When I play CSGO and try to stream, I go from 200 to 100fps. The fps also fluctuates and spikes, making it difficult to play smoothly. How can I get better game FPS and better twitch quality? Any help would be great thanks! If you find steam would be faster, please feel free to add me! http://steamcommunity.com/profiles/76561197963842891/

Code:
15:48:23: Video Source Plugin strings not found, dynamically loading 38 strings
15:55:11: Open Broadcaster Software v0.583b - 64bit ( ^ω^)
15:55:11: -------------------------------
15:55:11: CPU Name: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
15:55:11: CPU Speed: 3310MHz
15:55:11: Physical Memory: 8168MB Total, 4824MB Free
15:55:11: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
15:55:11: monitor 1: pos={0, 0}, size={1920, 1080}
15:55:11: monitor 2: pos={1920, 0}, size={1440, 900}
15:55:11: Windows Version: 6.1 Build 7601 S
15:55:11: Aero is Disabled
15:55:11: -------------------------------
15:55:11: OBS Modules:
15:55:11: Base Address Module
15:55:11: 000000003FDE0000 OBS.exe
15:55:11: 00000000F52D0000 OBSApi.dll
15:55:11: 00000000F5E20000 DShowPlugin.dll
15:55:11: 00000000F5DF0000 GraphicsCapture.dll
15:55:11: 00000000F5EC0000 NoiseGate.dll
15:55:11: 00000000FC6D0000 PSVPlugin.dll
15:55:11: 00000000FA110000 VideoSourcePluginWrapper.dll
15:55:11: ------------------------------------------
15:55:11: Adapter 1
15:55:11: Video Adapter: NVIDIA GeForce GTX 770
15:55:11: Video Adapter Dedicated Video Memory: 2087387136
15:55:11: Video Adapter Shared System Memory: 2147807232
15:55:11: Video Adapter Output 1: pos={0, 0}, size={1280, 800}, attached=true
15:55:11: Video Adapter Output 2: pos={1280, 0}, size={1440, 900}, attached=true
15:55:11: =====Stream Start: 2013-11-02, 15:55:11===============================================
15:55:11: Multithreaded optimizations: On
15:55:11: Base resolution: 1280x800
15:55:11: Output resolution: 1280x800
15:55:11: ------------------------------------------
15:55:11: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:55:11: ------------------------------------------
15:55:11: Audio Format: 48000hz
15:55:11: Playback device {0.0.0.00000000}.{c2e8d0e9-5c76-4647-b885-17c7b65ae024}
15:55:11: ------------------------------------------
15:55:11: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
15:55:11: Using 5.1 surround speaker setup
15:55:11: ------------------------------------------
15:55:11: Using auxilary audio input: Microphone (3- Plantronics GameCom 780)
15:55:11: ------------------------------------------
15:55:11: Audio Encoding: AAC
15:55:11: bitrate: 128
15:55:11: Using graphics capture
15:55:11: Scene buffering time set to 400
15:55:11: ------------------------------------------
15:55:11: Video Encoding: x264
15:55:11: fps: 60
15:55:11: width: 1280, height: 800
15:55:11: preset: veryfast
15:55:11: profile: high
15:55:11: keyint: 120
15:55:11: CBR: yes
15:55:11: CFR: no
15:55:11: max bitrate: 2500
15:55:11: buffer size: 2500
15:55:11: ------------------------------------------
15:55:11: MMDeviceAudioSource: Frequency for device 'Speakers (3- Plantronics GameCom 780)' is 2304000, samples per sec is 96000
15:55:11: MMDeviceAudioSource: Frequency for device 'Microphone (3- Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:55:11: SharedTexCapture hooked
15:55:31: Total frames encoded: 1156, total frames duplicated: 86 (7.44%)
15:55:31: Number of frames skipped due to encoder lag: 4 (0.35%)
15:55:31: Total frames rendered: 1157, number of late frames: 7 (0.61%) (it's okay for some frames to be late)
15:55:31:
15:55:31: Profiler time results:
15:55:31:
15:55:31: ==============================================================
