Question / Help Error 0x887a0005 0x887a0020

skrelt

New Member
Hello, i got a problem with OBS when i try to stream above 30fps. I have searched on google what it could be and found some guids on this website wich should help but after doing everything stated it still gives me the same error ( 0x887a0005 0x887a0020 )

I have tryed the full new install of my video/gpu.
i have also done these things:
  1. https://obsproject.com/forum/thread...t-recording-then-streaming.20518/#post-106447
  2. https://obsproject.com/forum/threads/obs-keeps-crashing.18699/#post-96998
But non of the links above work. Atleast mayby they solved some problems but i still keep getting the error.
Also google has provided mee with alot of tips simular to yours but again nothing working.

If there is any way you could help i would love some advice.

Thanks in advance

Eddit: Log was not in here, mybad

Code:
Last game capture log:
2015-01-13, 16:25:27: we're booting up:
16:25:27: CaptureThread: attached to process dota.exe
16:25:27: D3D9 Present
16:25:27: (half life scientist) everything..  seems to be in order
16:25:40: D3D9EndScene called
16:25:40: D3DPRESENT_PARAMETERS {
16:25:40:     BackBufferWidth: 1600
16:25:40:     BackBufferHeight: 900
16:25:40:     BackBufferFormat: D3DFMT_A8R8G8B8
16:25:40:     BackBufferCount: 1
16:25:40:     MultiSampleType: D3DMULTISAMPLE_NONE
16:25:40:     MultiSampleQuality: 0
16:25:40:     SwapEffect: D3DSWAPEFFECT_DISCARD
16:25:40:     hDeviceWindow: 263650
16:25:40:     Windowed: true
16:25:40:     EnableAutoDepthStencil: true
16:25:40:     AutoDepthStencilFormat: D3DFMT_D24S8
16:25:40:     Flags: None
16:25:40:     FullScreen_RefreshRateInHz: 0
16:25:40:     PresentationInterval: 2147483648
16:25:40: };
16:25:40: successfully set up d3d9 hooks
16:25:40: D3D9Present called
16:25:40: DoD3D9GPUHook: success - d3d9ex
16:25:41: D3DSURFACE_DESC {
16:25:41:     Format: D3DFMT_A8R8G8B8
16:25:41:     Type: D3DRTYPE_SURFACE
16:25:41:     Usage: D3DUSAGE_RENDERTARGET
16:25:41:     Pool: D3DPOOL_DEFAULT
16:25:41:     MultiSampleType: D3DMULTISAMPLE_NONE
16:25:41:     MultiSampleQuality: 0
16:25:41:     Width: 1600
16:25:41:     Height: 900
16:25:41: };
16:25:41: successfully capturing d3d9 frames via GPU
16:35:01: ---------------------- Cleared D3D9 Capture ----------------------
16:35:01: received restart event, capturing
16:35:01: DoD3D9GPUHook: success - d3d9ex
16:35:01: D3D9EndScene called
16:35:01: D3D9Present called
16:35:36: D3DSURFACE_DESC {
16:35:36:     Format: D3DFMT_A8R8G8B8
16:35:36:     Type: D3DRTYPE_SURFACE
16:35:36:     Usage: D3DUSAGE_RENDERTARGET
16:35:36:     Pool: D3DPOOL_DEFAULT
16:35:36:     MultiSampleType: D3DMULTISAMPLE_NONE
16:35:36:     MultiSampleQuality: 0
16:35:36:     Width: 1600
16:35:36:     Height: 900
16:35:36: };
16:35:36: successfully capturing d3d9 frames via GPU
16:41:26: ---------------------- Cleared D3D9 Capture ----------------------
16:41:26: received restart event, capturing
16:41:26: DoD3D9GPUHook: success - d3d9ex
16:41:26: D3D9EndScene called
16:41:26: D3D9Present called
17:05:53: D3DSURFACE_DESC {
