was even able to fully kill it a bit after this. (same scene collection)
14:26:26.013: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
14:26:26.013: [game-capture: 'Game Capture'] d3d12_init_11on12: creating 11 device: queue=0x1D0939FFA80
14:26:26.034: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
14:26:26.038: [game-capture: 'Game Capture'] Remembering D3D12 queue from present: queue=0x1D0939FFA80
14:26:26.040: gs_texture_open_shared (D3D11): Failed to open shared 2D texture (80070057)
14:26:26.040: [game-capture: 'Game Capture'] init_shtex_capture: failed to open shared handle
14:26:26.040: [game-capture: 'Game Capture'] capture stopped
14:26:30.056: [game-capture: 'Game Capture'] attempting to hook fullscreen process: DeadByDaylight-Win64-Shipping.exe
14:26:30.070: [game-capture: 'Game Capture'] d3d12_init: device=0x1D09C5BD2A0
14:26:30.071: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
14:26:30.071: BufferDesc.Width: 2560
14:26:30.071: BufferDesc.Height: 1440
14:26:30.071: BufferDesc.RefreshRate.Numerator: 0
14:26:30.071: BufferDesc.RefreshRate.Denominator: 0
14:26:30.071: BufferDesc.Format: 24
14:26:30.071: BufferDesc.ScanlineOrdering: 0
14:26:30.071: BufferDesc.Scaling: 0
14:26:30.071: SampleDesc.Count: 1
14:26:30.071: SampleDesc.Quality: 0
14:26:30.071: BufferUsage: 48
14:26:30.071: BufferCount: 3
14:26:30.071: Windowed: 0
14:26:30.071: SwapEffect: 4
14:26:30.071: Flags: 2050
14:26:30.071: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
14:26:30.071: [game-capture: 'Game Capture'] d3d12_init_11on12: creating 11 device: queue=0x1D0939FFA80
14:26:30.093: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
14:26:30.097: [game-capture: 'Game Capture'] Remembering D3D12 queue from present: queue=0x1D0939FFA80
14:26:30.106: gs_texture_open_shared (D3D11): Failed to open shared 2D texture (80070057)
14:26:30.106: [game-capture: 'Game Capture'] init_shtex_capture: failed to open shared handle
14:26:30.107: [game-capture: 'Game Capture'] capture stopped