Bug Report [0.467 test5] Audio bug and crash.

Zephiris

Member
So I tried out the test5 build today and here are my results:

After streaming for about 3 minutes, the audio cuts out on the stream and if I keep streaming, the program eventually exhausts the system memory until it crashes. Here is the complete log from a session where this happened at about 90 minutes streaming.
Code:
Open Broadcaster Software v0.467a (test 5) - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7 CPU         930  @ 2.80GHz
CPU Speed: 2806MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 5, model 10, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 465
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3221372928
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using desktop audio input: Speakers (Creative SB X-Fi)
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1800
    buffer size: 1800
    quality: 8
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-dfw.justin.tv/app
bufferTime: 1576, outputRateWindowTime: 1000, dropThreshold: 2076

Error: Out of memory while trying to allocate 60956672 bytes at 6784568B

I was playing League of Legends in borderless windowed mode using software (monitor) capture with aero disabled. I was also in a Skype call during this session. OBS 0.466a still working perfectly for me with the same setup.
 
Thanks for the info. Just so you know, there's actually a dedicated test 5 thread in the "test build" forum.
 
Voxletum said:
Perhaps not relevant, but why are you not using game capture?
League of Legends uses an Adobe AIR client for the game lobby and then switches to a Direct X client for the actual match. I don't really want to have to set up separate scenes for each game mode, and I still get around 120fps in-game even with borderless windowed mode and software capture. So this setup works fine for me as it is.

Jim said:
Thanks for the info. Just so you know, there's actually a dedicated test 5 thread in the "test build" forum.
Ah, my bad for not noticing that. Thanks for the heads-up!
 
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