15:55:31: video thread frame - [100%] [avg time: 1.596 ms] [children: 41.9%] [unaccounted: 58.1%]
15:55:31: | scene->Preprocess - [0.188%] [avg time: 0.003 ms]
15:55:31: | GPU download and conversion - [41.7%] [avg time: 0.665 ms] [children: 38.6%] [unaccounted: 3.07%]
15:55:31: | | flush - [33.8%] [avg time: 0.54 ms]
15:55:31: | | CopyResource - [4.57%] [avg time: 0.073 ms]
15:55:31: | | conversion to 4:2:0 - [0.188%] [avg time: 0.003 ms]
15:55:31: Convert444Threads - [100%] [avg time: 1.128 ms] [children: 99.2%] [unaccounted: 0.798%]
15:55:31: | Convert444toNV12 - [99.2%] [avg time: 1.119 ms]
15:55:31: encoder thread frame - [100%] [avg time: 2.668 ms]
15:55:31: ==============================================================
15:55:31:
15:55:31:
15:55:31: Profiler CPU results:
15:55:31:
15:55:31: ==============================================================
15:55:31: video thread frame - [cpu time: avg 0.485 ms, total 561.603 ms] [avg calls per frame: 1]
15:55:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: | GPU download and conversion - [cpu time: avg 0.107 ms, total 124.801 ms] [avg calls per frame: 1]
15:55:31: | | flush - [cpu time: avg 0.053 ms, total 62.4 ms] [avg calls per frame: 1]
15:55:31: | | CopyResource - [cpu time: avg 0.027 ms, total 31.2 ms] [avg calls per frame: 1]
15:55:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: Convert444Threads - [cpu time: avg 1.115 ms, total 2511.62 ms] [avg calls per frame: 2]
15:55:31: | Convert444toNV12 - [cpu time: avg 1.115 ms, total 2511.62 ms] [avg calls per frame: 2]
15:55:31: encoder thread frame - [cpu time: avg 1.171 ms, total 1326.01 ms] [avg calls per frame: 1]
15:55:31: ==============================================================
15:55:31:
15:55:31: =====Stream End: 2013-11-02, 15:55:31=================================================
15:55:51: =====Stream Start: 2013-11-02, 15:55:51===============================================
15:55:51: Multithreaded optimizations: On
15:55:51: Base resolution: 1280x800
15:55:51: Output resolution: 1280x800
15:55:51: ------------------------------------------
15:55:51: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:55:51: ------------------------------------------
15:55:51: Audio Format: 48000hz
15:55:51: Playback device {0.0.0.00000000}.{c2e8d0e9-5c76-4647-b885-17c7b65ae024}
15:55:51: ------------------------------------------
15:55:51: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
15:55:51: Using 5.1 surround speaker setup
15:55:51: ------------------------------------------
15:55:51: Using auxilary audio input: Microphone (3- Plantronics GameCom 780)
15:55:51: ------------------------------------------
15:55:51: Audio Encoding: AAC
15:55:51: bitrate: 128
15:55:51: Using graphics capture
15:55:51: Scene buffering time set to 400
15:55:51: ------------------------------------------
15:55:51: Video Encoding: x264
15:55:51: fps: 60
15:55:51: width: 1280, height: 800
15:55:51: preset: veryfast
15:55:51: profile: high
15:55:51: keyint: 120
15:55:51: CBR: yes
15:55:51: CFR: no
15:55:51: max bitrate: 2500
15:55:51: buffer size: 2500
15:55:51: ------------------------------------------
15:55:51: MMDeviceAudioSource: Frequency for device 'Speakers (3- Plantronics GameCom 780)' is 2304000, samples per sec is 96000
15:55:51: MMDeviceAudioSource: Frequency for device 'Microphone (3- Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:55:52: SharedTexCapture hooked
15:55:53: Using RTMP service: Twitch / Justin.tv
15:55:53: Server selection: rtmp://live-jfk.justin.tv/app
15:55:53: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
15:55:53: Completed handshake with rtmp://live-jfk.justin.tv/app in 192 ms.
