01:05:09: CPU Name: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
01:05:09: CPU Speed: 2394MHz
01:05:09: Physical Memory: 4095MB Total, 3412MB Free
01:05:09: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
01:05:09: monitor 1: pos={0, 0}, size={1536, 864}
01:05:09: Windows Version: 6.2 Build 9200
01:05:09: Aero is Enabled
01:05:09: -------------------------------
01:05:09: OBS Modules:
01:05:09: Base Address Module
01:05:09: 00F20000 OBS.exe
01:05:09: 65110000 OBSApi.dll
01:05:09: 6FEE0000 DShowPlugin.dll
01:05:09: 65F80000 GraphicsCapture.dll
01:05:09: 65F50000 NoiseGate.dll
01:05:09: 6F240000 PSVPlugin.dll
01:05:09: ------------------------------------------
01:05:09: Adapter 1
01:05:09: Video Adapter: NVIDIA GeForce GTX 860M
01:05:09: Video Adapter Dedicated Video Memory: 2068705280
01:05:09: Video Adapter Shared System Memory: 2147610624
01:05:09: Video Adapter Output 1: pos={0, 0}, size={1536, 864}, attached=true
01:05:09: ------------------------------------------
01:05:09: Adapter 2
01:05:09: Video Adapter: Intel(R) HD Graphics 4600
01:05:09: Video Adapter Dedicated Video Memory: 0
01:05:09: Video Adapter Shared System Memory: 1879048192
01:05:09: =====Stream Start: 2014-09-08, 01:05:09===============================================
01:05:09: Multithreaded optimizations: On
01:05:09: Base resolution: 1536x864
01:05:09: Output resolution: 1536x864
01:05:09: ------------------------------------------
01:05:09: Loading up D3D10 on NVIDIA GeForce GTX 860M (Adapter 1)...
01:05:12: ------------------------------------------
01:05:12: Audio Format: 48000 Hz
01:05:12: ------------------------------------------
01:05:12: Audio Channels: 2 Ch
01:05:12: Playback device Default
01:05:12: ------------------------------------------
01:05:12: Using desktop audio input: Speakers (Logitech USB Headset H540)
01:05:12: Global Audio time adjust: 0
01:05:12: ------------------------------------------
01:05:12: Using auxilary audio input: Microphone (Logitech USB Headset H540)
01:05:12: Mic time offset: 0
01:05:12: ------------------------------------------
01:05:12: Audio Encoding: AAC
01:05:12: bitrate: 128
01:05:12: Using Monitor Capture
01:05:12: Scene buffering time set to 400
01:05:12: ------------------------------------------
01:05:12: Video Encoding: x264
01:05:12: fps: 30
01:05:12: width: 1536, height: 864
01:05:12: preset: veryfast
01:05:12: profile: main
01:05:12: keyint: 60
01:05:12: CBR: yes
01:05:12: CFR: yes
01:05:12: max bitrate: 2000
01:05:12: buffer size: 2000
01:05:12: ------------------------------------------
01:05:13: Using RTMP service: Twitch / Justin.tv
01:05:13: Server selection: rtmp://live-mia.justin.tv/app
01:05:13: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
01:05:14: Completed handshake with rtmp://live-mia.justin.tv/app in 517 ms.
01:05:14: SO_SNDBUF was at 65536
01:05:17: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 272384)
01:05:19: Total frames encoded: 194, total frames duplicated: 2 (1.03%)
01:05:19: Total frames rendered: 210, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
01:05:19: RTMPPublisher::SocketLoop: Graceful loop exit
01:05:30: Average send payload: 6703 bytes, average send interval: 24 ms
01:05:30: Number of times waited to send: 0, Waited for a total of 0 bytes
01:05:30: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
01:05:30: Number of bytes sent: 978709
01:05:30:
01:05:30: Profiler time results:
01:05:30:
01:05:30: ==============================================================
01:05:30: video thread frame - [100%] [avg time: 1.809 ms] [children: 11.6%] [unaccounted: 88.4%]
01:05:30: | scene->Preprocess - [1.16%] [avg time: 0.021 ms]
01:05:30: | GPU download and conversion - [10.4%] [avg time: 0.188 ms] [children: 9.51%] [unaccounted: 0.884%]
01:05:30: | | flush - [8.07%] [avg time: 0.146 ms]
01:05:30: | | CopyResource - [1.27%] [avg time: 0.023 ms]
01:05:30: | | conversion to 4:2:0 - [0.166%] [avg time: 0.003 ms]
01:05:30: Convert444Threads - [100%] [avg time: 0.903 ms] [children: 99.2%] [unaccounted: 0.775%]
01:05:30: | Convert444toNV12 - [99.2%] [avg time: 0.896 ms]
01:05:30: encoder thread frame - [100%] [avg time: 1.514 ms] [children: 1.39%] [unaccounted: 98.6%]
01:05:30: | sending stuff out - [1.39%] [avg time: 0.021 ms]
01:05:30: ==============================================================
01:05:30:
01:05:30:
01:05:30: Profiler CPU results:
01:05:30:
01:05:30: ==============================================================
01:05:30: video thread frame - [cpu time: avg 0.967 ms, total 203.125 ms] [avg calls per frame: 1]
