Windows Sonic for Headphones being enabled causes issues when using Application Audio Capture for Roblox

plaayer

New Member
I put the recording into Ableton to showcase what's happening with the audio channels. When recording Roblox audio with application audio capture and Windows Sonic for Headphones enabled, instead of recording the stereo audio as I hear it, everything that is slightly left or slightly right is hard panned in that direction, and I can barely hear anything when it's right in the middle. I tried updating OBS, trying another plugin that captures application audio, changing the sample rate, and checking the balance on all my audio tracks. I even tried converting the channel to mono in my editing software, but the effect is just as weird; the audio quickly cuts in and out in moments where there's a lot of panning and it's very unpleasant sounding.

While that does mean I could just record with Sonic off, this is an issue because I think that makes Roblox sounds significantly worse, and I'd like my recordings to sound as good as possible. Below there's 2 videos, the first is what happens when I use application audio capture with Sonic on, the second one Sonic is off.

 

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