15:55:56: SO_SNDBUF was at 8192
15:55:56: SO_SNDBUF is now 65536
15:55:59: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 5556 / 335872)
15:56:20: Total frames encoded: 1652, total frames duplicated: 494 (29.90%)
15:56:20: Number of frames skipped due to encoder lag: 341 (20.64%)
15:56:20: Total frames rendered: 1274, number of late frames: 46 (3.61%) (it's okay for some frames to be late)
15:56:20: RTMPPublisher::SocketLoop: Graceful loop exit
15:56:20: Average send payload: 5991 bytes, average send interval: 18 ms
15:56:20: Number of times waited to send: 0, Waited for a total of 0 bytes
15:56:20: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:56:20: Number of bytes sent: 7615312
15:56:20:
15:56:20: Profiler time results:
15:56:20:
15:56:20: ==============================================================
15:56:20: video thread frame - [100%] [avg time: 1.582 ms] [children: 38.3%] [unaccounted: 61.7%]
15:56:20: | scene->Preprocess - [0.126%] [avg time: 0.002 ms]
15:56:20: | GPU download and conversion - [38.2%] [avg time: 0.604 ms] [children: 33.4%] [unaccounted: 4.8%]
15:56:20: | | flush - [13.3%] [avg time: 0.211 ms]
15:56:20: | | CopyResource - [19.9%] [avg time: 0.315 ms]
15:56:20: | | conversion to 4:2:0 - [0.126%] [avg time: 0.002 ms]
15:56:20: Convert444Threads - [100%] [avg time: 1.248 ms] [children: 98.9%] [unaccounted: 1.12%]
15:56:20: | Convert444toNV12 - [98.9%] [avg time: 1.234 ms]
15:56:20: encoder thread frame - [100%] [avg time: 8.457 ms]
15:56:20: ==============================================================
15:56:20:
15:56:20:
15:56:20: Profiler CPU results:
15:56:20:
15:56:20: ==============================================================
15:56:20: video thread frame - [cpu time: avg 0.612 ms, total 780.005 ms] [avg calls per frame: 1]
15:56:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:56:20: | GPU download and conversion - [cpu time: avg 0.11 ms, total 140.401 ms] [avg calls per frame: 1]
15:56:20: | | flush - [cpu time: avg 0.073 ms, total 93.601 ms] [avg calls per frame: 1]
15:56:20: | | CopyResource - [cpu time: avg 0.012 ms, total 15.6 ms] [avg calls per frame: 1]
15:56:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:56:20: Convert444Threads - [cpu time: avg 0.809 ms, total 2012.41 ms] [avg calls per frame: 2]
15:56:20: | Convert444toNV12 - [cpu time: avg 0.803 ms, total 1996.81 ms] [avg calls per frame: 2]
15:56:20: encoder thread frame - [cpu time: avg 1.312 ms, total 2137.21 ms] [avg calls per frame: 1]
15:56:20: ==============================================================
15:56:20:
15:56:20: =====Stream End: 2013-11-02, 15:56:20=================================================
15:56:28: Settings::Video: Disabling Aero
15:56:34: =====Stream Start: 2013-11-02, 15:56:34===============================================
15:56:34: Multithreaded optimizations: On
15:56:34: Base resolution: 1280x800
15:56:34: Output resolution: 1280x800
15:56:34: ------------------------------------------
15:56:34: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:56:34: ------------------------------------------
15:56:34: Audio Format: 48000hz
15:56:34: Playback device {0.0.0.00000000}.{c2e8d0e9-5c76-4647-b885-17c7b65ae024}
15:56:34: ------------------------------------------
15:56:34: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
15:56:34: Using 5.1 surround speaker setup
15:56:34: ------------------------------------------
15:56:34: Using auxilary audio input: Microphone (3- Plantronics GameCom 780)
15:56:34: ------------------------------------------
15:56:34: Audio Encoding: AAC
15:56:34: bitrate: 128
15:56:34: Using graphics capture
15:56:34: Scene buffering time set to 400
15:56:34: ------------------------------------------
15:56:34: Video Encoding: x264
15:56:34: fps: 30
15:56:34: width: 1280, height: 800
15:56:34: preset: veryfast
15:56:34: profile: high
15:56:34: keyint: 60
15:56:34: CBR: yes
15:56:34: CFR: no
15:56:34: max bitrate: 2500
15:56:34: buffer size: 2500
15:56:34: ------------------------------------------
15:56:34: MMDeviceAudioSource: Frequency for device 'Speakers (3- Plantronics GameCom 780)' is 2304000, samples per sec is 96000
15:56:34: MMDeviceAudioSource: Frequency for device 'Microphone (3- Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:56:34: SharedTexCapture hooked
15:56:36: Using RTMP service: Twitch / Justin.tv
15:56:36: Server selection: rtmp://live-jfk.justin.tv/app
15:56:36: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
15:56:36: Completed handshake with rtmp://live-jfk.justin.tv/app in 187 ms.