01:05:30: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:05:30: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:05:30: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:05:30: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:05:30: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:05:30: Convert444Threads - [cpu time: avg 0.921 ms, total 359.375 ms] [avg calls per frame: 2]
01:05:30: | Convert444toNV12 - [cpu time: avg 0.921 ms, total 359.375 ms] [avg calls per frame: 2]
01:05:30: encoder thread frame - [cpu time: avg 1.288 ms, total 250 ms] [avg calls per frame: 1]
01:05:30: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:05:30: ==============================================================
01:05:30:
01:05:30: =====Stream End: 2014-09-08, 01:05:30=================================================
Last game capture log:
2014-09-06, 01:59:24: we're booting up:
01:59:24: CaptureThread: attached to process League of Legends.exe
01:59:24: D3D9 Present
01:59:24: DXGI Present
01:59:24: GL Present
01:59:24: (half life scientist) everything.. seems to be in order
01:59:24: D3D9EndScene called
01:59:24: D3DPRESENT_PARAMETERS {
01:59:24: BackBufferWidth: 1920
01:59:24: BackBufferHeight: 1080
01:59:24: BackBufferFormat: D3DFMT_X8R8G8B8
01:59:24: BackBufferCount: 1
01:59:24: MultiSampleType: D3DMULTISAMPLE_NONE
01:59:24: MultiSampleQuality: 0
01:59:24: SwapEffect: D3DSWAPEFFECT_DISCARD
01:59:24: hDeviceWindow: 3476194
01:59:24: Windowed: false
01:59:24: EnableAutoDepthStencil: true
01:59:24: AutoDepthStencilFormat: D3DFMT_D24S8
01:59:24: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
01:59:24: FullScreen_RefreshRateInHz: 60
01:59:24: PresentationInterval: 2147483648
01:59:24: };
01:59:24: successfully set up d3d9 hooks
01:59:24: D3D9Present called
01:59:24: DoD3D9GPUHook: success
01:59:34: D3D9Reset called
01:59:34: ---------------------- Cleared D3D9 Capture ----------------------
01:59:34: successfully set up d3d9 hooks
01:59:34: D3D9EndScene called
01:59:34: D3D9Present called
01:59:34: DoD3D9GPUHook: success
01:59:43: D3DSURFACE_DESC {
01:59:43: Format: D3DFMT_X8R8G8B8
01:59:43: Type: D3DRTYPE_SURFACE
01:59:43: Usage: D3DUSAGE_RENDERTARGET
01:59:43: Pool: D3DPOOL_DEFAULT
01:59:43: MultiSampleType: D3DMULTISAMPLE_NONE
01:59:43: MultiSampleQuality: 0
01:59:43: Width: 1920
01:59:43: Height: 1080
01:59:43: };
01:59:43: successfully capturing d3d9 frames via GPU
02:00:02: ---------------------- Cleared D3D9 Capture ----------------------
02:00:02: received restart event, capturing
02:00:02: DoD3D9GPUHook: success
02:00:02: D3D9EndScene called
02:00:02: D3D9Present called
02:00:02: D3DSURFACE_DESC {
02:00:02: Format: D3DFMT_X8R8G8B8
02:00:02: Type: D3DRTYPE_SURFACE
02:00:02: Usage: D3DUSAGE_RENDERTARGET
02:00:02: Pool: D3DPOOL_DEFAULT
02:00:02: MultiSampleType: D3DMULTISAMPLE_NONE
02:00:02: MultiSampleQuality: 0
02:00:02: Width: 1920
02:00:02: Height: 1080
02:00:02: };
02:00:02: successfully capturing d3d9 frames via GPU
02:00:04: ---------------------- Cleared D3D9 Capture ----------------------
02:00:04: received restart event, capturing
02:00:04: DoD3D9GPUHook: success
02:00:04: D3D9EndScene called
02:00:04: D3D9Present called
02:00:17: D3DSURFACE_DESC {
02:00:17: Format: D3DFMT_X8R8G8B8
02:00:17: Type: D3DRTYPE_SURFACE
02:00:17: Usage: D3DUSAGE_RENDERTARGET
02:00:17: Pool: D3DPOOL_DEFAULT
02:00:17: MultiSampleType: D3DMULTISAMPLE_NONE
02:00:17: MultiSampleQuality: 0
02:00:17: Width: 1920
02:00:17: Height: 1080
02:00:17: };
02:00:17: successfully capturing d3d9 frames via GPU
02:00:21: ---------------------- Cleared D3D9 Capture ----------------------
02:00:21: received restart event, capturing
02:00:21: DoD3D9GPUHook: success
02:00:22: D3D9EndScene called
02:00:22: D3D9Present called
02:00:22: D3D9Reset called
02:00:22: ---------------------- Cleared D3D9 Capture ----------------------
02:00:23: successfully set up d3d9 hooks
02:00:23: D3D9EndScene called
02:00:23: D3D9Present called
02:00:23: DoD3D9GPUHook: success
02:08:07: D3D9Reset called
02:08:07: ---------------------- Cleared D3D9 Capture ----------------------
02:08:08: successfully set up d3d9 hooks
02:08:08: D3D9EndScene called
02:08:08: D3D9Present called
02:08:08: DoD3D9GPUHook: success
02:13:00: D3D9Reset called
02:13:00: ---------------------- Cleared D3D9 Capture ----------------------
02:13:00: successfully set up d3d9 hooks
02:13:00: D3D9EndScene called
02:13:00: D3D9Present called
02:13:00: DoD3D9GPUHook: success
02:13:19: D3D9Reset called
02:13:19: ---------------------- Cleared D3D9 Capture ----------------------
02:13:19: successfully set up d3d9 hooks
02:13:19: D3D9EndScene called
02:13:19: D3D9Present called
02:13:19: DoD3D9GPUHook: success