Bug Report Windows 10 Crash

Abdo

Member
I was recording footage of league of legends , after about 15 minutes of recording (the fps was 60 ingame , everything was running fine and smooth) ,The entire windows crash.

So far this happened twice , and nearly at the same time.

For a game like lol , I got a lowqueue because of that (I have to wait 20 minutes before I get to play).

I haven't tested this with any other game but for me crashing on lol is enough cuz this is a game that I have to record.

Code:
00:17:10:   Video Adapter Dedicated Video Memory: 117964800
00:17:10:   Video Adapter Shared System Memory: 3159552000
00:17:10: =====Stream Start: 2015-09-23, 00:17:10===============================================
00:17:10:   Multithreaded optimizations: Off
00:17:10:   Base resolution: 1360x768
00:17:10:   Output resolution: 1360x768
00:17:10: ------------------------------------------
00:17:10: Loading up D3D10 on NVIDIA GeForce 820M (Adapter 1)...
00:17:10: ------------------------------------------
00:17:10: Audio Format: 48000 Hz
00:17:10: ------------------------------------------
00:17:10: Audio Channels: 2 Ch
00:17:10: Playback device Default
00:17:10: ------------------------------------------
00:17:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
00:17:10: Global Audio time adjust: 200
00:17:10: ------------------------------------------
00:17:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
00:17:10: Mic time offset: 0
00:17:10: ------------------------------------------
00:17:10: Audio Encoding: AAC
00:17:10:     bitrate: 192
00:17:10: Using graphics capture
00:17:10: Scene buffering time set to 2000
00:17:13: Found QSV hardware support
00:17:16: ------------------------------------------
00:17:16: QSV version 1.8 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE | MFX_IMPL_VIA_D3D11)
00:17:16: Using 14 bitstreams and 14 frame buffers
00:17:16: ------------------------------------------
00:17:16: Video Encoding: QSV
00:17:16:     fps: 60
00:17:16:     width: 1360, height: 768
00:17:16:     target-usage: MFX_TARGETUSAGE_4_BALANCED
00:17:16:     profile: MFX_PROFILE_AVC_MAIN
00:17:16:     CBR: no
00:17:16:     CFR: no
00:17:16:     max bitrate: 20000
00:17:16:     buffer size: 20000
00:17:16:     rate control: VBR
00:17:16: ------------------------------------------
00:17:16: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
00:17:16: Trying to hook process: League of Legends.exe
00:17:18: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 85260176
00:17:19: Recalculated bframe_delay: 3, init_pts.Num: 3
Warning -- bframe_delay=3 >= init_pts.Num=3
00:17:20: SharedTexCapture hooked
00:17:43: GraphicsCaptureSource::NewCapture:  eliminating old capture
00:17:43: SharedTexCapture hooked
 

Harold

Active Member
bluescreenview should be able to show what the exact error is, but it's ultimately hardware or drivers in your system and not OBS as the root cause.
 

Abdo

Member
bluescreenview should be able to show what the exact error is, but it's ultimately hardware or drivers in your system and not OBS as the root cause.

as bluescreenview says , the problem was with (watch dog driver) and (directx MMS ).

could be a compatibility issue with lol , thus I am going to record another game and see what happenes
 
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