17:05:53:     Format: D3DFMT_A8R8G8B8
17:05:53:     Type: D3DRTYPE_SURFACE
17:05:53:     Usage: D3DUSAGE_RENDERTARGET
17:05:53:     Pool: D3DPOOL_DEFAULT
17:05:53:     MultiSampleType: D3DMULTISAMPLE_NONE
17:05:53:     MultiSampleQuality: 0
17:05:53:     Width: 1600
17:05:53:     Height: 900
17:05:53: };
17:05:53: successfully capturing d3d9 frames via GPU
17:07:31: ---------------------- Cleared D3D9 Capture ----------------------
17:07:31: received restart event, capturing
17:07:31: DoD3D9GPUHook: success - d3d9ex
17:07:31: D3D9EndScene called
17:07:31: D3D9Present called
17:08:09: D3DSURFACE_DESC {
17:08:09:     Format: D3DFMT_A8R8G8B8
17:08:09:     Type: D3DRTYPE_SURFACE
17:08:09:     Usage: D3DUSAGE_RENDERTARGET
17:08:09:     Pool: D3DPOOL_DEFAULT
17:08:09:     MultiSampleType: D3DMULTISAMPLE_NONE
17:08:09:     MultiSampleQuality: 0
17:08:09:     Width: 1600
17:08:09:     Height: 900
17:08:09: };
17:08:09: successfully capturing d3d9 frames via GPU
17:08:21: ---------------------- Cleared D3D9 Capture ----------------------
17:08:21: received restart event, but couldn't find window
17:08:21: D3D9EndScene called
17:08:21: D3D9Present called
17:08:30: received restart event, capturing
17:08:30: DoD3D9GPUHook: success - d3d9ex
17:08:30: D3DSURFACE_DESC {
17:08:30:     Format: D3DFMT_A8R8G8B8
17:08:30:     Type: D3DRTYPE_SURFACE
17:08:30:     Usage: D3DUSAGE_RENDERTARGET
17:08:30:     Pool: D3DPOOL_DEFAULT
17:08:30:     MultiSampleType: D3DMULTISAMPLE_NONE
17:08:30:     MultiSampleQuality: 0
17:08:30:     Width: 1600
17:08:30:     Height: 900
17:08:30: };
17:08:30: successfully capturing d3d9 frames via GPU
17:08:45: ---------------------- Cleared D3D9 Capture ----------------------
17:08:45: D3D9EndScene called
17:08:45: D3D9Present called
17:08:48: received restart event, capturing
17:08:48: DoD3D9GPUHook: success - d3d9ex
17:08:48: D3DSURFACE_DESC {
17:08:48:     Format: D3DFMT_A8R8G8B8
17:08:48:     Type: D3DRTYPE_SURFACE
17:08:48:     Usage: D3DUSAGE_RENDERTARGET
17:08:48:     Pool: D3DPOOL_DEFAULT
17:08:48:     MultiSampleType: D3DMULTISAMPLE_NONE
17:08:48:     MultiSampleQuality: 0
17:08:48:     Width: 1600
17:08:48:     Height: 900
17:08:48: };
17:08:48: successfully capturing d3d9 frames via GPU
17:11:36: ---------------------- Cleared D3D9 Capture ----------------------
17:11:36: D3D9EndScene called
17:11:36: D3D9Present called
 
Last edited:
No, the problem is caused by an unstable GPU which could be anything from drivers to heat to overclocking to faulty memory chips or just a defective card. There's no easy diagnosis.
 
shame, when i had an earlyer version of obs i could just use it but now i cant re-download the olderversion so i am stuck using other software atm wich i dont like cause obs = awesome.

Oohwell, ty for the answer. have a nice day
 
in my case it must be something OBS related (version 0.638 BETA), the old version i just downloaded with a torrent works but when i upgrade it to the current it keeps crashes again.

Also with xsplit/FFsplit no problems on the streaming end aswell.
 
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