I was recording footage of league of legends , after about 15 minutes of recording (the fps was 60 ingame , everything was running fine and smooth) ,The entire windows crash.
So far this happened twice , and nearly at the same time.
For a game like lol , I got a lowqueue because of that (I have to wait 20 minutes before I get to play).
I haven't tested this with any other game but for me crashing on lol is enough cuz this is a game that I have to record.
So far this happened twice , and nearly at the same time.
For a game like lol , I got a lowqueue because of that (I have to wait 20 minutes before I get to play).
I haven't tested this with any other game but for me crashing on lol is enough cuz this is a game that I have to record.
Code:
00:17:10: Video Adapter Dedicated Video Memory: 117964800
00:17:10: Video Adapter Shared System Memory: 3159552000
00:17:10: =====Stream Start: 2015-09-23, 00:17:10===============================================
00:17:10: Multithreaded optimizations: Off
00:17:10: Base resolution: 1360x768
00:17:10: Output resolution: 1360x768
00:17:10: ------------------------------------------
00:17:10: Loading up D3D10 on NVIDIA GeForce 820M (Adapter 1)...
00:17:10: ------------------------------------------
00:17:10: Audio Format: 48000 Hz
00:17:10: ------------------------------------------
00:17:10: Audio Channels: 2 Ch
00:17:10: Playback device Default
00:17:10: ------------------------------------------
00:17:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
00:17:10: Global Audio time adjust: 200
00:17:10: ------------------------------------------
00:17:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
00:17:10: Mic time offset: 0
00:17:10: ------------------------------------------
00:17:10: Audio Encoding: AAC
00:17:10: bitrate: 192
00:17:10: Using graphics capture
00:17:10: Scene buffering time set to 2000
00:17:13: Found QSV hardware support
00:17:16: ------------------------------------------
00:17:16: QSV version 1.8 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE | MFX_IMPL_VIA_D3D11)
00:17:16: Using 14 bitstreams and 14 frame buffers
00:17:16: ------------------------------------------
00:17:16: Video Encoding: QSV
00:17:16: fps: 60
00:17:16: width: 1360, height: 768
00:17:16: target-usage: MFX_TARGETUSAGE_4_BALANCED
00:17:16: profile: MFX_PROFILE_AVC_MAIN
00:17:16: CBR: no
00:17:16: CFR: no
00:17:16: max bitrate: 20000
00:17:16: buffer size: 20000
00:17:16: rate control: VBR
00:17:16: ------------------------------------------
00:17:16: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
00:17:16: Trying to hook process: League of Legends.exe
00:17:18: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 85260176
00:17:19: Recalculated bframe_delay: 3, init_pts.Num: 3
Warning -- bframe_delay=3 >= init_pts.Num=3
00:17:20: SharedTexCapture hooked
00:17:43: GraphicsCaptureSource::NewCapture: eliminating old capture
00:17:43: SharedTexCapture hooked