15:56:37: SO_SNDBUF was at 8192
15:56:37: SO_SNDBUF is now 65536
15:56:38: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
15:56:40: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
15:57:14: Total frames encoded: 1181, total frames duplicated: 33 (2.79%)
15:57:14: Total frames rendered: 1186, number of late frames: 2 (0.17%) (it's okay for some frames to be late)
15:57:14: RTMPPublisher::SocketLoop: Graceful loop exit
15:57:14: Average send payload: 9119 bytes, average send interval: 27 ms
15:57:14: Number of times waited to send: 0, Waited for a total of 0 bytes
15:57:14: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:57:14: Number of bytes sent: 12038218
15:57:14:
15:57:14: Profiler time results:
15:57:14:
15:57:14: ==============================================================
15:57:14: video thread frame - [100%] [avg time: 2.213 ms] [children: 30%] [unaccounted: 70%]
15:57:14: | scene->Preprocess - [0.0904%] [avg time: 0.002 ms]
15:57:14: | GPU download and conversion - [29.9%] [avg time: 0.661 ms] [children: 19.1%] [unaccounted: 10.8%]
15:57:14: | | flush - [10.1%] [avg time: 0.224 ms]
15:57:14: | | CopyResource - [8.9%] [avg time: 0.197 ms]
15:57:14: | | conversion to 4:2:0 - [0.0904%] [avg time: 0.002 ms]
15:57:14: Convert444Threads - [100%] [avg time: 1.206 ms] [children: 99.4%] [unaccounted: 0.58%]
15:57:14: | Convert444toNV12 - [99.4%] [avg time: 1.199 ms]
15:57:14: encoder thread frame - [100%] [avg time: 1.864 ms]
15:57:14: ==============================================================
15:57:14:
15:57:14:
15:57:14: Profiler CPU results:
15:57:14:
15:57:14: ==============================================================
15:57:14: video thread frame - [cpu time: avg 0.486 ms, total 577.203 ms] [avg calls per frame: 1]
15:57:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:57:14: | GPU download and conversion - [cpu time: avg 0.039 ms, total 46.8 ms] [avg calls per frame: 1]
15:57:14: | | flush - [cpu time: avg 0.013 ms, total 15.6 ms] [avg calls per frame: 1]
15:57:14: | | CopyResource - [cpu time: avg 0.026 ms, total 31.2 ms] [avg calls per frame: 1]
15:57:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:57:14: Convert444Threads - [cpu time: avg 1.106 ms, total 2589.62 ms] [avg calls per frame: 2]
15:57:14: | Convert444toNV12 - [cpu time: avg 1.106 ms, total 2589.62 ms] [avg calls per frame: 2]
15:57:14: encoder thread frame - [cpu time: avg 1 ms, total 1170.01 ms] [avg calls per frame: 1]
15:57:14: ==============================================================
15:57:14:
15:57:14: =====Stream End: 2013-11-02, 15:57:14=================================================
15:58:24: =====Stream Start: 2013-11-02, 15:58:24===============================================
15:58:24: Multithreaded optimizations: On
15:58:24: Base resolution: 1280x800
15:58:24: Output resolution: 1280x800
15:58:24: ------------------------------------------
15:58:24: Loading up D3D10 on NVIDIA GeForce GTX 770...
15:58:24: ------------------------------------------
15:58:24: Audio Format: 48000hz
15:58:24: Playback device {0.0.0.00000000}.{c2e8d0e9-5c76-4647-b885-17c7b65ae024}
15:58:24: ------------------------------------------
15:58:24: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
15:58:24: Using 5.1 surround speaker setup
15:58:24: ------------------------------------------
15:58:24: Using auxilary audio input: Microphone (3- Plantronics GameCom 780)
15:58:24: ------------------------------------------
15:58:24: Audio Encoding: AAC
15:58:24: bitrate: 128
15:58:24: Using graphics capture
15:58:24: Scene buffering time set to 400
15:58:24: ------------------------------------------
15:58:24: Video Encoding: x264
15:58:24: fps: 30
15:58:24: width: 1280, height: 800
15:58:24: preset: veryfast
15:58:24: profile: high
15:58:24: keyint: 60
15:58:24: CBR: yes
15:58:24: CFR: no
15:58:24: max bitrate: 2500
15:58:24: buffer size: 2500
15:58:24: ------------------------------------------
15:58:24: MMDeviceAudioSource: Frequency for device 'Speakers (3- Plantronics GameCom 780)' is 2304000, samples per sec is 96000
15:58:24: MMDeviceAudioSource: Frequency for device 'Microphone (3- Plantronics GameCom 780)' is 384000, samples per sec is 48000
15:58:24: SharedTexCapture hooked
15:58:26: Using RTMP service: Twitch / Justin.tv
15:58:26: Server selection: rtmp://live-jfk.justin.tv/app
15:58:26: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
15:58:26: Completed handshake with rtmp://live-jfk.justin.tv/app in 267 ms.
15:58:27: SO_SNDBUF was at 8192
15:58:27: SO_SNDBUF is now 65536
15:58:28: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 7512 / 335872)
15:58:30: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
15:59:25: GraphicsCaptureSource::NewCapture: eliminating old capture
15:59:25: SharedTexCapture hooked
15:59:31: GraphicsCaptureSource::NewCapture: eliminating old capture
15:59:31: SharedTexCapture hooked
16:00:29: RTMPPublisher::SocketLoop: Stalled for 1844 ms to write 333722 bytes (buffer: 0 / 335872), unstable connection?
16:00:31: RTMPPublisher::SocketLoop: Stalled for 1576 ms to write 289807 bytes (buffer: 0 / 335872), unstable connection?
