Question / Help Attack on Titan Tribute Game Full Screen Recording

RapestMcGiggles

New Member
Code:
2:53:13: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
12:53:13: -------------------------------
12:53:13: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
12:53:13: CPU Speed: 3510MHz
12:53:13: Physical Memory:  4095MB Total, 4095MB Free
12:53:13: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:53:13: monitor 1: pos={0, 0}, size={1920, 1080}
12:53:13: Windows Version: 6.2 Build 9200 
12:53:13: Aero is Enabled
12:53:13: -------------------------------
12:53:13: OBS Modules:
12:53:13: Base Address     Module
12:53:13: 010F0000         OBS.exe
12:53:13: 543A0000         OBSApi.dll
12:53:13: 68030000         DShowPlugin.dll
12:53:13: 721C0000         GraphicsCapture.dll
12:53:13: 6B630000         NoiseGate.dll
12:53:13: 695D0000         PSVPlugin.dll
12:53:13: ------------------------------------------
12:53:13: Adapter 1
12:53:13:   Video Adapter: AMD Radeon R9 200 Series
12:53:13:   Video Adapter Dedicated Video Memory: 3221225472
12:53:13:   Video Adapter Shared System Memory: 1073676288
12:53:13:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:53:13: =====Stream Start: 2014-01-23, 12:53:13===============================================
12:53:13:   Multithreaded optimizations: On
12:53:13:   Base resolution: 1920x1080
12:53:13:   Output resolution: 1920x1080
12:53:13: ------------------------------------------
12:53:13: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
12:53:13: ------------------------------------------
12:53:13: Audio Format: 48000hz
12:53:13: Playback device {0.0.0.00000000}.{6a6b587f-a08d-4394-a4e3-7f6758569be8}
12:53:13: ------------------------------------------
12:53:13: Using desktop audio input: Speakers (Realtek High Definition Audio)
12:53:13: ------------------------------------------
12:53:13: Using auxilary audio input: Microphone (Realtek High Definition Audio)
12:53:13: ------------------------------------------
12:53:13: Audio Encoding: AAC
12:53:13:     bitrate: 128
12:53:13: Using Monitor Capture
12:53:13: Using graphics capture
12:53:13: Scene buffering time set to 700
12:53:13: x264: VBV maxrate specified, but no bufsize, ignored
12:53:13: ------------------------------------------
12:53:13: Video Encoding: x264
12:53:13:     fps: 30
12:53:13:     width: 1920, height: 1080
12:53:13:     preset: veryfast
12:53:13:     profile: high
12:53:13:     keyint: 250
12:53:13:     CBR: yes
12:53:13:     CFR: yes
12:53:13:     max bitrate: 5000
12:53:13:     buffer size: 0
12:53:13: ------------------------------------------
12:53:13: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
12:53:13: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 384000, samples per sec is 48000
12:55:25: Total frames encoded: 3930, total frames duplicated: 17 (0.43%)
12:55:25: Total frames rendered: 3922, number of late frames: 3 (0.08%) (it's okay for some frames to be late)
12:55:25: 
12:55:25: Profiler time results:
12:55:25: 
12:55:25: ==============================================================
12:55:25: video thread frame - [100%] [avg time: 0.575 ms] [children: 49%] [unaccounted: 51%]
12:55:25: | scene->Preprocess - [34.8%] [avg time: 0.2 ms]
12:55:25: | GPU download and conversion - [14.3%] [avg time: 0.082 ms] [children: 12.2%] [unaccounted: 2.09%]
12:55:25: | | flush - [10.4%] [avg time: 0.06 ms]
12:55:25: | | CopyResource - [1.39%] [avg time: 0.008 ms]
12:55:25: | | conversion to 4:2:0 - [0.348%] [avg time: 0.002 ms]
12:55:25: Convert444Threads - [100%] [avg time: 0.842 ms] [children: 99.4%] [unaccounted: 0.594%]
12:55:25: | Convert444toNV12 - [99.4%] [avg time: 0.837 ms]
12:55:25: encoder thread frame - [100%] [avg time: 1.322 ms]
12:55:25: ==============================================================
12:55:25: 
12:55:25: 
12:55:25: Profiler CPU results:
12:55:25: 
12:55:25: ==============================================================
12:55:25: video thread frame - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
12:55:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: Convert444Threads - [cpu time: avg 0.98 ms, total 7640.63 ms] [avg calls per frame: 2]
12:55:25: | Convert444toNV12 - [cpu time: avg 0.976 ms, total 7609.38 ms] [avg calls per frame: 2]
12:55:25: encoder thread frame - [cpu time: avg 1.003 ms, total 3921.88 ms] [avg calls per frame: 1]
12:55:25: ==============================================================
12:55:25: 
12:55:25: =====Stream End: 2014-01-23, 12:55:25=================================================


Last game capture log:
2014-01-23, 12:53:13: we're booting up: 
12:53:13: CaptureThread: attached to process chrome.exe
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
It probably won't work if you use it on chrome - you may have to use game capture hotkey on the game when the game starts up instead.
 

Jack0r

The Helping Squad
If game capture does not work you can often capture games as long as they run in window / borderless mode with a window capture or even a monitor capture.
 
Top