuality: 0
15:59:31: 	Width: 1280
15:59:31: 	Height: 800
15:59:31: };
15:59:31: successfully capturing d3d9 frames via GPU
16:04:30: DoD3D9DrawStuff: device->StretchRect failed, result = 2289436780
16:04:30: D3D9Reset called
16:04:30: ---------------------- Cleared D3D9 Capture ----------------------
16:04:30: successfully set up d3d9 hooks
16:04:33: D3D9EndScene called
16:04:33: D3D9Present called
16:04:33: DoD3D9GPUHook: success
16:04:33: D3DSURFACE_DESC {
16:04:33: 	Format: D3DFMT_A8R8G8B8
16:04:33: 	Type: D3DRTYPE_SURFACE
16:04:33: 	Usage: D3DUSAGE_RENDERTARGET 
16:04:33: 	Pool: D3DPOOL_DEFAULT
16:04:33: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:04:33: 	MultiSampleQuality: 0
16:04:33: 	Width: 1280
16:04:33: 	Height: 800
16:04:33: };
16:04:33: successfully capturing d3d9 frames via GPU
16:06:50: ---------------------- Cleared D3D9 Capture ----------------------
16:06:50: D3D9EndScene called
16:06:50: D3D9Present called
 

dodgepong

Administrator
Community Helper
You're going to experience a frame drop while streaming. It's pretty unavoidable on a single-PC setup. Video encoding is hard on the CPU. It's just a fact of life.

That said, it looks like your current encoding settings are too much for your CPU, anyway. You can reduce the CPU load of the encoding process by lowering your FPS to 30, downscaling further, and changing your x264 preset to superfast or ultrafast.

This will degrade your picture quality, though. You can't have a good-quality stream with no FPS loss on that CPU, or perhaps even with any reasonably-priced CPU. That's why people use 2-PC setups if they are sensitive to framerate drops.
 
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