23:25:50: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
23:25:50: -------------------------------
23:25:50: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
23:25:50: CPU Speed: 3500MHz
23:25:50: Physical Memory: 4095MB Total, 4095MB Free
23:25:50: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
23:25:50: monitor 1: pos={0, 0}, size={1920, 1080}
23:25:50: Windows Version: 6.2 Build 9200
23:25:50: Aero is Enabled
23:25:50: -------------------------------
23:25:50: OBS Modules:
23:25:50: Base Address Module
23:25:50: 012F0000 OBS.exe
23:25:50: 603B0000 OBSApi.dll
23:25:50: 606C0000 DShowPlugin.dll
23:25:50: 606A0000 GraphicsCapture.dll
23:25:50: 60680000 NoiseGate.dll
23:25:50: 60660000 PSVPlugin.dll
23:25:50: ------------------------------------------
23:25:50: Adapter 1
23:25:50: Video Adapter: NVIDIA GeForce GTX 760
23:25:50: Video Adapter Dedicated Video Memory: 2082140160
23:25:50: Video Adapter Shared System Memory: 2147807232
23:25:50: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:25:50: =====Stream Start: 2014-03-11, 23:25:50===============================================
23:25:50: Multithreaded optimizations: On
23:25:50: Base resolution: 1920x1080
23:25:50: Output resolution: 1920x1080
23:25:50: ------------------------------------------
23:25:50: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
23:25:50: ------------------------------------------
23:25:50: Audio Format: 48000 Hz
23:25:50: ------------------------------------------
23:25:50: Audio Channels: 2 Ch
23:25:50: Playback device Default
23:25:50: ------------------------------------------
23:25:50: Using desktop audio input: SAMSUNG-4 (NVIDIA High Definition Audio)
23:25:50: ------------------------------------------
23:25:50: Using auxilary audio input: Stereo Mix (Realtek High Definition Audio)
23:25:50: ------------------------------------------
23:25:50: Audio Encoding: AAC
23:25:50: bitrate: 128
23:25:50: Using graphics capture
23:25:50: Scene buffering time set to 700
23:25:50: ------------------------------------------
23:25:50: Video Encoding: x264
23:25:50: fps: 30
23:25:50: width: 1920, height: 1080
23:25:50: preset: veryfast
23:25:50: profile: main
23:25:50: keyint: 60
23:25:50: CBR: yes
23:25:50: CFR: yes
23:25:50: max bitrate: 3500
23:25:50: buffer size: 3500
23:25:50: ------------------------------------------
23:25:51: Total frames encoded: 21, total frames duplicated: 0 (0.00%)
23:25:51: Total frames rendered: 46, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
23:25:51:
23:25:51: Profiler time results:
23:25:51:
23:25:51: ==============================================================
23:25:51: video thread frame - [100%] [avg time: 1.236 ms] [children: 10.9%] [unaccounted: 89.1%]
23:25:51: | scene->Preprocess - [0.324%] [avg time: 0.004 ms]
23:25:51: | GPU download and conversion - [10.6%] [avg time: 0.131 ms] [children: 10.6%] [unaccounted: 1.78e-015%]
23:25:51: | | flush - [8.58%] [avg time: 0.106 ms]
23:25:51: | | CopyResource - [1.86%] [avg time: 0.023 ms]
23:25:51: | | conversion to 4:2:0 - [0.162%] [avg time: 0.002 ms]
23:25:51: Convert444Threads - [100%] [avg time: 3.021 ms] [children: 99.7%] [unaccounted: 0.265%]
23:25:51: | Convert444toNV12 - [99.7%] [avg time: 3.013 ms]
23:25:51: encoder thread frame - [100%] [avg time: 4.656 ms] [children: 0.043%] [unaccounted: 100%]