16:00:46: RTMPPublisher::SocketLoop: Stalled for 1861 ms to write 335665 bytes (buffer: 0 / 335872), unstable connection?
16:02:15: RTMPPublisher::SocketLoop: Stalled for 2172 ms to write 333674 bytes (buffer: 0 / 335872), unstable connection?
16:04:33: GraphicsCaptureSource::NewCapture: eliminating old capture
16:04:33: SharedTexCapture hooked
16:06:50: Total frames encoded: 15172, total frames duplicated: 60 (0.40%)
16:06:50: Total frames rendered: 15153, number of late frames: 6 (0.04%) (it's okay for some frames to be late)
16:06:50: RTMPPublisher::SocketLoop: Graceful loop exit
16:06:52: Average send payload: 9951 bytes, average send interval: 30 ms
16:06:52: Number of times waited to send: 52, Waited for a total of 186856 bytes
16:06:52: Number of b-frames dropped: 77 (0.51%), Number of p-frames dropped: 116 (0.77%), Total 193 (1.3%)
16:06:52: Number of bytes sent: 163952240
16:06:52:
16:06:52: Profiler time results:
16:06:52:
16:06:52: ==============================================================
16:06:52: video thread frame - [100%] [avg time: 1.182 ms] [children: 31.8%] [unaccounted: 68.2%]
16:06:52: | scene->Preprocess - [0.169%] [avg time: 0.002 ms]
16:06:52: | GPU download and conversion - [31.6%] [avg time: 0.374 ms] [children: 25.4%] [unaccounted: 6.26%]
16:06:52: | | flush - [19.7%] [avg time: 0.233 ms]
16:06:52: | | CopyResource - [5.41%] [avg time: 0.064 ms]
16:06:52: | | conversion to 4:2:0 - [0.254%] [avg time: 0.003 ms]
16:06:52: Convert444Threads - [100%] [avg time: 1.139 ms] [children: 99.4%] [unaccounted: 0.615%]
16:06:52: | Convert444toNV12 - [99.4%] [avg time: 1.132 ms]
16:06:52: encoder thread frame - [100%] [avg time: 1.774 ms]
16:06:52: ==============================================================
16:06:52:
16:06:52:
16:06:52: Profiler CPU results:
16:06:52:
16:06:52: ==============================================================
16:06:52: video thread frame - [cpu time: avg 0.24 ms, total 3650.42 ms] [avg calls per frame: 1]
16:06:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:06:52: | GPU download and conversion - [cpu time: avg 0.044 ms, total 670.802 ms] [avg calls per frame: 1]
16:06:52: | | flush - [cpu time: avg 0.025 ms, total 390 ms] [avg calls per frame: 1]
16:06:52: | | CopyResource - [cpu time: avg 0.004 ms, total 62.4 ms] [avg calls per frame: 1]
16:06:52: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:06:52: Convert444Threads - [cpu time: avg 0.939 ms, total 28439 ms] [avg calls per frame: 2]
16:06:52: | Convert444toNV12 - [cpu time: avg 0.937 ms, total 28376.6 ms] [avg calls per frame: 2]
16:06:52: encoder thread frame - [cpu time: avg 1.083 ms, total 16426.9 ms] [avg calls per frame: 1]
16:06:52: ==============================================================
16:06:52:
16:06:52: =====Stream End: 2013-11-02, 16:06:52=================================================
16:33:46: Video Source Plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2013-11-02, 15:28:32: we're booting up:
15:28:32: D3D9 Present
15:28:32: D3D9EndScene called
15:28:32: D3DPRESENT_PARAMETERS {
15:28:32: BackBufferWidth: 1280
15:28:32: BackBufferHeight: 800
15:28:32: BackBufferFormat: D3DFMT_A8R8G8B8
15:28:32: BackBufferCount: 1
15:28:32: MultiSampleType: D3DMULTISAMPLE_NONE
15:28:32: MultiSampleQuality: 0
15:28:32: SwapEffect: D3DSWAPEFFECT_DISCARD
15:28:32: hDeviceWindow: 398146
15:28:32: Windowed: false
15:28:32: EnableAutoDepthStencil: true
15:28:32: AutoDepthStencilFormat: D3DFMT_D24S8
