Annoying issue that needs fixing

Axogamer

New Member
So it's hard to describe, but I'll do my best.

Basically when I end a recording, it takes a little bit for it to actually end the recording, and when I go to check the file, at a certain point the audio will just speed up and ruin the entire recording.
 
That sounds like a computer that is overloaded (running processes/applications incl OBS Studio being more than you have hardware resources to support).
Note (and follow) pinned post in this forum about posting OBS Studio log from a session that had the problem when asking for help.
 
That sounds like a computer that is overloaded (running processes/applications incl OBS Studio being more than you have hardware resources to support).
Note (and follow) pinned post in this forum about posting OBS Studio log from a session that had the problem when asking for help.
How does one do that on a video that has been recorded for a while now? Or do you need me to make a new one to send?
 
the answer to your question is in the pinned post, as well as the link in my .sig regarding posting a log (short version, there is a set of logs from recent sessions, I don't recall the exact number of logs that are kept/rotated, so in your case time is NOT a factor, but rather the number of OBS Studio sessions between one with a problem and last session)
 
the answer to your question is in the pinned post, as well as the link in my .sig regarding posting a log (short version, there is a set of logs from recent sessions, I don't recall the exact number of logs that are kept/rotated, so in your case time is NOT a factor, but rather the number of OBS Studio sessions between one with a problem and last session)
Found the file for the video recording I attached with the post.

Please tell me what's wrong, I really need this fixed.
 

Attachments

Simple fix, reduce load. Rendering lag is in fact GPU overload or in your case iGPU overload. See link below & run your monitor @ 60HZ not 100HZ (out of spec*), you're just wasting resources & screwing up your system's timing.

19:08:10.502: Output 'simple_file_output': stopping
19:08:10.502: Output 'simple_file_output': Total frames output: 79159
19:08:10.502: Output 'simple_file_output': Total drawn frames: 16729 (86579 attempted)
19:08:10.502: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 69850 (80.7%)
19:08:10.502: [mp4 output: 'simple_file_output'] Waiting for file writer to finish...
19:08:10.503: [mp4 output: 'simple_file_output'] File output complete. Finalization took 25 ms.
19:08:10.503: Video stopped, number of skipped frames due to encoding lag: 8/86577 (0.0%)


This Audio lag most likey indicates that not only is the iGPU overloaded but your CPU is as well.....
19:08:44.879: audio_thread(Audio): min=0.006 ms, median=1.319 ms, max=1524.78 ms, 99th percentile=280.992 ms

(*)
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You can disable both of these, they are not needed & with Game DVR out of the way, you may save some more resources for something else.
18:36:42.653: Game Bar: On
18:36:42.653: Game DVR: On

Fix your Scene/create another while you're at it. Only (1) Display, Game or Window Capture per Scene to avoid interference.
18:36:48.833: - scene 'Scene':
18:36:48.833: - source: 'Display Capture' (monitor_capture)
18:36:48.833: - source: 'Game Capture' (game_capture)

tick_sources: min=0.001 ms, median=0.197 ms, max=1275.63 ms, 99th percentile=15.587 ms - LAGGING!!!
 
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Change your encoder to Intel QuickSync (QSV) and see if that helps. There is very little chance that PC will handle x264 and a game at the same time.
 
That should tell you something, don't you think? Lowing the refresh rate, also reduces the load but your rendering lag increased from 80 to 81%. Changing the encoder will reduce load on your CPU but I highly doubt it's going to wipe out 81% GPU overload. Link above contains the info you need. Limit your games frame-rate/quality.
 
That should tell you something, don't you think? Lowing the refresh rate, also reduces the load but your rendering lag increased from 80 to 81%. Changing the encoder will reduce load on your CPU but I highly doubt it's going to wipe out 81% GPU overload. Link above contains the info you need. Limit your games frame-rate/quality.

There is very little of substance in this comment, and this will not fix their issue at all. The issue is that they have the x264 encoder selected, and a CPU that is never going to be able to encode using x264 at any reasonable quality while also running a game. They need to change to QuickSync.
 
OP has rendering lag, I really don't need to say more. It needs to be eliminated. I think the game is too demanding or there may be a possibility of a driver conflict. Second log is incomplete but I already know the CPU is overloaded. Switching the encoder is not going to fix the rendering lag.
 
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