23:25:51: | sending stuff out - [0.043%] [avg time: 0.002 ms]
23:25:51: ==============================================================
23:25:51:
23:25:51:
23:25:51: Profiler CPU results:
23:25:51:
23:25:51: ==============================================================
23:25:51: video thread frame - [cpu time: avg 0.339 ms, total 15.625 ms] [avg calls per frame: 1]
23:25:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:51: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:51: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:51: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:51: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
23:25:51: Convert444Threads - [cpu time: avg 3.551 ms, total 156.25 ms] [avg calls per frame: 2]
23:25:51: | Convert444toNV12 - [cpu time: avg 3.551 ms, total 156.25 ms] [avg calls per frame: 2]
23:25:51: encoder thread frame - [cpu time: avg 3.72 ms, total 78.125 ms] [avg calls per frame: 1]
23:25:51: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:25:51: ==============================================================
23:25:51:
23:25:51: =====Stream End: 2014-03-11, 23:25:51=================================================
23:25:54: =====Stream Start: 2014-03-11, 23:25:54===============================================
23:25:54: Multithreaded optimizations: On
23:25:54: Base resolution: 1920x1080
23:25:54: Output resolution: 1920x1080
23:25:54: ------------------------------------------
23:25:54: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
23:25:54: ------------------------------------------
23:25:54: Audio Format: 48000 Hz
23:25:54: ------------------------------------------
23:25:54: Audio Channels: 2 Ch
23:25:54: Playback device Default
23:25:54: ------------------------------------------
23:25:54: Using desktop audio input: SAMSUNG-4 (NVIDIA High Definition Audio)
23:25:54: ------------------------------------------
23:25:54: Using auxilary audio input: Stereo Mix (Realtek High Definition Audio)
23:25:54: ------------------------------------------
23:25:54: Audio Encoding: AAC
23:25:54: bitrate: 128
23:25:54: Using graphics capture
23:25:54: Scene buffering time set to 700
23:25:54: ------------------------------------------
23:25:54: Video Encoding: x264
23:25:54: fps: 30
23:25:54: width: 1920, height: 1080
23:25:54: preset: veryfast
23:25:54: profile: main
23:25:54: keyint: 60
23:25:54: CBR: yes
23:25:54: CFR: yes
23:25:54: max bitrate: 3500
23:25:54: buffer size: 3500
23:25:54: ------------------------------------------
23:25:56: Using RTMP service: Twitch / Justin.tv
23:25:56: Server selection: rtmp://live-iad.justin.tv/app
23:25:56: Interface: Killer e2200 Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
23:25:57: Completed handshake with rtmp://live-iad.justin.tv/app in 363 ms.
23:25:58: SO_SNDBUF was at 65536
23:25:58: SO_SNDBUF is now 65536
23:26:08: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 15076 / 463872)
23:26:42: Total frames encoded: 1421, total frames duplicated: 22 (1.55%)
23:26:42: Total frames rendered: 1407, number of late frames: 3 (0.21%) (it's okay for some frames to be late)
23:26:42: RTMPPublisher::SocketLoop: Graceful loop exit
23:26:42: Average send payload: 13208 bytes, average send interval: 29 ms
23:26:42: Number of times waited to send: 0, Waited for a total of 0 bytes