15:28:32: Flags: None
15:28:32: FullScreen_RefreshRateInHz: 60
15:28:32: PresentationInterval: 2147483648
15:28:32: };
15:28:32: successfully set up d3d9 hooks
15:28:32: D3D9Present called
15:28:32: DXGI Present
15:28:32: DoD3D9GPUHook: success
15:28:32: D3DSURFACE_DESC {
15:28:32: Format: D3DFMT_A8R8G8B8
15:28:32: Type: D3DRTYPE_SURFACE
15:28:32: Usage: D3DUSAGE_RENDERTARGET
15:28:32: Pool: D3DPOOL_DEFAULT
15:28:32: MultiSampleType: D3DMULTISAMPLE_NONE
15:28:32: MultiSampleQuality: 0
15:28:32: Width: 1280
15:28:32: Height: 800
15:28:32: };
15:28:32: successfully capturing d3d9 frames via GPU
15:28:33: NV Capture available
15:28:33: FBO available
15:28:33: GL Present
15:28:33: (half life scientist) everything.. seems to be in order
15:29:31: ---------------------- Cleared D3D9 Capture ----------------------
15:29:31: D3D9EndScene called
15:29:31: D3D9Present called
15:31:23: received restart event, capturing
15:31:23: DoD3D9GPUHook: success
15:31:23: D3DSURFACE_DESC {
15:31:23: Format: D3DFMT_A8R8G8B8
15:31:23: Type: D3DRTYPE_SURFACE
15:31:23: Usage: D3DUSAGE_RENDERTARGET
15:31:23: Pool: D3DPOOL_DEFAULT
15:31:23: MultiSampleType: D3DMULTISAMPLE_NONE
15:31:23: MultiSampleQuality: 0
15:31:23: Width: 1280
15:31:23: Height: 800
15:31:23: };
15:31:23: successfully capturing d3d9 frames via GPU
15:33:47: ---------------------- Cleared D3D9 Capture ----------------------
15:33:47: D3D9EndScene called
15:33:47: D3D9Present called
15:42:33: received restart event, capturing
15:42:33: DoD3D9GPUHook: success
15:42:33: D3D9Reset called
15:42:33: ---------------------- Cleared D3D9 Capture ----------------------
15:42:33: successfully set up d3d9 hooks
15:42:34: D3D9EndScene called
15:42:34: D3D9Present called
15:42:34: DoD3D9GPUHook: success
15:42:34: D3DSURFACE_DESC {
15:42:34: Format: D3DFMT_A8R8G8B8
15:42:34: Type: D3DRTYPE_SURFACE
15:42:34: Usage: D3DUSAGE_RENDERTARGET
15:42:34: Pool: D3DPOOL_DEFAULT
15:42:34: MultiSampleType: D3DMULTISAMPLE_NONE
15:42:34: MultiSampleQuality: 0
15:42:34: Width: 1280
15:42:34: Height: 800
15:42:34: };
15:42:34: successfully capturing d3d9 frames via GPU
15:43:32: ---------------------- Cleared D3D9 Capture ----------------------
15:43:32: received restart event, capturing
15:43:32: DoD3D9GPUHook: success
15:43:32: D3D9EndScene called
15:43:32: D3D9Present called
15:43:33: D3DSURFACE_DESC {
15:43:33: Format: D3DFMT_A8R8G8B8
15:43:33: Type: D3DRTYPE_SURFACE
15:43:33: Usage: D3DUSAGE_RENDERTARGET
15:43:33: Pool: D3DPOOL_DEFAULT
15:43:33: MultiSampleType: D3DMULTISAMPLE_NONE
15:43:33: MultiSampleQuality: 0
15:43:33: Width: 1280
15:43:33: Height: 800
15:43:33: };
15:43:33: successfully capturing d3d9 frames via GPU
15:44:27: ---------------------- Cleared D3D9 Capture ----------------------
15:44:27: received restart event, capturing
15:44:27: DoD3D9GPUHook: success
15:44:27: D3D9EndScene called
15:44:27: D3D9Present called
15:45:16: D3DSURFACE_DESC {
15:45:16: Format: D3DFMT_A8R8G8B8
15:45:16: Type: D3DRTYPE_SURFACE
15:45:16: Usage: D3DUSAGE_RENDERTARGET
15:45:16: Pool: D3DPOOL_DEFAULT
15:45:16: MultiSampleType: D3DMULTISAMPLE_NONE
15:45:16: MultiSampleQuality: 0
15:45:16: Width: 1280
15:45:16: Height: 800
15:45:16: };
15:45:16: successfully capturing d3d9 frames via GPU
15:48:00: ---------------------- Cleared D3D9 Capture ----------------------
15:48:00: received restart event, capturing
15:48:00: DoD3D9GPUHook: success
15:48:00: D3D9EndScene called
15:48:00: D3D9Present called
