RapestMcGiggles
New Member
I can get the game to record when not in full screen but as soon as I full screen OBS turns black and all I get is the sound. Can anyone help? Link to game http://fenglee.com/game/aog/
2:53:13: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
12:53:13: -------------------------------
12:53:13: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
12:53:13: CPU Speed: 3510MHz
12:53:13: Physical Memory: 4095MB Total, 4095MB Free
12:53:13: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:53:13: monitor 1: pos={0, 0}, size={1920, 1080}
12:53:13: Windows Version: 6.2 Build 9200
12:53:13: Aero is Enabled
12:53:13: -------------------------------
12:53:13: OBS Modules:
12:53:13: Base Address Module
12:53:13: 010F0000 OBS.exe
12:53:13: 543A0000 OBSApi.dll
12:53:13: 68030000 DShowPlugin.dll
12:53:13: 721C0000 GraphicsCapture.dll
12:53:13: 6B630000 NoiseGate.dll
12:53:13: 695D0000 PSVPlugin.dll
12:53:13: ------------------------------------------
12:53:13: Adapter 1
12:53:13: Video Adapter: AMD Radeon R9 200 Series
12:53:13: Video Adapter Dedicated Video Memory: 3221225472
12:53:13: Video Adapter Shared System Memory: 1073676288
12:53:13: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:53:13: =====Stream Start: 2014-01-23, 12:53:13===============================================
12:53:13: Multithreaded optimizations: On
12:53:13: Base resolution: 1920x1080
12:53:13: Output resolution: 1920x1080
12:53:13: ------------------------------------------
12:53:13: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
12:53:13: ------------------------------------------
12:53:13: Audio Format: 48000hz
12:53:13: Playback device {0.0.0.00000000}.{6a6b587f-a08d-4394-a4e3-7f6758569be8}
12:53:13: ------------------------------------------
12:53:13: Using desktop audio input: Speakers (Realtek High Definition Audio)
12:53:13: ------------------------------------------
12:53:13: Using auxilary audio input: Microphone (Realtek High Definition Audio)
12:53:13: ------------------------------------------
12:53:13: Audio Encoding: AAC
12:53:13: bitrate: 128
12:53:13: Using Monitor Capture
12:53:13: Using graphics capture
12:53:13: Scene buffering time set to 700
12:53:13: x264: VBV maxrate specified, but no bufsize, ignored
12:53:13: ------------------------------------------
12:53:13: Video Encoding: x264
12:53:13: fps: 30
12:53:13: width: 1920, height: 1080
12:53:13: preset: veryfast
12:53:13: profile: high
12:53:13: keyint: 250
12:53:13: CBR: yes
12:53:13: CFR: yes
12:53:13: max bitrate: 5000
12:53:13: buffer size: 0
12:53:13: ------------------------------------------
12:53:13: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
12:53:13: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 384000, samples per sec is 48000
12:55:25: Total frames encoded: 3930, total frames duplicated: 17 (0.43%)
12:55:25: Total frames rendered: 3922, number of late frames: 3 (0.08%) (it's okay for some frames to be late)
12:55:25:
12:55:25: Profiler time results:
12:55:25:
12:55:25: ==============================================================
12:55:25: video thread frame - [100%] [avg time: 0.575 ms] [children: 49%] [unaccounted: 51%]
12:55:25: | scene->Preprocess - [34.8%] [avg time: 0.2 ms]
12:55:25: | GPU download and conversion - [14.3%] [avg time: 0.082 ms] [children: 12.2%] [unaccounted: 2.09%]
12:55:25: | | flush - [10.4%] [avg time: 0.06 ms]
12:55:25: | | CopyResource - [1.39%] [avg time: 0.008 ms]
12:55:25: | | conversion to 4:2:0 - [0.348%] [avg time: 0.002 ms]
12:55:25: Convert444Threads - [100%] [avg time: 0.842 ms] [children: 99.4%] [unaccounted: 0.594%]
12:55:25: | Convert444toNV12 - [99.4%] [avg time: 0.837 ms]
12:55:25: encoder thread frame - [100%] [avg time: 1.322 ms]
12:55:25: ==============================================================
12:55:25:
12:55:25:
12:55:25: Profiler CPU results:
12:55:25:
12:55:25: ==============================================================
12:55:25: video thread frame - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
12:55:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:55:25: Convert444Threads - [cpu time: avg 0.98 ms, total 7640.63 ms] [avg calls per frame: 2]
12:55:25: | Convert444toNV12 - [cpu time: avg 0.976 ms, total 7609.38 ms] [avg calls per frame: 2]
12:55:25: encoder thread frame - [cpu time: avg 1.003 ms, total 3921.88 ms] [avg calls per frame: 1]
12:55:25: ==============================================================
12:55:25:
12:55:25: =====Stream End: 2014-01-23, 12:55:25=================================================
Last game capture log:
2014-01-23, 12:53:13: we're booting up:
12:53:13: CaptureThread: attached to process chrome.exe