Trevor Schramm
New Member
This is completely raw footage not rendered through anything just uploaded straight from obs, it doesn't look like this when I record it. I will post below a video example and my log settings. If there is anything I can do to help you find out more about my problem let me know! It just always looks muddy and badly colored. Thanks in advance!
https://www.youtube.com/watch?v=PEiKdUNr9o4&feature=share
19:46:46: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
19:46:46: -------------------------------
19:46:46: CPU Name: AMD FX(tm)-6300 Six-Core Processor
19:46:46: CPU Speed: 3516MHz
19:46:46: Physical Memory: 8156MB Total, 4456MB Free
19:46:46: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
19:46:46: monitor 1: pos={1920, 0}, size={1920, 1080}
19:46:46: monitor 2: pos={0, 0}, size={1920, 1080}
19:46:46: Windows Version: 6.1 Build 7601 S
19:46:46: Aero is Disabled
19:46:46: -------------------------------
19:46:46: OBS Modules:
19:46:46: Base Address Module
19:46:46: 000000003F700000 OBS.exe
19:46:46: 00000000DB6F0000 OBSApi.dll
19:46:46: 00000000F8EE0000 DShowPlugin.dll
19:46:46: 00000000F8EA0000 GraphicsCapture.dll
19:46:46: 00000000F9C40000 NoiseGate.dll
19:46:46: 00000000F8E70000 PSVPlugin.dll
19:46:46: ------------------------------------------
19:46:46: Adapter 1
19:46:46: Video Adapter: AMD Radeon HD 7800 Series
19:46:46: Video Adapter Dedicated Video Memory: 2128781312
19:46:46: Video Adapter Shared System Memory: 4008009728
19:46:46: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
19:46:46: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
19:46:46: =====Stream Start: 2014-12-18, 19:46:46===============================================
19:46:46: Multithreaded optimizations: On
19:46:46: Base resolution: 1920x1080
19:46:46: Output resolution: 1920x1080
19:46:46: ------------------------------------------
19:46:46: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
19:46:46: ------------------------------------------
19:46:46: Audio Format: 48000 Hz
19:46:46: ------------------------------------------
19:46:46: Audio Channels: 2 Ch
19:46:46: Playback device Default
19:46:46: ------------------------------------------
19:46:46: Using desktop audio input: Speakers (VIA High Definition Audio)
19:46:46: Global Audio time adjust: 0
19:46:46: ------------------------------------------
19:46:46: Audio Encoding: AAC
19:46:46: bitrate: 128
19:46:46: Using graphics capture
19:46:46: Trying to hook process: League of Legends.exe
19:46:46: Scene buffering time set to 700
19:46:46: Using custom x264 settings: "crf=20"
19:46:46: x264: VBV maxrate specified, but no bufsize, ignored
19:46:46: ------------------------------------------
19:46:46: Video Encoding: x264
19:46:46: fps: 30
19:46:46: width: 1920, height: 1080
19:46:46: preset: veryfast
19:46:46: profile: main
19:46:46: keyint: 60
19:46:46: CBR: no
19:46:46: CFR: yes
19:46:46: max bitrate: 1000
19:46:46: buffer size: 0
19:46:46: quality: 12
19:46:46: ------------------------------------------
19:46:46: SharedTexCapture hooked
19:47:14: Total frames encoded: 831, total frames duplicated: 0 (0.00%)
19:47:14: Total frames rendered: 857, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
19:47:14:
19:47:14: Profiler time results:
19:47:14:
19:47:14: ==============================================================
19:47:14: video thread frame - [100%] [avg time: 0.976 ms] [children: 29.6%] [unaccounted: 70.4%]
19:47:14: | scene->Preprocess - [0.102%] [avg time: 0.001 ms]
19:47:14: | GPU download and conversion - [29.5%] [avg time: 0.288 ms] [children: 27.5%] [unaccounted: 2.05%]
19:47:14: | | flush - [26%] [avg time: 0.254 ms]
19:47:14: | | CopyResource - [1.23%] [avg time: 0.012 ms]
19:47:14: | | conversion to 4:2:0 - [0.205%] [avg time: 0.002 ms]
19:47:14: Convert444Thread - [100%] [avg time: 3.852 ms] [children: 99.8%] [unaccounted: 0.182%]