15:52:22: ---------------------- Cleared D3D9 Capture ----------------------
15:52:22: D3D9Present called
15:52:22: D3D9Reset called
15:52:22: ---------------------- Cleared D3D9 Capture ----------------------
15:52:22: successfully set up d3d9 hooks
15:52:23: D3D9EndScene called
15:52:23: D3D9Present called
15:53:13: D3D9Reset called
15:53:13: ---------------------- Cleared D3D9 Capture ----------------------
15:53:13: successfully set up d3d9 hooks
15:53:13: D3D9EndScene called
15:53:13: D3D9Present called
15:53:25: D3D9Reset called
15:53:25: ---------------------- Cleared D3D9 Capture ----------------------
15:53:25: successfully set up d3d9 hooks
15:53:25: D3D9EndScene called
15:53:25: D3D9Present called
15:53:31: D3D9Reset called
15:53:31: ---------------------- Cleared D3D9 Capture ----------------------
15:53:31: successfully set up d3d9 hooks
15:53:32: D3D9EndScene called
15:53:32: D3D9Present called
15:53:39: D3D9Reset called
15:53:39: ---------------------- Cleared D3D9 Capture ----------------------
15:53:39: successfully set up d3d9 hooks
15:53:39: D3D9EndScene called
15:53:39: D3D9Present called
15:55:11: received restart event, capturing
15:55:11: DoD3D9GPUHook: success
15:55:11: D3DSURFACE_DESC {
15:55:11: Format: D3DFMT_A8R8G8B8
15:55:11: Type: D3DRTYPE_SURFACE
15:55:11: Usage: D3DUSAGE_RENDERTARGET
15:55:11: Pool: D3DPOOL_DEFAULT
15:55:11: MultiSampleType: D3DMULTISAMPLE_NONE
15:55:11: MultiSampleQuality: 0
15:55:11: Width: 1280
15:55:11: Height: 800
15:55:11: };
15:55:11: successfully capturing d3d9 frames via GPU
15:55:31: ---------------------- Cleared D3D9 Capture ----------------------
15:55:31: D3D9EndScene called
15:55:31: D3D9Present called
15:55:48: D3D9Reset called
15:55:48: ---------------------- Cleared D3D9 Capture ----------------------
15:55:48: successfully set up d3d9 hooks
15:55:51: D3D9EndScene called
15:55:51: D3D9Present called
15:55:51: received restart event, capturing
15:55:51: DoD3D9GPUHook: success
15:55:52: D3DSURFACE_DESC {
15:55:52: Format: D3DFMT_A8R8G8B8
15:55:52: Type: D3DRTYPE_SURFACE
15:55:52: Usage: D3DUSAGE_RENDERTARGET
15:55:52: Pool: D3DPOOL_DEFAULT
15:55:52: MultiSampleType: D3DMULTISAMPLE_NONE
15:55:52: MultiSampleQuality: 0
15:55:52: Width: 1280
15:55:52: Height: 800
15:55:52: };
15:55:52: successfully capturing d3d9 frames via GPU
15:56:20: ---------------------- Cleared D3D9 Capture ----------------------
15:56:20: D3D9EndScene called
15:56:20: D3D9Present called
15:56:31: D3D9Reset called
15:56:31: ---------------------- Cleared D3D9 Capture ----------------------
15:56:31: successfully set up d3d9 hooks
15:56:33: D3D9EndScene called
15:56:33: D3D9Present called
15:56:34: received restart event, capturing
15:56:34: DoD3D9GPUHook: success
15:56:34: D3DSURFACE_DESC {
15:56:34: Format: D3DFMT_A8R8G8B8
15:56:34: Type: D3DRTYPE_SURFACE
15:56:34: Usage: D3DUSAGE_RENDERTARGET
15:56:34: Pool: D3DPOOL_DEFAULT
15:56:34: MultiSampleType: D3DMULTISAMPLE_NONE
15:56:34: MultiSampleQuality: 0
15:56:34: Width: 1280
15:56:34: Height: 800
15:56:34: };
15:56:34: successfully capturing d3d9 frames via GPU
15:57:14: ---------------------- Cleared D3D9 Capture ----------------------
15:57:14: D3D9EndScene called
15:57:14: D3D9Present called
15:58:18: D3D9Reset called
15:58:18: ---------------------- Cleared D3D9 Capture ----------------------
15:58:18: successfully set up d3d9 hooks
15:58:21: D3D9EndScene called
15:58:21: D3D9Present called
15:58:24: received restart event, capturing
