Hello, i got a problem with OBS when i try to stream above 30fps. I have searched on google what it could be and found some guids on this website wich should help but after doing everything stated it still gives me the same error ( 0x887a0005 0x887a0020 )
I have tryed the full new install of my video/gpu.
i have also done these things:
Also google has provided mee with alot of tips simular to yours but again nothing working.
If there is any way you could help i would love some advice.
Thanks in advance
Eddit: Log was not in here, mybad
I have tryed the full new install of my video/gpu.
i have also done these things:
- https://obsproject.com/forum/thread...t-recording-then-streaming.20518/#post-106447
- https://obsproject.com/forum/threads/obs-keeps-crashing.18699/#post-96998
Also google has provided mee with alot of tips simular to yours but again nothing working.
If there is any way you could help i would love some advice.
Thanks in advance
Eddit: Log was not in here, mybad
Code:
Last game capture log:
2015-01-13, 16:25:27: we're booting up:
16:25:27: CaptureThread: attached to process dota.exe
16:25:27: D3D9 Present
16:25:27: (half life scientist) everything.. seems to be in order
16:25:40: D3D9EndScene called
16:25:40: D3DPRESENT_PARAMETERS {
16:25:40: BackBufferWidth: 1600
16:25:40: BackBufferHeight: 900
16:25:40: BackBufferFormat: D3DFMT_A8R8G8B8
16:25:40: BackBufferCount: 1
16:25:40: MultiSampleType: D3DMULTISAMPLE_NONE
16:25:40: MultiSampleQuality: 0
16:25:40: SwapEffect: D3DSWAPEFFECT_DISCARD
16:25:40: hDeviceWindow: 263650
16:25:40: Windowed: true
16:25:40: EnableAutoDepthStencil: true
16:25:40: AutoDepthStencilFormat: D3DFMT_D24S8
16:25:40: Flags: None
16:25:40: FullScreen_RefreshRateInHz: 0
16:25:40: PresentationInterval: 2147483648
16:25:40: };
16:25:40: successfully set up d3d9 hooks
16:25:40: D3D9Present called
16:25:40: DoD3D9GPUHook: success - d3d9ex
16:25:41: D3DSURFACE_DESC {
16:25:41: Format: D3DFMT_A8R8G8B8
16:25:41: Type: D3DRTYPE_SURFACE
16:25:41: Usage: D3DUSAGE_RENDERTARGET
16:25:41: Pool: D3DPOOL_DEFAULT
16:25:41: MultiSampleType: D3DMULTISAMPLE_NONE
16:25:41: MultiSampleQuality: 0
16:25:41: Width: 1600
16:25:41: Height: 900
16:25:41: };
16:25:41: successfully capturing d3d9 frames via GPU
16:35:01: ---------------------- Cleared D3D9 Capture ----------------------
16:35:01: received restart event, capturing
16:35:01: DoD3D9GPUHook: success - d3d9ex
16:35:01: D3D9EndScene called
16:35:01: D3D9Present called
16:35:36: D3DSURFACE_DESC {
16:35:36: Format: D3DFMT_A8R8G8B8
16:35:36: Type: D3DRTYPE_SURFACE
16:35:36: Usage: D3DUSAGE_RENDERTARGET
16:35:36: Pool: D3DPOOL_DEFAULT
16:35:36: MultiSampleType: D3DMULTISAMPLE_NONE
16:35:36: MultiSampleQuality: 0
16:35:36: Width: 1600
16:35:36: Height: 900
16:35:36: };
16:35:36: successfully capturing d3d9 frames via GPU
16:41:26: ---------------------- Cleared D3D9 Capture ----------------------
16:41:26: received restart event, capturing
16:41:26: DoD3D9GPUHook: success - d3d9ex
16:41:26: D3D9EndScene called
16:41:26: D3D9Present called
17:05:53: D3DSURFACE_DESC {
17:05:53: Format: D3DFMT_A8R8G8B8
17:05:53: Type: D3DRTYPE_SURFACE
17:05:53: Usage: D3DUSAGE_RENDERTARGET
17:05:53: Pool: D3DPOOL_DEFAULT
17:05:53: MultiSampleType: D3DMULTISAMPLE_NONE
17:05:53: MultiSampleQuality: 0
17:05:53: Width: 1600
17:05:53: Height: 900
17:05:53: };
17:05:53: successfully capturing d3d9 frames via GPU
17:07:31: ---------------------- Cleared D3D9 Capture ----------------------
17:07:31: received restart event, capturing
17:07:31: DoD3D9GPUHook: success - d3d9ex
17:07:31: D3D9EndScene called
17:07:31: D3D9Present called
17:08:09: D3DSURFACE_DESC {
17:08:09: Format: D3DFMT_A8R8G8B8
17:08:09: Type: D3DRTYPE_SURFACE
17:08:09: Usage: D3DUSAGE_RENDERTARGET
17:08:09: Pool: D3DPOOL_DEFAULT
17:08:09: MultiSampleType: D3DMULTISAMPLE_NONE
17:08:09: MultiSampleQuality: 0
17:08:09: Width: 1600
17:08:09: Height: 900
17:08:09: };
17:08:09: successfully capturing d3d9 frames via GPU
17:08:21: ---------------------- Cleared D3D9 Capture ----------------------
17:08:21: received restart event, but couldn't find window
17:08:21: D3D9EndScene called
17:08:21: D3D9Present called
17:08:30: received restart event, capturing
17:08:30: DoD3D9GPUHook: success - d3d9ex
17:08:30: D3DSURFACE_DESC {
17:08:30: Format: D3DFMT_A8R8G8B8
17:08:30: Type: D3DRTYPE_SURFACE
17:08:30: Usage: D3DUSAGE_RENDERTARGET
17:08:30: Pool: D3DPOOL_DEFAULT
17:08:30: MultiSampleType: D3DMULTISAMPLE_NONE
17:08:30: MultiSampleQuality: 0
17:08:30: Width: 1600
17:08:30: Height: 900
17:08:30: };
17:08:30: successfully capturing d3d9 frames via GPU
17:08:45: ---------------------- Cleared D3D9 Capture ----------------------
17:08:45: D3D9EndScene called
17:08:45: D3D9Present called
17:08:48: received restart event, capturing
17:08:48: DoD3D9GPUHook: success - d3d9ex
17:08:48: D3DSURFACE_DESC {
17:08:48: Format: D3DFMT_A8R8G8B8
17:08:48: Type: D3DRTYPE_SURFACE
17:08:48: Usage: D3DUSAGE_RENDERTARGET
17:08:48: Pool: D3DPOOL_DEFAULT
17:08:48: MultiSampleType: D3DMULTISAMPLE_NONE
17:08:48: MultiSampleQuality: 0
17:08:48: Width: 1600
17:08:48: Height: 900
17:08:48: };
17:08:48: successfully capturing d3d9 frames via GPU
17:11:36: ---------------------- Cleared D3D9 Capture ----------------------
17:11:36: D3D9EndScene called
17:11:36: D3D9Present called
Last edited: