Bug Report [0.467 test5] Audio bug and crash.

Zephiris

Member
So I tried out the test5 build today and here are my results:

After streaming for about 3 minutes, the audio cuts out on the stream and if I keep streaming, the program eventually exhausts the system memory until it crashes. Here is the complete log from a session where this happened at about 90 minutes streaming.
Code:
Open Broadcaster Software v0.467a (test 5) - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7 CPU         930  @ 2.80GHz
CPU Speed: 2806MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 5, model 10, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 465
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3221372928
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using desktop audio input: Speakers (Creative SB X-Fi)
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1800
    buffer size: 1800
    quality: 8
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-dfw.justin.tv/app
bufferTime: 1576, outputRateWindowTime: 1000, dropThreshold: 2076

Error: Out of memory while trying to allocate 60956672 bytes at 6784568B

I was playing League of Legends in borderless windowed mode using software (monitor) capture with aero disabled. I was also in a Skype call during this session. OBS 0.466a still working perfectly for me with the same setup.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Thanks for the info. Just so you know, there's actually a dedicated test 5 thread in the "test build" forum.
 

Zephiris

Member
Voxletum said:
Perhaps not relevant, but why are you not using game capture?
League of Legends uses an Adobe AIR client for the game lobby and then switches to a Direct X client for the actual match. I don't really want to have to set up separate scenes for each game mode, and I still get around 120fps in-game even with borderless windowed mode and software capture. So this setup works fine for me as it is.

Jim said:
Thanks for the info. Just so you know, there's actually a dedicated test 5 thread in the "test build" forum.
Ah, my bad for not noticing that. Thanks for the heads-up!
 
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