23:26:42: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
23:26:42: Number of bytes sent: 19191411
23:26:42:
23:26:42: Profiler time results:
23:26:42:
23:26:42: ==============================================================
23:26:42: video thread frame - [100%] [avg time: 1.303 ms] [children: 27.9%] [unaccounted: 72.1%]
23:26:42: | scene->Preprocess - [0.153%] [avg time: 0.002 ms]
23:26:42: | GPU download and conversion - [27.8%] [avg time: 0.362 ms] [children: 6.68%] [unaccounted: 21.1%]
23:26:42: | | flush - [4.45%] [avg time: 0.058 ms]
23:26:42: | | CopyResource - [2%] [avg time: 0.026 ms]
23:26:42: | | conversion to 4:2:0 - [0.23%] [avg time: 0.003 ms]
23:26:42: Convert444Threads - [100%] [avg time: 2.283 ms] [children: 99.6%] [unaccounted: 0.394%]
23:26:42: | Convert444toNV12 - [99.6%] [avg time: 2.274 ms]
23:26:42: encoder thread frame - [100%] [avg time: 2.643 ms] [children: 2.27%] [unaccounted: 97.7%]
23:26:42: | sending stuff out - [2.27%] [avg time: 0.06 ms]
23:26:42: ==============================================================
23:26:42:
23:26:42:
23:26:42: Profiler CPU results:
23:26:42:
23:26:42: ==============================================================
23:26:42: video thread frame - [cpu time: avg 0.299 ms, total 421.875 ms] [avg calls per frame: 1]
23:26:42: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:26:42: | GPU download and conversion - [cpu time: avg 0.022 ms, total 31.25 ms] [avg calls per frame: 1]
23:26:42: | | flush - [cpu time: avg 0.022 ms, total 31.25 ms] [avg calls per frame: 1]
23:26:42: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:26:42: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:26:42: Convert444Threads - [cpu time: avg 2.317 ms, total 6406.25 ms] [avg calls per frame: 2]
23:26:42: | Convert444toNV12 - [cpu time: avg 2.317 ms, total 6406.25 ms] [avg calls per frame: 2]
23:26:42: encoder thread frame - [cpu time: avg 2.22 ms, total 3109.38 ms] [avg calls per frame: 1]
23:26:42: | sending stuff out - [cpu time: avg 0.011 ms, total 15.625 ms] [avg calls per frame: 1]
23:26:42: ==============================================================
23:26:42:
23:26:42: =====Stream End: 2014-03-11, 23:26:42=================================================
Last game capture log:
2014-03-09, 21:32:33: we're booting up:
21:32:33: CaptureThread: attached to process payday2_win32_release.exe
21:32:33: D3D9 Present
21:32:33: (half life scientist) everything.. seems to be in order
21:32:33: D3D9EndScene called
21:32:33: D3DPRESENT_PARAMETERS {
21:32:33: BackBufferWidth: 1920
21:32:33: BackBufferHeight: 1080
21:32:33: BackBufferFormat: D3DFMT_A8R8G8B8
21:32:33: BackBufferCount: 1
21:32:33: MultiSampleType: D3DMULTISAMPLE_NONE
21:32:33: MultiSampleQuality: 0
21:32:33: SwapEffect: D3DSWAPEFFECT_FLIP
21:32:33: hDeviceWindow: 1442684
21:32:33: Windowed: false
21:32:33: EnableAutoDepthStencil: false
21:32:33: AutoDepthStencilFormat: D3DFMT_UNKNOWN
21:32:33: Flags: None
21:32:33: FullScreen_RefreshRateInHz: 59
21:32:33: PresentationInterval: 2147483648
21:32:33: };
21:32:33: successfully set up d3d9 hooks
21:32:33: D3D9Present called
21:32:33: DoD3D9GPUHook: success
21:32:33: D3DSURFACE_DESC {
21:32:33: Format: D3DFMT_A8R8G8B8
21:32:33: Type: D3DRTYPE_SURFACE
21:32:33: Usage: D3DUSAGE_RENDERTARGET