19:47:14: | Convert444toNV12 - [99.8%] [avg time: 3.845 ms]
19:47:14: encoder thread frame - [100%] [avg time: 4.016 ms] [children: 2.22%] [unaccounted: 97.8%]
19:47:14: | sending stuff out - [2.22%] [avg time: 0.089 ms]
19:47:14: ==============================================================
19:47:14:
19:47:14:
19:47:14: Profiler CPU results:
19:47:14:
19:47:14: ==============================================================
19:47:14: video thread frame - [cpu time: avg 0.072 ms, total 62.4 ms] [avg calls per frame: 1]
19:47:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: Convert444Thread - [cpu time: avg 3.9 ms, total 3244.82 ms] [avg calls per frame: 1]
19:47:14: | Convert444toNV12 - [cpu time: avg 3.9 ms, total 3244.82 ms] [avg calls per frame: 1]
19:47:14: encoder thread frame - [cpu time: avg 3.435 ms, total 2854.82 ms] [avg calls per frame: 1]
19:47:14: | sending stuff out - [cpu time: avg 0.112 ms, total 93.601 ms] [avg calls per frame: 1]
19:47:14: ==============================================================
19:47:14:
19:47:14: =====Stream End: 2014-12-18, 19:47:14=================================================
19:49:34: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
19:49:34: Failed loading CUDA dll
19:50:02: Terminating 0x183c
Last game capture log:
2014-12-18, 19:42:44: we're booting up:
19:42:44: CaptureThread: attached to process League of Legends.exe
19:42:44: D3D9 Present
19:42:44: DXGI Present
19:42:44: GL Present
19:42:44: DirectDraw Present
19:42:44: (half life scientist) everything.. seems to be in order
19:42:44: D3D9EndScene called
19:42:44: D3DPRESENT_PARAMETERS {
19:42:44: BackBufferWidth: 1920
19:42:44: BackBufferHeight: 1080
19:42:44: BackBufferFormat: D3DFMT_X8R8G8B8
19:42:44: BackBufferCount: 1
19:42:44: MultiSampleType: D3DMULTISAMPLE_NONE
19:42:44: MultiSampleQuality: 0
19:42:44: SwapEffect: D3DSWAPEFFECT_DISCARD
19:42:44: hDeviceWindow: 787776
19:42:44: Windowed: true
19:42:44: EnableAutoDepthStencil: true
19:42:44: AutoDepthStencilFormat: D3DFMT_D24S8
19:42:44: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
19:42:44: FullScreen_RefreshRateInHz: 0
19:42:44: PresentationInterval: 2147483648
19:42:44: };
19:42:44: successfully set up d3d9 hooks
19:42:44: D3D9Present called
19:42:44: DoD3D9GPUHook: success
19:42:44: D3DSURFACE_DESC {
19:42:44: Format: D3DFMT_X8R8G8B8
19:42:44: Type: D3DRTYPE_SURFACE
19:42:44: Usage: D3DUSAGE_RENDERTARGET
19:42:44: Pool: D3DPOOL_DEFAULT
19:42:44: MultiSampleType: D3DMULTISAMPLE_NONE
19:42:44: MultiSampleQuality: 0
19:42:44: Width: 1920
19:42:44: Height: 1080
19:42:44: };
19:42:44: successfully capturing d3d9 frames via GPU
19:42:51: ---------------------- Cleared D3D9 Capture ----------------------
19:42:51: D3D9EndScene called
19:42:51: D3D9Present called
19:43:01: received restart event, capturing
19:43:01: DoD3D9GPUHook: success
19:43:01: D3DSURFACE_DESC {
19:43:01: Format: D3DFMT_X8R8G8B8
19:43:01: Type: D3DRTYPE_SURFACE
19:43:01: Usage: D3DUSAGE_RENDERTARGET
19:43:01: Pool: D3DPOOL_DEFAULT
19:43:01: MultiSampleType: D3DMULTISAMPLE_NONE
19:43:01: MultiSampleQuality: 0
19:43:01: Width: 1920
19:43:01: Height: 1080
19:43:01: };
19:43:01: successfully capturing d3d9 frames via GPU
19:43:04: ---------------------- Cleared D3D9 Capture ----------------------
19:43:04: D3D9EndScene called
19:43:04: D3D9Present called
19:46:27: D3D9Reset called
19:46:27: ---------------------- Cleared D3D9 Capture ----------------------
19:46:27: successfully set up d3d9 hooks
19:46:27: D3D9EndScene called
19:46:27: D3D9Present called
19:46:46: received restart event, capturing
19:46:46: DoD3D9GPUHook: success
19:46:46: D3DSURFACE_DESC {
19:46:46: Format: D3DFMT_X8R8G8B8
19:46:46: Type: D3DRTYPE_SURFACE
19:46:46: Usage: D3DUSAGE_RENDERTARGET
19:46:46: Pool: D3DPOOL_DEFAULT
19:46:46: MultiSampleType: D3DMULTISAMPLE_NONE
19:46:46: MultiSampleQuality: 0
19:46:46: Width: 1920
19:46:46: Height: 1080
19:46:46: };
