CaptainMack
New Member
I've been streaming regularly for about a year and a half now and until just recently, I was not having any issues. However, about a month ago I started getting that super common "Encoding Overloaded" error pooping up. It's not super common, at the highest my logs are only showing 1% of the frames being affected. I didn't even catch it until a friend of mine pointed it out. I thought it was an internet issue until I saw the skipping in my recordings. Over the course of the last couple weeks I have researched every possible cause and solution I could find. I tried everything I saw suggested, I ran tests of my own. This error pops up even when I'm not playing CPU/GPU intensive games. I even resorted to reinstalling Windows, which was a dreadful process, only to see it resolved nothing. I tried so many solutions that I cannot remember them all to list them. I turned down recording settings as much as the video-editor in me would allow. I updated every driver I could find that needed it. I updated OBS. I reinstalled OBS. I reduced the number of sources in my scene. I changed OBS' priority in task manager. There are a lot of other things I'm sure but again I can't remember. I understand this problem occurs regularly when the CPU is overloaded but again I've been doing this for over a year with no issue and it happens when the CPU is hardly over 30%. Anyway enough words, here's some stats.
My rig:
My settings:
I stream and record at the same time as I cut up my streams and upload them to YouTube. I was recording using CBR at 45000 bitrate until this problem started, but while researching solutions I found CBR is supposedly more taxing and inflates file size without added quality, so I started using CQP instead.
I have attached log files from four separate streams. It is worth mentioning that the log from the 12th experienced only 1 lost frame from this issue. It is also worth noting that the log from the 18th was from playing Monster Hunter: World at full settings while the log from the 16th I was streaming from a 2DS capture kit. CPU usage is definitely having a hand I believe, but again I very literally never experienced this issue before a month or two ago at best. I don't unfortunately have any earlier logs, as I had to reinstall Windows as previously mentioned
I really hope someone knows what I can do to fix this because I'm beyond out of ideas. Please ask anything else you might need, I will answer as soon as possible.
Thank you so much
My rig:
CPU: Intel i7 7700K
GPU: Nvidia GEforce GTX1070 8GB
Memory: 2x16GB (32 total)
Motherboard: ASUS Maximus IX Hero
I'm running Windows 10 Home on a 250GB SSD with 3 HDDs at 1TB, 2TB, and 4TB. OBS is also installed on the SSD, and recordings are being stored on the 4TB HDD
My settings:
Streaming:
Encoder: x264
Rescale to 720p from 1080
Rate Control: CBR
Bitrate: 2500
CPU Usage: verfast (I was using fast until this issue popped up)
Recording:
Standard, not rescaled
Format: mp4
Encoder: NVENC H.264
Rate Control: CQP
CQP: 13
I stream and record at the same time as I cut up my streams and upload them to YouTube. I was recording using CBR at 45000 bitrate until this problem started, but while researching solutions I found CBR is supposedly more taxing and inflates file size without added quality, so I started using CQP instead.
I have attached log files from four separate streams. It is worth mentioning that the log from the 12th experienced only 1 lost frame from this issue. It is also worth noting that the log from the 18th was from playing Monster Hunter: World at full settings while the log from the 16th I was streaming from a 2DS capture kit. CPU usage is definitely having a hand I believe, but again I very literally never experienced this issue before a month or two ago at best. I don't unfortunately have any earlier logs, as I had to reinstall Windows as previously mentioned
I really hope someone knows what I can do to fix this because I'm beyond out of ideas. Please ask anything else you might need, I will answer as soon as possible.
Thank you so much