21:32:33: Pool: D3DPOOL_DEFAULT
21:32:33: MultiSampleType: D3DMULTISAMPLE_NONE
21:32:33: MultiSampleQuality: 0
21:32:33: Width: 1920
21:32:33: Height: 1080
21:32:33: };
21:32:33: successfully capturing d3d9 frames via GPU
21:32:35: ---------------------- Cleared D3D9 Capture ----------------------
21:32:35: D3D9EndScene called
21:32:35: D3D9Present called
21:32:40: D3D9Reset called
21:32:40: ---------------------- Cleared D3D9 Capture ----------------------
21:32:41: successfully set up d3d9 hooks
21:32:41: D3D9EndScene called
21:32:41: D3D9Present called
21:32:55: D3D9Reset called
21:32:55: ---------------------- Cleared D3D9 Capture ----------------------
21:32:56: successfully set up d3d9 hooks
21:32:56: D3D9EndScene called
21:32:56: D3D9Present called
21:33:06: D3D9Reset called
21:33:06: ---------------------- Cleared D3D9 Capture ----------------------
21:33:06: successfully set up d3d9 hooks
21:33:06: D3D9EndScene called
21:33:07: D3D9Present called
21:34:42: received restart event, capturing
21:34:42: DoD3D9GPUHook: success
21:34:42: D3DSURFACE_DESC {
21:34:42: Format: D3DFMT_A8R8G8B8
21:34:42: Type: D3DRTYPE_SURFACE
21:34:42: Usage: D3DUSAGE_RENDERTARGET
21:34:42: Pool: D3DPOOL_DEFAULT
21:34:42: MultiSampleType: D3DMULTISAMPLE_NONE
21:34:42: MultiSampleQuality: 0
21:34:42: Width: 1920
21:34:42: Height: 1080
21:34:42: };
21:34:42: successfully capturing d3d9 frames via GPU
21:34:46: ---------------------- Cleared D3D9 Capture ----------------------
21:34:46: D3D9EndScene called
21:34:46: D3D9Present called
21:35:30: D3D9Reset called
21:35:30: ---------------------- Cleared D3D9 Capture ----------------------
21:35:31: successfully set up d3d9 hooks
21:35:31: D3D9EndScene called
21:35:31: D3D9Present called
21:45:36: D3D9Reset called
21:45:36: ---------------------- Cleared D3D9 Capture ----------------------
21:45:36: successfully set up d3d9 hooks
21:45:36: D3D9EndScene called
21:45:36: D3D9Present called
21:45:43: D3D9Reset called
21:45:43: ---------------------- Cleared D3D9 Capture ----------------------
21:45:44: successfully set up d3d9 hooks
21:45:44: D3D9EndScene called
21:45:44: D3D9Present called
21:46:28: D3D9Reset called
21:46:28: ---------------------- Cleared D3D9 Capture ----------------------
21:46:29: successfully set up d3d9 hooks
21:46:29: D3D9EndScene called
21:46:29: D3D9Present called
21:46:40: D3D9Reset called
21:46:40: ---------------------- Cleared D3D9 Capture ----------------------
21:46:40: successfully set up d3d9 hooks
21:46:40: D3D9EndScene called
21:46:40: D3D9Present called
21:46:45: D3D9Reset called
21:46:45: ---------------------- Cleared D3D9 Capture ----------------------
21:46:45: successfully set up d3d9 hooks
21:46:45: D3D9EndScene called
21:46:45: D3D9Present called
21:47:11: received restart event, capturing
21:47:11: DoD3D9GPUHook: success
21:47:11: D3DSURFACE_DESC {
21:47:11: Format: D3DFMT_A8R8G8B8
21:47:11: Type: D3DRTYPE_SURFACE
21:47:11: Usage: D3DUSAGE_RENDERTARGET
21:47:11: Pool: D3DPOOL_DEFAULT
21:47:11: MultiSampleType: D3DMULTISAMPLE_NONE
21:47:11: MultiSampleQuality: 0
21:47:11: Width: 1920
21:47:11: Height: 1080
21:47:11: };
21:47:11: successfully capturing d3d9 frames via GPU
21:47:16: ---------------------- Cleared D3D9 Capture ----------------------
21:47:16: D3D9EndScene called
21:47:16: D3D9Present called