15:58:24: DoD3D9GPUHook: success
15:58:24: D3DSURFACE_DESC {
15:58:24: Format: D3DFMT_A8R8G8B8
15:58:24: Type: D3DRTYPE_SURFACE
15:58:24: Usage: D3DUSAGE_RENDERTARGET
15:58:24: Pool: D3DPOOL_DEFAULT
15:58:24: MultiSampleType: D3DMULTISAMPLE_NONE
15:58:24: MultiSampleQuality: 0
15:58:24: Width: 1280
15:58:24: Height: 800
15:58:24: };
15:58:24: successfully capturing d3d9 frames via GPU
15:59:22: D3D9Reset called
15:59:22: ---------------------- Cleared D3D9 Capture ----------------------
15:59:23: D3DPRESENT_PARAMETERS {
15:59:23: BackBufferWidth: 1440
15:59:23: BackBufferHeight: 900
15:59:23: BackBufferFormat: D3DFMT_A8R8G8B8
15:59:23: BackBufferCount: 1
15:59:23: MultiSampleType: D3DMULTISAMPLE_NONE
15:59:23: MultiSampleQuality: 0
15:59:23: SwapEffect: D3DSWAPEFFECT_DISCARD
15:59:23: hDeviceWindow: 398146
15:59:23: Windowed: false
15:59:23: EnableAutoDepthStencil: true
15:59:23: AutoDepthStencilFormat: D3DFMT_D24S8
15:59:23: Flags: None
15:59:23: FullScreen_RefreshRateInHz: 60
15:59:23: PresentationInterval: 2147483648
15:59:23: };
15:59:23: successfully set up d3d9 hooks
15:59:25: D3D9EndScene called
15:59:25: D3D9Present called
15:59:25: DoD3D9GPUHook: success
15:59:25: D3DSURFACE_DESC {
15:59:25: Format: D3DFMT_A8R8G8B8
15:59:25: Type: D3DRTYPE_SURFACE
15:59:25: Usage: D3DUSAGE_RENDERTARGET
15:59:25: Pool: D3DPOOL_DEFAULT
15:59:25: MultiSampleType: D3DMULTISAMPLE_NONE
15:59:25: MultiSampleQuality: 0
15:59:25: Width: 1440
15:59:25: Height: 900
15:59:25: };
15:59:25: successfully capturing d3d9 frames via GPU
15:59:28: D3D9Reset called
15:59:28: ---------------------- Cleared D3D9 Capture ----------------------
15:59:28: D3DPRESENT_PARAMETERS {
15:59:28: BackBufferWidth: 1280
15:59:28: BackBufferHeight: 800
15:59:28: BackBufferFormat: D3DFMT_A8R8G8B8
15:59:28: BackBufferCount: 1
15:59:28: MultiSampleType: D3DMULTISAMPLE_NONE
15:59:28: MultiSampleQuality: 0
15:59:28: SwapEffect: D3DSWAPEFFECT_DISCARD
15:59:28: hDeviceWindow: 398146
15:59:28: Windowed: false
15:59:28: EnableAutoDepthStencil: true
15:59:28: AutoDepthStencilFormat: D3DFMT_D24S8
15:59:28: Flags: None
15:59:28: FullScreen_RefreshRateInHz: 60
15:59:28: PresentationInterval: 2147483648
15:59:28: };
15:59:28: successfully set up d3d9 hooks
15:59:31: D3D9EndScene called
15:59:31: D3D9Present called
15:59:31: DoD3D9GPUHook: success
15:59:31: D3DSURFACE_DESC {
15:59:31: Format: D3DFMT_A8R8G8B8
15:59:31: Type: D3DRTYPE_SURFACE
15:59:31: Usage: D3DUSAGE_RENDERTARGET
15:59:31: Pool: D3DPOOL_DEFAULT
15:59:31: MultiSampleType: D3DMULTISAMPLE_NONE
15:59:31: MultiSampleQuality: 0
15:59:31: Width: 1280
15:59:31: Height: 800
15:59:31: };
15:59:31: successfully capturing d3d9 frames via GPU
16:04:30: DoD3D9DrawStuff: device->StretchRect failed, result = 2289436780
16:04:30: D3D9Reset called
16:04:30: ---------------------- Cleared D3D9 Capture ----------------------
16:04:30: successfully set up d3d9 hooks
16:04:33: D3D9EndScene called
16:04:33: D3D9Present called
16:04:33: DoD3D9GPUHook: success
16:04:33: D3DSURFACE_DESC {
16:04:33: Format: D3DFMT_A8R8G8B8
16:04:33: Type: D3DRTYPE_SURFACE
16:04:33: Usage: D3DUSAGE_RENDERTARGET
16:04:33: Pool: D3DPOOL_DEFAULT
16:04:33: MultiSampleType: D3DMULTISAMPLE_NONE
16:04:33: MultiSampleQuality: 0
16:04:33: Width: 1280
16:04:33: Height: 800
16:04:33: };
16:04:33: successfully capturing d3d9 frames via GPU
16:06:50: ---------------------- Cleared D3D9 Capture ----------------------
16:06:50: D3D9EndScene called
16:06:50: D3D9Present called