19:46:46: successfully capturing d3d9 frames via GPU
19:47:14: ---------------------- Cleared D3D9 Capture ----------------------
19:47:14: D3D9EndScene called
19:47:14: D3D9Present called
https://www.youtube.com/watch?v=PEiKdUNr9o4&feature=share
19:46:46: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
19:46:46: -------------------------------
19:46:46: CPU Name: AMD FX(tm)-6300 Six-Core Processor
19:46:46: CPU Speed: 3516MHz
19:46:46: Physical Memory: 8156MB Total, 4456MB Free
19:46:46: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
19:46:46: monitor 1: pos={1920, 0}, size={1920, 1080}
19:46:46: monitor 2: pos={0, 0}, size={1920, 1080}
19:46:46: Windows Version: 6.1 Build 7601 S
19:46:46: Aero is Disabled
19:46:46: -------------------------------
19:46:46: OBS Modules:
19:46:46: Base Address Module
19:46:46: 000000003F700000 OBS.exe
19:46:46: 00000000DB6F0000 OBSApi.dll
19:46:46: 00000000F8EE0000 DShowPlugin.dll
19:46:46: 00000000F8EA0000 GraphicsCapture.dll
19:46:46: 00000000F9C40000 NoiseGate.dll
19:46:46: 00000000F8E70000 PSVPlugin.dll
19:46:46: ------------------------------------------
19:46:46: Adapter 1
19:46:46: Video Adapter: AMD Radeon HD 7800 Series
19:46:46: Video Adapter Dedicated Video Memory: 2128781312
19:46:46: Video Adapter Shared System Memory: 4008009728
19:46:46: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
19:46:46: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
19:46:46: =====Stream Start: 2014-12-18, 19:46:46===============================================
19:46:46: Multithreaded optimizations: On
19:46:46: Base resolution: 1920x1080
19:46:46: Output resolution: 1920x1080
19:46:46: ------------------------------------------
19:46:46: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
19:46:46: ------------------------------------------
19:46:46: Audio Format: 48000 Hz
19:46:46: ------------------------------------------
19:46:46: Audio Channels: 2 Ch
19:46:46: Playback device Default
19:46:46: ------------------------------------------
19:46:46: Using desktop audio input: Speakers (VIA High Definition Audio)
19:46:46: Global Audio time adjust: 0
19:46:46: ------------------------------------------
19:46:46: Audio Encoding: AAC
19:46:46: bitrate: 128
19:46:46: Using graphics capture
19:46:46: Trying to hook process: League of Legends.exe
19:46:46: Scene buffering time set to 700
19:46:46: Using custom x264 settings: "crf=20"
19:46:46: x264: VBV maxrate specified, but no bufsize, ignored
19:46:46: ------------------------------------------
19:46:46: Video Encoding: x264
19:46:46: fps: 30
19:46:46: width: 1920, height: 1080
19:46:46: preset: veryfast
19:46:46: profile: main
19:46:46: keyint: 60
19:46:46: CBR: no
19:46:46: CFR: yes
19:46:46: max bitrate: 1000
19:46:46: buffer size: 0
19:46:46: quality: 12
19:46:46: ------------------------------------------
19:46:46: SharedTexCapture hooked
19:47:14: Total frames encoded: 831, total frames duplicated: 0 (0.00%)
19:47:14: Total frames rendered: 857, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
19:47:14:
19:47:14: Profiler time results:
19:47:14:
19:47:14: ==============================================================
19:47:14: video thread frame - [100%] [avg time: 0.976 ms] [children: 29.6%] [unaccounted: 70.4%]
19:47:14: | scene->Preprocess - [0.102%] [avg time: 0.001 ms]
19:47:14: | GPU download and conversion - [29.5%] [avg time: 0.288 ms] [children: 27.5%] [unaccounted: 2.05%]
19:47:14: | | flush - [26%] [avg time: 0.254 ms]
19:47:14: | | CopyResource - [1.23%] [avg time: 0.012 ms]
19:47:14: | | conversion to 4:2:0 - [0.205%] [avg time: 0.002 ms]
19:47:14: Convert444Thread - [100%] [avg time: 3.852 ms] [children: 99.8%] [unaccounted: 0.182%]
19:47:14: | Convert444toNV12 - [99.8%] [avg time: 3.845 ms]
19:47:14: encoder thread frame - [100%] [avg time: 4.016 ms] [children: 2.22%] [unaccounted: 97.8%]
19:47:14: | sending stuff out - [2.22%] [avg time: 0.089 ms]
19:47:14: ==============================================================
19:47:14:
19:47:14:
19:47:14: Profiler CPU results:
19:47:14:
19:47:14: ==============================================================
19:47:14: video thread frame - [cpu time: avg 0.072 ms, total 62.4 ms] [avg calls per frame: 1]
19:47:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:47:14: Convert444Thread - [cpu time: avg 3.9 ms, total 3244.82 ms] [avg calls per frame: 1]
19:47:14: | Convert444toNV12 - [cpu time: avg 3.9 ms, total 3244.82 ms] [avg calls per frame: 1]
19:47:14: encoder thread frame - [cpu time: avg 3.435 ms, total 2854.82 ms] [avg calls per frame: 1]
19:47:14: | sending stuff out - [cpu time: avg 0.112 ms, total 93.601 ms] [avg calls per frame: 1]
19:47:14: ==============================================================
19:47:14:
19:47:14: =====Stream End: 2014-12-18, 19:47:14=================================================
19:49:34: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
19:49:34: Failed loading CUDA dll
19:50:02: Terminating 0x183c
Last game capture log:
2014-12-18, 19:42:44: we're booting up:
19:42:44: CaptureThread: attached to process League of Legends.exe
19:42:44: D3D9 Present
19:42:44: DXGI Present
19:42:44: GL Present
19:42:44: DirectDraw Present
19:42:44: (half life scientist) everything.. seems to be in order
19:42:44: D3D9EndScene called
19:42:44: D3DPRESENT_PARAMETERS {
19:42:44: BackBufferWidth: 1920
19:42:44: BackBufferHeight: 1080
19:42:44: BackBufferFormat: D3DFMT_X8R8G8B8
19:42:44: BackBufferCount: 1
19:42:44: MultiSampleType: D3DMULTISAMPLE_NONE
19:42:44: MultiSampleQuality: 0
19:42:44: SwapEffect: D3DSWAPEFFECT_DISCARD
19:42:44: hDeviceWindow: 787776
19:42:44: Windowed: true
19:42:44: EnableAutoDepthStencil: true
19:42:44: AutoDepthStencilFormat: D3DFMT_D24S8
19:42:44: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
19:42:44: FullScreen_RefreshRateInHz: 0
19:42:44: PresentationInterval: 2147483648
19:42:44: };
19:42:44: successfully set up d3d9 hooks
19:42:44: D3D9Present called
19:42:44: DoD3D9GPUHook: success
19:42:44: D3DSURFACE_DESC {
19:42:44: Format: D3DFMT_X8R8G8B8
19:42:44: Type: D3DRTYPE_SURFACE
19:42:44: Usage: D3DUSAGE_RENDERTARGET
19:42:44: Pool: D3DPOOL_DEFAULT
19:42:44: MultiSampleType: D3DMULTISAMPLE_NONE
19:42:44: MultiSampleQuality: 0
19:42:44: Width: 1920
19:42:44: Height: 1080
19:42:44: };
19:42:44: successfully capturing d3d9 frames via GPU
19:42:51: ---------------------- Cleared D3D9 Capture ----------------------
19:42:51: D3D9EndScene called
19:42:51: D3D9Present called
19:43:01: received restart event, capturing
19:43:01: DoD3D9GPUHook: success
19:43:01: D3DSURFACE_DESC {
19:43:01: Format: D3DFMT_X8R8G8B8
19:43:01: Type: D3DRTYPE_SURFACE
19:43:01: Usage: D3DUSAGE_RENDERTARGET
19:43:01: Pool: D3DPOOL_DEFAULT
19:43:01: MultiSampleType: D3DMULTISAMPLE_NONE
19:43:01: MultiSampleQuality: 0
19:43:01: Width: 1920
19:43:01: Height: 1080
19:43:01: };
19:43:01: successfully capturing d3d9 frames via GPU
19:43:04: ---------------------- Cleared D3D9 Capture ----------------------
19:43:04: D3D9EndScene called
19:43:04: D3D9Present called
19:46:27: D3D9Reset called
19:46:27: ---------------------- Cleared D3D9 Capture ----------------------
19:46:27: successfully set up d3d9 hooks
19:46:27: D3D9EndScene called
19:46:27: D3D9Present called
19:46:46: received restart event, capturing
19:46:46: DoD3D9GPUHook: success
19:46:46: D3DSURFACE_DESC {
19:46:46: Format: D3DFMT_X8R8G8B8
19:46:46: Type: D3DRTYPE_SURFACE
19:46:46: Usage: D3DUSAGE_RENDERTARGET
19:46:46: Pool: D3DPOOL_DEFAULT
19:46:46: MultiSampleType: D3DMULTISAMPLE_NONE
19:46:46: MultiSampleQuality: 0
19:46:46: Width: 1920
19:46:46: Height: 1080
19:46:46: };
19:46:46: successfully capturing d3d9 frames via GPU
19:47:14: ---------------------- Cleared D3D9 Capture ----------------------
19:47:14: D3D9EndScene called
19:47:14: D3D9Present called