21:49:37: D3D9Reset called
21:49:37: ---------------------- Cleared D3D9 Capture ----------------------
21:49:38: successfully set up d3d9 hooks
21:49:38: D3D9EndScene called
21:49:38: D3D9Present called
21:49:54: D3D9Reset called
21:49:54: ---------------------- Cleared D3D9 Capture ----------------------
21:49:54: successfully set up d3d9 hooks
21:49:54: D3D9EndScene called
21:49:54: D3D9Present called
22:36:36: D3D9Reset called
22:36:36: ---------------------- Cleared D3D9 Capture ----------------------
22:36:37: successfully set up d3d9 hooks
22:36:37: D3D9EndScene called
22:36:37: D3D9Present called
23:05:33: D3D9Reset called
23:05:33: ---------------------- Cleared D3D9 Capture ----------------------
23:05:34: successfully set up d3d9 hooks
23:05:34: D3D9EndScene called
23:05:34: D3D9Present called
23:05:56: D3D9Reset called
23:05:56: ---------------------- Cleared D3D9 Capture ----------------------
23:05:57: successfully set up d3d9 hooks
23:05:57: D3D9EndScene called
23:05:57: D3D9Present called
23:09:01: D3D9Reset called
23:09:01: ---------------------- Cleared D3D9 Capture ----------------------
23:09:02: successfully set up d3d9 hooks
23:09:02: D3D9EndScene called
23:09:02: D3D9Present called
23:12:06: D3D9Reset called
23:12:06: ---------------------- Cleared D3D9 Capture ----------------------
23:12:06: successfully set up d3d9 hooks
23:12:06: D3D9EndScene called
23:12:06: D3D9Present called
23:20:01: received restart event, capturing
23:20:01: DoD3D9GPUHook: success
23:20:01: D3DSURFACE_DESC {
23:20:01: Format: D3DFMT_A8R8G8B8
23:20:01: Type: D3DRTYPE_SURFACE
23:20:01: Usage: D3DUSAGE_RENDERTARGET
23:20:01: Pool: D3DPOOL_DEFAULT
23:20:01: MultiSampleType: D3DMULTISAMPLE_NONE
23:20:01: MultiSampleQuality: 0
23:20:01: Width: 1920
23:20:01: Height: 1080
23:20:01: };
23:20:01: successfully capturing d3d9 frames via GPU
23:20:04: ---------------------- Cleared D3D9 Capture ----------------------
23:20:04: D3D9EndScene called
23:20:04: D3D9Present called
23:20:07: D3D9Reset called
23:20:07: ---------------------- Cleared D3D9 Capture ----------------------
23:20:07: successfully set up d3d9 hooks
23:20:07: D3D9EndScene called
23:20:07: D3D9Present called
23:20:37: D3D9Reset called
23:20:37: ---------------------- Cleared D3D9 Capture ----------------------
23:20:37: successfully set up d3d9 hooks
23:20:37: D3D9EndScene called
23:20:37: D3D9Present called
23:22:33: D3D9Reset called
23:22:33: ---------------------- Cleared D3D9 Capture ----------------------
23:22:34: successfully set up d3d9 hooks
23:22:34: D3D9EndScene called
23:22:34: D3D9Present called
23:23:09: D3D9Reset called
23:23:09: ---------------------- Cleared D3D9 Capture ----------------------
23:23:10: successfully set up d3d9 hooks
23:23:10: D3D9EndScene called
23:23:10: D3D9Present called
23:32:19: D3D9Reset called
23:32:19: ---------------------- Cleared D3D9 Capture ----------------------
23:32:20: successfully set up d3d9 hooks
23:32:20: D3D9EndScene called
23:32:20: D3D9Present called
23:32:24: D3D9Reset called
23:32:24: ---------------------- Cleared D3D9 Capture ----------------------
23:32:24: successfully set up d3d9 hooks
23:32:24: D3D9EndScene called
23:32:24: D3D9Present called
23:34:04: D3D9Reset called
23:34:04: ---------------------- Cleared D3D9 Capture ----------------------
23:34:04: D3DPRESENT_PARAMETERS {
23:34:04: BackBufferWidth: 1768
23:34:04: BackBufferHeight: 992
23:34:04: BackBufferFormat: D3DFMT_A8R8G8B8
23:34:04: BackBufferCount: 1
23:34:04: MultiSampleType: D3DMULTISAMPLE_NONE
23:34:04: MultiSampleQuality: 0
23:34:04: SwapEffect: D3DSWAPEFFECT_COPY
23:34:04: hDeviceWindow: 1442684
23:34:04: Windowed: true
23:34:04: EnableAutoDepthStencil: false
23:34:04: AutoDepthStencilFormat: D3DFMT_UNKNOWN
23:34:04: Flags: None
23:34:04: FullScreen_RefreshRateInHz: 0
23:34:04: PresentationInterval: 2147483648
23:34:04: };
23:34:04: successfully set up d3d9 hooks
23:34:04: D3D9EndScene called
23:34:04: D3D9Present called
23:34:07: D3D9Reset called
23:34:07: ---------------------- Cleared D3D9 Capture ----------------------
23:34:07: D3DPRESENT_PARAMETERS {
23:34:07: BackBufferWidth: 1920
23:34:07: BackBufferHeight: 1080
23:34:07: BackBufferFormat: D3DFMT_A8R8G8B8
23:34:07: BackBufferCount: 1
23:34:07: MultiSampleType: D3DMULTISAMPLE_NONE
23:34:07: MultiSampleQuality: 0
23:34:07: SwapEffect: D3DSWAPEFFECT_COPY
23:34:07: hDeviceWindow: 1442684
23:34:07: Windowed: true
23:34:07: EnableAutoDepthStencil: false
23:34:07: AutoDepthStencilFormat: D3DFMT_UNKNOWN
23:34:07: Flags: None
23:34:07: FullScreen_RefreshRateInHz: 0
23:34:07: PresentationInterval: 2147483648
23:34:07: };
23:34:07: successfully set up d3d9 hooks
23:34:07: D3D9EndScene called
23:34:07: D3D9Present called
23:34:18: D3D9Reset called
23:34:18: ---------------------- Cleared D3D9 Capture ----------------------
23:34:18: D3DPRESENT_PARAMETERS {
23:34:18: BackBufferWidth: 1768
23:34:18: BackBufferHeight: 992
23:34:18: BackBufferFormat: D3DFMT_A8R8G8B8
23:34:18: BackBufferCount: 1
23:34:18: MultiSampleType: D3DMULTISAMPLE_NONE
23:34:18: MultiSampleQuality: 0
23:34:18: SwapEffect: D3DSWAPEFFECT_COPY
23:34:18: hDeviceWindow: 1442684
23:34:18: Windowed: true
23:34:18: EnableAutoDepthStencil: false
23:34:18: AutoDepthStencilFormat: D3DFMT_UNKNOWN
23:34:18: Flags: None
23:34:18: FullScreen_RefreshRateInHz: 0
23:34:18: PresentationInterval: 2147483648
23:34:18: };
23:34:18: successfully set up d3d9 hooks
23:34:18: D3D9EndScene called
23:34:18: D3D9Present called
23:34:29: D3D9Reset called
23:34:29: ---------------------- Cleared D3D9 Capture ----------------------
23:34:29: D3DPRESENT_PARAMETERS {
23:34:29: BackBufferWidth: 1920
23:34:29: BackBufferHeight: 1080
23:34:29: BackBufferFormat: D3DFMT_A8R8G8B8
23:34:29: BackBufferCount: 1
23:34:29: MultiSampleType: D3DMULTISAMPLE_NONE
23:34:29: MultiSampleQuality: 0
23:34:29: SwapEffect: D3DSWAPEFFECT_COPY
23:34:29: hDeviceWindow: 1442684
23:34:29: Windowed: true
23:34:29: EnableAutoDepthStencil: false
23:34:29: AutoDepthStencilFormat: D3DFMT_UNKNOWN
23:34:29: Flags: None
23:34:29: FullScreen_RefreshRateInHz: 0
23:34:29: PresentationInterval: 2147483648
23:34:29: };
23:34:29: successfully set up d3d9 hooks
23:34:29: D3D9EndScene called
23:34:30: D3D9Present called
23:34:46: D3D9Reset called
23:34:46: ---------------------- Cleared D3D9 Capture ----------------------
23:34:47: successfully set up d3d9 hooks
23:34:47: D3D9EndScene called
23:34:47: D3D9Present called
23:35:00: D3D9Reset called
23:35:00: ---------------------- Cleared D3D9 Capture ----------------------
23:35:00: successfully set up d3d9 hooks
23:35:00: D3D9EndScene called
23:35:01: D3D9Present called